One thing that bothers me about this design is that you can't just add another cobblestone chest when you filled up one. You have to place it somewhere new, and eventually it becomes confusing. Which room has all those cobble chests? Was it the third storage one? No, that's got some ore, the torches, I think, idk. I prefer to arrange all my stuff into item-specific rooms that I can easily expand if need be (since a diamond room won't need an addition.... :tongue.gif:).
I did this same pattern in my main save. The flooring in my storage room is halfstep, so I went 3 chests high across the wall. As for materials, halfstep, glass, and steps all allow chests to work, so there are some good options for appearance
uses carts so you can cycle through what you want.
Wow. I shall never again underestimate people who don't capitalize their "i's. I'd consider your design for myself but I haven't accumulated very much stuff yet.
I've been planning a 30 chest elevator using the Elevators plugin for Bukkit. It will reach from bedrock to ground level when down, and from ground to sky when up. Could actually make it 60 chests if I stagger them. If I make my house 4 blocks tall, I can make a floor ever 4 blocks and just scroll through. It would be space saving, but rather annoying running from top to bottom.
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If you think the title and OP tells you everything you want to know about a thread, don't reply. If you want to actually read the thread and post an intelligent reply, you're welcome to it.
I always store my items in warehouses, like this guy:
This is Warehouse 10. It has 61 large chests worth of storage space spread out on two floors. The bottom floor is for bulk items like cobble, sand, dirt, & gravel, while the top floor is for everything else. The top floor also has 12 furnaces for smelting stuff.
I usually design my warehouses to have the chests in rows, or hugging the walls if the room is smaller. I generally split everything up into categories, like so:
Dirt
Sand & Glass
Gravel & Flint
Cobblestone
Smooth Stone
Mob Drops
Tools (also includes chests, workbenches, and furnaces)
Buckets
Armor
Ores (split into Iron & Gold)
Ingots & Metal Blocks (Iron & Gold)
Diamond & Odsidian
Coal
Mechanics (includes redstone, iron doors, buttons, pressure plates, minecarts, ect)
Flora (includes flowers, saplings, seeds, pumpkins, ect)
Food Products (split into meat, bread & wheat, mushrooms & soup, and misc)
Trunks (raw wood)
Wood Products (includes planks, sticks, stairs, wood doors, boats, ect)
Stone Products (includes half-steps, mossy cobble, stone stairs)
Hell Blocks
Misc (for everything else)
I also have two other slightly smaller warehouses, Warehouse 1 & 7 (7 being on the same map as 10 up there). I also have a Warehouse 4 on a discontinued map of mine.
AND I'm building a massive NEW warehouse in the same world as 10 & 7 because I'm running out of room. By my estimations it'll have around 500 double chests in it.
Or more.
For that warehouse, I actually have a complex floor plan that has crisscrossing paths and what-not. It's quite difficult to explain, really.
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Sniper on The Voxel Box. Creator of the Coolpilot Productions.
I have my own private AUS SMP server and this is how we organised out shared storage. It's not small but it doe offer a lot of storage in the one place since there are several of us using it. Its built across 4 levels with the option to expand two more up and down. Its underground to make it as safe as possible and just above the height at which slimes spawn (since in smp they are just plain annoying atm). Feel free to leave any comments suggestions about it :smile.gif:
One thing that bothers me about this design is that you can't just add another cobblestone chest when you filled up one. You have to place it somewhere new, and eventually it becomes confusing. Which room has all those cobble chests? Was it the third storage one? No, that's got some ore, the torches, I think, idk. I prefer to arrange all my stuff into item-specific rooms that I can easily expand if need be (since a diamond room won't need an addition.... :tongue.gif:).
This is definitely a risk! However, I might have mentioned that I accounted for this somewhat in my planning. In my previous storage facility, certain chests had a propensity for filling up faster than others; these items are not found in my first floor, but my second floor, where they have many more chests devoted to them. Whereas the upstairs has a chest devoted to virtually every item in the game (there is an "Other Tools" cabinet for some of the misc stuff), the downstairs has 4 chests for sand, 4 chests for glass, 2 chests for pine wood, 2 chests for birch wood, 14 chests for wood, 18 chests for cobblestone, 2 for mossy, 2 for halfstone, 2 for smooth stone, and 18 for dirt, and 2 for gravel. These are all of the items I had a problem with. I do not forsee an issue with any other materials.
EXCEPT! Coal and redstone. I officially hit 1 entire double chest of coal, and my forge has 24 fully stocked furnaces. However, I keep 3 double chests of backup (95% empty at this time) in the forge, so it basically has extra. Redstone . . . I don't normally mine it, but I have almost an entire chest anyway. I will likely start experimenting with Redstone contraptions soon, and will probably have backup chests there.
So, you are right. Expanding certain chests is a hassle, and I recommend planning ahead for such problems.
EDIT: Also, gipwner gets my vote for the most aesthetically pleasing storage room. And its not half-bad for efficiency either!
Above statement is false.
You heard that, green and red.
Lol! (Credit ViscousPrudoctions.
uses carts so you can cycle through what you want.
http://www.youtube.com/user/FALL3NHitman
Wow. I shall never again underestimate people who don't capitalize their "i's. I'd consider your design for myself but I haven't accumulated very much stuff yet.
This is Warehouse 10. It has 61 large chests worth of storage space spread out on two floors. The bottom floor is for bulk items like cobble, sand, dirt, & gravel, while the top floor is for everything else. The top floor also has 12 furnaces for smelting stuff.
I usually design my warehouses to have the chests in rows, or hugging the walls if the room is smaller. I generally split everything up into categories, like so:
I also have two other slightly smaller warehouses, Warehouse 1 & 7 (7 being on the same map as 10 up there). I also have a Warehouse 4 on a discontinued map of mine.
AND I'm building a massive NEW warehouse in the same world as 10 & 7 because I'm running out of room. By my estimations it'll have around 500 double chests in it.
Or more.
For that warehouse, I actually have a complex floor plan that has crisscrossing paths and what-not. It's quite difficult to explain, really.
What he said ^ =P
Underground entrance
First step inside
How it works
From the corner
Smelting and Crafting
View of the floors
I laugh at it every time I climb up to it.
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See my About Me section for info about me.
This is definitely a risk! However, I might have mentioned that I accounted for this somewhat in my planning. In my previous storage facility, certain chests had a propensity for filling up faster than others; these items are not found in my first floor, but my second floor, where they have many more chests devoted to them. Whereas the upstairs has a chest devoted to virtually every item in the game (there is an "Other Tools" cabinet for some of the misc stuff), the downstairs has 4 chests for sand, 4 chests for glass, 2 chests for pine wood, 2 chests for birch wood, 14 chests for wood, 18 chests for cobblestone, 2 for mossy, 2 for halfstone, 2 for smooth stone, and 18 for dirt, and 2 for gravel. These are all of the items I had a problem with. I do not forsee an issue with any other materials.
EXCEPT! Coal and redstone. I officially hit 1 entire double chest of coal, and my forge has 24 fully stocked furnaces. However, I keep 3 double chests of backup (95% empty at this time) in the forge, so it basically has extra. Redstone . . . I don't normally mine it, but I have almost an entire chest anyway. I will likely start experimenting with Redstone contraptions soon, and will probably have backup chests there.
So, you are right. Expanding certain chests is a hassle, and I recommend planning ahead for such problems.
EDIT: Also, gipwner gets my vote for the most aesthetically pleasing storage room. And its not half-bad for efficiency either!
view from outside:
one of the aisles:
view from the lobby:
looking down the stone aisle:
view from the roof:
view of the entryway:
IGN: Biscot
https://www.twitch.tv/moxz - Various games.
I have a storage room like this:
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Or something like that.
Cube Craft, a simple pack by me!
Et voila, most efficient storage ever.