Have a drop off when the carts going extremely fast and maybe it can slide across the plate to another rail? I've tried something SIMILIAR to this and it worked, so you might try it.
But that's not block-for-block. It's the tightest curve of that shape that you can make.
Then there are certain points along the edges of that where a minecart can hit a pressure pad at full boosted speed, depending on the orientation.
Quote from Suecra »
Have a drop off when the carts going extremely fast and maybe it can slide across the plate to another rail? I've tried something SIMILIAR to this and it worked, so you might try it.
It stops immediately on the plate.
EDIT: Pfft, I should have just took a picture in the first place.
Depending on the orientation (N/S or E/W) of the curve, the Minecart will hit one of those pressure pads. Experiment to figure out which one it will hit. Some will register when you're pushing the cart along, but won't register if the cart is moving at max speed.
It depends on what you want the minecart to be doing while it triggers the plate. Are you riding the cart or is it functioning by itself? Carts can go over plates in place of a track but the lose a lot of momentum. the can also trigger adjacent plates as they go around a turn but that's pretty unreliable.
It depends on what you want the minecart to be doing while it triggers the plate. Are you riding the cart or is it functioning by itself? Carts can go over plates in place of a track but the lose a lot of momentum. the can also trigger adjacent plates as they go around a turn but that's pretty unreliable.
It's pretty reliable if you set it up in the proper orientation. It'll hit it every time.
Make a booster next to your main minecart, then make the booster end in a wooden pressure plate. Like this:
=Main minecart
=Booster
=Wooden pressure plate.
=Path of minecart.
You have to reset this yourself though. Hope this helped.
If a minecart is going full speed down a booster hill at least 8 blocks, It can go over a stone pressure plate. The thing about Detector rails is that the variable of a rider in the cart doesn't matter. So if you wanted to make a cart return system just in case you missed your cart, you wouldn't be able to use a detector rail, you'd need a stone pressure plate.
think that works.
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But that's not block-for-block. It's the tightest curve of that shape that you can make.
Then there are certain points along the edges of that where a minecart can hit a pressure pad at full boosted speed, depending on the orientation.
It stops immediately on the plate.
EDIT: Pfft, I should have just took a picture in the first place.
Depending on the orientation (N/S or E/W) of the curve, the Minecart will hit one of those pressure pads. Experiment to figure out which one it will hit. Some will register when you're pushing the cart along, but won't register if the cart is moving at max speed.
Here it is: http://www.minecraftforum.net/viewtopic.php?f=25&t=162515
It's pretty reliable if you set it up in the proper orientation. It'll hit it every time.
=minecart
=pressure plate
=rail
Why the hell did you revive an over a month old thread???
Why are you adding to the one month old thread as I just pointed out? >_>
=Main minecart
=Booster
=Wooden pressure plate.
=Path of minecart.
You have to reset this yourself though. Hope this helped.
A lot of people only read the OP, I have actually done that before. I answer a question and then realise it's a month old.
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