Found a cave, found a mob spawner. Turned it into an XP farm, & made my house there. Ended up finding 10 diamonds, made a sword and pickaxe, full iron, 3 stacks of iron, and I'm about to get a level 50 enchantment on my sword/pickaxe. Not sure which one.
Full double chest of Bow (Power 1) and bones and arrows.
Found a cave, found a mob spawner. Turned it into an XP farm, & made my house there. Ended up finding 10 diamonds, made a sword and pickaxe, full iron, 3 stacks of iron, and I'm about to get a level 50 enchantment on my sword/pickaxe. Not sure which one.
Full double chest of Bow (Power 1) and bones and arrows.
Best world.
My current singleplayer world is pretty similar:
This was the cave I chose to use. I was inspired to create it when my friend converted a cave on my server into his house.
This is the first skeleton spawner I found. I hadn't expected to have been this lucky, and quickly turned it into an xp farm.
This is the enchanting area, conveniently located above the exp farm.
This is another skeleton spawner I found. It's on the other side of the cave, and they're not close enough to combine. I don't know what to do with this one.
This image shows what I've done to branch out to the surface. Visible is a tower and bridge, both built and designed by me (though exceedingly simple, I'm sure others have come up with them) and part of an X-Light 9000, not designed by me.
My current singleplayer world is pretty similar:
This was the cave I chose to use. I was inspired to create it when my friend converted a cave on my server into his house.
This is the first skeleton spawner I found. I hadn't expected to have been this lucky, and quickly turned it into an xp farm.
This is the enchanting area, conveniently located above the exp farm.
This is another skeleton spawner I found. It's on the other side of the cave, and they're not close enough to combine. I don't know what to do with this one.
This image shows what I've done to branch out to the surface. Visible is a tower and bridge, both built and designed by me (though exceedingly simple, I'm sure others have come up with them) and part of an X-Light 9000, not designed by me.
Do you use a mob elavator for the skeleton grinder? Just wondering
Do you use a mob elavator for the skeleton grinder? Just wondering
Yeah, It lifts them up, then drops them down behind the glass block. The design I use is supposed to make it so that they die in one punch, but for some reason mine is messed up. Some die when they land, and the ones that don't require two punches. The passage is two blocks tall, so they can't be jumping higher. I've tried fixing it, but it's too dangerous for me, and it doesn't help that I don't know the cause.
My current singleplayer world is pretty similar:
This was the cave I chose to use. I was inspired to create it when my friend converted a cave on my server into his house.
This is the first skeleton spawner I found. I hadn't expected to have been this lucky, and quickly turned it into an xp farm.
This is the enchanting area, conveniently located above the exp farm.
This is another skeleton spawner I found. It's on the other side of the cave, and they're not close enough to combine. I don't know what to do with this one.
This image shows what I've done to branch out to the surface. Visible is a tower and bridge, both built and designed by me (though exceedingly simple, I'm sure others have come up with them) and part of an X-Light 9000, not designed by me.
That's a nice place. Also, where's your nether portal & diamond pickaxe? :o.
That's a nice place. Also, where's your nether portal & diamond pickaxe? .
Diamond pickaxe is stored in a chest. The nether portal is down a hole in the main room, shown in the first screenshot. I always deactivate it by placing a water source block on it if I'm not going to the nether, though.
Diamond pickaxe is stored in a chest. The nether portal is down a hole in the main room, shown in the first screenshot. I always deactivate it by placing a water source block on it if I'm not going to the nether, though.
Ahh, I see. Okay. & I'm guessing because of the sound?
We should get together sometime on vanilla. See if we could get a good world going.
Ahh, I see. Okay. & I'm guessing because of the sound?
We should get together sometime on vanilla. See if we could get a good world going.
Yeah, I hate the sounds they make. The first time I heard it I realized what a mistake I had made putting it in the middle of my house. This was back in my old Alpha world, and I had no idea how to go about disabling it. It effectively forced me to move out of that house.
Do you use a mob elavator for the skeleton grinder? Just wondering
Yeah, It lifts them up, then drops them down behind the glass block. The design I use is supposed to make it so that they die in one punch, but for some reason mine is messed up. Some die when they land, and the ones that don't require two punches. The passage is two blocks tall, so they can't be jumping higher. I've tried fixing it, but it's too dangerous for me, and it doesn't help that I don't know the cause.
There are several videos on YouTube, made by the pros, that talk about this issue.
They basically say that there are several things that can cause a wide discrepancy
how much damage a mob elevator causes.
The first is the trip up, if you're close enough to the up shaft, some mobs will stop
swimming up to look in your direction, causing drowning damage if they take too long.
The second and third causes are the water flow at the top, that moves mobs from the up shaft to the drop shaft.
If the water flow goes right to the edge of the drop shaft, then 2 different things effect how high up the game thinks the mob is.
1) no matter how thin the water stream at the edge is, the mob is considered to be 1 block higher, when standing in water
as it goes off a ledge
That means that what you thought was a 23 block drop is be calculated as 24, causing an extra 1/2 heart damage
2) We all know how skeletons love to hop when standing in water, no matter how deep or shallow, they always hop
even when standing still
This means that if they hop at the edge, as they go off it, it's treated as being 1 block higher, when calculating damage.
(yes they will try to hop in a 2 high tunnel)
This detailed video by KaspersMC explain in great detail how to build a spawner based xp farm with
minimal loss of xp
Well, I'm impressed, with only three hours invested into the project. Definatly better than what I could do with the same timeframe. Do you have any pictures of it anywhere?
Full double chest of Bow (Power 1) and bones and arrows.
Best world.
My current singleplayer world is pretty similar:
This was the cave I chose to use. I was inspired to create it when my friend converted a cave on my server into his house.
This is the first skeleton spawner I found. I hadn't expected to have been this lucky, and quickly turned it into an xp farm.
This is the enchanting area, conveniently located above the exp farm.
This is another skeleton spawner I found. It's on the other side of the cave, and they're not close enough to combine. I don't know what to do with this one.
This image shows what I've done to branch out to the surface. Visible is a tower and bridge, both built and designed by me (though exceedingly simple, I'm sure others have come up with them) and part of an X-Light 9000, not designed by me.
If it's so terrible, why do you want the seed?
Coords of the spawner:
248
17
222
Do you use a mob elavator for the skeleton grinder? Just wondering
Yeah, It lifts them up, then drops them down behind the glass block. The design I use is supposed to make it so that they die in one punch, but for some reason mine is messed up. Some die when they land, and the ones that don't require two punches. The passage is two blocks tall, so they can't be jumping higher. I've tried fixing it, but it's too dangerous for me, and it doesn't help that I don't know the cause.
That's a nice place. Also, where's your nether portal & diamond pickaxe? :o.
Diamond pickaxe is stored in a chest. The nether portal is down a hole in the main room, shown in the first screenshot. I always deactivate it by placing a water source block on it if I'm not going to the nether, though.
Ahh, I see. Okay. & I'm guessing because of the sound?
We should get together sometime on vanilla. See if we could get a good world going.
Yeah, I hate the sounds they make. The first time I heard it I realized what a mistake I had made putting it in the middle of my house. This was back in my old Alpha world, and I had no idea how to go about disabling it. It effectively forced me to move out of that house.
We could try.
Still pretty good.
Your actually terrible, brony
There are several videos on YouTube, made by the pros, that talk about this issue.
They basically say that there are several things that can cause a wide discrepancy
how much damage a mob elevator causes.
The first is the trip up, if you're close enough to the up shaft, some mobs will stop
swimming up to look in your direction, causing drowning damage if they take too long.
The second and third causes are the water flow at the top, that moves mobs from the up shaft to the drop shaft.
If the water flow goes right to the edge of the drop shaft, then 2 different things effect how high up the game thinks the mob is.
1) no matter how thin the water stream at the edge is, the mob is considered to be 1 block higher, when standing in water
as it goes off a ledge
That means that what you thought was a 23 block drop is be calculated as 24, causing an extra 1/2 heart damage
2) We all know how skeletons love to hop when standing in water, no matter how deep or shallow, they always hop
even when standing still
This means that if they hop at the edge, as they go off it, it's treated as being 1 block higher, when calculating damage.
(yes they will try to hop in a 2 high tunnel)
This detailed video by KaspersMC explain in great detail how to build a spawner based xp farm with
minimal loss of xp