This was basically smart booster 1.0, before I made it nice and neat and compact.
........
Well I have built a brand new minecart station/device that allows for stable nearly infinite travel without boosters. No disappearing minecarts, failed wiring, and all the bugs that normally accompany perpetual motion! With technical talk- it allows for perpetual motion without overflowing the momentum variable.
This is just a proof of concept with a bit of a tutorial tacked on. If enough people are interested, I could make this into a realistic automatic station with multiple carts. I can also show make a much more cleaned up version of all the wiring.
*UPDATE*
All right, here is the more detailed description of what's going on, as well as a comparison to normal booster and small testing.
*SECOND UPDATE*
THE TUTORIAL IS NOW UP!!!!
Go here for the tutorial, and enjoy! There's two parts.
Momentum won't be a problem. He's resetting the minecarts using his clock timer.
@OP:
While your system undoubtedly works, and it works pretty well, you do know there's a much simpler method for resetting the minecarts using gravity right? :S
While your system undoubtedly works, and it works pretty well, you do know there's a much simpler method for resetting the minecarts using gravity right? :S
Mhmm it's hard not to know about Bob's minecart tutorial if you've worked with minecarts a lot. Yeah, I had that tacked on at the end (where it...
Wow...
Realized how to really simplify it which I should of realized before... I had a whole reason for having the complicated drop system, I just can't remember it anymore. Yeah I could easily cut out the drop in.
I use that system for my too large metro/subway which I'm still working on.
Lol. I use it too, in my completely over-the-top metro system :tongue.gif:. I know how to rig it pretty well now, after implementing it around half a dozen times :tongue.gif:.
it is a nice-looking system; i'll give you credit for that. but i'd caution you against using the word "perfected" until you can find a way around the whole chunk unloading when you move far enough away because the system will still just stall out when it gets unloaded from memory. solve that problem and tell us, please
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Quote from Gladosexe »
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it is a nice-looking system; i'll give you credit for that. but i'd caution you against using the word "perfected" until you can find a way around the whole chunk unloading when you move far enough away because the system will still just stall out when it gets unloaded from memory. solve that problem and tell us, please
Actually, I'm real glad you mentioned this, because I actually have- just using a different system. I was going to mention in the video that I have no idea what will happen to this system when you get out of range, but I have designed a DIFFERENT system that actually solves that issue and should always work as a giant metro that is larger than the unloading chunk would allow. Watch out for my next video =)
In theory, you should be able to overcome the "chunk unloading" problem by ensuring that any booster that is usually in motion (eg. the initial one) are completely contained within a single chunk -- ie. they don't cross over a chunk boundary unless the player is there to trigger it.
Isn't this just a large booster that releases energy before resetting it? Wouldn't it be allot easier to make the booster stop going up one and run into a wall then have the other cart go one higher and then hit a wall on a slope to it runs back into the booster for re-boosting then add in a simple Redstone release system?
Isn't this just a large booster that releases energy before resetting it? Wouldn't it be allot easier to make the booster stop going up one and run into a wall then have the other cart go one higher and then hit a wall on a slope to it runs back into the booster for re-boosting then add in a simple Redstone release system?
Er... if you clear up what you are trying to say a bit, maybe I can answer- do you mean the reset system? because I already simplified it when I realized what I had was overkill. And by redstone release system, the whole point of this is to start the infinite loop for a few loops, but not enough so that it hits the momentum peak and vanishes. While I could do a redstone system that runs of a switch in the main booster (I almost did, it would be an excellent way to track the number of loops you want, more precise than the timer I have) it would also kill a good deal of the necessary acceleration I need to hit a high enough momentum.
well, i am looking forward to the solution to chunk distance so i'll be watching...
Rollback Post to RevisionRollBack
Quote from Gladosexe »
(this is a public service message brought to you by the PAIIWTCLLPWTCD (people against immature idiots who think creepers look like penises when they clearly dont)
I've never yet had a double-cart vanish on me (glitch though it is). If that does happen, I could see something like this being useful, maybe, but I think it'd be easier (and more compact) to just use the en-route boosters. :smile.gif:
After running a few tests, I have concluded:
One:
A two-by-two circle of track with two glitched minecarts on it will, after about two minutes, destabilize and fail.
Two:
Minecarts using conventional boosters never accelerate fast enough to disappear.
For both of these, I set them up, turned it to Peaceful, and cranked up the Minecraft speed. After a few days passed by in a mere matter of minutes, I drew these conclusions.
It's a nice system, though, but from what I've seen, overly elaborate.
@uecasm
For small distances this system would a be a little overkill- however, consider this.
1. You would never need to place another booster, even if you were setting up a system that used empty minecarts.
2. You save a huge amount of iron in the long run.
3. Boosters can mar a nice looking track and sometimes screw up the nice 3 by 3 tunnel you have set up.
4. No more testing and testing and testing to see if your cart makes it with the boosters.
@ClassiestMedic
If by conventional, you mean boosters on the side of a track, then no it never will. But the infinite loop I showed at the beginning of the video definitely will. I've had it happen to me several times when I was unfamiliar at first with minecarts. Keep in mind that for a good station, you need to be able to hide away the bulk of it and never think about it again. Also, it looks so elaborate mainly thanks to how messy I am with redstone at first. It's actually rather simple and fast to set up once you understand how the redstone flows. I didn't at first, so I had to go all over the place to get it right.The extra double booster is a bit unnecessary and the reset can be simplified :smile.gif: all stuff to make it less complicated but just as effective.
I can't tell if this thread is completely above my Minecraft IQ or if the OP thinks s/he has discovered something I already knew (and thought everyone also knew). I'd say it's probably the former, but nothing I see here is overly impressive.. maybe it's just lost on me due to ignorance.
Never in my life have a gotten such polar reviews. It's a near split: half the people say this is beautiful and amazing, and the other half are like wtf is this stupid overdone thing?
I think I know why the second half is doing that!
@sundials
Okay, so I think the main problem is that people are looking at this and just seeing a normal booster system, just a simple cart recall thing. This is not so. This is a booster that will never stop. You will never need another booster mid track to send you on your way again. You will travel for nearly forever. A normal gravity booster will only send you a small distance. If I make a video showing everyone just how long this thing sends you, will that clear things up?
And it is a tiny bit convoluted, I can make a much cleaner version, redstone included, if that really helps people see what's going on and why it's different than a conventional booster.
This was basically smart booster 1.0, before I made it nice and neat and compact.
........
Well I have built a brand new minecart station/device that allows for stable nearly infinite travel without boosters. No disappearing minecarts, failed wiring, and all the bugs that normally accompany perpetual motion! With technical talk- it allows for perpetual motion without overflowing the momentum variable.
This is just a proof of concept with a bit of a tutorial tacked on. If enough people are interested, I could make this into a realistic automatic station with multiple carts. I can also show make a much more cleaned up version of all the wiring.
*UPDATE*
All right, here is the more detailed description of what's going on, as well as a comparison to normal booster and small testing.
*SECOND UPDATE*
THE TUTORIAL IS NOW UP!!!!
Go here for the tutorial, and enjoy! There's two parts.
Minecart Tutorial- How to build a Smart Booster!
viewtopic.php?f=1020&t=110387
Now comes changing this thread to a research thread! Changes incoming!
Smart Booster Tutorial- Part 1 | Part 2
The many uses of Reeds!
Our first Megabuild
Momentum won't be a problem. He's resetting the minecarts using his clock timer.
@OP:
While your system undoubtedly works, and it works pretty well, you do know there's a much simpler method for resetting the minecarts using gravity right? :S
Made by Me
Mhmm it's hard not to know about Bob's minecart tutorial if you've worked with minecarts a lot. Yeah, I had that tacked on at the end (where it...
Wow...
Realized how to really simplify it which I should of realized before... I had a whole reason for having the complicated drop system, I just can't remember it anymore. Yeah I could easily cut out the drop in.
I use that system for my too large metro/subway which I'm still working on.
Smart Booster Tutorial- Part 1 | Part 2
The many uses of Reeds!
Our first Megabuild
Made by Me
Actually, I'm real glad you mentioned this, because I actually have- just using a different system. I was going to mention in the video that I have no idea what will happen to this system when you get out of range, but I have designed a DIFFERENT system that actually solves that issue and should always work as a giant metro that is larger than the unloading chunk would allow. Watch out for my next video =)
Smart Booster Tutorial- Part 1 | Part 2
The many uses of Reeds!
Our first Megabuild
Smart Booster Tutorial- Part 1 | Part 2
The many uses of Reeds!
Our first Megabuild
Er... if you clear up what you are trying to say a bit, maybe I can answer- do you mean the reset system? because I already simplified it when I realized what I had was overkill. And by redstone release system, the whole point of this is to start the infinite loop for a few loops, but not enough so that it hits the momentum peak and vanishes. While I could do a redstone system that runs of a switch in the main booster (I almost did, it would be an excellent way to track the number of loops you want, more precise than the timer I have) it would also kill a good deal of the necessary acceleration I need to hit a high enough momentum.
Smart Booster Tutorial- Part 1 | Part 2
The many uses of Reeds!
Our first Megabuild
One:
A two-by-two circle of track with two glitched minecarts on it will, after about two minutes, destabilize and fail.
Two:
Minecarts using conventional boosters never accelerate fast enough to disappear.
For both of these, I set them up, turned it to Peaceful, and cranked up the Minecraft speed. After a few days passed by in a mere matter of minutes, I drew these conclusions.
It's a nice system, though, but from what I've seen, overly elaborate.
For small distances this system would a be a little overkill- however, consider this.
1. You would never need to place another booster, even if you were setting up a system that used empty minecarts.
2. You save a huge amount of iron in the long run.
3. Boosters can mar a nice looking track and sometimes screw up the nice 3 by 3 tunnel you have set up.
4. No more testing and testing and testing to see if your cart makes it with the boosters.
@ClassiestMedic
If by conventional, you mean boosters on the side of a track, then no it never will. But the infinite loop I showed at the beginning of the video definitely will. I've had it happen to me several times when I was unfamiliar at first with minecarts. Keep in mind that for a good station, you need to be able to hide away the bulk of it and never think about it again. Also, it looks so elaborate mainly thanks to how messy I am with redstone at first. It's actually rather simple and fast to set up once you understand how the redstone flows. I didn't at first, so I had to go all over the place to get it right.The extra double booster is a bit unnecessary and the reset can be simplified :smile.gif: all stuff to make it less complicated but just as effective.
Smart Booster Tutorial- Part 1 | Part 2
The many uses of Reeds!
Our first Megabuild
I think I know why the second half is doing that!
@sundials
Okay, so I think the main problem is that people are looking at this and just seeing a normal booster system, just a simple cart recall thing. This is not so. This is a booster that will never stop. You will never need another booster mid track to send you on your way again. You will travel for nearly forever. A normal gravity booster will only send you a small distance. If I make a video showing everyone just how long this thing sends you, will that clear things up?
And it is a tiny bit convoluted, I can make a much cleaner version, redstone included, if that really helps people see what's going on and why it's different than a conventional booster.
Smart Booster Tutorial- Part 1 | Part 2
The many uses of Reeds!
Our first Megabuild