Recently finished the largest underwater dome I've ever built, with a surface biome recreated inside. There's a little pond, trees, grass, flowers and so on. I hope this will make the crew less tempted to visit the surface.
I'm curious: do you do the building underwater, or do you drain that section of ocean and then re-fill it? Thinking of trying some underwater building myself and wondering how to go about it. :-)
Wingsrising: I do the building while underwater. It is in fact vastly less labor intensive than the other way you described. You just fill the interior of whatever structure you built with leaf blocks that you collect using shears, then you burn them away. A respiration III helmet is a big help, but you can also replenish your bubble meter as needed by using the bucket to create a momentary air bubble, or placing doors and returning to the little air pocket they create when your bubble meter gets low. Underwater breathing potions are a help too, as are night vision potions (which remove the underwater fog effect and make everything fullbright)
No method that is surface-reliant like draining a walled off section of the ocean should be seriously considered. The idea is to be independent of the surface. To be able to expand indefinitely and do everything else you need, regardless of how deep underwater you are. I basically forget there is a surface during long construction jobs, as I just return to the inside of the colony when I need to eat, smelt materials or w/e instead of returning to the surface.
I have done this before on the Atlantis: Take Your Last Breath map which is a global ocean 200 units deep. Trying to drain a vertical column of ocean that tall every time I wanted to simply build a new module would have been totally impractical. There is no need whatsoever for that if you just get over your fear of drowning and learn the various methods for replenishing your air while underwater.
The new enchantments (well new relative to my time playing minecraft) make it a lot more comfortable to work underwater than it used to be. Your air lasts longer, you move faster and and you can see a ton better.
Thanks! Great tip with the leaves and the shears. I used water breathing potions, etc. when I was clearing the ocean monument I made into my base and it went fine.
Of course, that means if I build outside my base I have the violent, laser-shooting fishes to deal with...
When I Iast assaulted an ocean monument, I first found by trial and error the border of the area you have to be within for the guardians to come attack you. I then built a small habitat just barely outside that border, aligned with one of the legs of the monument structure:
The habitat contained a small farm, a bed, and chests full of extra sets of armor and weapons in case I died and could not retrieve my gear. It was a sort of staging area for my attempts to defeat the monument, so I didn't have to go all the way back to my colony every time I died.
Bit by bit I was then able to build a stone brick and glass corridor from the habitat to the nearest leg of the ocean monument, and a train to go between the two. This bypassed the guardians entirely. If you're inside an air filled structure they can't do ****. (Video does not show this, world was lost to HDD crash before I made a video about it)
I could then expand more or less as I pleased. The same principle works in the Nether, with respect to Ghasts. They cannot "see" you through blocks, even glass, and won't attack.
The problem with ghasts isn't that you can hide from them and cut off their line of sight (therefore they do not shoot), it's that eventually you're going to go outside and when they shoot at you they'll probably miss. That miss will likely still land on something solid, which could be your front door or an exposed window or something else that isn't ghastproof.
While that's true, you can make the exits 20 +/- unit long obsidian tunnels so that by the time you are exposed, you are a good ways away from your base proper and if a Ghast shoots an errant fireball it won't hit anything it can actually damage, or that you care about.
When Iast assaulted an ocean monument, I first found by trial and error the border of the area you have to be within for the guardians to come attack you. I then built a small habitat just barely outside that border, aligned with one of the legs of the monument structure:
...
What texture pack is that? I like the way the glass looks. I like the default textures, but I've never liked glass in the default pack.
The Meaning of Life, the Universe, and Everything.
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This is so sick, I've always loved underwater bases since I found out about Cilantrogamers Sealab project on his server. I've recreated many underwater bases that attempt to simulate his sealab but the shear scale of his base was crazy. Your base is pretty awesome and kind of reminds me of his! One method I took from him was to replace the floor of an ocean or lake with cobble and dig out underneath, surround in glass and then break the cobble. The leaves and flint & steel trick is great I should give it a try. Awesome job.
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Survival Minecraft, never modded (until now, TMCWv4), since alpha 1.2.1.
This is so sick, I've always loved underwater bases since I found out about Cilantrogamers Sealab project on his server. I've recreated many underwater bases that attempt to simulate his sealab but the shear scale of his base was crazy. Your base is pretty awesome and kind of reminds me of his! One method I took from him was to replace the floor of an ocean or lake with cobble and dig out underneath, surround in glass and then break the cobble. The leaves and flint & steel trick is great I should give it a try. Awesome job.
Is there a video somewhere of Cilantrogamer's sealab I could look at?
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Unfortunately he never made a showcase video and if he did I can't find it anywhere (i've been searching forever) However, Joe Hills made a video of him touring it during the construction. It's a shame because this doesn't do the build any good because the final build was absolutely amazing. Anyway here you go:
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Survival Minecraft, never modded (until now, TMCWv4), since alpha 1.2.1.
Oh. I don't know what I was expecting but that's sort of a letdown. Weird idea, messy implementation. I suppose it's an interesting living space in its own way though.
Recently finished the largest underwater dome I've ever built, with a surface biome recreated inside. There's a little pond, trees, grass, flowers and so on. I hope this will make the crew less tempted to visit the surface.
Awesome as usual!
I'm curious: do you do the building underwater, or do you drain that section of ocean and then re-fill it? Thinking of trying some underwater building myself and wondering how to go about it. :-)
I recommend you showcase your build in the default texture pack after you show it, I'm a fan of the default pack so yeah.
Overall, pretty good! Better than a dome I tried to make..
YouTube https://www.youtube.com/channel/UC21Z2rupws5IulGQMxB1Plg
Wingsrising: I do the building while underwater. It is in fact vastly less labor intensive than the other way you described. You just fill the interior of whatever structure you built with leaf blocks that you collect using shears, then you burn them away. A respiration III helmet is a big help, but you can also replenish your bubble meter as needed by using the bucket to create a momentary air bubble, or placing doors and returning to the little air pocket they create when your bubble meter gets low. Underwater breathing potions are a help too, as are night vision potions (which remove the underwater fog effect and make everything fullbright)
No method that is surface-reliant like draining a walled off section of the ocean should be seriously considered. The idea is to be independent of the surface. To be able to expand indefinitely and do everything else you need, regardless of how deep underwater you are. I basically forget there is a surface during long construction jobs, as I just return to the inside of the colony when I need to eat, smelt materials or w/e instead of returning to the surface.
I have done this before on the Atlantis: Take Your Last Breath map which is a global ocean 200 units deep. Trying to drain a vertical column of ocean that tall every time I wanted to simply build a new module would have been totally impractical. There is no need whatsoever for that if you just get over your fear of drowning and learn the various methods for replenishing your air while underwater.
The new enchantments (well new relative to my time playing minecraft) make it a lot more comfortable to work underwater than it used to be. Your air lasts longer, you move faster and and you can see a ton better.
by c0yote
I tried it with terrible results. I gave my wife my glasses for a second, a creeper showed up and now my wife is pregnant.
Stupid 3D..
Thanks! Great tip with the leaves and the shears. I used water breathing potions, etc. when I was clearing the ocean monument I made into my base and it went fine.
Of course, that means if I build outside my base I have the violent, laser-shooting fishes to deal with...
When I Iast assaulted an ocean monument, I first found by trial and error the border of the area you have to be within for the guardians to come attack you. I then built a small habitat just barely outside that border, aligned with one of the legs of the monument structure:
The habitat contained a small farm, a bed, and chests full of extra sets of armor and weapons in case I died and could not retrieve my gear. It was a sort of staging area for my attempts to defeat the monument, so I didn't have to go all the way back to my colony every time I died.
Bit by bit I was then able to build a stone brick and glass corridor from the habitat to the nearest leg of the ocean monument, and a train to go between the two. This bypassed the guardians entirely. If you're inside an air filled structure they can't do ****. (Video does not show this, world was lost to HDD crash before I made a video about it)
I could then expand more or less as I pleased. The same principle works in the Nether, with respect to Ghasts. They cannot "see" you through blocks, even glass, and won't attack.
The problem with ghasts isn't that you can hide from them and cut off their line of sight (therefore they do not shoot), it's that eventually you're going to go outside and when they shoot at you they'll probably miss. That miss will likely still land on something solid, which could be your front door or an exposed window or something else that isn't ghastproof.
While that's true, you can make the exits 20 +/- unit long obsidian tunnels so that by the time you are exposed, you are a good ways away from your base proper and if a Ghast shoots an errant fireball it won't hit anything it can actually damage, or that you care about.
What texture pack is that? I like the way the glass looks. I like the default textures, but I've never liked glass in the default pack.
This is so sick, I've always loved underwater bases since I found out about Cilantrogamers Sealab project on his server. I've recreated many underwater bases that attempt to simulate his sealab but the shear scale of his base was crazy. Your base is pretty awesome and kind of reminds me of his! One method I took from him was to replace the floor of an ocean or lake with cobble and dig out underneath, surround in glass and then break the cobble. The leaves and flint & steel trick is great I should give it a try. Awesome job.
Survival Minecraft, never modded (until now, TMCWv4), since alpha 1.2.1.
John Smith Legacy.
Is there a video somewhere of Cilantrogamer's sealab I could look at?
Unfortunately he never made a showcase video and if he did I can't find it anywhere (i've been searching forever) However, Joe Hills made a video of him touring it during the construction. It's a shame because this doesn't do the build any good because the final build was absolutely amazing. Anyway here you go:
Survival Minecraft, never modded (until now, TMCWv4), since alpha 1.2.1.
Oh. I don't know what I was expecting but that's sort of a letdown. Weird idea, messy implementation. I suppose it's an interesting living space in its own way though.