dig hole in ground. and survive, takes 6 seconds. now you need to actual leave that hole to get food. its not a good reason for somepeople(you) but its a reason. isnt it better to have a reason to do something now? there are so many ways to cheat in minecraft, i honestly dont know many people who build megastructures of any kind with out some kind of cheating. if you are building anything legit nowdays, yes it is harder because you need to take the time to farm and such to those exstent, but dosent it add that sense of accomplishment? and either way, i want to see some sort of point to all this, other than complaining. becuase complaining is calling something wrong without giving any sort of solution other than removing it.
Rollback Post to RevisionRollBack
trolling(Verb)1. Fish by trailing a baited line along behind a boat
-Coughs- -Pushes Glasses up- Well, it seems that the hunger system is NOT universally hated after all. I belived it was. Anyway, there are several things you can do. Install/Make a mod that disables hunger. Degrade to 1.7.3. Or, Play on peaceful. Even though you don't get mobs there, it's still better then having to eat.
Edit: Instead of using a Mod that disables hunger, you can use Toomanyitems, which lets you spawn anything. (Like single-player commands.)
Hunger is perfectly fitting. Just think. This topic was posted in beta- SURVIVAL mode. Does one survive by sealing themselves in a dirt box to avoid monsters spotting you? I think not.
One must eat to survive. Therefor, eating is part of survival. Although you are right on how it isn't hard enough. There should be some new mobs to ramp up the challenge. Maybe rats that eat your wheat, and foxes that kill chickens?
Personally, I like the hunger system. Hunger makes combat a challenge. You can't just shove porkchops down your throat to instantly go up to full health anymore. When you're fighting, you have to know when to get out of the fight and recover your health. No more standing there and just taking damage because you have 4 cooked pork chops.
On the other hand, the health regeneration is a very nice feature. Most people don't walk out of large fights untouched (especially with the new skeletons), and it's quite annoying to have to overheal, and waste some food (a cooked porkchop to heal 3 hearts, for example). I'm sure many people also misjudge how high a fall is from time to time, and take a bit of fall damage. What do you do now? If you were me, you'd probably run back to your base, and heal. Hunger allows the small bits of damage you take to automatically heal, so you don't have to waste extra food.
The new stacking food (it couldn't exist with the old system; it would be overpowered) allows you to have more inventory space for mining expeditions and that sort of thing. A common problem was running out of inventory space because you brought too much food. With this food system, you only need to bring one stack.
Yes, there are negatives to the hunger system. We all know it's not perfect. Make the most of the positives, and try to overcome the negatives. All it takes is a semi-large wheat field, and you'll never have food problems again.
You know, I don't like hunger because it's a "minor grind". That wouldn't make sense.
I like it because it makes combat more difficult. You can't just take a shitload of damage, and then eat some pork and be fine. You need to be more strategic, especially when fighting mobs like skeletons, since you have to worry about damage.
When I first played 1.8, I found a skeleton spawner. What I would normally do (while playing on hard, mind you) is just run in, place torches while taking damage, and then eat food and not give a ****.
But in 1.8, I can't do that anymore. Health takes time to replenish, so I need to think. I needed to hide behind walls and make my own cover while getting closer to the spawner, and eventually had to dig my way in through the back so the horrifyingly fast moving arrows wouldn't murder me.
Minecraft combat has never made me think like that before, and I'm much, much happier with it.
EDIT:
Personally, I like the hunger system. Hunger makes combat a challenge. You can't just shove porkchops down your throat to instantly go up to full health anymore. When you're fighting, you have to know when to get out of the fight and recover your health. No more standing there and just taking damage because you have 4 cooked pork chops.
On the other hand, the health regeneration is a very nice feature. Most people don't walk out of large fights untouched (especially with the new skeletons), and it's quite annoying to have to overheal, and waste some food (a cooked porkchop to heal 3 hearts, for example). I'm sure many people also misjudge how high a fall is from time to time, and take a bit of fall damage. What do you do now? If you were me, you'd probably run back to your base, and heal. Hunger allows the small bits of damage you take to automatically heal, so you don't have to waste extra food.
The new stacking food (it couldn't exist with the old system; it would be overpowered) allows you to have more inventory space for mining expeditions and that sort of thing. A common problem was running out of inventory space because you brought too much food. With this food system, you only need to bring one stack.
Yes, there are negatives to the hunger system. We all know it's not perfect. Make the most of the positives, and try to overcome the negatives. All it takes is a semi-large wheat field, and you'll never have food problems again.
And I agree with everything this guy said, and he probably said it better than me.
Mao I comple4tely agree, except on the point of you need it to survive,
I am a huge builder just like you, on my server we (each individual player) will build a good 50x50 castle/fort at least, and they all have very extensive tunnels, citys, and housing below ground just because we like to build stuff
so my solution to the hunger bar is something i discovered by just ignoring it, you have 0 hunger left, and all that happens is a] you cant sprint; but hey ive been playing since alpha, so that doesn't bother me at all
b] you take damage up to 50% of your hp bar, that i also dont mind because while im building i rarely if ever take damage, and if i do all i do is eat some bread that i build a very extensive and amazing looking 3 room greenhouse for with glow stone lanterns and a water moat.
the only time i ever really eat is if i am exploring cave systems or want to run to a neighboring players castle to hang out or see what they are up to.
i dislike the hunger system also, but you wont die if you dont eat, and even if you die as long as your spawn point is set to your house and you were building on your house, nothing bad happens except you have to pick up your items, which lets be honest, takes no time at all
At first, when I heard about hunger, I thought this would ruin the point of survival. But when it first came, it wasnt hard at all. One mushroom can be grown and you get like 10-20 mushrooms from a single big mushroom. And a mushroom stew heals like 7 hunger I think. And now you have chicken and cow meat too. And also, food stacks so that you dont have to fill your inventory with food. And, you do heal over time when you have 9+ hunger. And the hunger goes low really slow if you dont sprint. And if you like to build, go creative mode or peaceful? Or use minecraft downgrader to downgrade to 1.7...
You know, I don't like hunger because it's a "minor grind". That wouldn't make sense.
I like it because it makes combat more difficult. You can't just take a shitload of damage, and then eat some pork and be fine. You need to be more strategic, especially when fighting mobs like skeletons, since you have to worry about damage.
When I first played 1.8, I found a skeleton spawner. What I would normally do (while playing on hard, mind you) is just run in, place torches while taking damage, and then eat food and not give a ****.
But in 1.8, I can't do that anymore. Health takes time to replenish, so I need to think. I needed to hide behind walls and make my own cover while getting closer to the spawner, and eventually had to dig my way in through the back so the horrifyingly fast moving arrows wouldn't murder me.
Minecraft combat has never made me think like that before, and I'm much, much happier with it.
EDIT:
And I agree with everything this guy said, and he probably said it better than me.
Funny you say this. I just found a lair next to some random abandonded mine shaft. I have diamond boots and helm and a diamond sword. I walk in , i 2 shot the spider place torches and only take 1.5 hearts of health in damage from him. ... SO much depth added to combat!!!!!!
Mao I comple4tely agree, except on the point of you need it to survive,
I am a huge builder just like you, on my server we (each individual player) will build a good 50x50 castle/fort at least, and they all have very extensive tunnels, citys, and housing below ground just because we like to build stuff
so my solution to the hunger bar is something i discovered by just ignoring it, you have 0 hunger left, and all that happens is a] you cant sprint; but hey ive been playing since alpha, so that doesn't bother me at all
b] you take damage up to 50% of your hp bar, that i also dont mind because while im building i rarely if ever take damage, and if i do all i do is eat some bread that i build a very extensive and amazing looking 3 room greenhouse for with glow stone lanterns and a water moat.
the only time i ever really eat is if i am exploring cave systems or want to run to a neighboring players castle to hang out or see what they are up to.
i dislike the hunger system also, but you wont die if you dont eat, and even if you die as long as your spawn point is set to your house and you were building on your house, nothing bad happens except you have to pick up your items, which lets be honest, takes no time at all
You are actually playing on easy, though you do have a good point. Unfortunately for me , and many others , The server i play on is set to normal , which means my hp bar sits at 1/2 a heart constantly. IF you are a builder you will know that we often over compensate our steps and often fall , taking damage. But you are right , the /setspawn and /back commands have made this terrible implementation bearable. But it begs the question , why must other mods exist to help subdue a terrible system in the first place.
I really hate that people cant be bothered to just eat out of a stack of 64 bread every 10 minutes.
I really hate people that can't be bothered donating 1 cent to me. I mean come on its only 1 cent , why won't you all do it? , not like its hard..... oh wait , because there is no reason to. Just like there is no reason the hunger system should exist , or exist how it does specifically.
Adds no depth? ********. It adds plenty of depth, it's a whole new level of challenge to the game, it means you have to change your strategies on the fly, you have to think about how you're gonna fight the enemies with your health slowly regenerating, whether you can tank it or go all matrix and dodge arrows, plenty of depth and a great challenge.
Herp herp herp... now i have to swing twice as hard??????
Before this change i never used to carry pork around. I am a builder more than anything , and i simply didn't have room for 30 slots of pork. The only time i EVER died was when i accidently dug a block out that led straight down to lava below. Combat before this patch , with or with out abusing pork , was incredibly easy. Post patch? its just as easy if you keep well fed. Infact for me , its even easier. Minecraft combat has a LOOOOONG way to go before you could consider it remotely challenging. A slow regen health system does not add depth. If you think minecraft combat has any sort of remote depth to it , you REALLY need to try out some other games. To me the real depth in minecraft exists in the creativity of the player. There is 100000x more challenge in setting up a redstone circuit in minecraft than there is killing a spider. Deciding how you are going to make your roof look good takes much more brain power than defeating a zombie , whos only AI command is to slowly walk towards player , and attack with melee.
Why shouldn't it exist.
It is called SURVIVAL.
Are you gonna complain about creepers to?
Because they are clearly unfair how they attack me!
Or skeletons, they have ranged.
Only covered this about 8 billion times in this thread. Survival is not a valid reason to add a mechanic like this. IF it were , its only logical that death would be permanent , as in real life you can't respawn. I mean thats true Survival ................ Why doesn't Notch add this "feature" to the game?
Only covered this about 8 billion times in this thread. Survival is not a valid reason to add a mechanic like this. IF it were , its only logical that death would be permanent , as in real life you can't respawn. I mean thats true Survival ................ Why doesn't Notch add this "feature" to the game?
...He is... It's one of the things he posted on his twitter. Or rather, he showed a picture of it.
It's entirely optional, but it would make sense for it to be. Unlike Hunger, which is actually an extremely well implemented mechanic if you look at some of the alternatives offered, Losing your world upon death can really **** a lot of people off.
Seriously, hunger could have been so much worse than it is right now. As is, you can get food almost without trying, and the system actually benefits builders such as yourself because you all "Tend to misjudge distance" to do minimal amounts of damage. Now they don't add up because if you keep decently fed, you regen your health.
um just download the mod too many items (http://www.minecraftdl.com/too-many-items-mods-1-8/) that way you can get any item you want (including food) and then you can eat it whenever needed.
to use, open your inventory, and press "o" to toggle between having the items selection and not.
or just play in creative mode. flying and stuff makes it much easier to build big structures
Funny you say this. I just found a lair next to some random abandonded mine shaft. I have diamond boots and helm and a diamond sword. I walk in , i 2 shot the spider place torches and only take 1.5 hearts of health in damage from him. ... SO much depth added to combat!!!!!!
Skeleton spawners are generally much more difficult than spider spawners. Especially when the spiders can't kill you.
I think the reason behind the hate for the hunger is because you're kind of "forced" to.
Many other concepts were hated, but they could be avoided.
Hate the new biome system? Why not find an alpha map?
Hate beds, because they seem like a cheat method of spawn reset and night passing? Heck, don't make one at all!
Hate wolves because of their evil pathfinding and them taking up time for mojang when they could implement something better?
(tbh, Flowerchild had a good point about wolves though) Don't tame wolves! Kill them at first glance!
Hate the NPC idea? Turn off the toggle!
But, in this case, it's unavoidable. You don't want hunger because it's a nuisance? Too bad, you must have it with you at all times.
Some people do want the adventure mode with the hunger gone / less annoying.
Not that I hate hunger. I don't think it's *too* much of a nuisance.
Solution: Toggle feature / Mod that gets rid of hunger, as someone stated before.
I think the reason behind the hate for the hunger is because you're kind of "forced" to.
Many other concepts were hated, but they could be avoided.
Hate the new biome system? Why not find an alpha map?
Hate beds, because they seem like a cheat method of spawn reset and night passing? Heck, don't make one at all!
Hate wolves because of their evil pathfinding and them taking up time for mojang when they could implement something better?
(tbh, Flowerchild had a good point about wolves though) Don't tame wolves! Kill them at first glance!
Hate the NPC idea? Turn off the toggle!
But, in this case, it's unavoidable. You don't want hunger because it's a nuisance? Too bad, you must have it with you at all times.
Some people do want the adventure mode with the hunger gone / less annoying.
Not that I hate hunger. I don't think it's *too* much of a nuisance.
Solution: Toggle feature / Mod that gets rid of hunger, as someone stated before.
Ahhhhh yes this is 100% true. When i first read that notch wasn't going to implement a toggle , i thought he was just trolling us.
Its a bit like the removal of the fog distance toggle. He did re-implement it in lesser form , so i wonder why he didn't do same with hunger.
Like so many hunger-bar supporters have kindly pointed out, it is very easy to collect food and maintain your hunger-bar.
Hence, there is no challenge added to the game by it's exsitence.
Therefore the hunger-bar's existence is a failure, it has given nothing to the game but pointless grind.
The idea of a hunger-bar is decent, but the implimentation is lacking.
You can live for days on nothing but 64 cooked porkchops.
See, problem solved.
Also, the new hunger system keeps you from eating while fighting.
Edit: Instead of using a Mod that disables hunger, you can use Toomanyitems, which lets you spawn anything. (Like single-player commands.)
One must eat to survive. Therefor, eating is part of survival. Although you are right on how it isn't hard enough. There should be some new mobs to ramp up the challenge. Maybe rats that eat your wheat, and foxes that kill chickens?
On the other hand, the health regeneration is a very nice feature. Most people don't walk out of large fights untouched (especially with the new skeletons), and it's quite annoying to have to overheal, and waste some food (a cooked porkchop to heal 3 hearts, for example). I'm sure many people also misjudge how high a fall is from time to time, and take a bit of fall damage. What do you do now? If you were me, you'd probably run back to your base, and heal. Hunger allows the small bits of damage you take to automatically heal, so you don't have to waste extra food.
The new stacking food (it couldn't exist with the old system; it would be overpowered) allows you to have more inventory space for mining expeditions and that sort of thing. A common problem was running out of inventory space because you brought too much food. With this food system, you only need to bring one stack.
Yes, there are negatives to the hunger system. We all know it's not perfect. Make the most of the positives, and try to overcome the negatives. All it takes is a semi-large wheat field, and you'll never have food problems again.
YUM YUM YUM!
I like it because it makes combat more difficult. You can't just take a shitload of damage, and then eat some pork and be fine. You need to be more strategic, especially when fighting mobs like skeletons, since you have to worry about damage.
When I first played 1.8, I found a skeleton spawner. What I would normally do (while playing on hard, mind you) is just run in, place torches while taking damage, and then eat food and not give a ****.
But in 1.8, I can't do that anymore. Health takes time to replenish, so I need to think. I needed to hide behind walls and make my own cover while getting closer to the spawner, and eventually had to dig my way in through the back so the horrifyingly fast moving arrows wouldn't murder me.
Minecraft combat has never made me think like that before, and I'm much, much happier with it.
EDIT:
And I agree with everything this guy said, and he probably said it better than me.
I am a huge builder just like you, on my server we (each individual player) will build a good 50x50 castle/fort at least, and they all have very extensive tunnels, citys, and housing below ground just because we like to build stuff
so my solution to the hunger bar is something i discovered by just ignoring it, you have 0 hunger left, and all that happens is a] you cant sprint; but hey ive been playing since alpha, so that doesn't bother me at all
b] you take damage up to 50% of your hp bar, that i also dont mind because while im building i rarely if ever take damage, and if i do all i do is eat some bread that i build a very extensive and amazing looking 3 room greenhouse for with glow stone lanterns and a water moat.
the only time i ever really eat is if i am exploring cave systems or want to run to a neighboring players castle to hang out or see what they are up to.
i dislike the hunger system also, but you wont die if you dont eat, and even if you die as long as your spawn point is set to your house and you were building on your house, nothing bad happens except you have to pick up your items, which lets be honest, takes no time at all
Funny you say this. I just found a lair next to some random abandonded mine shaft. I have diamond boots and helm and a diamond sword. I walk in , i 2 shot the spider place torches and only take 1.5 hearts of health in damage from him. ... SO much depth added to combat!!!!!!
You are actually playing on easy, though you do have a good point. Unfortunately for me , and many others , The server i play on is set to normal , which means my hp bar sits at 1/2 a heart constantly. IF you are a builder you will know that we often over compensate our steps and often fall , taking damage. But you are right , the /setspawn and /back commands have made this terrible implementation bearable. But it begs the question , why must other mods exist to help subdue a terrible system in the first place.
I really hate people that can't be bothered donating 1 cent to me. I mean come on its only 1 cent , why won't you all do it? , not like its hard..... oh wait , because there is no reason to. Just like there is no reason the hunger system should exist , or exist how it does specifically.
Herp herp herp... now i have to swing twice as hard??????
Before this change i never used to carry pork around. I am a builder more than anything , and i simply didn't have room for 30 slots of pork. The only time i EVER died was when i accidently dug a block out that led straight down to lava below. Combat before this patch , with or with out abusing pork , was incredibly easy. Post patch? its just as easy if you keep well fed. Infact for me , its even easier. Minecraft combat has a LOOOOONG way to go before you could consider it remotely challenging. A slow regen health system does not add depth. If you think minecraft combat has any sort of remote depth to it , you REALLY need to try out some other games. To me the real depth in minecraft exists in the creativity of the player. There is 100000x more challenge in setting up a redstone circuit in minecraft than there is killing a spider. Deciding how you are going to make your roof look good takes much more brain power than defeating a zombie , whos only AI command is to slowly walk towards player , and attack with melee.
Only covered this about 8 billion times in this thread. Survival is not a valid reason to add a mechanic like this. IF it were , its only logical that death would be permanent , as in real life you can't respawn. I mean thats true Survival ................ Why doesn't Notch add this "feature" to the game?
...He is... It's one of the things he posted on his twitter. Or rather, he showed a picture of it.
Picture -- http://i.imgur.com/jCYC1.png
It's entirely optional, but it would make sense for it to be. Unlike Hunger, which is actually an extremely well implemented mechanic if you look at some of the alternatives offered, Losing your world upon death can really **** a lot of people off.
Seriously, hunger could have been so much worse than it is right now. As is, you can get food almost without trying, and the system actually benefits builders such as yourself because you all "Tend to misjudge distance" to do minimal amounts of damage. Now they don't add up because if you keep decently fed, you regen your health.
to use, open your inventory, and press "o" to toggle between having the items selection and not.
or just play in creative mode. flying and stuff makes it much easier to build big structures
hope i helped~ :wink.gif:
Skeleton spawners are generally much more difficult than spider spawners. Especially when the spiders can't kill you.
Many other concepts were hated, but they could be avoided.
Hate the new biome system? Why not find an alpha map?
Hate beds, because they seem like a cheat method of spawn reset and night passing? Heck, don't make one at all!
Hate wolves because of their evil pathfinding and them taking up time for mojang when they could implement something better?
(tbh, Flowerchild had a good point about wolves though) Don't tame wolves! Kill them at first glance!
Hate the NPC idea? Turn off the toggle!
But, in this case, it's unavoidable. You don't want hunger because it's a nuisance? Too bad, you must have it with you at all times.
Some people do want the adventure mode with the hunger gone / less annoying.
Not that I hate hunger. I don't think it's *too* much of a nuisance.
Solution: Toggle feature / Mod that gets rid of hunger, as someone stated before.
Yeah i'm going to have to agree with you it adds more strategy to the game and if you want to build a castle we have creative now.
Ahhhhh yes this is 100% true. When i first read that notch wasn't going to implement a toggle , i thought he was just trolling us.
Its a bit like the removal of the fog distance toggle. He did re-implement it in lesser form , so i wonder why he didn't do same with hunger.