The other day I passed the 3,650 in-game day mark on my first world - 10 in-game years, with virtually all of this time spent actually playing (as opposed to AFK-ing) and only rarely sleeping to skip nights, thus my actual play time on this world is certainly more than 1,000 hours (20 minutes per day).
In terms of real-life time, I started the world about two years ago and played it regularly up until September 2013, when I got into modding the game and started playing a series of worlds with various modifications, mainly to the underground (of course!), then started regularly playing it again a year later, currently the only world I have.
Here is a list of worlds I've had, which were played for 1-3 months each with the exception of the first world:
World1 - first world made when I got the game, the only one I've kept as a permanent world; more details can be found here; the seed is -123775873255737467, from a randomly determined seed (you can now find the seed online here, obviously a rip-off ("I have found an amazing discovery..." with no mention of who actually found it) from my mentioning about a large cave system it has):
World1v2 - this was the first world that I modded, using the same seed as World1 (hence the name), increasing the "size" of cave systems to 50 (from 40 in 1.6.4, compared to 15 in 1.7+) and "chance" to 17 (from 15 in 1.6.4, compared to 7 in 1.7+; higher numbers mean they are less common; as both numbers increase caves become more clustered), with occasionally "colossal" cave systems (as seen to the left); terrain was not changed aside from making Extreme Hills higher, caves also went down to y=6 before becoming filled with lava with rarer ores shifted down, giving about 10% more room underground. At this point I also used several mods (not made by myself); Rei's Minimap (added while I was still playing World1), Backpacks (I used four double-chest sized backpacks to hold all the resources I mined...) and a "super tools" mod based on amethyst (which I modified by bytecode editing to make it less overpowered in terms of weapon damage (originally +20 attack damage) and increased armor durability to match tools, and used MCreator(!) to add an ore that dropped a numerical item ID matching the ID of amethyst from the mod, which was originally crafted):
World1v3 - Again, the same seed as the preceding worlds, and the same terrain, except this time I doubled the depth of the underground by shifting normal terrain upwards by 64 blocks (similar to but not the same as changing "depth base size" in Customized), and increased the size of cave systems and the distribution of mineshafts and ores in proportion (making caves about 2^3 = 8 times bigger):
(I only have a cave map for this world, the surface being the same as the other two)
TripleHeightTerrain - This world extended what I did with World1v3, making the ground three times deeper than usual with cave systems around 27 (3^3) times bigger than usual, resulting in by far the largest cave systems I ever explored, I even found a ravine that went nearly from the surface to bedrock. I also used a different seed this time, -3627471891619146571, using AMIDST to find a seed that spawned you on a reasonable landmass (as 1.6.4 seeds often spawn you in or next to an ocean, which as you know were almost infinite in size):
TheMasterCaversWorld - in contrast to the previous worlds, this world was made with the first version of the mod of the same name, adding new biomes and terrain generation; caves are more normal except for occasional larger caves and ravines as I thought that increasing the ground level was a bit too much. This was also the most-played world out of all of the worlds listed, except for World1, with about a third as many caves explored, ores mined, etc. Also, I once again(!) used the same seed as my first world; this world also marked the end of using third-party mods (i.e. mods that I didn't make) and the need to hack Forge source code, making my mods much easier to maintain as I only need to make one copy (one for download on MCF and one for myself):
TheMasterCaversWorldv2 - this world used a revision of the mod of the same name, with additional biomes and other changes; this is also another exception to the "one seed rule" I've used with most of my other worlds, using the seed -9097725489249701167, again found by AMIDST to place me in the middle of a large landmass:
I also integrated the mod used for this last world with World1, with biome generation modified so that the original vanilla biomes are replaced with new biomes of similar characteristics, avoiding sudden biome transitions unless they are similar (e.g. Forest to Birch Forest) and altered biome borders, which cause chunk walls (as with 1.6.4-1.7.2).
So, I was wondering how long people generally play on their Survival worlds for and how many they play on at one time/have had and whether they keep old worlds, and so on (i.e. general world playing habits); if you are in 1.8 you can press F3 and the days will be displayed at the bottom of the debug information, after the local difficulty.
Longest one I ever played one was my second ever world.
First world: (recommend reading)
Back in beta 1.2_prerelease, one of my parents friends was a gamer and introduced me and my brothers to Minecraft. We'd then got it, my older brother being obsessed with it at the time. After a week or so of knowing about it me and my closest in age sibling played it. My older brother made a new world for both of us, when we spawned in there was some chunk glitch or something and there was a flat mountain side with a glitched dungeon(though we thought it was pretty cool at the time), so we made our house in it. We decided to dig into the flat mountain side and live there for our house. Note this was when we were completely new to MC, so my tunnels were like hell...all spiral-y and leading to nothing. Often I got lost, which was because of my terrible digging. On our first night we saw a skeleton off in the distance staring at us through our doorless entrance, which scared the crap out of both of us lol. We then hid till morning, I also refused to go outside during the night.
The next day out brother introduced us to a mod he had got(at that time I thought it was hacks, turns out it was single player commands XD), telling us about setting homes, noclip, spawning stuff, etc. That night he gave us the codes to spawn in diamond armor, turn on fly, and how to set homes. He was just demonstrating how to set them, so he named our main house "(his name)test", that was our original house. Later that day we flew around and found a cool little cave in a mountain side, and named it torch--as it had been the first time we'd used torches. Pretty creative name, right?
Not too much went on in that world, except we had a farm and named a pig Mr. Piggles or something, it was a reference to a Disney show. He then died mysteriously, when he walked outside. He mad the death sound and never came back in, we didn't even hear him walking. We thought it was the zombie who had killed him--or, uh, "ate" him. Legit we thought the zombie had ate him. We were too scared to even go back on that world ever again because of that experience, haha.
Second World:
So first we started off by my brother giving us a tour of his personal world, which to be honest was pretty awesome. He had huge brick houses, covered in water(and this was single player not factions XD), iron doors, and the best implementation a really cool looking Nether portal. It had a glass hallway around it with paintings, an aquarium, and netherack on fire. He also was building another extension to his house, which was pretty sweet.
After that we got inspired(we as in my and my other bro who owned the first world) and maybe the puniest castle ever. It maybe was 5x5 inside, and had a ladder going up to the top. We dug a little tunnel in the floor, and basically made catacombs. Little surface holes here and there to see how far we had dug. Although it being pretty small it was still awesome. One of the greatest MC memories I have. One of the ends of the catacombs it was literally a dead end, with uh...yeah, the best hidden door ever! Not really...just 2 bookshelves RANDOMLY placed in a wall and you'd break them to get to the secret room. Our brother was talking about maybe installing a dinosaur mod, which would've been awesome if there was one I was thinking of, T-Rex's trampling trees, running at you, roaring and you screaming with fear. Yeah no, that didn't happen. He ended up not installing it, and at that time I was pretty glad. I would've pooped my pants every time I saw one of those things, esp since I scared of stupid zombies haha. But I was convinced he did, because I kept hearing high pitched noises when ever I was down in our catacomb system. Turns out it was cave sounds(how stupid can we get? Wait and see!). ;-; Anyways where that secret entrance went was to a large ocean which somehow we managed to dig all the way there(the was absolutely no ocean near out castle). we traveled some way on the water and found a tiny little island, and we made a small house. At that time note knowing what lapis blocks were, and we were still learning what the colored blocks we saw in videos were(wool). We made a small house of this odd looking block, also known as the nicest looking block from one of the most useless ores until 1.8, aka, Lapis Lazuli(is that French?). We named it "Bilbo" which I have no idea why, as it had nothing to do with Middle-Earth at all. We then traveled onwards, not remembering much from that journey besides Bilbo, and my favorite structure ever, tom, yes, no uppercase "T". It was a long glass bridge going over a river, on two peaks placed ever so perfectly as if they were made for that. Sadly, it reminded me of Rivendell, and again, no idea why, It might of been the water fall I put over it, but who knows. When I was making it I was acting like I was a kid who's parents told him to never kill a mob, aw, 8 year olds imaginations. Then I killed a mob and thought it was so cool, of course all acting, not real in any way(I hope! o_O). Me and my bro liked to ride boats under the waterfall for fun, back and forth, etc. After that we proceeded to make a roller coaster which failed miserably, since we didn't know about powered rails. Then a spider liked to hang around it and I named it something, don't remember what though.
Next we made huge castle quite far away from our main castle, don't know what we called it, but the only thing we used to for was to spawn 100 cows at the tip of it and watch them fall to their death which we found funny oddly. We also had a bunker near it that we would use to hide from stuff sometimes at night.
That's all I can remember now, and I have to sleep. I might add more later, but for now that's good.
I highly recommend you read it all, as it was one of my best MC experiences. I think I still have the hard drive for that PC laying around, and I should try to get the files from it.
I played it till around 1.1 came out, which then they all disappeared. So around 1 1/2 - almost 2 years. I had another long world but it didn't last as long as this one did.
I play around 2 hours if I have vacant time. I can't remember the birthdays of my worlds as I don't bother thinking of it. I can only estimate that I played in a world for about a year.
I'm quite ignorant about in game days. I'm not even sure if changing accounts/usernames at login would reset the in game day counter. Anyways this what I have:
World 1: My old world dating back to version 1.3.2. I stopped playing on this world due to its chunk corruption, however, instead of deleting it, I converted it into a creative mode world.
In game days as seen: 1843 days
second picture shows the latest development of the world
World 2: My current one. It is also the world I am referencing in my journal.
In game days as seen: 1625 days
second picture sure the current development of the world
Some will know of my journal of my main world which I've had for 4.5 years, soon to be 4 & 1/2 years at the middle of April and still very active. I'm not sure how accurate the stats are however as it says only 82 online Minecraft days:
This world I believe was started in mid-October 2010 (Alpha v1.2ish), as I found out the other month, the actual date I brought Minecraft was 27th September 2010.
Compare this to my still semi-active first world from that date (Alpha v1.1.2_01), which has been played very on/off in the last 4 years:
Day 857!
Both worlds with very little sleeping or AFKing. So I'm not sure how my first world which is just under a month older has 100 - 200x more days? All of these are days since whatever update that information in the de-bug became available of course.
Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
Some will know of my journal of my main world which I've had for 4.5 years, soon to be 4 & 1/2 years at the middle of April and still very active. I'm not sure how accurate the stats are however as it says only 82 online Minecraft days:
This world I believe was started in mid-October 2010 (Alpha v1.2ish), as I found out the other month, the actual date I brought Minecraft was 27th September 2010.
Compare this to my still semi-active first world from that date (Alpha v1.1.2_01), which has been played very on/off in the last 4 years:
Day 857!
Both worlds with very little sleeping or AFKing. So I'm not sure how my first world which is just under a month older has 100 - 200x more days? All of these are days since whatever update that information in the de-bug became available of course.
That seems kind of strange; did you ever replace the level.dat file for any reason (corruption, etc)? Regardless of the version, the game keeps track of the time of day; 1.8 simply made it available on the debug screen but it has always been tracked since at least Beta 1.3, when beds were added, and even before this the game kept a time counter:
DayTime: The time of day. 0 is sunrise, 6000 is mid day, 12000 is sunset, 18000 is mid night, 24000 is the next day's 0. This value keeps counting past 24000 and does not reset to 0.
Alpha seems to have stored this value a bit differently, in the field now used to track the total time that has passed, independent of sleeping through the night (i.e. it doesn't get set forward to the next day when you sleep so will show a smaller value); there was no need for a separate field since there was no sleeping to skip the night:
Time: Stores the current "time of day" in ticks. There are 20 ticks per real-life second, and 24000 ticks per Minecraft day/night cycle, making the full cycle length 20 minutes. 0 is the start of daytime, 12000 is the start of sunset, 13800 is the start of nighttime, 22200 is the start of sunrise, and 24000 is daytime again. The value stored in level.dat is always increasing and can be larger than 24000, but the "time of day" is always modulo 24000 of the "Time" field value.
Not sure what happens during conversion but it is possible that the "DayTime" field started from zero, although since you've been updating to newer versions it should have accumulated a lot of time since at least 1.2.1 (when the Anvil format came out but I don't think it changed level.dat).
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What usefulness can come out of a zombie farm? Rotten flesh and the occasional iron ingot?
You can trade rotten flesh for emeralds in 1.8, and the drops and XP can be useful (assuming the zombies are player-killed as otherwise they only drop rotten flesh).
Also, speaking of iron from zombies, while this is an inefficient way to get large amounts of iron the iron I get from zombies can mostly supply my iron needs, which is for anvils and shears; an anvil requires 31 iron to make and seems pretty expensive but you get an average of 25 uses before they break, or 1.24 ingots per use; when used to repair my sword (50% at a time) I get about 1,560 more mob kills out of it (in 1.8 I'd be able to repair it 100% at a time, if not over and over) and zombies make up 1/2-2/3rds of all mobs I kill, and drop iron ingots 1/120 of the time (1/3 out of 1/40 rare drop chance), for 6.5 to 8.7 iron ingots per repair - 5-7 times more iron than I need, though that doesn't include all of the other stuff I've repaired; I've gone through 36 anvils so far for about 900 uses.
Also, this pretty much speaks for itself with regards to my playstyle (for my first world):
(I must say that this last picture is a bit ridiculous; unlike 1.8, I left dirt and gravel as common as they were in 1.6.4, which is also twice as common as 1.7, and concentrated the 1.8 stones over 64 layers instead of 80, though I made Silk Touch required to harvest the "raw" variants)
That seems kind of strange; did you ever replace the level.dat file for any reason (corruption, etc)? Regardless of the version, the game keeps track of the time of day; 1.8 simply made it available on the debug screen but it has always been tracked since at least Beta 1.3, when beds were added, and even before this the game kept a time counter:
I did have some trouble once and may have swapped it out, but I can never be too sure. I have a few alternate "Creative copies" of the world, one of which has my favorite donkey that legitimately died - I couldn't roll back to this save at the time however as I had done too much work elsewhere so I had to except my losses.
Anyway, I moved this save over (making it a copy) to the saves folder and updated to 1.8 - and this save was from late last year, and it says day 247 or something like that. So even then this .dat thing (Which is most likely as you suggest) may have happened more than once unfortunately.
Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
You can trade rotten flesh for emeralds in 1.8, and the drops and XP can be useful (assuming the zombies are player-killed as otherwise they only drop rotten flesh).
Also, speaking of iron from zombies, while this is an inefficient way to get large amounts of iron the iron I get from zombies can mostly supply my iron needs, which is for anvils and shears; an anvil requires 31 iron to make and seems pretty expensive but you get an average of 25 uses before they break, or 1.24 ingots per use; when used to repair my sword (50% at a time) I get about 1,560 more mob kills out of it (in 1.8 I'd be able to repair it 100% at a time, if not over and over) and zombies make up 1/2-2/3rds of all mobs I kill, and drop iron ingots 1/120 of the time (1/3 out of 1/40 rare drop chance), for 6.5 to 8.7 iron ingots per repair - 5-7 times more iron than I need, though that doesn't include all of the other stuff I've repaired; I've gone through 36 anvils so far for about 900 uses.
Also, this pretty much speaks for itself with regards to my playstyle (for my first world):
(I must say that this last picture is a bit ridiculous; unlike 1.8, I left dirt and gravel as common as they were in 1.6.4, which is also twice as common as 1.7, and concentrated the 1.8 stones over 64 layers instead of 80, though I made Silk Touch required to harvest the "raw" variants)
I havent seen you post something i could understand. Woah...
I had lots of survival worlds over the span of almost 6 years that I played for at least a month or two, each. Very rarely have I played worlds that I remained on for longer than that.
The longest Survival world I had on PC was one that I played from the release of 1.5.2 (whenever that was) until August 2015, when my old laptop died on me.
Next up would be my survival world on the PlayStation 3 version. I've had it since the game released in December of 2013, and still actively play. It originally began as me and my brother's world, but he got bored within the first month, so it's been just me ever since.
Rollback Post to RevisionRollBack
I'm gonna buy a cheap bouquet before it dies on the display.
The other day I passed the 3,650 in-game day mark on my first world - 10 in-game years, with virtually all of this time spent actually playing (as opposed to AFK-ing) and only rarely sleeping to skip nights, thus my actual play time on this world is certainly more than 1,000 hours (20 minutes per day).
In terms of real-life time, I started the world about two years ago and played it regularly up until September 2013, when I got into modding the game and started playing a series of worlds with various modifications, mainly to the underground (of course!), then started regularly playing it again a year later, currently the only world I have.
Here is a list of worlds I've had, which were played for 1-3 months each with the exception of the first world:
World1 - first world made when I got the game, the only one I've kept as a permanent world; more details can be found here; the seed is -123775873255737467, from a randomly determined seed (you can now find the seed online here, obviously a rip-off ("I have found an amazing discovery..." with no mention of who actually found it) from my mentioning about a large cave system it has):
World1v2 - this was the first world that I modded, using the same seed as World1 (hence the name), increasing the "size" of cave systems to 50 (from 40 in 1.6.4, compared to 15 in 1.7+) and "chance" to 17 (from 15 in 1.6.4, compared to 7 in 1.7+; higher numbers mean they are less common; as both numbers increase caves become more clustered), with occasionally "colossal" cave systems (as seen to the left); terrain was not changed aside from making Extreme Hills higher, caves also went down to y=6 before becoming filled with lava with rarer ores shifted down, giving about 10% more room underground. At this point I also used several mods (not made by myself); Rei's Minimap (added while I was still playing World1), Backpacks (I used four double-chest sized backpacks to hold all the resources I mined...) and a "super tools" mod based on amethyst (which I modified by bytecode editing to make it less overpowered in terms of weapon damage (originally +20 attack damage) and increased armor durability to match tools, and used MCreator(!) to add an ore that dropped a numerical item ID matching the ID of amethyst from the mod, which was originally crafted):
World1v3 - Again, the same seed as the preceding worlds, and the same terrain, except this time I doubled the depth of the underground by shifting normal terrain upwards by 64 blocks (similar to but not the same as changing "depth base size" in Customized), and increased the size of cave systems and the distribution of mineshafts and ores in proportion (making caves about 2^3 = 8 times bigger):
(I only have a cave map for this world, the surface being the same as the other two)
TripleHeightTerrain - This world extended what I did with World1v3, making the ground three times deeper than usual with cave systems around 27 (3^3) times bigger than usual, resulting in by far the largest cave systems I ever explored, I even found a ravine that went nearly from the surface to bedrock. I also used a different seed this time, -3627471891619146571, using AMIDST to find a seed that spawned you on a reasonable landmass (as 1.6.4 seeds often spawn you in or next to an ocean, which as you know were almost infinite in size):
TheMasterCaversWorld - in contrast to the previous worlds, this world was made with the first version of the mod of the same name, adding new biomes and terrain generation; caves are more normal except for occasional larger caves and ravines as I thought that increasing the ground level was a bit too much. This was also the most-played world out of all of the worlds listed, except for World1, with about a third as many caves explored, ores mined, etc. Also, I once again(!) used the same seed as my first world; this world also marked the end of using third-party mods (i.e. mods that I didn't make) and the need to hack Forge source code, making my mods much easier to maintain as I only need to make one copy (one for download on MCF and one for myself):
TheMasterCaversWorldv2 - this world used a revision of the mod of the same name, with additional biomes and other changes; this is also another exception to the "one seed rule" I've used with most of my other worlds, using the seed -9097725489249701167, again found by AMIDST to place me in the middle of a large landmass:
I also integrated the mod used for this last world with World1, with biome generation modified so that the original vanilla biomes are replaced with new biomes of similar characteristics, avoiding sudden biome transitions unless they are similar (e.g. Forest to Birch Forest) and altered biome borders, which cause chunk walls (as with 1.6.4-1.7.2).
So, I was wondering how long people generally play on their Survival worlds for and how many they play on at one time/have had and whether they keep old worlds, and so on (i.e. general world playing habits); if you are in 1.8 you can press F3 and the days will be displayed at the bottom of the debug information, after the local difficulty.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Longest one I ever played one was my second ever world.
First world: (recommend reading)
Back in beta 1.2_prerelease, one of my parents friends was a gamer and introduced me and my brothers to Minecraft. We'd then got it, my older brother being obsessed with it at the time. After a week or so of knowing about it me and my closest in age sibling played it. My older brother made a new world for both of us, when we spawned in there was some chunk glitch or something and there was a flat mountain side with a glitched dungeon(though we thought it was pretty cool at the time), so we made our house in it. We decided to dig into the flat mountain side and live there for our house. Note this was when we were completely new to MC, so my tunnels were like hell...all spiral-y and leading to nothing. Often I got lost, which was because of my terrible digging. On our first night we saw a skeleton off in the distance staring at us through our doorless entrance, which scared the crap out of both of us lol. We then hid till morning, I also refused to go outside during the night.
The next day out brother introduced us to a mod he had got(at that time I thought it was hacks, turns out it was single player commands XD), telling us about setting homes, noclip, spawning stuff, etc. That night he gave us the codes to spawn in diamond armor, turn on fly, and how to set homes. He was just demonstrating how to set them, so he named our main house "(his name)test", that was our original house. Later that day we flew around and found a cool little cave in a mountain side, and named it torch--as it had been the first time we'd used torches. Pretty creative name, right?
Not too much went on in that world, except we had a farm and named a pig Mr. Piggles or something, it was a reference to a Disney show. He then died mysteriously, when he walked outside. He mad the death sound and never came back in, we didn't even hear him walking. We thought it was the zombie who had killed him--or, uh, "ate" him. Legit we thought the zombie had ate him. We were too scared to even go back on that world ever again because of that experience, haha.
Second World:
So first we started off by my brother giving us a tour of his personal world, which to be honest was pretty awesome. He had huge brick houses, covered in water(and this was single player not factions XD), iron doors, and the best implementation a really cool looking Nether portal. It had a glass hallway around it with paintings, an aquarium, and netherack on fire. He also was building another extension to his house, which was pretty sweet.
After that we got inspired(we as in my and my other bro who owned the first world) and maybe the puniest castle ever. It maybe was 5x5 inside, and had a ladder going up to the top. We dug a little tunnel in the floor, and basically made catacombs. Little surface holes here and there to see how far we had dug. Although it being pretty small it was still awesome. One of the greatest MC memories I have. One of the ends of the catacombs it was literally a dead end, with uh...yeah, the best hidden door ever! Not really...just 2 bookshelves RANDOMLY placed in a wall and you'd break them to get to the secret room. Our brother was talking about maybe installing a dinosaur mod, which would've been awesome if there was one I was thinking of, T-Rex's trampling trees, running at you, roaring and you screaming with fear. Yeah no, that didn't happen. He ended up not installing it, and at that time I was pretty glad. I would've pooped my pants every time I saw one of those things, esp since I scared of stupid zombies haha. But I was convinced he did, because I kept hearing high pitched noises when ever I was down in our catacomb system. Turns out it was cave sounds(how stupid can we get? Wait and see!). ;-; Anyways where that secret entrance went was to a large ocean which somehow we managed to dig all the way there(the was absolutely no ocean near out castle). we traveled some way on the water and found a tiny little island, and we made a small house. At that time note knowing what lapis blocks were, and we were still learning what the colored blocks we saw in videos were(wool). We made a small house of this odd looking block, also known as the nicest looking block from one of the most useless ores until 1.8, aka, Lapis Lazuli(is that French?). We named it "Bilbo" which I have no idea why, as it had nothing to do with Middle-Earth at all. We then traveled onwards, not remembering much from that journey besides Bilbo, and my favorite structure ever, tom, yes, no uppercase "T". It was a long glass bridge going over a river, on two peaks placed ever so perfectly as if they were made for that. Sadly, it reminded me of Rivendell, and again, no idea why, It might of been the water fall I put over it, but who knows. When I was making it I was acting like I was a kid who's parents told him to never kill a mob, aw, 8 year olds imaginations. Then I killed a mob and thought it was so cool, of course all acting, not real in any way(I hope! o_O). Me and my bro liked to ride boats under the waterfall for fun, back and forth, etc. After that we proceeded to make a roller coaster which failed miserably, since we didn't know about powered rails. Then a spider liked to hang around it and I named it something, don't remember what though.
Next we made huge castle quite far away from our main castle, don't know what we called it, but the only thing we used to for was to spawn 100 cows at the tip of it and watch them fall to their death which we found funny oddly. We also had a bunker near it that we would use to hide from stuff sometimes at night.
That's all I can remember now, and I have to sleep. I might add more later, but for now that's good.
I highly recommend you read it all, as it was one of my best MC experiences. I think I still have the hard drive for that PC laying around, and I should try to get the files from it.
I played it till around 1.1 came out, which then they all disappeared. So around 1 1/2 - almost 2 years. I had another long world but it didn't last as long as this one did.
I am an artist. All the art you see on my profile is by me, if it's not I will say so and whom its owner is.
I play around 2 hours if I have vacant time. I can't remember the birthdays of my worlds as I don't bother thinking of it. I can only estimate that I played in a world for about a year.
I'm quite ignorant about in game days. I'm not even sure if changing accounts/usernames at login would reset the in game day counter. Anyways this what I have:
World 1: My old world dating back to version 1.3.2. I stopped playing on this world due to its chunk corruption, however, instead of deleting it, I converted it into a creative mode world.
In game days as seen: 1843 days
second picture shows the latest development of the world
World 2: My current one. It is also the world I am referencing in my journal.
In game days as seen: 1625 days
second picture sure the current development of the world
Want to read some awesome journals? Try this: Survival Journals/Worlds list
Some will know of my journal of my main world which I've had for 4.5 years, soon to be 4 & 1/2 years at the middle of April and still very active. I'm not sure how accurate the stats are however as it says only 82 online Minecraft days:
This world I believe was started in mid-October 2010 (Alpha v1.2ish), as I found out the other month, the actual date I brought Minecraft was 27th September 2010.
Compare this to my still semi-active first world from that date (Alpha v1.1.2_01), which has been played very on/off in the last 4 years:
Day 857!
Both worlds with very little sleeping or AFKing. So I'm not sure how my first world which is just under a month older has 100 - 200x more days? All of these are days since whatever update that information in the de-bug became available of course.
Closed old thread
Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
16yrs+ only
That seems kind of strange; did you ever replace the level.dat file for any reason (corruption, etc)? Regardless of the version, the game keeps track of the time of day; 1.8 simply made it available on the debug screen but it has always been tracked since at least Beta 1.3, when beds were added, and even before this the game kept a time counter:
Alpha seems to have stored this value a bit differently, in the field now used to track the total time that has passed, independent of sleeping through the night (i.e. it doesn't get set forward to the next day when you sleep so will show a smaller value); there was no need for a separate field since there was no sleeping to skip the night:
Not sure what happens during conversion but it is possible that the "DayTime" field started from zero, although since you've been updating to newer versions it should have accumulated a lot of time since at least 1.2.1 (when the Anvil format came out but I don't think it changed level.dat).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
5694 MCD. This world started around April 2013.
Mintutor now works in 1.13!
MrKite & Mc_Etlam ... I salute you!
37 real time days played
I think the longest time I've played in one sitting is probably less than or equal to 8 hours. Overall in a world? Probably something like 50 hours.
You can just call me Canary.
How not to look like a total fool in the forum games
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You can just call me Canary.
How not to look like a total fool in the forum games
69 days. Full beacon regeneration and strength. Semi-auto zombie farm ( thats the name of the world )
Dragon killed day 45 ( accomplishment for me, not for you xD ) THIS. IS. ULTRA HARDCORE! Wither killed 3 times? Or 4.
Screenshots speak for themselfs
Cool stuffs in spoiler
What usefulness can come out of a zombie farm? Rotten flesh and the occasional iron ingot?
You can just call me Canary.
How not to look like a total fool in the forum games
You can trade rotten flesh for emeralds in 1.8, and the drops and XP can be useful (assuming the zombies are player-killed as otherwise they only drop rotten flesh).
Also, speaking of iron from zombies, while this is an inefficient way to get large amounts of iron the iron I get from zombies can mostly supply my iron needs, which is for anvils and shears; an anvil requires 31 iron to make and seems pretty expensive but you get an average of 25 uses before they break, or 1.24 ingots per use; when used to repair my sword (50% at a time) I get about 1,560 more mob kills out of it (in 1.8 I'd be able to repair it 100% at a time, if not over and over) and zombies make up 1/2-2/3rds of all mobs I kill, and drop iron ingots 1/120 of the time (1/3 out of 1/40 rare drop chance), for 6.5 to 8.7 iron ingots per repair - 5-7 times more iron than I need, though that doesn't include all of the other stuff I've repaired; I've gone through 36 anvils so far for about 900 uses.
Also, this pretty much speaks for itself with regards to my playstyle (for my first world):
(I must say that this last picture is a bit ridiculous; unlike 1.8, I left dirt and gravel as common as they were in 1.6.4, which is also twice as common as 1.7, and concentrated the 1.8 stones over 64 layers instead of 80, though I made Silk Touch required to harvest the "raw" variants)
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
I did have some trouble once and may have swapped it out, but I can never be too sure. I have a few alternate "Creative copies" of the world, one of which has my favorite donkey that legitimately died - I couldn't roll back to this save at the time however as I had done too much work elsewhere so I had to except my losses.
Anyway, I moved this save over (making it a copy) to the saves folder and updated to 1.8 - and this save was from late last year, and it says day 247 or something like that. So even then this .dat thing (Which is most likely as you suggest) may have happened more than once unfortunately.
Closed old thread
Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
16yrs+ only
I havent seen you post something i could understand. Woah...
Its a good thing, not bad.
Cool stuffs in spoiler
My first world was around 3 years old.
Unfortunately, It got corrupted while modding ;-;
I had a creative world that I lost a while ago, I think I played in it for about one IRL year.
Hello there. How's things with you?
What can I say? I'm a fan of hockey.
I had lots of survival worlds over the span of almost 6 years that I played for at least a month or two, each. Very rarely have I played worlds that I remained on for longer than that.
The longest Survival world I had on PC was one that I played from the release of 1.5.2 (whenever that was) until August 2015, when my old laptop died on me.
Next up would be my survival world on the PlayStation 3 version. I've had it since the game released in December of 2013, and still actively play. It originally began as me and my brother's world, but he got bored within the first month, so it's been just me ever since.