OK, so before the change, there were times when the shrooms would just plain take over an area and that was not really good, not to mention using a mushroom farm for food made maintaining your hunger level a joke.
But now the spread rate is so low that a mushroom farm pretty much doesn't even work, or is sooooooo slow that it makes your eyes bleed and makes mushrooms a nearly worthless food source. (Worthless with exception to if you need food and you happen to run across both mushrooms near to each other and you have enough wood to spare a crafting bench and bowl, but you could just as easily pack along a stack of bread or cooked meats.)
Of course there is large mushrooms, but honestly I don't think that they should completely replace the viability of just growing mushrooms. Farming resources is a lot of fun, and it makes me sad that it went from easy to abuse to not viable in a farm.
I'm not saying I want some 100+ mushrooms in 10 minutes farm, just something that is capable of spreading enough that I can actually farm small mushrooms without the use of bone meal or waiting retarded lengths of time for any results.
Perhaps its as simple as up the 9x9x3 area limit to 10-15 mushrooms instead of 5 or allow more spreading on Mycelium (although that may or may not be really difficult to do, so just a thought).
I don't think the mushroom spread is nerfed, but the area it can grow on is.
I'd rather prefer it to be nerfed 50-70 times and make it grow infinitive...
If notch did, my mushroom farm (signature) would be useful...
It was broken, You would have entire cave systems covered in mushrooms, even some forests. That could lead to no mobs spawning in those caves as there would be no spawnable areas (solid block with 2 air above it). Though they could have made it so it would still spread on say.. planks maybe? since those dont connect in a way that would cause issues in caves or forests.
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They should have been nerfed by making a maximum area they can cover, not by speed. My mushroom farm isn't working at all right now :sad.gif:.
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Over 90 % of the human population is stupid (in my honest opinion). Don't expect too much from them when you post something that actually involves thought.
Pfft. That has nothing to do with the beauty of a fully automatic mushroom farm.
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Over 90 % of the human population is stupid (in my honest opinion). Don't expect too much from them when you post something that actually involves thought.
They should have been nerfed by making a maximum area they can cover, not by speed. My mushroom farm isn't working at all right now :sad.gif:.
They did not nerf by speed. They nerfed based on how many and where adjacent mushrooms are. You will find that if you make a checkerboard pattern with them that your new spawn rate is mush higher. They don't spread out so much, but they spawn between each other just as much.
No, they're just nerfed by what area they can cover, but nerfed ALOT, maybe at least make it 20x20 max.
Because honestly, it's set so it cant grow over 4x4 I think it is?
Why would you even need that many Mushrooms? Anyway, you can still Bonemeal on a Mushroom for a big one which you can destroy for quite few shrooms of that kind.
That is what I do now. I had made a small mushroom farm but it always grew too slow since I was never in the area that it was in.
Trying to get games written for windows to work on a Linux machine is like trying to put a diaper on an incontinent buffalo. Sure, you might get it all done, but you'll certainly be left with a huge mess, and it's very time consuming.
I had a semi-useful mushroom farm that I finished just two days before 1.8 dropped, and never really got a decent harvest from it.
Now it's not useful at all - 5 lanes of 5 levels of 5 mushrooms, and I get 2 mushrooms per 3-day harvest.
So I tried the bonemeal route - and out of 20 planted mushrooms, I ended up with 24 harvested mushrooms.
I don't see how it's much better of an option, especially with requiring additional components.
Unless I'm doing something wrong when harvesting.
For the bonemeal method are you planting them outside and getting the giant mushrooms and chopping those down. You should get much more than just 24 out of 20 mushrooms. You should have multiple stacks.
Trying to get games written for windows to work on a Linux machine is like trying to put a diaper on an incontinent buffalo. Sure, you might get it all done, but you'll certainly be left with a huge mess, and it's very time consuming.
Mushrooms in swampy places grow very well. the dark slows them down. at least that the way it looks to me on my world I got 4 stacks of both mushroom very quickly in the swamp underground I only got a few.
For the bonemeal method are you planting them outside and getting the giant mushrooms and chopping those down. You should get much more than just 24 out of 20 mushrooms. You should have multiple stacks.
Yes, outside
Yes, chopping them down, using fists, sword, pick, and axe (yes, I tried each) but the end result was still only a 15-20% return.
I started a new 1.9 pre 2 in a swamp and i have about 50% of my mushroom stock planted under trees in the swamp. I make sure to leave 8 spaces if i can but that isnt' easy when they are under a tree. Typically i just make sure mushroomed tiles don't touch, the moment a mushroom divides, REMOVE IT and REPLANT it. I have more then enough mushrooms as a result and now i have underground pig/cow/chicken as well as a mushroom wheat farm.
The issue with mushrooms is you probably need a large population to begin with to make it worth your while, finding a swamp is vital i think.
And it very much should have been restricted, but now it's so restricted that mushrooms are effectively worthless without bonemeal or having a large number of places where you're growing a couple at a time.
You literally cannot farm them inside without taking up copious amounts of space either vertically or horizontally. I have only 2 "seeds" in a suitable room with 4 blank spots each for red and brown mushroom diagonally below them (use to be 8 blocks for each before 1.8) and 6 hours later (the whole duration the chunk was loaded btw) only 3 have spread. The exact same design (my automated farm) previously gave plenty of mushrooms to completely live off of without piling up stacks of unused ones. Obviously there is something else going on with their spreading.
All I'm saying is that the limit should really be looked at and hopefully raised so that they are somewhat efficient for controlled indoor farming.
But now the spread rate is so low that a mushroom farm pretty much doesn't even work, or is sooooooo slow that it makes your eyes bleed and makes mushrooms a nearly worthless food source. (Worthless with exception to if you need food and you happen to run across both mushrooms near to each other and you have enough wood to spare a crafting bench and bowl, but you could just as easily pack along a stack of bread or cooked meats.)
Of course there is large mushrooms, but honestly I don't think that they should completely replace the viability of just growing mushrooms. Farming resources is a lot of fun, and it makes me sad that it went from easy to abuse to not viable in a farm.
I'm not saying I want some 100+ mushrooms in 10 minutes farm, just something that is capable of spreading enough that I can actually farm small mushrooms without the use of bone meal or waiting retarded lengths of time for any results.
Perhaps its as simple as up the 9x9x3 area limit to 10-15 mushrooms instead of 5 or allow more spreading on Mycelium (although that may or may not be really difficult to do, so just a thought).
I'd rather prefer it to be nerfed 50-70 times and make it grow infinitive...
If notch did, my mushroom farm (signature) would be useful...
That's why it was nerfed.
They did not nerf by speed. They nerfed based on how many and where adjacent mushrooms are. You will find that if you make a checkerboard pattern with them that your new spawn rate is mush higher. They don't spread out so much, but they spawn between each other just as much.
Super Hostile maps I've completed: Spellbound Caves (Yeah, I pretty much suck.)
Because honestly, it's set so it cant grow over 4x4 I think it is?
XD
Yup on SMP servers they grow hairwire :biggrin.gif:.
That is what I do now. I had made a small mushroom farm but it always grew too slow since I was never in the area that it was in.
Now I just plant a mushroom and chop it down.
It might be more work, but it is much faster.
Now it's not useful at all - 5 lanes of 5 levels of 5 mushrooms, and I get 2 mushrooms per 3-day harvest.
So I tried the bonemeal route - and out of 20 planted mushrooms, I ended up with 24 harvested mushrooms.
I don't see how it's much better of an option, especially with requiring additional components.
Unless I'm doing something wrong when harvesting.
For the bonemeal method are you planting them outside and getting the giant mushrooms and chopping those down. You should get much more than just 24 out of 20 mushrooms. You should have multiple stacks.
Yes, outside
Yes, chopping them down, using fists, sword, pick, and axe (yes, I tried each) but the end result was still only a 15-20% return.
That is some bad luck, I plant 1 and get 10-15 back. I think I have got 5 back at the lowest but usually over 10.
The issue with mushrooms is you probably need a large population to begin with to make it worth your while, finding a swamp is vital i think.
And it very much should have been restricted, but now it's so restricted that mushrooms are effectively worthless without bonemeal or having a large number of places where you're growing a couple at a time.
You literally cannot farm them inside without taking up copious amounts of space either vertically or horizontally. I have only 2 "seeds" in a suitable room with 4 blank spots each for red and brown mushroom diagonally below them (use to be 8 blocks for each before 1.8) and 6 hours later (the whole duration the chunk was loaded btw) only 3 have spread. The exact same design (my automated farm) previously gave plenty of mushrooms to completely live off of without piling up stacks of unused ones. Obviously there is something else going on with their spreading.
All I'm saying is that the limit should really be looked at and hopefully raised so that they are somewhat efficient for controlled indoor farming.