The 1.6.4 update change list from the Minecraft Wiki.
Bug Fixes:
Fixed CPU issue on multiplayer (?)
Attempt at fix for severe CPU hog bug on SSP
New Bugs:
Sometimes when you open a world you can get stuck for a short time (about 0.10 seconds).
Entering and exiting the nether in SMP resets health bar, but not health.
Dropped tools, once picked up, disappear after first use. Also if you die your tools can suffer a similar fate. If you shift-transfer such a dropped tool into a chest and back in your inventory, it's like a new-crafted tool without uses.
If a player sleeps in a bed, sometimes the bed is listed as occupied (even though it isn't) and, upon logging out, there is a NullPointerException and the player's .dat file is corrupted. There is an end of stream error when the player tries to log back in and their .dat file needs to be restored from a backup. This can be fixed by changing the sleeping value in the player's .dat file from 1 back to 0; this solves the issue and the player can then log back in.
If a player crashes in the nether in SMP, some times when they reconnect, they spawn on top of the Nether. The only way back is death, or using teleportation.
Sometimes freezes most water into ice regardless of if its in a snow biome or not.
CPU issue fix is still failing, same loop as 1.6.3
Sometimes blocks will fail to render, creating massive holes on the ground and walls, allowing the player to see caves and dungeons under the map.
Achievement display is sometimes off-panel.
Updating of lighting due to Torches and other player instigated sources seems to be even worse.
Underground or otherwise enclosed Rail corners can cause you to clip through wall and lose health.
Minecarts colliding on the same track will pass through each other or come to a dead stop rather than pushing.
One Minecart may partially pass through another on a slope, when held by a non-activated booster track.
Powered Minecarts do not push other Minecarts around. image gallery show problem, reversed image order
Exiting a Minecart or moving from one Minecart to another will bump the original Minecart and make it move.
Fire does not show up on a map item.
Fire sticks around much longer on blocks it can't burn.
Cobweb now acting like a solid block, player can pass through it, but he/she will get damaged.
You are able to travel down through a "closed" Trapdoor/Hatch (Under certain circumstances).
If the player is crouched while saving, he/she will then (when loading the world) spawn an additional 1.62 meters higher, and visibly fall to the ground (unhurt). However, if this occurs while standing under a solid block (such as a low ceiling), then the player will suffer 0.5 hearts of damage from clipping into the block temporarily ("suffocation"). Warning, also occasionally happens even when not crouched! (See Bug Report.)
When boats are submerged, they do not float back to surface.
All TNT-entities stay clientside after exploding, until reconnection. (New bug because before just random ones stayed)
Shift-clicking to transfer items to/from chests, dispensers and storage minecarts can result in the game crashing if the items' destination would become full, or if there is no room for the new item.
Can't move and can mostly only see sky and sea when server.properties "view-distance" is set above 5. Note that the default is 10.
Hostile mobs sometimes spawn when using a bed even in a well lit room sealed off from outside enviroments, this appears to possibly be related to the lighting bug mentioned above (this can be an old bug). Double doors also cause this to happen, the game somehow ignores one of the doors allowing mobs to spawn inside.
Craftable maps sometimes don't display the correct name, become blank or have gaps.
When crafting an item, shift clicking may cause different items to be created if the elimination of resources would create a situation in which that item can be crafted. For example, having 1 stone in the top left and two in the top middle and top right, along with two sticks in the middle and bottom middle, shift clicking will create a pick and a hoe.
When riding a boat with a map out, the player sometimes dies for no apparent reason.
Light bugs found in 1.6.2 can now occur in old generated chunks (not only in those generated in 1.6.x). Some screens here.
When climbing a ladder in a 1x2 shaft, under certain circumstances, it is impossible to target a block opposite of the ladder. The cursor will repeatedly alternate between the wall and another block, usually the ladder.
The corruption of world when running out of memory fix does not always work.
Items no longer disappear when you die
In SMP, when you start a new world you spawn in the middle of nowhere, suddenly you realize the map is generating, the map generates incredibly slow it could take at least 13 hours for the map to be playable.
I know, who would have thought there would ever be bugs in a beta game? Ridiculous right?
That's not what I'm complaining about though. I'm complaining how for 2 bug fixes there were somehow 2 dozen more bugs. And I know Mojang isn't perfect - they're human.
Although I've never really experienced the game making industry, that many new bugs for something as simple as two somewhat unrelated bug fixes means something is wrong.
In SMP, when you start a new world you spawn in the middle of nowhere, suddenly you realize the map is generating, the map generates incredibly slow it could take at least 13 hours for the map to be playable.
You're not alone there, and it doesn't seem to apply solely to new worlds either; just generating new chunks in general. in 1.6.4 I was noticing this, as I was making maps and they would stop updating before I reached the edge- turns out it stopped on chunks that had not been generated yet and were taking ungodly amounts of time. With 1.6.5 it's a little faster but still far too slow. Logging out at world's end before the new land is completely generated will cause you to jitter around in empty space when you log back in until the new land is finally generated. Most annoying bug to date IMO.
When it's bad enough, I can sit there and painstakingly watch Every. Single. Block. Generate. Not whole chunks at a time, just one. By. One. Animals that spawn in the still empty space jitter with me. It's like everyone had a whole pot of Java to themselves and got blind somewhere in the mix. Initial spawn of the Nether crashed the server 3 or 4 times before it finally settled on me.
That's not what I'm complaining about though. I'm complaining how for 2 bug fixes there were somehow 2 dozen more bugs. And I know Mojang isn't perfect - they're human.
Although I've never really experienced the game making industry, that many new bugs for something as simple as two somewhat unrelated bug fixes means something is wrong.
That's not what I'm complaining about though. I'm complaining how for 2 bug fixes there were somehow 2 dozen more bugs. And I know Mojang isn't perfect - they're human.
Although I've never really experienced the game making industry, that many new bugs for something as simple as two somewhat unrelated bug fixes means something is wrong.
Given the frequency of these last few updates, all of these bugs could have been in 1.6 itself and just not found until now.
Its in Beta. theres going to be hundreds of bugs so shut up and play the game.Notch is the only one working on it so give him a chance.
YOU are the problem on this forum. We are the Beta testers, when you tell someone to shutup for reporting bugs, you are making the problem worse. Stop or GTFO.
YOU are the problem on this forum. We are the Beta testers, when you tell someone to shutup for reporting bugs, you are making the problem worse. Stop or GTFO.
Yes, we are the beta testers, but the OPs post was nothing but whining.
1.6.4:
1 bug fix
36 new bugs
netgain so far: 32 (hmmmmm it's starting to look bad)
1.6.5:
5 bug fixes
14 new bugs
total netgain on 1.6: 23.
Considering that 1.6 should be a bug fix release, and considering also that the previous versions starting at 1.3 added at least -10 netgain each, I think Notch's going in the wrong direction here :smile.gif:
Bug Fixes:
Fixed CPU issue on multiplayer (?)
Attempt at fix for severe CPU hog bug on SSP
New Bugs:
Sometimes when you open a world you can get stuck for a short time (about 0.10 seconds).
Entering and exiting the nether in SMP resets health bar, but not health.
Dropped tools, once picked up, disappear after first use. Also if you die your tools can suffer a similar fate. If you shift-transfer such a dropped tool into a chest and back in your inventory, it's like a new-crafted tool without uses.
If a player sleeps in a bed, sometimes the bed is listed as occupied (even though it isn't) and, upon logging out, there is a NullPointerException and the player's .dat file is corrupted. There is an end of stream error when the player tries to log back in and their .dat file needs to be restored from a backup. This can be fixed by changing the sleeping value in the player's .dat file from 1 back to 0; this solves the issue and the player can then log back in.
If a player crashes in the nether in SMP, some times when they reconnect, they spawn on top of the Nether. The only way back is death, or using teleportation.
Sometimes freezes most water into ice regardless of if its in a snow biome or not.
CPU issue fix is still failing, same loop as 1.6.3
Sometimes blocks will fail to render, creating massive holes on the ground and walls, allowing the player to see caves and dungeons under the map.
Achievement display is sometimes off-panel.
Updating of lighting due to Torches and other player instigated sources seems to be even worse.
Underground or otherwise enclosed Rail corners can cause you to clip through wall and lose health.
Minecarts colliding on the same track will pass through each other or come to a dead stop rather than pushing.
One Minecart may partially pass through another on a slope, when held by a non-activated booster track.
Powered Minecarts do not push other Minecarts around. image gallery show problem, reversed image order
Exiting a Minecart or moving from one Minecart to another will bump the original Minecart and make it move.
Fire does not show up on a map item.
Fire sticks around much longer on blocks it can't burn.
Cobweb now acting like a solid block, player can pass through it, but he/she will get damaged.
You are able to travel down through a "closed" Trapdoor/Hatch (Under certain circumstances).
If the player is crouched while saving, he/she will then (when loading the world) spawn an additional 1.62 meters higher, and visibly fall to the ground (unhurt). However, if this occurs while standing under a solid block (such as a low ceiling), then the player will suffer 0.5 hearts of damage from clipping into the block temporarily ("suffocation"). Warning, also occasionally happens even when not crouched! (See Bug Report.)
When boats are submerged, they do not float back to surface.
All TNT-entities stay clientside after exploding, until reconnection. (New bug because before just random ones stayed)
Shift-clicking to transfer items to/from chests, dispensers and storage minecarts can result in the game crashing if the items' destination would become full, or if there is no room for the new item.
Can't move and can mostly only see sky and sea when server.properties "view-distance" is set above 5. Note that the default is 10.
Hostile mobs sometimes spawn when using a bed even in a well lit room sealed off from outside enviroments, this appears to possibly be related to the lighting bug mentioned above (this can be an old bug). Double doors also cause this to happen, the game somehow ignores one of the doors allowing mobs to spawn inside.
Craftable maps sometimes don't display the correct name, become blank or have gaps.
When crafting an item, shift clicking may cause different items to be created if the elimination of resources would create a situation in which that item can be crafted. For example, having 1 stone in the top left and two in the top middle and top right, along with two sticks in the middle and bottom middle, shift clicking will create a pick and a hoe.
When riding a boat with a map out, the player sometimes dies for no apparent reason.
Light bugs found in 1.6.2 can now occur in old generated chunks (not only in those generated in 1.6.x). Some screens here.
When climbing a ladder in a 1x2 shaft, under certain circumstances, it is impossible to target a block opposite of the ladder. The cursor will repeatedly alternate between the wall and another block, usually the ladder.
The corruption of world when running out of memory fix does not always work.
Items no longer disappear when you die
Edit: nvm looking at 1.6.5
In SMP, when you start a new world you spawn in the middle of nowhere, suddenly you realize the map is generating, the map generates incredibly slow it could take at least 13 hours for the map to be playable.
That's not what I'm complaining about though. I'm complaining how for 2 bug fixes there were somehow 2 dozen more bugs. And I know Mojang isn't perfect - they're human.
Although I've never really experienced the game making industry, that many new bugs for something as simple as two somewhat unrelated bug fixes means something is wrong.
My humble LPs can be found here.
LOL, do you realize this patch was intended to fix bugs?
At this rate we will reach 1.6.26
You're not alone there, and it doesn't seem to apply solely to new worlds either; just generating new chunks in general. in 1.6.4 I was noticing this, as I was making maps and they would stop updating before I reached the edge- turns out it stopped on chunks that had not been generated yet and were taking ungodly amounts of time. With 1.6.5 it's a little faster but still far too slow. Logging out at world's end before the new land is completely generated will cause you to jitter around in empty space when you log back in until the new land is finally generated. Most annoying bug to date IMO.
When it's bad enough, I can sit there and painstakingly watch Every. Single. Block. Generate. Not whole chunks at a time, just one. By. One. Animals that spawn in the still empty space jitter with me. It's like everyone had a whole pot of Java to themselves and got blind somewhere in the mix. Initial spawn of the Nether crashed the server 3 or 4 times before it finally settled on me.
Actually it is completely normal..
New Bugs: 29
Netgain: -27
And then:
71
-27
44 :laugh.gif:
We should hang him by his nipples!
Given the frequency of these last few updates, all of these bugs could have been in 1.6 itself and just not found until now.
YOU are the problem on this forum. We are the Beta testers, when you tell someone to shutup for reporting bugs, you are making the problem worse. Stop or GTFO.
Yes, we are the beta testers, but the OPs post was nothing but whining.
Taken from http://www.minecraftwiki.net/wiki/Version_history :
1.6:
101 bug fixes
24 new bugs
netgain: 77
1.6.1:
1 bug fix
netgain so far: 78
1.6.2:
1 bug fix
13 new bugs
netgain so far: 66
1.6.3:
3 bug fixes
2 new bugs
netgain so far: 67
1.6.4:
1 bug fix
36 new bugs
netgain so far: 32 (hmmmmm it's starting to look bad)
1.6.5:
5 bug fixes
14 new bugs
total netgain on 1.6: 23.
Considering that 1.6 should be a bug fix release, and considering also that the previous versions starting at 1.3 added at least -10 netgain each, I think Notch's going in the wrong direction here :smile.gif:
*looks calendar*
Less half year to solve that..
*thinks a bit*
Beta forever guys! :laugh.gif:
**** happens.
It'll be fixed sooner or later.
Hm, totally off-topic here, but why so many people here have those my little pony avatars, sigs and etc??
I thought Minecraft wasn't that girly???