I recently figured out how to breed my villagers. (Lots of doors) I have a lot of them not in fact I think I have reached the max for a village (if there is one) however due to them moving around so much its hard to get an exact count. So my question is....... If I remove the doors will the villagers start to despawn? I would like to make another village a lil ways away from my current one and breed more if possible. Any helpful input will be appreciated.
No, if there are fewer than 2.857 doors per villager they just stop breeding.
If you add more doors or remove some villagers they should start breeding again if they have food and/or you trade with them.
If you build another village and the distance between the village centers is less than 66 blocks then they will merge and count as the same village.
Need a good universal mob farm? Check out the Double Shift Towers. Designed for 1.9 and gets 22,000 Items / Hour with a very simple redstone set up - https://www.youtube.com/watch?v=jL8aoJpjjgU
Villagers actually can despawn. Lot of ppl having same problem, no answers yet.
I had 4 villagers into a house, doors completely blocked, fully iluminated. Went mining diamonds, they just disappeared
Villagers actually can despawn. Lot of ppl having same problem, no answers yet.
I had 4 villagers into a house, doors completely blocked, fully iluminated. Went mining diamonds, they just disappeared
They are talking about intended behavior. You can't say they despawned when you don't know exactly what did happen to them (like perhaps they phased into blocks and smothered when the chunks loaded, which sounds most likely since you say you went away mining then came back).
Villagers do disappear but they are not supposed to despawn.
I have a large village with about 100 villagers but they still breed frequently despite the fact that I haven't been adding any new doors. I have no idea where they are disappearing to but the village is very well fortified so they aren't being eaten by zombies and I have now closed off the only place where they could jump from and hurt themselves (I did have a tower and the stupid blighters used to climb up the stairs and then fall off).
Zombie siege?
A zombie siege can spawn on the periphery of a large village (in 1.8) even if the entire area is well lit or even slabbed-over (!) Very difficult to prevent.
Solutions:
- Keep village small (under 20 villagers?)
- Don't be anywhere near at midnight.
- Extend the village with "guard houses" to redefine "periphery" to make sieges harmless.
- Make all flooring out of lower slabs over water over solid blocks.
. . .
Or maybe they glitch out or glitch into blocks. I haven't had significant problems with such glitching in 1.8 though.
Entities such as villagers or livestock CAN push each other into wall blocks and cause them to suffocate. It's gotten less frequent with some recent bug fixes, but it still happens. In fact, recently saw it happen right in front of my eyes. The solution is to make the walls at head-height for your villagers out of non-suffocating blocks, such as glass, stairs, slabs, or fences. Or seal your villagers into individual rooms or holding cells, where they can't push each other.
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"I think I'm starting to like this `programming' thing. It's about four times as fun as shaving." -- Notch, June 12, 2011
They are talking about intended behavior. You can't say they despawned when you don't know exactly what did happen to them (like perhaps they phased into blocks and smothered when the chunks loaded, which sounds most likely since you say you went away mining then came back).
I've come back from mining to find villagers on the wrong side of an iron door, so they must have been overlapping the door when the chunk loaded, and been counted as on the outside when they should have been inside.
If you add more doors or remove some villagers they should start breeding again if they have food and/or you trade with them.
If you build another village and the distance between the village centers is less than 66 blocks then they will merge and count as the same village.
Just testing.
Bored enough to watch some vanilla lets plays? http://www.youtube.com/user/Crump3txxix
Need a good universal mob farm? Check out the Double Shift Towers. Designed for 1.9 and gets 22,000 Items / Hour with a very simple redstone set up - https://www.youtube.com/watch?v=jL8aoJpjjgU
Villagers actually can despawn. Lot of ppl having same problem, no answers yet.
I had 4 villagers into a house, doors completely blocked, fully iluminated. Went mining diamonds, they just disappeared
They are talking about intended behavior. You can't say they despawned when you don't know exactly what did happen to them (like perhaps they phased into blocks and smothered when the chunks loaded, which sounds most likely since you say you went away mining then came back).
by c0yote
I tried it with terrible results. I gave my wife my glasses for a second, a creeper showed up and now my wife is pregnant.
Stupid 3D..
Zombie siege?
A zombie siege can spawn on the periphery of a large village (in 1.8) even if the entire area is well lit or even slabbed-over (!) Very difficult to prevent.
Solutions:
- Keep village small (under 20 villagers?)
- Don't be anywhere near at midnight.
- Extend the village with "guard houses" to redefine "periphery" to make sieges harmless.
- Make all flooring out of lower slabs over water over solid blocks.
. . .
Or maybe they glitch out or glitch into blocks. I haven't had significant problems with such glitching in 1.8 though.
Entities such as villagers or livestock CAN push each other into wall blocks and cause them to suffocate. It's gotten less frequent with some recent bug fixes, but it still happens. In fact, recently saw it happen right in front of my eyes. The solution is to make the walls at head-height for your villagers out of non-suffocating blocks, such as glass, stairs, slabs, or fences. Or seal your villagers into individual rooms or holding cells, where they can't push each other.
I've come back from mining to find villagers on the wrong side of an iron door, so they must have been overlapping the door when the chunk loaded, and been counted as on the outside when they should have been inside.