Today I will explain my simple wither skeleton farm.
The simple wither skeleton is design to be able to be built up quickly with minimal resources and input time.
This farm uses a double intersection bounding box out of a nether fortress. There is 3 spawning floors with packed ice that are used to spawn in wither skeletons. All the mobs are moved to the side of the farm using ghast in cart. The spawning floors have doors on them which prevent large and medium lavaslimes from spawning there but also allow the other nether fortress mobs to spawn. If placed correctly they can let wither skeleton spawn aswell. Once the mobs are to the side of the farm there is a drop shaft but first the mobs fall through a row of vines to let the mobs from different spawning floors to fall the same distance. Then the mobs fall down and most are damaged and are close to death. Then the mobs are collected by another ghast which pushes them into a 2x1 hole. The other mobs are pulled using a piston and warped into a nether portal. Once into the overworld they are killed off. The mobs that are left behind are the wither skeletons which can be killed by the player using a sword and the sweep attack to kill multiple mobs at once.
This farm produces up to 3 skulls per minute. I have also made several different killing chambers for more chooses on how you want the farm to work. The ghast are collected using my simple afk ghast catcher.
Nice farm Ray. Any reason you used a nether fortress intersection instead of the netherbrick trick you used before? Is it easier for the ghasts to push the mobs or is it just a simpler design option in your opinion?
Lastly, could you elaborate a tiny bit about sub-chunks and the problems with the top floor mobs being swiped off? As I understand it, there are a couple of Y heights that won't work, have I got that right?
Hello there, Ray here!
Today I will explain my simple wither skeleton farm.
The simple wither skeleton is design to be able to be built up quickly with minimal resources and input time.
This farm uses a double intersection bounding box out of a nether fortress. There is 3 spawning floors with packed ice that are used to spawn in wither skeletons. All the mobs are moved to the side of the farm using ghast in cart. The spawning floors have doors on them which prevent large and medium lavaslimes from spawning there but also allow the other nether fortress mobs to spawn. If placed correctly they can let wither skeleton spawn aswell. Once the mobs are to the side of the farm there is a drop shaft but first the mobs fall through a row of vines to let the mobs from different spawning floors to fall the same distance. Then the mobs fall down and most are damaged and are close to death. Then the mobs are collected by another ghast which pushes them into a 2x1 hole. The other mobs are pulled using a piston and warped into a nether portal. Once into the overworld they are killed off. The mobs that are left behind are the wither skeletons which can be killed by the player using a sword and the sweep attack to kill multiple mobs at once.
This farm produces up to 3 skulls per minute. I have also made several different killing chambers for more chooses on how you want the farm to work. The ghast are collected using my simple afk ghast catcher.
Amazing!
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Nice farm Ray. Any reason you used a nether fortress intersection instead of the netherbrick trick you used before? Is it easier for the ghasts to push the mobs or is it just a simpler design option in your opinion?
Lastly, could you elaborate a tiny bit about sub-chunks and the problems with the top floor mobs being swiped off? As I understand it, there are a couple of Y heights that won't work, have I got that right?