Some time ago, in an earlier version of Minecraft, I wanted to build a house on the top of a tall cliff, so I created a few worlds until I found one with the terrain I wanted near my spawn point. But now I'd like to try something different, on the same world (if possible).
So far, in looking around, I seem to have an archipelago world - lots of water everywhere, with relatively small patches of land, almost all of it marsh, desert, or sheer cliffs. It doesn't seem to vary much, but maybe I just haven't gone far enough.
My question is this: If I keep looking, will I find a continent with flat, dry land? Does every Minecraft world have all terrain types? Or could I actually have an archipelago world in truth, one with more water than land?
I'm just wondering how the world generation works, how varied worlds actually are - and whether I'm probably going to need to create a new world to get the place I want, or just look further in this one. Thanks.
Minecraft worlds have up to 23 million blocks of width and length. Therefore, it is nearly guaranteed in every given world there is some reasonable large continent.
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Over 90 % of the human population is stupid (in my honest opinion). Don't expect too much from them when you post something that actually involves thought.
Some time ago, in an earlier version of Minecraft, I wanted to build a house on the top of a tall cliff, so I created a few worlds until I found one with the terrain I wanted near my spawn point. But now I'd like to try something different, on the same world (if possible).
So far, in looking around, I seem to have an archipelago world - lots of water everywhere, with relatively small patches of land, almost all of it marsh, desert, or sheer cliffs. It doesn't seem to vary much, but maybe I just haven't gone far enough.
My question is this: If I keep looking, will I find a continent with flat, dry land? Does every Minecraft world have all terrain types? Or could I actually have an archipelago world in truth, one with more water than land?
I'm just wondering how the world generation works, how varied worlds actually are - and whether I'm probably going to need to create a new world to get the place I want, or just look further in this one. Thanks.
There are massive grass plains and flat, dry deserts out there in every world. The trouble is, biomes are now large enough that they feel more like real biomes and walking from one side to the other of a swampy area isn't as fast as it used to be. It might be fastest to create new worlds and delete them.
Don't bother trying to cross any water where you can't see the other side because seas are nearly to scale...
So far, in looking around, I seem to have an archipelago world - lots of water everywhere, with relatively small patches of land, almost all of it marsh, desert, or sheer cliffs. It doesn't seem to vary much, but maybe I just haven't gone far enough.
My question is this: If I keep looking, will I find a continent with flat, dry land? Does every Minecraft world have all terrain types? Or could I actually have an archipelago world in truth, one with more water than land?
I'm just wondering how the world generation works, how varied worlds actually are - and whether I'm probably going to need to create a new world to get the place I want, or just look further in this one. Thanks.
OK, thanks! I'll keep exploring, then.
There are massive grass plains and flat, dry deserts out there in every world. The trouble is, biomes are now large enough that they feel more like real biomes and walking from one side to the other of a swampy area isn't as fast as it used to be. It might be fastest to create new worlds and delete them.
Don't bother trying to cross any water where you can't see the other side because seas are nearly to scale...