I believe I've seen something like this in the old Elites of Minecraft: Miner thread. Of course, I have not seen that thread in months, so this should be beneficial to people who did not see that one. (When I last checked, Featherblade was still testing it.)
Rollback Post to RevisionRollBack
Super Hostile training is rough, but it trains the body well. Or reaction times, at least.
This is definitely true, and the difference is significant, though that picture is somewhat misleading. Its not that significant. I think its something like the Southwest has 70% more diamonds?
I haven't checked in 1.4 but in 1.3 it was still happening. For whatever reason the south west quadrant is hands down the best area for mining efficiency. It's pretty easy to see if you explorer your map out a good ways in each direction. Then render it using the cartograph_g mod and tell it to only show you diamond blocks.
Is this the case with other ores as well? Say, iron?
It is for iron and, I believe, gold. I don't know if it with lapis and coal, but I would bet it is; I don't think its an intentional phenomenon, though I don't think its a glitch either.
I would guess that it has to do with how ore veins are generated, and how there is overlap between blocks; something causes the overlap to "poke into" more blocks in the southwest, generating larger quantities. If I recall correctly, the number of veins is actually the same, just larger quantities in each vein.
Given how it's quadrant specific like that, I'm thinking it's just a calculation error that's using the X/Z axes. The southwest area would be -x,-z, right?
The reasoning the guy who made this image gave is:
Quote from bitmauz »
The bug occurs because of how all ore (and dirt and gravel) are spawned in the game. The game rounds everything towards to 0 (instead of just down), and then adds +0.5 when determining if a block has ore or not. It works for positive numbers (which is the southwest), and doesn't work as well for negative numbers (which is everything in the northeast). They just need to fix the rounding they do.
Wow that cartograph map makes it so evident. I'll have to do that to one of my own worlds before I believe it tho. If anyone else is trying to verify this make sure the map you generate the map from was created in the sandstone update or later.
Here's a link, for those who don't know how to Right Click > View Image
Super Hostile training is rough, but it trains the body well. Or reaction times, at least.
It is for iron and, I believe, gold. I don't know if it with lapis and coal, but I would bet it is; I don't think its an intentional phenomenon, though I don't think its a glitch either.
I would guess that it has to do with how ore veins are generated, and how there is overlap between blocks; something causes the overlap to "poke into" more blocks in the southwest, generating larger quantities. If I recall correctly, the number of veins is actually the same, just larger quantities in each vein.
I just checked and that's a definite "Yes"!
I mapped Iron Ore deposits and the quadrant boundaries are pretty clear and the difference between them is readily visible.
The reasoning the guy who made this image gave is:
OH GOD
THE HORROR
Are you "the horror"ing how big the difference is?
No, I spilled my coffee. Derp.
Click these eggs. Or I'll find you.
<----Magma Dragon, u jelly? yeah, u jelly
Changes.
EVERYTHING.
//img806.imageshack.us/img806/9203/epicworldnormaleastonly.png" width="" height="" alt="" />
" target="" data-ensure-absolute>
I dont see that much of a difference. Why?
The only thing that I did notice is that my map has A LOT LESS diamond ores than yours. wtf?
I cant tell ANY difference from this. If there IS a difference, it is not nearly as bad as those other images of your world guys. Why this happens?
ALSO what the hell? There is a really weird space with no coal at all O_o (An "L" it looks like).