Steel armor and sword, bow and about 20 arrows and you can sharp shoot the creepers and skeletons from above. All I do is find the ledges and make them all accessable with stairs, ladders, and bridges then I light it all up with torches so I can see. Kill enough creapers and you got some gunpowder for tnt
99.9% of all ravines I find, are near or have water in them. I use that as my ladder. And in some cases, natural lava provides adequate light. I then use my pick to carve stairs in the sides. I use the cobblestone I get to make bridges to the other side. I usually find a buttload of coal and iron and I am set to make a real deep mine with diamonds, gold, and redstone!
Set for life!
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Adhuc odor plura tulisti imbres ad instar ursi week vetus mauris. Dico, quod grauiter saponem es usura. Oh! Locus est emanio trans! Ahh! Dulcis Jesu, miserere! Egredere! Porcorum! Translate it.
I love ravines but ad long as they dont branch a lot. In this multiplayer server i found a ravine of which the floor was lava, so i ventured down and found another ravine, so i went through that one which then *sigh* led to another ravin with again alava floor. The problem is that these were underground so they were pitch black and you had the chance that any hostile mob fell on you, so my question is how do i light a ravine up the best...Or at least what r som techniques?
1. Place water with water bucket.
2. Wait.
3. Remove water.
4. Jump on water.
5. Get to bottom of ravine or wherever in it you want to go with little or no fall damage.
6. ????
7. Profit.
Then again, I haven't even installed 1.8 yet.
Sorry if this was your intent and I am spoiling it, but doesn't step 3 get them stuck at the bottom with no easy way out of the ravine?
To me it honestly depends on the depth of the ravine. If it's right on the surface, I don't think it's worth exploring if you're already stocked up on iron and coal. But when you find ravines deep underground there's a good chance of finding diamonds. Either way, though, they aren't hard to conquer if you just clear out the top layers first, then go through the ground layer so you don't have baddies raining down on you. XD
Anything worth exploring in Minecraft Survival is also going to be dangerous. I learned that when exploring a village in my recent world, and then suddenly falling into a ravine that had only made small splits in the surface. I left three craters in the bottom of that ravine that day: the first from ignorance, the second because of creeper, the third because of cow. Don't ask.
foud a nice deep one with the roof open to the surface, two roofed in side branch canyons, at the other end is another canyon with one end at right angles to the end of the first canyon except its below the first one. you drop through the floor of 1 and decend into the lower one.
to top it off, at the other end of canyon 1 is a cave system that opens onto a 5th underground canyon. I'm slowly turning the whole thing into a canyon city.
1. Place water.
2. Swim down water.
3. Do whatever you're doing at the bottom.
4. Swim back up stream of water like a mother****ing salmon.
5. ???
6. Profit.
Best thing about ravines are their suitability as a base.
Many ravines have very narrow ledges for their higher levels, which stops mobs spawning. All you need to do to set up a base is light up the lowest level. If you’re really paranoid, you can light up the higher levels as well, but it isn’t always necessary.
Hate 'em. Ugly gashes on the landscape...I used to turn them off when we had that control in the custom worlds. Now I just fill in the top couple layers so they're no longer visible.
Best thing about ravines are their suitability as a base.
Many ravines have very narrow ledges for their higher levels, which stops mobs spawning. All you need to do to set up a base is light up the lowest level. If you’re really paranoid, you can light up the higher levels as well, but it isn’t always necessary.
I encounter plenty of mobs on ravine ledges; most mobs only need a 1x1 space to spawn so the only "inhibiting factor" is the area they can spawn on (the pack center itself can be in midair while individual mobs spawn at the same level). Not to mention dive-bombing creepers which explode on impact (a fun feature added in 1.4).
As far as ravines themselves go, I consider them to be a major part of the underground which help interconnect cave systems (along with mineshafts; even in 1.6.4 caves are much less interconnected if you remove both of these) and I've enhanced them in my own mods; for example, this is a ravine I found which was over 300 blocks long, 30 blocks wide, and 60 blocks deep (more than a quarter million air blocks), which was part of a complex of 7 intersecting ravines, out of over 200 I explored in this world:
A rendering of the world at layer 20 (click to view full size); the ravine shown above is near the lower-left, with various other large ravines visible elsewhere; the smaller ones are the same size as vanilla:
Set for life!
Sorry if this was your intent and I am spoiling it, but doesn't step 3 get them stuck at the bottom with no easy way out of the ravine?
That is very awesome. I like the use of wood to make it stand out.
In Minecraft, you stick your head in the dirt to find problems.
to top it off, at the other end of canyon 1 is a cave system that opens onto a 5th underground canyon. I'm slowly turning the whole thing into a canyon city.
+1'd just for the ****ing salmon.
Best thing about ravines are their suitability as a base.
Many ravines have very narrow ledges for their higher levels, which stops mobs spawning. All you need to do to set up a base is light up the lowest level. If you’re really paranoid, you can light up the higher levels as well, but it isn’t always necessary.
Hate 'em. Ugly gashes on the landscape...I used to turn them off when we had that control in the custom worlds. Now I just fill in the top couple layers so they're no longer visible.
I encounter plenty of mobs on ravine ledges; most mobs only need a 1x1 space to spawn so the only "inhibiting factor" is the area they can spawn on (the pack center itself can be in midair while individual mobs spawn at the same level). Not to mention dive-bombing creepers which explode on impact (a fun feature added in 1.4).
As far as ravines themselves go, I consider them to be a major part of the underground which help interconnect cave systems (along with mineshafts; even in 1.6.4 caves are much less interconnected if you remove both of these) and I've enhanced them in my own mods; for example, this is a ravine I found which was over 300 blocks long, 30 blocks wide, and 60 blocks deep (more than a quarter million air blocks), which was part of a complex of 7 intersecting ravines, out of over 200 I explored in this world:
A rendering of the world at layer 20 (click to view full size); the ravine shown above is near the lower-left, with various other large ravines visible elsewhere; the smaller ones are the same size as vanilla:
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?