Work in Progress!! Volunteers wanted
Server IP: Dirkocraft.com
It's a semi-whitelist so you must register and fill out a brief application on the website (<2mins) to do anything more than log in and look at stuff (breaking/placing blocks is disabled until app is accepted) it's a free, dedicated server (no VPS, so very little lag) run by Dirkson who is our gentle dictator admin :biggrin.gif: We have a great and welcoming community!
Apply here: http://www.Dirkocraft.com (note this is NOT a vanilla server. If ur a purist, this server may not be for you. See website for details).
Project Status: Stage 1 - started
Animation April 5 - April 29th, Top is North. See our dynamic map here (Nexus is due South of default map position) More Pics (Sorted chronologically, updated regularly)
The Nexus Server-Spawner project:
Clearly since this project is epically named, it must be epic (or maybe our protection zone mod needed a zone name so I just randomly named it Nexus... I guess we'll never know!). Alright so I've built 5+ darkrooms on my server for myself and for others (not counting redesigns for patch changes etc.) and while not all of my ideas are original by any means, I think I get around enough to know what I'm doing :tongue.gif:
My first intro to darkrooms was watching Kiershar's and more recently I enjoyed Etho's Let's Play series (specifically his water channel designs and insistance that making non-spawnable areas around the trap was more effective than making a larger trap) and I even have a few of my own tricks up my sleeve (yes, it's possible to have tricks and not have a youtube channel.. tru story!).
I have for quite some time now wanted to make a server worthy spawner that anyone can use and basically generates enough items that you don't have to AFK in for hours to get a decent amount of haul. But due to territorial limits, I couldn't easily alter one of my old spawners to clear out a 288x288 area. The goal is to spend about 15 minutes in it and come out with at least a stack of TNT, which translates into a target of ~7,000+ items per hour (very achievable in my mind). It'll be available to anyone on the server via a Nether portal and as soon as you port in, you'll immediately be standing in the collection stream. To avoid causing unecessary server load, movement in the zone will be highly restricted once completed and unclaimed items will be directly funneled to an incinerator. If no one is in the collection room, the area is so far off the beaten path that all chunks will be unloaded and cause the server no strain when not in use. Because of this the main treasure room will actually be in the Nether. A protection zone plugin will be used to restrict access to the zone via normal-world paths when completed.
Stage 1 - Level terrain;WIP - started
Everyone:
- Level 288x288 area to Y64
- currently the sky-frame is set at 275x275 but I will correct it shortly) completed
- Remove trees
- Remove lakes
- Cover cave entrances (lighting them is not necessary)
- Light surface (currently using pumpkins because I wanted to, pumpkins are easilly obtained because of the Growbie plugin)
Talock:
- Build collection stream (Ice is available via Snowballz plugin) and determine optimal flat floor/stream design of a modular mob tower system
- Design grinder using gravity trap (fences under water) and send items to iced collection stream ASAP.
- Secondary grinder using Lava to kill fall survivors and design open air system to avoid the nasty habit of items getting stuck in walls/glass changed - no secondary grinder
- I've settled on using the fast-cycle gravity trap, without spawning any spiders (so this is an arrow/TNT producer) string won't be made and Feathers/Bone are pretty much useless.
- Complete grinders, collection system and 1 tower (tower size likely to be 32x32 ish blocks, by however many floors)
Everyone:
- Have spawner partially working for TNT supply
- Clear all blocks down to Y18 (using TNT mostly)
- set up diamond/lapis mine from levels 6-15 using optimal 1x2 tunnels (Talock will start pattern, just copy it. You can keep what you mine)
- fill in lava lakes (use dirt/gravel/sand or buckets, please DO NOT make obsidian)
Talock/Trusted Helpers:
- assess tower design for spawnability, rate of kill, chance to despawn before death and possbility of clogging/slowdown (make any fixes)
- copy tower design to make multiple modular towers all feeding into grinders/collection
- teach a few people how to duplicate the designs as well.
Everyone:
- Clean up including removing all temporary housing structures, chests, random blocks, etc.
- Clear last few layers of material down to Y6 (top of bedrock)
- Cover layer Y6 with non-spawnable blocks(probably smooth half slabs, though possibly cobble half-block)
- ????
- Profit!
Talock/Trusted Helpers:
- Set up/align Nether portal at collection point, remove portals at all other points within the Nexus zone
- Create Treasure room in Nether
- Continue to add modular towers until a diminishing returns is noticed or some other limitting factor is observed.
Changelog/News/Update:
- 2011-04-15 - Updated album/sorted images chronologically and the first tower got started yesterday and should be well on it's way by the end of today :biggrin.gif:
- 2011-04-18 - Updated animated map, added a few more photos to the album, OP edits
- 2011-04-15 - Updated animated map, added a few more photos to the album
- 2011-04-12 - Added animated .gif to show progress from map view
- 2011-04-08 - Thread creation
Rollback Post to RevisionRollBack
Join me on Dirkocraft.com
Paininabox's Thread O' Links tips, tricks and a wealth of consolidated info!
I'm not a troll. Seriously, look at the pictures with the pumpkins.
like i said in the OP, it's not a vanilla server (it was when I first joined, but we drifted a lot since then... we've had a persistant map since December, though our plugins change as we find difference things to enhance the gameplay and keep the game from getting stagnant).
Anyway, this is off topic, so I won't discuss it further.
I updated the animated map and added a link to our dynamic map so you can see who's online right this second and what the project looks like :smile.gif:
also added a few screenshots to the album, though it's still not organized :/ I should really get on that...
Rollback Post to RevisionRollBack
Join me on Dirkocraft.com
Paininabox's Thread O' Links tips, tricks and a wealth of consolidated info!
I'm not a troll. Seriously, look at the pictures with the pumpkins.
like i said in the OP, it's not a vanilla server (it was when I first joined, but we drifted a lot since then... we've had a persistant map since December, though our plugins change as we find difference things to enhance the gameplay and keep the game from getting stagnant).
Anyway, this is off topic, so I won't discuss it further.
I updated the animated map and added a link to our dynamic map so you can see who's online right this second and what the project looks like :smile.gif:
also added a few screenshots to the album, though it's still not organized :/ I should really get on that...
So, you had a mod to farm pumpkins?
And, I still don't understand why this has to be so bigger. Why can't you just do multiple floors on a smaller area?
Updated album/sorted images chronologically and the first tower got started yesterday and should be well on it's way by the end of today :biggrin.gif:
I've settled on using the fast-cycle gravity trap, without spawning any spiders (so this is an arrow/TNT producer) string won't be made and Feathers/Bone are pretty much useless.
Rollback Post to RevisionRollBack
Join me on Dirkocraft.com
Paininabox's Thread O' Links tips, tricks and a wealth of consolidated info!
Server IP: Dirkocraft.com
It's a semi-whitelist so you must register and fill out a brief application on the website (<2mins) to do anything more than log in and look at stuff (breaking/placing blocks is disabled until app is accepted) it's a free, dedicated server (no VPS, so very little lag) run by Dirkson who is our gentle dictator admin :biggrin.gif: We have a great and welcoming community!
Apply here: http://www.Dirkocraft.com (note this is NOT a vanilla server. If ur a purist, this server may not be for you. See website for details).
Animation April 5 - April 29th, Top is North.
See our dynamic map here (Nexus is due South of default map position)
More Pics (Sorted chronologically, updated regularly)
The Nexus Server-Spawner project:
Clearly since this project is epically named, it must be epic (or maybe our protection zone mod needed a zone name so I just randomly named it Nexus... I guess we'll never know!). Alright so I've built 5+ darkrooms on my server for myself and for others (not counting redesigns for patch changes etc.) and while not all of my ideas are original by any means, I think I get around enough to know what I'm doing :tongue.gif:
My first intro to darkrooms was watching Kiershar's and more recently I enjoyed Etho's Let's Play series (specifically his water channel designs and insistance that making non-spawnable areas around the trap was more effective than making a larger trap) and I even have a few of my own tricks up my sleeve (yes, it's possible to have tricks and not have a youtube channel.. tru story!).
I have for quite some time now wanted to make a server worthy spawner that anyone can use and basically generates enough items that you don't have to AFK in for hours to get a decent amount of haul. But due to territorial limits, I couldn't easily alter one of my old spawners to clear out a 288x288 area. The goal is to spend about 15 minutes in it and come out with at least a stack of TNT, which translates into a target of ~7,000+ items per hour (very achievable in my mind). It'll be available to anyone on the server via a Nether portal and as soon as you port in, you'll immediately be standing in the collection stream. To avoid causing unecessary server load, movement in the zone will be highly restricted once completed and unclaimed items will be directly funneled to an incinerator. If no one is in the collection room, the area is so far off the beaten path that all chunks will be unloaded and cause the server no strain when not in use. Because of this the main treasure room will actually be in the Nether. A protection zone plugin will be used to restrict access to the zone via normal-world paths when completed.
Stage 1 - Level terrain; WIP - started
Everyone:
- Level 288x288 area to Y64
- currently the sky-frame is set at 275x275 but I will correct it shortly) completed
- Remove trees
- Remove lakes
- Cover cave entrances (lighting them is not necessary)
- Light surface (currently using pumpkins because I wanted to, pumpkins are easilly obtained because of the Growbie plugin)
Talock:
- Build collection stream (Ice is available via Snowballz plugin) and determine optimal flat floor/stream design of a modular mob tower system
- Design grinder using gravity trap (fences under water) and send items to iced collection stream ASAP.
- Secondary grinder using Lava to kill fall survivors and design open air system to avoid the nasty habit of items getting stuck in walls/glass changed - no secondary grinder
- I've settled on using the fast-cycle gravity trap, without spawning any spiders (so this is an arrow/TNT producer) string won't be made and Feathers/Bone are pretty much useless.
- Complete grinders, collection system and 1 tower (tower size likely to be 32x32 ish blocks, by however many floors)
Stage 2 - TNT-blasting/MobTower partial production; Incomplete
Everyone:
- Have spawner partially working for TNT supply
- Clear all blocks down to Y18 (using TNT mostly)
- set up diamond/lapis mine from levels 6-15 using optimal 1x2 tunnels (Talock will start pattern, just copy it. You can keep what you mine)
- fill in lava lakes (use dirt/gravel/sand or buckets, please DO NOT make obsidian)
Talock/Trusted Helpers:
- assess tower design for spawnability, rate of kill, chance to despawn before death and possbility of clogging/slowdown (make any fixes)
- copy tower design to make multiple modular towers all feeding into grinders/collection
- teach a few people how to duplicate the designs as well.
Stage 3 - Finishing/Continuous Improvement; Incomplete
Everyone:
- Clean up including removing all temporary housing structures, chests, random blocks, etc.
- Clear last few layers of material down to Y6 (top of bedrock)
- Cover layer Y6 with non-spawnable blocks(probably smooth half slabs, though possibly cobble half-block)
- ????
- Profit!
Talock/Trusted Helpers:
- Set up/align Nether portal at collection point, remove portals at all other points within the Nexus zone
- Create Treasure room in Nether
- Continue to add modular towers until a diminishing returns is noticed or some other limitting factor is observed.
Changelog/News/Update:
- 2011-04-15 - Updated album/sorted images chronologically and the first tower got started yesterday and should be well on it's way by the end of today :biggrin.gif:
- 2011-04-18 - Updated animated map, added a few more photos to the album, OP edits
- 2011-04-15 - Updated animated map, added a few more photos to the album
- 2011-04-12 - Added animated .gif to show progress from map view
- 2011-04-08 - Thread creation
Paininabox's Thread O' Links tips, tricks and a wealth of consolidated info!
http://www.pcgamer.com/2011/04/19/download-the-minecraft-demo/
I'm online now and probly for the next 2-3 hours if you need buildrights. just log on and say hello!
Paininabox's Thread O' Links tips, tricks and a wealth of consolidated info!
That's a lot of pumpkins.
Here troll, have some food.
Paininabox's Thread O' Links tips, tricks and a wealth of consolidated info!
I'm not a troll. Seriously, look at the pictures with the pumpkins.
like i said in the OP, it's not a vanilla server (it was when I first joined, but we drifted a lot since then... we've had a persistant map since December, though our plugins change as we find difference things to enhance the gameplay and keep the game from getting stagnant).
Anyway, this is off topic, so I won't discuss it further.
I updated the animated map and added a link to our dynamic map so you can see who's online right this second and what the project looks like :smile.gif:
also added a few screenshots to the album, though it's still not organized :/ I should really get on that...
Paininabox's Thread O' Links tips, tricks and a wealth of consolidated info!
So, you had a mod to farm pumpkins?
And, I still don't understand why this has to be so bigger. Why can't you just do multiple floors on a smaller area?
I've settled on using the fast-cycle gravity trap, without spawning any spiders (so this is an arrow/TNT producer) string won't be made and Feathers/Bone are pretty much useless.
Paininabox's Thread O' Links tips, tricks and a wealth of consolidated info!