9 Health per cake. What's not to love? Well, the first thing I noticed was it required a large amount of ingredients.
3 Buckets of Milk, 2 Sugar, 1 Egg, and 3 Wheat. Not so easy to mass produce. Especially eggs... maybe its just me but eggs aren't so easy to gather. In the time spent gathering eggs you could cook up much more pork... so it's not really worth making cakes, is it? Lets take a closer look.
Wheat
Crops can now be fertilized with bone meal, giving mass amounts of wheat with little to no effort. And bones aren't hard to acquire (especially if you've got a mob trap somewhere. I happen to have one and I can assure you that within 5 minutes I have enough bonemeal to make more cakes than I could carry.
Sugar
No longer called reeds, sugarcane is used to make sugar and can be grown very easily. It is placed adjacent to a water source. After you've collected a bit of sugarcane, you may place them down and they will grow (much like cactus) from the stem. To farm your sugar, simply aim at eye-level (the second block of your sugarcane plant), chop, and plow through. I underestimated the amount of sugar that I would need, my current sugar plantation produces 320 (5 stacks) of sugar with each full growth. I have no idea how long exactly it takes to grow to full size, only that it produces sugar much faster than I could ever hope to use it. Within my first day of this plantation I have a lifetime supply of sugar. And a new addition to my front lawn.
Buckets of Milk
Maybe it's just me, but I've got a lot of buckets just laying around. It's hardly an inconvenience for me to fill up an inventory of buckets with water. Cows are always nearby and a full cake heals 9 health. You'd be foolish to pass up on cake because you're too lazy to gather a few buckets of milk.
Eggs
The tricky part. Eggs, previously 'useless' items that were only good for throwing at friends, are now required to make cake. A chicken lays an egg every 3-5 minutes for the extent of its life. A friendly mob will not disappear so long as you do not venture too far away from it (particularly, outside of the "chunk" in which they are trapped.) And so with the few eggs I had laying around I decided to build an all-new version of a "mob trap" that was more specifically for the purpose of farming eggs. So I got to work and with a little bit of water channeling and manipulation of the currents I managed to produce a chicken coop that automatically delivered the eggs to the owner in a safe, underground tunnel. You're just below the surface, safe from all the bad guys, especially those annoying creepers! Much success! I threw the few eggs I had stored in a random chest into my chicken coop and went to my evening college class. When I arrived home about 4 hours later, I had multiple stacks (16 each) of eggs. I decided to run a bench-test to measure the efficiency of my new machine, with some pretty impressive results!
Egg Farm Test + Results
1. Throw 80 eggs into chicken coop.
2. Empty inventory into chest located directly beside egg collection point.
3. Go make a sandwich and enjoy a nice drink.
4. Return 34 minutes later with 98 eggs in my inventory. That's a rate of 173 eggs/hr!!! RULE: DO NOT USE ALL OF YOUR EGGS TO MAKE CAKE!!! THIS MACHINE REQUIRES AT LEAST ONE CHICKEN INSIDE THE COOP TO PERFORM ANY WORK!!! Eggs spawn chickens 1 out of every 8 times when thrown!!
Theoretically, after 32 minutes (assuming 4 mins per egg, per chicken) you've made back any eggs that you've thrown. Anything beyond 32 minutes would be true gain.
The end results: With a little bit of time invested (egg farm, sugar plantation, mob trap for bonemeal or even a diamond sword will do nicely for bones) cake is actually VERY easy to mass produce. I will not post any videos or design structures on how to make my egg farm, I will simply post a screenshot of what mine looks like. If you can figure it out from the screenshots, by all means I encourage you to try it. If nothing else, I hope it sparks up some creativity. I'm not here to give a step-by-step design process, just trying to inspire creativity and new ideas. If anyone else has already built an automated egg-farming machine feel free to share. If you have any suggestions for mine I'm open to suggestions as well.
P.S. I know the coop was empty in the screenshots. Do not worry, I've got an entire chest full that I could throw in there, should I ever need more eggs.
UPDATE
Added a dispenser to the side-wall and wired it to a lever that triggers a 5-clock redstone circuit. To those that don't know what this is... it will shoot the chickens out at a moderate rate (so as not to kill any newly hatched chickens by pelting them to death with more eggs) automatically. I simply load the eggs into the dispenser and pull the lever and it will fire them away for me. :smile.gif:
UPDATE #2
The 5-clock circuit was firing eggs just slightly too fast for the newly-spawned chickens to move out of the way. Adding onto the circuit to make it a 7-clock gave it a perfect firing rate. It was not too slow, nor did it pelt the new chickens with the egg fired immediately after it.
The chickens cannot jump (or fly) out because it is simply too tall.
The water drops down and drains away from the coop toward the collection point.
I used fences as a "filter" that only allows the eggs to pass through while keeping the chickens inside.
I am strictly against posting a step-by-step how-to of this build, I just wanted to share my success and allow others to use it as a basic concept. I want to help with the concept of egg farming without giving everyone the exact same design that I used. It would be nice to see people post screenshots of their successful egg farms. Creativity is the name of this game... consider it a challenge. Make a successful egg-farming machine that isn't a direct duplicate of mine and post me a screenshot
The hardest part is manipulating the water flow to merge the 3 lanes of water traffic into 1 directly down the middle. Beyond that, my coop is nothing more than a small cage that can house many many chickens.
If you want a BASIC chicken coop... you could simply make one out of fences. The upside being it's simplicity to build, it's downside being you have to actually stand there and run around and collect the eggs. An extra 15-30 minutes of time spent and you can build an automated one and just collect a full inventory of eggs while you're sleeping or at school.
Don't dispensers "throw" eggs? Anyone know if they have a chance to spawn a chicken? With a dispenser or two and a little bit of wiring you could easily automate the entire process.
Don't dispensers "throw" eggs? Anyone know if they have a chance to spawn a chicken? With a dispenser or two and a little bit of wiring you could easily automate the entire process.
This has been done, I saw a screenshot of this implemented. Now that you mention it, I could implement the same into my coop. Pull a lever, look in the window as chickens spawn, pull the lever again when satisfied. I don't know... I kind of like the idea of slowly chunking one egg at a time myself... some eggs spawn up to four chickens. I'm about to go to bed and I planned to throw 50 eggs before going to bed... I got so many lucky spawns that after only 25 eggs I was more than satisfied with my investment. I'll give the dispenser a try... if I don't like it I can just take it out. Expect another screenshot tomorrow.
im going to make this first thing when i can play minecraft
P.s. the screenshots gave me just enough to beable to formulate the design in my head, thanks!
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youtube --> bluby187x
i play CoD and Minecraft!!
Quote from Scartail »
i just play on peaceful forever and never go into caves, even on peaceful. why, you may ask? i'm afraid that a slime will spawn or a pig will find some grass and spawn on it and scare me,
Added a lever to some redstone wiring (5-clock) to a dispenser that shoots the eggs automatically. I simply add however many eggs I want thrown into the dispenser, pull the lever, and the dispenser will take care of the rest for me. I even get a side-window view of the chickens being hatched. Ohhh how good it feels to be a mother :tongue.gif:
Added a lever to some redstone wiring (5-clock) to a dispenser that shoots the eggs automatically. I simply add however many eggs I want thrown into the dispenser, pull the lever, and the dispenser will take care of the rest for me. I even get a side-window view of the chickens being hatched. Ohhh how good it feels to be a mother :tongue.gif:
I'll post a screenshot in the OP.
... no offense but if this makes you feel like a mother i don't think you should ever have kids...
Gonna try something like this myself, but differently, of course :smile.gif: No 5-clock but a rapid pulsar.
Lol no I don't want to be a father just yet. But as I'm the one hatching the eggs, i felt "mother" fit the description.
Also... I will advise against the rapid pulsar. The 5-clock is firing eggs a bit too quickly and the chickens are having problems getting out of the way fast enough that they don't get pelted by the following eggs to come. I feel my results were much better manually throwing the eggs DOWN from the rooftop and into the water. Some of the chickens get launched clean outside of my coop it seems. In any case... I've already installed my automatic egg shooter... if I need to 'pull the plug' to save a chickens life I can watch from my window and deactivate the redstone circuit until he moves out of the way. Kind of defeats the purpose of automation though.
If you're willing to waste a few eggs then 5-clock is ideal, if you're willing to manually toss eggs it is most efficient.
I made a simple one to experiment and get my egg count up. I only had 8 eggs which gave me 2 chickens. They were escaping constantly when I was playing around with the build. It's pretty sad when I need to push one around the room to get it back into the trap. Chickens are now the most annoying mob.
Hopefully I'll have enough eggs tomorrow to start playing around on a larger one /w dispensers.
My mob trap constantly farmed eggs, so many I don't know what to do with them. Back before the update, I used Risugami's More Stackables to stack eggs in 64 stacks. Now they are 16 stacks I think, but I have a chest full of 64 stacks of eggs.
My mob trap is a modified version of Koko's mob trap (search youtube) where you stand in the middle. I made a channel to direct the water flow down and away to attract more mobs. It was on the surface so it would also collect cows & pigs so I have a ton of leather and pork as well. The chickens would just swim on the surface and lay eggs into the water and they would float down. I had two collection points, one near & one far. The near one would collect more "friendly" mob stuff since they can spawn near you and seem to want to be close to you, so they would wander into the trap. I'd have 10 or so chickens at one time in the thing.
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D_B
To tell them how to live is to prevent them living.
@blazer16112
I didn't thought of that, maybe a flip-flop with a 5 pulse (so it becomes a 10 pulse) should do the trick then? Or a bigger 'target area' since the aim of the dispenser is pretty un-accurate when traveling more then a few blocks?
Well, dispensers throw eggs much further than they do other items like blocks or tools etc. It literally shoots the egg like an arrow. If I made the chicken coop big enough to accommodate for the distance the dispenser throws the eggs I'd likely spend more time making it into an efficient machine than it would be worth. I currently have two FULL chests of 16-stacks of eggs. By the end of tonight I'll have four full chests. More cake than I'll ever want to make or eat, especially since cake isn't stackable (I do think they should stack slightly... maybe in 4's or 8's?? That would be cool.)
EDIT: A creeper blew up the side of my chicken coop while I was working on the redstone wiring. I've patched the system up and re-done my dispenser wiring. It's now connected to a 7-clock (just expand your 5-clock out and you can create a 7-clock). I have yet to test whether it gives the chicken enough time to move out of the way before the next egg is fired. Will post results later.
3 Buckets of Milk, 2 Sugar, 1 Egg, and 3 Wheat. Not so easy to mass produce. Especially eggs... maybe its just me but eggs aren't so easy to gather. In the time spent gathering eggs you could cook up much more pork... so it's not really worth making cakes, is it? Lets take a closer look.
Wheat
Crops can now be fertilized with bone meal, giving mass amounts of wheat with little to no effort. And bones aren't hard to acquire (especially if you've got a mob trap somewhere. I happen to have one and I can assure you that within 5 minutes I have enough bonemeal to make more cakes than I could carry.
Sugar
No longer called reeds, sugarcane is used to make sugar and can be grown very easily. It is placed adjacent to a water source. After you've collected a bit of sugarcane, you may place them down and they will grow (much like cactus) from the stem. To farm your sugar, simply aim at eye-level (the second block of your sugarcane plant), chop, and plow through. I underestimated the amount of sugar that I would need, my current sugar plantation produces 320 (5 stacks) of sugar with each full growth. I have no idea how long exactly it takes to grow to full size, only that it produces sugar much faster than I could ever hope to use it. Within my first day of this plantation I have a lifetime supply of sugar. And a new addition to my front lawn.
Buckets of Milk
Maybe it's just me, but I've got a lot of buckets just laying around. It's hardly an inconvenience for me to fill up an inventory of buckets with water. Cows are always nearby and a full cake heals 9 health. You'd be foolish to pass up on cake because you're too lazy to gather a few buckets of milk.
Eggs
The tricky part. Eggs, previously 'useless' items that were only good for throwing at friends, are now required to make cake. A chicken lays an egg every 3-5 minutes for the extent of its life. A friendly mob will not disappear so long as you do not venture too far away from it (particularly, outside of the "chunk" in which they are trapped.) And so with the few eggs I had laying around I decided to build an all-new version of a "mob trap" that was more specifically for the purpose of farming eggs. So I got to work and with a little bit of water channeling and manipulation of the currents I managed to produce a chicken coop that automatically delivered the eggs to the owner in a safe, underground tunnel. You're just below the surface, safe from all the bad guys, especially those annoying creepers! Much success! I threw the few eggs I had stored in a random chest into my chicken coop and went to my evening college class. When I arrived home about 4 hours later, I had multiple stacks (16 each) of eggs. I decided to run a bench-test to measure the efficiency of my new machine, with some pretty impressive results!
Egg Farm Test + Results
1. Throw 80 eggs into chicken coop.
2. Empty inventory into chest located directly beside egg collection point.
3. Go make a sandwich and enjoy a nice drink.
4. Return 34 minutes later with 98 eggs in my inventory. That's a rate of 173 eggs/hr!!!
RULE: DO NOT USE ALL OF YOUR EGGS TO MAKE CAKE!!! THIS MACHINE REQUIRES AT LEAST ONE CHICKEN INSIDE THE COOP TO PERFORM ANY WORK!!! Eggs spawn chickens 1 out of every 8 times when thrown!!
Theoretically, after 32 minutes (assuming 4 mins per egg, per chicken) you've made back any eggs that you've thrown. Anything beyond 32 minutes would be true gain.
The end results: With a little bit of time invested (egg farm, sugar plantation, mob trap for bonemeal or even a diamond sword will do nicely for bones) cake is actually VERY easy to mass produce. I will not post any videos or design structures on how to make my egg farm, I will simply post a screenshot of what mine looks like. If you can figure it out from the screenshots, by all means I encourage you to try it. If nothing else, I hope it sparks up some creativity. I'm not here to give a step-by-step design process, just trying to inspire creativity and new ideas. If anyone else has already built an automated egg-farming machine feel free to share. If you have any suggestions for mine I'm open to suggestions as well.
P.S. I know the coop was empty in the screenshots. Do not worry, I've got an entire chest full that I could throw in there, should I ever need more eggs.
UPDATE
Added a dispenser to the side-wall and wired it to a lever that triggers a 5-clock redstone circuit. To those that don't know what this is... it will shoot the chickens out at a moderate rate (so as not to kill any newly hatched chickens by pelting them to death with more eggs) automatically. I simply load the eggs into the dispenser and pull the lever and it will fire them away for me. :smile.gif:
UPDATE #2
The 5-clock circuit was firing eggs just slightly too fast for the newly-spawned chickens to move out of the way. Adding onto the circuit to make it a 7-clock gave it a perfect firing rate. It was not too slow, nor did it pelt the new chickens with the egg fired immediately after it.
The water drops down and drains away from the coop toward the collection point.
I used fences as a "filter" that only allows the eggs to pass through while keeping the chickens inside.
I am strictly against posting a step-by-step how-to of this build, I just wanted to share my success and allow others to use it as a basic concept. I want to help with the concept of egg farming without giving everyone the exact same design that I used. It would be nice to see people post screenshots of their successful egg farms. Creativity is the name of this game... consider it a challenge. Make a successful egg-farming machine that isn't a direct duplicate of mine and post me a screenshot
Good job.
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If you want a BASIC chicken coop... you could simply make one out of fences. The upside being it's simplicity to build, it's downside being you have to actually stand there and run around and collect the eggs. An extra 15-30 minutes of time spent and you can build an automated one and just collect a full inventory of eggs while you're sleeping or at school.
This has been done, I saw a screenshot of this implemented. Now that you mention it, I could implement the same into my coop. Pull a lever, look in the window as chickens spawn, pull the lever again when satisfied. I don't know... I kind of like the idea of slowly chunking one egg at a time myself... some eggs spawn up to four chickens. I'm about to go to bed and I planned to throw 50 eggs before going to bed... I got so many lucky spawns that after only 25 eggs I was more than satisfied with my investment. I'll give the dispenser a try... if I don't like it I can just take it out. Expect another screenshot tomorrow.
P.s. the screenshots gave me just enough to beable to formulate the design in my head, thanks!
i play CoD and Minecraft!!
They produce eggs every 3-5 minutes. This trap is tested and known to work so yes, they will spawn eggs even if they are in water.
Woohoo! Thank you!
**Cackles maniacally while running back to her lab.**
Added a lever to some redstone wiring (5-clock) to a dispenser that shoots the eggs automatically. I simply add however many eggs I want thrown into the dispenser, pull the lever, and the dispenser will take care of the rest for me. I even get a side-window view of the chickens being hatched. Ohhh how good it feels to be a mother :tongue.gif:
I'll post a screenshot in the OP.
Lol no I don't want to be a father just yet. But as I'm the one hatching the eggs, i felt "mother" fit the description.
Also... I will advise against the rapid pulsar. The 5-clock is firing eggs a bit too quickly and the chickens are having problems getting out of the way fast enough that they don't get pelted by the following eggs to come. I feel my results were much better manually throwing the eggs DOWN from the rooftop and into the water. Some of the chickens get launched clean outside of my coop it seems. In any case... I've already installed my automatic egg shooter... if I need to 'pull the plug' to save a chickens life I can watch from my window and deactivate the redstone circuit until he moves out of the way. Kind of defeats the purpose of automation though.
If you're willing to waste a few eggs then 5-clock is ideal, if you're willing to manually toss eggs it is most efficient.
Hopefully I'll have enough eggs tomorrow to start playing around on a larger one /w dispensers.
My mob trap is a modified version of Koko's mob trap (search youtube) where you stand in the middle. I made a channel to direct the water flow down and away to attract more mobs. It was on the surface so it would also collect cows & pigs so I have a ton of leather and pork as well. The chickens would just swim on the surface and lay eggs into the water and they would float down. I had two collection points, one near & one far. The near one would collect more "friendly" mob stuff since they can spawn near you and seem to want to be close to you, so they would wander into the trap. I'd have 10 or so chickens at one time in the thing.
D_B
To tell them how to live is to prevent them living.
Well, dispensers throw eggs much further than they do other items like blocks or tools etc. It literally shoots the egg like an arrow. If I made the chicken coop big enough to accommodate for the distance the dispenser throws the eggs I'd likely spend more time making it into an efficient machine than it would be worth. I currently have two FULL chests of 16-stacks of eggs. By the end of tonight I'll have four full chests. More cake than I'll ever want to make or eat, especially since cake isn't stackable (I do think they should stack slightly... maybe in 4's or 8's?? That would be cool.)
EDIT: A creeper blew up the side of my chicken coop while I was working on the redstone wiring. I've patched the system up and re-done my dispenser wiring. It's now connected to a 7-clock (just expand your 5-clock out and you can create a 7-clock). I have yet to test whether it gives the chicken enough time to move out of the way before the next egg is fired. Will post results later.