I'm torn so I want people's opinions on whether they like or don't like knockback on their swords. It's nice to have knockback because it pushes away creepers. However, I could see knockback being annoying because you have to run after the mobs to kill them. Anybody have any points that I may be overlooking here?
I personally consider it bad simply because I hate chasing after the mobs after I hit them. Without knockback if you have a semi-decent enchanted diamond sword you can kill creepers in 2 hits, long before they explode.
You may be overlooking the fact that knockback makes it easier to push mobs into lava and off cliffs, but that's not really an issue with an enchanted diamond sword to be honest.
I see knockback as more of an utility thing than anything else, for normal mobhunting it is impractical because the XP appears farther away than with non-knockback swords. If you want to deposit a creeper or skeleton into your makeshift record farm, knockback can be very useful.
For PvP... I would not knock an enemy out of your range and give them the opportunity to run away however carrying a secondary knockback sword on you can be useful in case you need to run away or see a cliff you can push your enemy off. It is also a good way for bow users to keep attackers away.
Well, one of the items I always make in a world is a diamond sword with Sharpness V, Unbreaking III - and Knockback II, which I consider to be just a important as the other enchantments, and indeed, when looking at damage dealt/damage taken statistics I receive considerably less damage when using Knockback II; less damage also means less repairing armor, less food eaten, etc (I often don't even eat until I have to because of hunger, commonly not even losing one heart by then, barring poisoning or surprise creeper attacks, not like I have super armor either, less protection than full unenchanted diamond). It is very invaluable when faced with big hordes of mobs, as I often encounter while caving (I regularly kill 200-300 per play session and have killed over 600 on a couple occasions; yes, just regular mob encounters while exploring caves).
Even with skeletons, I kill more of them with my sword (I use a bow if they are further away or hard to reach, like across a ravine) as in caves it is easy to hide around a corner and whack them as they come around, or just kill them outright when I run into one, Knockback is less detrimental when you knock them into a wall; the XP being scattered isn't a problem because I usually encounter mobs as I'm heading into a cave, and not like I need XP; I regularly get 5,000 XP per play session (enough to make 16 top-level enchantments in 1.8, or repair my pickaxe 5 times or sword 4 times using pre-1.8 repair), mostly from ores, while I only need a fraction of it for repairing; it is just absurd how easy it is to repair my gear; I've never made a mob farm for any reason, which doesn't fit with my playstyle anyway as I certainly don't want to stop what I'm doing just to get some XP (even when I used an extremely expensive Efficiency V, Fortune III, Unbreaking III diamond pickaxe for all mining, costing 37 levels to repair with one diamond (talking about pre-1.8 here), or over 5 times the XP cost per use compared to without Fortune; I only dropped Fortune because it is a hindrance (inventory space) when you mine as much as I do).
Some good points above, which also reminds me, knockback can add extra damage as fall damage if you hit them right, not just off cliffs. Knockback seems very useful for TheMasterCaver, but personally it doesn't fit my playstyle. If you can spare the expense, perhaps you could try make one with and one without, see which works best for your play style?
When fighting mobs, I find knickknack very useful as a chance to escape. But then there are those moments when I use knockback on a skeleton and the skeleton ends up having an advantage to my knockback.
To make things worse, don't even try using knockback when in water near mobs...
When fighting mobs, I find knickknack very useful as a chance to escape. But then there are those moments when I use knockback on a skeleton and the skeleton ends up having an advantage to my knockback.
To make things worse, don't even try using knockback when in water near mobs...
Ugh don't get met started on mobs in water, especially skeletons. That's just hell without depth strider III.
The only way you wouldn't be giving the skeleton an advantage is if you quickly changed to a high damage bow after knocking it away and killing it with that, but it seems easier to just not have knockback.
I once nuked 2 people suited in Prot IV Diamond with knockback. They knocked me back intoa creeper, I hit the creeper knocked it into them and that was it.
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Knockback is both good and bad
Bad because most of the people srike directly in the mod (like my tecnic whitc i love it)
Good for apocalypse: when suurrounded by creepers (exemple 5 {in hardcore}) or the mighty Cracked zombie Mod Knokback is highly recommended
I , personally ,hate knockback enchantments. I think it's a waste of XP I'd love if we can disable some things in vanilla Minecraft so knockback will be my target
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Love K2. My main fighting sword always has that on it whenever possible. I've have an Mob farm, so I don't need any Xp or drops from mobs I encounter in the wild, and I like nothing better to ping one off the edge of a cliff or something. Plus its saved me from sneaky creepers detonating on numerous occasions.
I would prefer knockback II swords because with the netherite sword and max sharpness you can one-shot the mobs and they won't take knockback because you already one shotted them. stronger mobs that have more health and barely take any knockback like pilgin brutes you can just keep on walking into them just comboing them until they die. plus in dangerous situations, you will just knock them out of the way so that's why I would prefer knockback swords
Bedrock: 1.17 I have no idea if someone is gonna read this but if YOU ARE PUT KNOCKBACK II trust me it will help a lot
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I'm a fan of knockback on my swords (and punch on my bows), especially if I find myself in sword-range of a creeper - knockback will generally push him back far enough to stop him blowing up (or at least get me out of the blast range), and to buy me a second or two to switch to my bow and finish him off... Not too worried about a lost XP orb or three, I generally get my enchanting/repairing XP from processing ores, fishing, and villager trading.
In 1.18 with the new caves knockback is going to be incredibly broken because you can knock mobs off of tall ledges and into lava. Knockback also can keep melee attackers from hitting you back. If you use a bow a lot I would also recommend knockback because you can keep enemies at bow range easily.
You may be overlooking the fact that knockback makes it easier to push mobs into lava and off cliffs, but that's not really an issue with an enchanted diamond sword to be honest.
For PvP... I would not knock an enemy out of your range and give them the opportunity to run away however carrying a secondary knockback sword on you can be useful in case you need to run away or see a cliff you can push your enemy off. It is also a good way for bow users to keep attackers away.
Even with skeletons, I kill more of them with my sword (I use a bow if they are further away or hard to reach, like across a ravine) as in caves it is easy to hide around a corner and whack them as they come around, or just kill them outright when I run into one, Knockback is less detrimental when you knock them into a wall; the XP being scattered isn't a problem because I usually encounter mobs as I'm heading into a cave, and not like I need XP; I regularly get 5,000 XP per play session (enough to make 16 top-level enchantments in 1.8, or repair my pickaxe 5 times or sword 4 times using pre-1.8 repair), mostly from ores, while I only need a fraction of it for repairing; it is just absurd how easy it is to repair my gear; I've never made a mob farm for any reason, which doesn't fit with my playstyle anyway as I certainly don't want to stop what I'm doing just to get some XP (even when I used an extremely expensive Efficiency V, Fortune III, Unbreaking III diamond pickaxe for all mining, costing 37 levels to repair with one diamond (talking about pre-1.8 here), or over 5 times the XP cost per use compared to without Fortune; I only dropped Fortune because it is a hindrance (inventory space) when you mine as much as I do).
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When fighting mobs, I find knickknack very useful as a chance to escape. But then there are those moments when I use knockback on a skeleton and the skeleton ends up having an advantage to my knockback.
To make things worse, don't even try using knockback when in water near mobs...
Ugh don't get met started on mobs in water, especially skeletons. That's just hell without depth strider III.
The only way you wouldn't be giving the skeleton an advantage is if you quickly changed to a high damage bow after knocking it away and killing it with that, but it seems easier to just not have knockback.
I once nuked 2 people suited in Prot IV Diamond with knockback. They knocked me back intoa creeper, I hit the creeper knocked it into them and that was it.
Best moment in Minecraft PvP I've ever had.
Bad because most of the people srike directly in the mod (like my tecnic whitc i love it)
Good for apocalypse: when suurrounded by creepers (exemple 5 {in hardcore}) or the mighty Cracked zombie Mod Knokback is highly recommended
I , personally ,hate knockback enchantments. I think it's a waste of XP I'd love if we can disable some things in vanilla Minecraft so knockback will be my target
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I would prefer knockback II swords because with the netherite sword and max sharpness you can one-shot the mobs and they won't take knockback because you already one shotted them. stronger mobs that have more health and barely take any knockback like pilgin brutes you can just keep on walking into them just comboing them until they die. plus in dangerous situations, you will just knock them out of the way so that's why I would prefer knockback swords
Bedrock: 1.17 I have no idea if someone is gonna read this but if YOU ARE PUT KNOCKBACK II trust me it will help a lot
best netherite Sword enchants:
Sharpness V: 5
Fire aspect II: 2
looting III: 3
knockback II: 2
Unbreaking III: 3
Mending I: 1
I'm a fan of knockback on my swords (and punch on my bows), especially if I find myself in sword-range of a creeper - knockback will generally push him back far enough to stop him blowing up (or at least get me out of the blast range), and to buy me a second or two to switch to my bow and finish him off... Not too worried about a lost XP orb or three, I generally get my enchanting/repairing XP from processing ores, fishing, and villager trading.
Dont. It only makes things harder to kill, you dont want that.
It depends. Useful for creepers, definitely not useful for skeletons.
I like knockback II swords. I just like pushing my friends off high places.
In 1.18 with the new caves knockback is going to be incredibly broken because you can knock mobs off of tall ledges and into lava. Knockback also can keep melee attackers from hitting you back. If you use a bow a lot I would also recommend knockback because you can keep enemies at bow range easily.