I have been thinking of remaking my wheat farm. I find the amount I can harvest doesn’t last me as long as I would like as I spend more and more time in my mines. What is the most effective farm design you have used? And water harvesting doesn’t count because not being able to get seed back in not efficient.
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3/29/2011
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My way is multiple stories high
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So basically this is an upward view. The blanks are your walk way, the wheat is actually raised up 1 block from your walk way. And the water starts at the very top of your farming skyscraper and waterfalls down. You can make it as long as you want and do whatevs to change it up. The walkway for the floor above holds the torches for the crops below.
Hope I helped.
You can put stone half-blocks over top your water channel. That way you can combine your water channel and your path into one block-with for maximum space savings!
Jezzaman's design is the most compact, but it forces you to sneak to harvest and makes the wheat grow more slowly than it otherwise could (the growth algorithm rewards single rows and columns and punishes 2x2 squares).
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So basically this is an upward view. The blanks are your walk way, the wheat is actually raised up 1 block from your walk way. And the water starts at the very top of your farming skyscraper and waterfalls down. You can make it as long as you want and do whatevs to change it up. The walkway for the floor above holds the torches for the crops below.
Hope I helped.
Quote from Rowsdower »
You can put stone half-blocks over top your water channel. That way you can combine your water channel and your path into one block-with for maximum space savings!
I would say that one of these is the best. Jezzaman's design is only good for maximum compactness, the others are much faster to harvest. I have a design basically identical to lilviepk3z's, only double-wide and only one story tall.
I haven't tested (see below for diagram), but it seems to me that Rowsdower's suggestion would break the vertical compactness of lilviepk3z's design (Standing on the water source requires you to raise the ceiling to give enough headroom in walkways), but allows a design that's slightly better horizontally:
vs.
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18 spaces have the same harvest as 21 spaces in the "waterfall" design. (Or, effectively, 9x vs 10x+1 if the design is repeated, due to the walkways on both sides of the waterfall pattern.)
[b]Obviously, if you have multiple floors, or may possibly want to stack your farm later, one of these designs is absolutely the best. [edit3] Rowsdower's design is less vertically compact, and it's be a 3-to-4 (or 3-to-5, see below) inefficiency vs. a 9-to-10 advantage horizontally. Ordinarily, I'd say the half-block walkways are more convenient for the harvester, but if it puts you higher than the crops, then no.[/b]
You'd obviously need to make separate water sources for each level, instead of waterfalls going throughout the design, but that's just a matter of more buckets. And, of course, all the half-blocks, and whatever you use to stop yourself from trampling the wheat.
Diagrams:
lilviepk3z:
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As you can see, this is pretty well-packed. I'd be surprised if this isn't more or less the apex of compact multilevel wheat farming.
Rowsdowser (extrapolated):
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This design needs something holding signs that hold up the water. Otherwise you'd need a regular block and another vertical space to do it. The glass is to stop you from trampling the wheat. Glass, fence, you need something for this purpose when using half-blocks in your farm. [edit2]
[edit]P.S. If you go with lilviepk3z's design [edit2], I'd say put the walkways right next to the waterfalls. It gives you the same crop density, and your wheat won't go in the water. [edit4][/b]]
Jezzaman's design is the most compact, but it forces you to sneak to harvest and makes the wheat grow more slowly than it otherwise could (the growth algorithm rewards single rows and columns and punishes 2x2 squares).
Jezzaman's design is only good for maximum compactness, the others are much faster to harvest.
Factoring initial startup time and rate of end user consumption into the equation, what could possibly be faster than walking around with your finger on the right mouse button?
Ok... not only have we Necroed this post, but r3d_3nd3r missed the title... The OP was asking about the most effective "Wheat" farm. Unarybit's farm doesn't work for wheat; just potatoes and carrots.
For manual or semi-automatic farming, I recommend using the Jezzaman101's method, but with an slab just above the water. No walkways, but it's not a big deal.
But for fully automatic farming, you can use, as said by rodabon, the new villagers AI to harvest and replant the crops. I recommend the one in this video. . It's a video made by Unarybit, and I think it's very well-explained, and very efficient (it's the one I'm going to use in my Survival world ).
EDIT1: I see the video I put it's only for carrots and potatoes. For a wheat farm, you need to place hoppers and fill the villager's inventory with seeds, to avoid his from picking the wheat and making bread.
That's a great system for a carrot or potato farm. Thanks for posting that.
i think we should all use common sense and logic when we answer and ask a question but always stay open minded
just cause science fails to explain something does not mean its real (afterlife,big foot, ghosts etc..) does not mean its fake try to stay opened mined instead of closed
If you want a passive farm, any of the designs above should work well. If you need a crap-ton of carrots/wheat/potatoes quickly however, I recommend this design:
It's the one I use in my survival world in addition to having a passive farm. It's great for when you need a stack of whatever in a hurry. Be aware though, this thing eats through bonemeal like crazy so it's really only practical if you have a skelly farm. You're really just swapping bonemeal for crops when it comes right down to it, but it's still crazy fast.
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[] [] [] []
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So basically this is an upward view. The blanks are your walk way, the wheat is actually raised up 1 block from your walk way. And the water starts at the very top of your farming skyscraper and waterfalls down. You can make it as long as you want and do whatevs to change it up. The walkway for the floor above holds the torches for the crops below.
Hope I helped.
This. Can't beat that.
r
I would say that one of these is the best. Jezzaman's design is only good for maximum compactness, the others are much faster to harvest. I have a design basically identical to lilviepk3z's, only double-wide and only one story tall.
I haven't tested (see below for diagram), but it seems to me that Rowsdower's suggestion would break the vertical compactness of lilviepk3z's design (Standing on the water source requires you to raise the ceiling to give enough headroom in walkways), but allows a design that's slightly better horizontally:
vs.
[] [] [] [] [] [] []
18 spaces have the same harvest as 21 spaces in the "waterfall" design. (Or, effectively, 9x vs 10x+1 if the design is repeated, due to the walkways on both sides of the waterfall pattern.)
[b]Obviously, if you have multiple floors, or may possibly want to stack your farm later, one of these designs is absolutely the best. [edit3] Rowsdower's design is less vertically compact, and it's be a 3-to-4 (or 3-to-5, see below) inefficiency vs. a 9-to-10 advantage horizontally. Ordinarily, I'd say the half-block walkways are more convenient for the harvester, but if it puts you higher than the crops, then no.[/b]
You'd obviously need to make separate water sources for each level, instead of waterfalls going throughout the design, but that's just a matter of more buckets. And, of course, all the half-blocks, and whatever you use to stop yourself from trampling the wheat.
Diagrams:
lilviepk3z:
[] []
[] []
As you can see, this is pretty well-packed. I'd be surprised if this isn't more or less the apex of compact multilevel wheat farming.
Rowsdowser (extrapolated):
[] [] [] []
This design needs something holding signs that hold up the water. Otherwise you'd need a regular block and another vertical space to do it. The glass is to stop you from trampling the wheat. Glass, fence, you need something for this purpose when using half-blocks in your farm. [edit2]
[edit]P.S. If you go with lilviepk3z's design [edit2], I'd say put the walkways right next to the waterfalls. It gives you the same crop density, and your wheat won't go in the water. [edit4][/b]]
top view:
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the [] = walking space.
heres a side view:
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on the walls and the wood walls i have torches to light up the plants so they can grow.
*cough* bonemeal *cough*
The following is true, the former is false.
Factoring initial startup time and rate of end user consumption into the equation, what could possibly be faster than walking around with your finger on the right mouse button?
I have wheat farm designs on my list of to-dos, maybe I'll work on it tomorrow morning, but I'm curious as to exactly what you mean by effective.
this is the best method I have ever tried.
above the water I place blocks and put torches on top. (you and your wheat dont fall in the water!)
I also put a floating wall above the middle soil part with torches on either side. 3 blocks high so that I can walk underneath them.
all the soil is tilled. having wheat next to tilled soil will help it grow faster
I like THIS farm for it's full automaton using the new villager mechanic.
[edit]
Doh! I just realized you resurrected an ancient topic.
by c0yote
I tried it with terrible results. I gave my wife my glasses for a second, a creeper showed up and now my wife is pregnant.
Stupid 3D..
Ok... not only have we Necroed this post, but r3d_3nd3r missed the title... The OP was asking about the most effective "Wheat" farm. Unarybit's farm doesn't work for wheat; just potatoes and carrots.
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That's a great system for a carrot or potato farm. Thanks for posting that.
by c0yote
I tried it with terrible results. I gave my wife my glasses for a second, a creeper showed up and now my wife is pregnant.
Stupid 3D..
Instead of half-slabs over water, lilypads should be used.
You can also make the wheat harvesting and planting process fully automatic with LOTS of hoppers, some minecarts, and some villagers.
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you guys do know that this thread was back in 2011 beta there was no hunger bar at the time lol
but on topic ya just the simple one water block then the square around it was the best back then.
you guys do know that this thread was back in 2011 beta there was no hunger bar at the time lol
but on topic ya just the simple one water block then the square around it was the best back then.
"good night, good luck" -dying light
i think we should all use common sense and logic when we answer and ask a question but always stay open minded
just cause science fails to explain something does not mean its real (afterlife,big foot, ghosts etc..) does not mean its fake try to stay opened mined instead of closed
If you want a passive farm, any of the designs above should work well. If you need a crap-ton of carrots/wheat/potatoes quickly however, I recommend this design:
It's the one I use in my survival world in addition to having a passive farm. It's great for when you need a stack of whatever in a hurry. Be aware though, this thing eats through bonemeal like crazy so it's really only practical if you have a skelly farm. You're really just swapping bonemeal for crops when it comes right down to it, but it's still crazy fast.