I don't think it's a given that the first night should be hard in Notch's view.
From the beginning, the "dig a small hole and hide in it" strategy has worked. The moment you spawn, you have all the equipment you need to survive a night. Even if the game spawned you at night, you'd have to be quite dense do die before digging 3 blocks deep so long as you know you need to do so. (First-time players always have it rough, though at this point it seems odd to assume anyone approaching Minecraft has no knowledge whatsoever.) People have suggested hundreds of ideas to address this problem, yet Notch hasn't moved to make day 1 harder in years. Either he's stumped or he doesn't care.
I think charcoal makes a case against "day 1 should be hard". In the old days, you had to pray you could find coal during day 1. Sparse coal meant you were stuck in a hole at night with nothing to do unless you were very confident in your fighting abilities. Then Notch introduced charcoal; now the only excuse for a lack of torches on the first night is ignorance. I distinctly remember the arguments that charcoal made day 1 too easy and broke the game. Note Notch hasn't changed charcoal at all. This seems to support the argument that Notch believes day 1 shouldn't be hard or frustrating.
Further, these villages are part of (or at least build-up to) an adventure update that's vaguely defined at the moment. It's silly to apply the rules of survival mode to adventure mode. Maybe in adventure mode you'll require items that can only be purchased in a village. If there's a story, that might require you to find a village; perhaps instead of "you spawn on sand" the narrative is "you washed up on shore and villagers nursed you back to health." That makes no sense without a village. There's plenty of reasons why you might be *required* to spawn at least within visual range of a village. We won't know until we have more details.
If it's part of survival *and* Notch doesn't want them part of the day 1 experience, then I bet he's smart enough to make the world generator never spawn a village within X chunks of a spawn point. If he implements it such that you can spawn in a village and he doesn't say, "That's a bug", then you can assume it's Notch's will and you're going to have to download a mod if you don't like it.
I don't think it's a given that the first night should be hard in Notch's view.
From the beginning, the "dig a small hole and hide in it" strategy has worked. The moment you spawn, you have all the equipment you need to survive a night. Even if the game spawned you at night, you'd have to be quite dense do die before digging 3 blocks deep so long as you know you need to do so. (First-time players always have it rough, though at this point it seems odd to assume anyone approaching Minecraft has no knowledge whatsoever.) People have suggested hundreds of ideas to address this problem, yet Notch hasn't moved to make day 1 harder in years. Either he's stumped or he doesn't care.
I think charcoal makes a case against "day 1 should be hard". In the old days, you had to pray you could find coal during day 1. Sparse coal meant you were stuck in a hole at night with nothing to do unless you were very confident in your fighting abilities. Then Notch introduced charcoal; now the only excuse for a lack of torches on the first night is ignorance. I distinctly remember the arguments that charcoal made day 1 too easy and broke the game. Note Notch hasn't changed charcoal at all. This seems to support the argument that Notch believes day 1 shouldn't be hard or frustrating.
Further, these villages are part of (or at least build-up to) an adventure update that's vaguely defined at the moment. It's silly to apply the rules of survival mode to adventure mode. Maybe in adventure mode you'll require items that can only be purchased in a village. If there's a story, that might require you to find a village; perhaps instead of "you spawn on sand" the narrative is "you washed up on shore and villagers nursed you back to health." That makes no sense without a village. There's plenty of reasons why you might be *required* to spawn at least within visual range of a village. We won't know until we have more details.
If it's part of survival *and* Notch doesn't want them part of the day 1 experience, then I bet he's smart enough to make the world generator never spawn a village within X chunks of a spawn point. If he implements it such that you can spawn in a village and he doesn't say, "That's a bug", then you can assume it's Notch's will and you're going to have to download a mod if you don't like it.
This, times ten million. I like this guy :smile.gif:
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please no more HErobrine threads, It waS kinda cool at fiRst, but now thEy Are just fLat out annoying.
Its called breaking iron doors with your fists. Why does everyone seem to think that iron doors with locks are impenetrable? And even if they were, you could just make a 2x1 hole in the wall
Its called breaking iron doors with your fists. Why does everyone seem to think that iron doors with locks are impenetrable? And even if they were, you could just make a 2x1 hole in the wall
Huge problem? If that really happens who cares you don't have to make those trades. Its not like there is a leaderboard for who has the most diamonds. Like i Don't get it, people don't want npc villages in the game for many reasons. If you don't want anything to do with them go build somewhere else. Last time I checked the minecraft world has some more land.... (understatement)
as we all have seen there are ow official pictures of the npc villages, but has anyone noticed that the village is immediatley next to a beach? that means the epic "First Night" feeling may be gone forever! as there is a chance we will spawn right next to a village and just calmly walk into a house and wait out the night.
When you start a new world, you don't necessarily start on a beach. We don't know under what conditions villages generate, nor do we know how villagers will behave. It could be they're hostile to strangers. Or passive-aggressive like animals and not-so-innocently shove you off a cliff. Your first night could well end up more exciting than you expected.
By the way, your avatar... Confuse the cat? Monty Python?
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'Technology has left us hopelessly spoiled,' Charlie Brooker wrote. 'We whine like disappointed emperors the moment it does anything other than pander to our every whim.'
You don't know how they're going to work. Maybe they will only generate a specific distance away from the spawn point. Maybe the villagers will be hostile. Maybe they will have a very basic and primitive society. I'm sure the wise and all knowing Mojang have a plan.
Wise and all-knowing mojang was barely capable of leaf decay. Chances are they'll screw something up.
People complaining that it would ruin the experience of the 'first night' are just looking for excuses to complain.
First night lasts less than half an hour. Many of you will play that same world for a hundred hours or more.
End result: very little difference.
It's not like you have to use whatever is there. If you don't want to ruin anything, choose to play your own way. Which, if I'm not mistaken, is the whole point of this game. You people thinking anything added to the game ruins it is just a stupid premise. Get over it.
1. Dig underground tunnel beneath NPC village
2. Rig the tunnels with explosives
3. Flip a switch from a safe distance and don't forget to vidcap the ensuing chaos
I'm not really a fan of NPC villages either. I prefer Minecraft as an uninhabited world, where ruined temples and dungeons are the only traces of civilization.
This will be for ADVENTURE MODE, not ssp. In adventure mode, there won't be a challenge of surviving the night as much (I think) and more of exploring.
You could just go an destroy their whole village, blow the **** right out of every single npc that is living there - or just kill every npc and claim each house as your own.
I think I'd rather do that instead of trading.
But, whatever, to each his own.
Pillage and plunder isn't too bad of an idea though.
Yeah on my first day I'd just focus on making some weapons and amour so that I can kill every NPC in the village and make in mine!
This will be for ADVENTURE MODE, not ssp. In adventure mode, there won't be a challenge of surviving the night as much (I think) and more of exploring.
Remember: Assuming makes an ASS out of U and some guy named Ming.
From the beginning, the "dig a small hole and hide in it" strategy has worked. The moment you spawn, you have all the equipment you need to survive a night. Even if the game spawned you at night, you'd have to be quite dense do die before digging 3 blocks deep so long as you know you need to do so. (First-time players always have it rough, though at this point it seems odd to assume anyone approaching Minecraft has no knowledge whatsoever.) People have suggested hundreds of ideas to address this problem, yet Notch hasn't moved to make day 1 harder in years. Either he's stumped or he doesn't care.
I think charcoal makes a case against "day 1 should be hard". In the old days, you had to pray you could find coal during day 1. Sparse coal meant you were stuck in a hole at night with nothing to do unless you were very confident in your fighting abilities. Then Notch introduced charcoal; now the only excuse for a lack of torches on the first night is ignorance. I distinctly remember the arguments that charcoal made day 1 too easy and broke the game. Note Notch hasn't changed charcoal at all. This seems to support the argument that Notch believes day 1 shouldn't be hard or frustrating.
Further, these villages are part of (or at least build-up to) an adventure update that's vaguely defined at the moment. It's silly to apply the rules of survival mode to adventure mode. Maybe in adventure mode you'll require items that can only be purchased in a village. If there's a story, that might require you to find a village; perhaps instead of "you spawn on sand" the narrative is "you washed up on shore and villagers nursed you back to health." That makes no sense without a village. There's plenty of reasons why you might be *required* to spawn at least within visual range of a village. We won't know until we have more details.
If it's part of survival *and* Notch doesn't want them part of the day 1 experience, then I bet he's smart enough to make the world generator never spawn a village within X chunks of a spawn point. If he implements it such that you can spawn in a village and he doesn't say, "That's a bug", then you can assume it's Notch's will and you're going to have to download a mod if you don't like it.
This, times ten million. I like this guy :smile.gif:
Its called breaking iron doors with your fists. Why does everyone seem to think that iron doors with locks are impenetrable? And even if they were, you could just make a 2x1 hole in the wall
Maybe he'll make them...
INVULNERABLE.
Non Player Character
No problem, just punch through the wood/stone/brick blocks next to the door :wink.gif:
When you start a new world, you don't necessarily start on a beach. We don't know under what conditions villages generate, nor do we know how villagers will behave. It could be they're hostile to strangers. Or passive-aggressive like animals and not-so-innocently shove you off a cliff. Your first night could well end up more exciting than you expected.
By the way, your avatar... Confuse the cat? Monty Python?
'Technology has left us hopelessly spoiled,' Charlie Brooker wrote. 'We whine like disappointed emperors the moment it does anything other than pander to our every whim.'
Wise and all-knowing mojang was barely capable of leaf decay. Chances are they'll screw something up.
People complaining that it would ruin the experience of the 'first night' are just looking for excuses to complain.
First night lasts less than half an hour. Many of you will play that same world for a hundred hours or more.
End result: very little difference.
lol
-Nicolas Negroponte
This.
1. Dig underground tunnel beneath NPC village
2. Rig the tunnels with explosives
3. Flip a switch from a safe distance and don't forget to vidcap the ensuing chaos
I meant making those...
INVULNERABLE as well.
Yeah on my first day I'd just focus on making some weapons and amour so that I can kill every NPC in the village and make in mine!
Wrong.
These are for Survival.
Deal with it.