So I have a question about world customization. So in a default world the level that has the most diamonds they say is 12 for the default max height of 16. If the height is changed to lets say 20 or anything higher than 12 does that level that supposedly has more diamonds change?
Since the supposition that level 12 is better than any other level from 5 to 12 is completely unfounded you are equally free to suppose whatever level you like.
The distrubution is pretty even except for the top few levels of the range, because the veins generate downwards from their starting points, and at the bottom because the bedrock gets in the way.
The only reason a lot of people mine around y=11 is to be above lava level. The lower end down in the bedrock range is low in diamonds because the bedrock displaces many of the diamonds.
To answer your question...no. The diamonds would just be more spread out in the range you select. You would need to increase the spawn tries to get more diamond ore deposits within the range. Spawn tries means the number of ore deposits the game will attempt to deposit in each chunk. See the wiki here: http://minecraft.gamepedia.com/Customized#Ore_settings
The reason it is most common at those levels is that it can't go above or below the limits in either direction, and no generated lava pools will destroy diamond spawning space in that area. So really, if you boost it to max, it should be most common from Y=11 to dirt.
The reason it is most common at those levels is that it can't go above or below the limits in either direction, and no generated lava pools will destroy diamond spawning space in that area. So really, if you boost it to max, it should be most common from Y=11 to dirt.
Yes, but look at the chart in the Wiki http://minecraft.gamepedia.com/File:Diamond_D_28x.jpg
the depression in ore frequency at the lava level is miniscule.
The only point worth taking from the data is that the upper three levels of the range have lower frequencies because the veins generate downwards from their starting points and near bedrock you get lower fequencies because the bedrock gets in the way. Apart from that, just dig where you feel most comfortable.
You might as well avoid digging below the lava lakes unless you're a wierdo like me that enjoys digging through them.
Also, "lava pools destroying spawning space" assumes that there is nothing above that range to displace ores - which is untrue - as those lava pools (not to be confused with lava lakes, the small ponds you can find on the surface and in pockets anywhere underground) are just caves that are filled with lava instead of air - the same caves which displace ore above lava as well.
Here's an old chart from Beta 1.7.3 showing how air transitions to lava below y=11; this chart suggests that caves alone have a peak in volume around y=12 with a slight drop-off below that; the drop-off below y=5 is due to bedrock, as with ores (note that caves do not go below y=2, though this doesn't matter when mining since that is within the bedrock layer; bedrock increases from 20% of blocks at y=4 to 100% at y=0 in 20% steps):
I used this chart since the current one (as of 1.5 but still mostly applicable to 1.8; the difference in air distribution is due to the addition of ravines and mineshafts with caves unchanged until release 1.6.4, but they only made them a bit rarer and less concentrated, same vertical distribution) does not accurately show the lava below y=11, likely due to the fact that they pregenerated a world (the chart above was from a world created by walking in-game, as back then there were no tools to automatically generate a world) and the flowing lava generated in caves didn't have time to convert to stationary lava, and they only counted stationary lava (these are different block IDs, "flowing" lava will flow if it can while "stationary" lava won't flow until a block update occurs, even if you use /setblock to place it in midair).
Hello,
So I have a question about world customization. So in a default world the level that has the most diamonds they say is 12 for the default max height of 16. If the height is changed to lets say 20 or anything higher than 12 does that level that supposedly has more diamonds change?
Thanks,
beenjamin4days
Since the supposition that level 12 is better than any other level from 5 to 12 is completely unfounded you are equally free to suppose whatever level you like.
The distrubution is pretty even except for the top few levels of the range, because the veins generate downwards from their starting points, and at the bottom because the bedrock gets in the way.
Just testing.
The only reason a lot of people mine around y=11 is to be above lava level. The lower end down in the bedrock range is low in diamonds because the bedrock displaces many of the diamonds.
To answer your question...no. The diamonds would just be more spread out in the range you select. You would need to increase the spawn tries to get more diamond ore deposits within the range. Spawn tries means the number of ore deposits the game will attempt to deposit in each chunk. See the wiki here: http://minecraft.gamepedia.com/Customized#Ore_settings
by c0yote
I tried it with terrible results. I gave my wife my glasses for a second, a creeper showed up and now my wife is pregnant.
Stupid 3D..
Thank you so much. This answers everything for me!
The reason it is most common at those levels is that it can't go above or below the limits in either direction, and no generated lava pools will destroy diamond spawning space in that area. So really, if you boost it to max, it should be most common from Y=11 to dirt.
Yes, but look at the chart in the Wiki http://minecraft.gamepedia.com/File:Diamond_D_28x.jpg
the depression in ore frequency at the lava level is miniscule.
The only point worth taking from the data is that the upper three levels of the range have lower frequencies because the veins generate downwards from their starting points and near bedrock you get lower fequencies because the bedrock gets in the way. Apart from that, just dig where you feel most comfortable.
You might as well avoid digging below the lava lakes unless you're a wierdo like me that enjoys digging through them.
Just testing.
Also, "lava pools destroying spawning space" assumes that there is nothing above that range to displace ores - which is untrue - as those lava pools (not to be confused with lava lakes, the small ponds you can find on the surface and in pockets anywhere underground) are just caves that are filled with lava instead of air - the same caves which displace ore above lava as well.
Here's an old chart from Beta 1.7.3 showing how air transitions to lava below y=11; this chart suggests that caves alone have a peak in volume around y=12 with a slight drop-off below that; the drop-off below y=5 is due to bedrock, as with ores (note that caves do not go below y=2, though this doesn't matter when mining since that is within the bedrock layer; bedrock increases from 20% of blocks at y=4 to 100% at y=0 in 20% steps):
I used this chart since the current one (as of 1.5 but still mostly applicable to 1.8; the difference in air distribution is due to the addition of ravines and mineshafts with caves unchanged until release 1.6.4, but they only made them a bit rarer and less concentrated, same vertical distribution) does not accurately show the lava below y=11, likely due to the fact that they pregenerated a world (the chart above was from a world created by walking in-game, as back then there were no tools to automatically generate a world) and the flowing lava generated in caves didn't have time to convert to stationary lava, and they only counted stationary lava (these are different block IDs, "flowing" lava will flow if it can while "stationary" lava won't flow until a block update occurs, even if you use /setblock to place it in midair).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?