Iron golems are n the Utilities mob cap, I believe. So only things like Withers, Iron Golems and Snow Golems should take up that cap if I believe.
Iron golem spawning works differently. I'm not sure about the distance to doors, but as long as the chunks are loaded and the village is set up properly, iron golems will spawn regardless.
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Iron golems spawning behavior it's completely different in comparison to hostile mobs.
Iron Golem Spawning
Villages
Iron golems will spawn in a 16×6×16 area, centered vertically and horizontally between the bases of the 21 or more valid doors in a village if it has at least 10 villagers. The chance of spawning is 1 in 7000 per game tick, which averages around one every six minutes. Iron golems can spawn provided the blocks it spawns in are transparent and the block it spawns on top of has a solid surface. The maximum number of golems that can be in a single village is one-tenth the number of villagers in that village, provided that the door requirement is met.
There is no mob cap for "utility mobs" (which is only something the Wiki made up, just as they classify wolves and Endermen as "neutral" but within the game they are passive and hostile respectively); an infinite number can spawn if you move them outside of the village bounds (same for villagers themselves) since only village mechanics (1 iron golem per 10 villagers (and at least 21 doors), 1 villager per 2.86 doors) limit their numbers and they are not applied globally.
If a village has 10 (or more) villagers and 21 valid houses (ie doors in the right configuration), it will attempt to spawn an IG about every 6 minutes. It will fail if there are already enough IG within the village boundary.
The small 10x10 design by Nims works but doesn't cover the whole 16x16x6 golem spawn area, so it will miss some golem spawns and will not give you the max amount of spawns/iron. However, it is a very efficient design because it uses less than half the materials compared to the larger 16x16 or 18x18 designs and generates about 75% as much iron.
A stack of 3 Nims spawners will yield over 90% as much iron as 3 of the larger designs, so if you are planning to build 3 or more, then the smaller design works very well and will save you a lot of time and materials.
My farm uses a double stack of the larger 18x18 mock village spawners, 3 per side, separated by 66 blocks horizontally and 70 vertically (6 villages total). I originally had a pigman spawner in the center to give gold as well, but later replaced that with a creeper spawner for gunpowder. It's no Iron Titan, but it gives me plenty of iron, and lots of gunpowder too.
I'm Pretty Sure that Ig's and snow golems are counted as utility mobs or something like that. so no they don't spawn like hostile mobs, Here's something from the wiki :
Iron golems will spawn in a 16×6×16 area, centered vertically and horizontally between the bases of the 21 or more valid doors in a village if it has at least 10 villagers. The chance of spawning is 1 in 7000 per game tick, which averages around one every six minutes. Iron golems can spawn provided the blocks it spawns in are transparent and the block it spawns on top of has a solid surface. The maximum number of golems that can be in a single village is one-tenth the number of villagers in that village, provided that the door requirement is met.
Are you making an Iron Farm ? If so the best tutorials to use is one of Tango's Farms. Here's a link to his channel :
is the max distance 128 blocks? What about the light level?
Also, i know they spawn near doors when there are at least 21 of them in the area so whats the distance away from the doors?
I know the mob cap is spread throughout all players, so will lots of players disrupt the spawn rate? i hope not because i want that exp and iron
There are no distance or light level restrictions. Iron golems will spawn as long as the village requirements have been met, and the chunks the village is in are loaded. Iron farms will work in spawn chunks even when you are far away, as long as you remain in the overworld (if you want it to run while you are in other dimensions, there are ways to keep the spawn chunks loaded).
Of course, if you are using it for XP, then you won't be far away.
Oh, and they don't spawn near doors, they spawn in a 16x16x6 area in the center of the village (which is the geometric center of all valid doors).
That's exactly the point I was trying to make; I simply couldn't remember the numbers.
Yea, the 10/21 thing is odd since 21 doors (houses) is not enough to breed 10 villagers.
To me the hardest part of building an iron farm is moving the villagers into the pods, so I prefer to have them self-breed and populate the village themselves. To that end, I make my villager pods carrot farms and make sure one of the two starter villagers is a brown-coat farmer class.
For example, with a 6 village farm like the one I posted a picture of above, you would need to move 60 villagers (10 per village). With my farm that would require 5 villagers each in 12 pods. Considering that the farm is built over deep ocean, and the top villages are up near the build limit, that's quite a daunting task.
A picture showing the entire iron + gunpowder farm (excuse the foreground clutter).
By making the pods into farms I only needed to move 2 into each pod, for a total of 24 (36 less than manually populating). Also, if a villager glitches through a wall or otherwise finds a way to die, it will automatically be replaced, so my iron farm requires no maintenance (it's been running since version 1.8). And if I had used the smaller mock village design I would have only needed 12 starter villagers (2 per village).
My farm automatically kills, collect and sorts the iron, poppies and gunpowder drops, so no XP (I have a guardian farm for that). Honestly, I had never thought of using an iron farm for XP, because golems are quite strong, hard to kill, and can hit you through a wall, but that could make for an interesting challenge (I suppose TNT is the obvious answer).
Another take on an iron farm is to build one underground. The advantage is you can do that very early game because it requires little resources. In fact, you actually gain resources while building it. You basically need enough to craft some pickaxes and doors, and you will very likely gather anything else you'll need during the initial excavation. I have an underground farm in my more recent world that needs only 4 sky blocks for 40 doors below. With the underground farm I made the villager pod wrap all the way around the golem trap area, so I only needed 2 villagers. I did have to go back and trap a villager in each corner when there was sufficient population (to keep all doors valid), but other than that it's been maintenance free. I even use it as a small trading hall. One of the librarians that was born has Mending for 14 emeralds. Not the best price, but pretty darn good (10 is the minimum).
^^^^^^
Do you have to be 24 blocks away?
is the max distance 128 blocks? What about the light level?
Also, i know they spawn near doors when there are at least 21 of them in the area so whats the distance away from the doors?
I know the mob cap is spread throughout all players, so will lots of players disrupt the spawn rate? i hope not because i want that exp and iron
Iron golems are n the Utilities mob cap, I believe. So only things like Withers, Iron Golems and Snow Golems should take up that cap if I believe.
Iron golem spawning works differently. I'm not sure about the distance to doors, but as long as the chunks are loaded and the village is set up properly, iron golems will spawn regardless.
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
Iron golems spawning behavior it's completely different in comparison to hostile mobs.
There are many iron golem farms out there that you might want to check out.
Iron Golems can only be spawned by a player or when a healthy village has one spawned.
There is no mob cap for "utility mobs" (which is only something the Wiki made up, just as they classify wolves and Endermen as "neutral" but within the game they are passive and hostile respectively); an infinite number can spawn if you move them outside of the village bounds (same for villagers themselves) since only village mechanics (1 iron golem per 10 villagers (and at least 21 doors), 1 villager per 2.86 doors) limit their numbers and they are not applied globally.
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Is the valid houses thing new, because i'm preeetyy sure that all valid houses count as doors.
Does this work, but with 10 villagers?
Iron golems only spawn in a certain ratio. So I'd build that one if you want it, but keep the same number to be sure.
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
Correct.
Actually it's 29. The villager count is rounded down. Sometimes 28 will work, but to be sure you need 29.
The small 10x10 design by Nims works but doesn't cover the whole 16x16x6 golem spawn area, so it will miss some golem spawns and will not give you the max amount of spawns/iron. However, it is a very efficient design because it uses less than half the materials compared to the larger 16x16 or 18x18 designs and generates about 75% as much iron.
A stack of 3 Nims spawners will yield over 90% as much iron as 3 of the larger designs, so if you are planning to build 3 or more, then the smaller design works very well and will save you a lot of time and materials.
My farm uses a double stack of the larger 18x18 mock village spawners, 3 per side, separated by 66 blocks horizontally and 70 vertically (6 villages total). I originally had a pigman spawner in the center to give gold as well, but later replaced that with a creeper spawner for gunpowder. It's no Iron Titan, but it gives me plenty of iron, and lots of gunpowder too.
I'm Pretty Sure that Ig's and snow golems are counted as utility mobs or something like that. so no they don't spawn like hostile mobs, Here's something from the wiki :
Are you making an Iron Farm ? If so the best tutorials to use is one of Tango's Farms. Here's a link to his channel :
https://www.youtube.com/user/TangoTekLP
Yours,
MTXShift
( Ik this isn't an email but shut up lol )
That's exactly the point I was trying to make; I simply couldn't remember the numbers.
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
There are no distance or light level restrictions. Iron golems will spawn as long as the village requirements have been met, and the chunks the village is in are loaded. Iron farms will work in spawn chunks even when you are far away, as long as you remain in the overworld (if you want it to run while you are in other dimensions, there are ways to keep the spawn chunks loaded).
Of course, if you are using it for XP, then you won't be far away.
Oh, and they don't spawn near doors, they spawn in a 16x16x6 area in the center of the village (which is the geometric center of all valid doors).
Yea, the 10/21 thing is odd since 21 doors (houses) is not enough to breed 10 villagers.
To me the hardest part of building an iron farm is moving the villagers into the pods, so I prefer to have them self-breed and populate the village themselves. To that end, I make my villager pods carrot farms and make sure one of the two starter villagers is a brown-coat farmer class.
For example, with a 6 village farm like the one I posted a picture of above, you would need to move 60 villagers (10 per village). With my farm that would require 5 villagers each in 12 pods. Considering that the farm is built over deep ocean, and the top villages are up near the build limit, that's quite a daunting task.
A picture showing the entire iron + gunpowder farm (excuse the foreground clutter).
By making the pods into farms I only needed to move 2 into each pod, for a total of 24 (36 less than manually populating). Also, if a villager glitches through a wall or otherwise finds a way to die, it will automatically be replaced, so my iron farm requires no maintenance (it's been running since version 1.8). And if I had used the smaller mock village design I would have only needed 12 starter villagers (2 per village).
My farm automatically kills, collect and sorts the iron, poppies and gunpowder drops, so no XP (I have a guardian farm for that). Honestly, I had never thought of using an iron farm for XP, because golems are quite strong, hard to kill, and can hit you through a wall, but that could make for an interesting challenge (I suppose TNT is the obvious answer).
Another take on an iron farm is to build one underground. The advantage is you can do that very early game because it requires little resources. In fact, you actually gain resources while building it. You basically need enough to craft some pickaxes and doors, and you will very likely gather anything else you'll need during the initial excavation. I have an underground farm in my more recent world that needs only 4 sky blocks for 40 doors below. With the underground farm I made the villager pod wrap all the way around the golem trap area, so I only needed 2 villagers. I did have to go back and trap a villager in each corner when there was sufficient population (to keep all doors valid), but other than that it's been maintenance free. I even use it as a small trading hall. One of the librarians that was born has Mending for 14 emeralds. Not the best price, but pretty darn good (10 is the minimum).