I've built a mob spawner in an ocean.
I'm getting low spawn rates despite having lit up all nearby caves. Proof below.
I am stumped why im getting such bad rates. I'm thinking its the squid, but I don't know. I have researched and found nothing. I have build Ethos, mob spawner perfectly. (Lighting and Blocks) And in a slab test world I would get 70+ mobs easily. So, I need your guy's help, does squid affect hostile mob spawning or what in my problem?
**EDIT: I have tried this with no one else on and still get only 3 mobs in there. FYI: there is over 1200 spawning spaces***
Etho's Mob spawner -
This is my mob spawner and rates, The E is how much mobs are in there. YES! I am 32 blocks away from the spawning pads!
Look at the Entities (E) None, lit up correctly.
LOL at my FPS
A picture of My mob Spawner over an Ocean.
And the inside of my Mob spawner as proof, I have 6 layers....
There were changes made to mob spawning in 1.3.1, I'm using the same design, and the efficiency lowered quite a bit with the new patch. Unless the only dark spots in your loaded chunks are in the spawner itself, you get almost no drops.
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Squid are not part of the hostile mob group they are passive water mobs. That group is capped at 5 if i recall, but spawns in large groups, so the spawning process usually spits out around 10-20.
Squid are not part of the hostile mob group they are passive water mobs. That group is capped at 5 if i recall, but spawns in large groups, so the spawning process usually spits out around 10-20.
The third picture is your problem. Multiplayer. If you are the only one online it should work fine, but if others are on, they will spawn mobs where they are as well, which will contribute to the overall cap. If you want peak efficiency, just use it when nobody is online or when they're all in the Nether or End.
The third picture is your problem. Multiplayer. If you are the only one online it should work fine, but if others are on, they will spawn mobs where they are as well, which will contribute to the overall cap. If you want peak efficiency, just use it when nobody is online or when they're all in the Nether or End.
Oh, forgot to mention that i tested with no one else on, ill add that, thanks for trying to help thoe
I'm getting low spawn rates despite having lit up all nearby caves. Proof below.
I am stumped why im getting such bad rates. I'm thinking its the squid, but I don't know. I have researched and found nothing. I have build Ethos, mob spawner perfectly. (Lighting and Blocks) And in a slab test world I would get 70+ mobs easily. So, I need your guy's help, does squid affect hostile mob spawning or what in my problem?
**EDIT: I have tried this with no one else on and still get only 3 mobs in there. FYI: there is over 1200 spawning spaces***
Etho's Mob spawner -
This is my mob spawner and rates, The E is how much mobs are in there. YES! I am 32 blocks away from the spawning pads!
Look at the Entities (E) None, lit up correctly.
LOL at my FPS
A picture of My mob Spawner over an Ocean.
And the inside of my Mob spawner as proof, I have 6 layers....
I am ninja'd far too often.
Squid are not part of the hostile mob group they are passive water mobs. That group is capped at 5 if i recall, but spawns in large groups, so the spawning process usually spits out around 10-20.