Update 5:
Since my last update, I've finished uncovering the ocean monument, found an interesting mountain formation, continued work on the wall, and have harvested a ton of goods (to the point of having to start building the initial warehouses to hold them).
While exploring, I found a floating piece of land. It's been a long time since I've last seen a floating piece of land this size (and hundreds of thousands of blocks, at the minimum).
Building:
I've almost finished building the moat, have built the second bridge across the moat, have cleared some more area and have started building warehouses.
This is the second picture from this view, which can be used to see the changes between the two (first is in the original post, under Lilybaeum).
The second bridge and the start of the warehouses is here. I'm not sure what to put in each of them, with my only decision being that the one to the furthest right is going to hold dirt.
This is my next task, flattening that large hill to build some warehouses. The moat is shown, before I have added water to it.
I also made some minor additions to the wall, and continued to build the tower next to the barracks. (almost finished the outside, just need to smelt some more stone bricks)
Ocean Monument:
I've finished surfacing the monument, and have started to mine. One of the front wings has been completely mined.
Nice big builds. Question: When an ocean monument is "dried" out as in the picture. Do the mobs automatically die? Should I clear first? What is the best way to make a farm? When (part of) it is filled with water again will the mobs automatically spawn?
Nice big builds. Question: When an ocean monument is "dried" out as in the picture. Do the mobs automatically die? Should I clear first? What is the best way to make a farm? When (part of) it is filled with water again will the mobs automatically spawn?
I play on peaceful, as the combat in Minecraft isn't very good and I got bored of it after a year or so (turned it off in Beta 1.8 and have only looked back once).
I haven't built a mob farm in years, so I'm not sure about the rest.
ah okay my bad. I have been looking at threads with ocean monument guardian farms. I need to do more research and find well done videos. I have not even visited an ocean monument to do battle yet, but I have found several. I pretty much have all the enchanted gear and potions ready though. I think the combat in minecraft can be very enjoyable, even hilarious at times. I get much pleasure out of it. But everyone is different, and the different play styles minecraft has to offer adhere to the desires of the player. Sometimes mobs scare the crap out of me but "Normal" is pretty easy with enchanted armor and weapons. Lava is often more difficult to survive than mobs. However, protection armor and potions can even make burning quite survivable.
Update 6:
Since my last update, I've been working on some more warehouses (plans now call for 20, 7 of which have been finished and 5 are in various stages of construction), harvested some more cobblestone (got ~13k saved up, with enough coal to turn that all into bricks), alongside other resources, and have been building the desert settlement.
Desert Settlement:
The end of the first day working on the desert settlement. The Pyramid was later leveled to provide building materials, as was much of the ground.
A second in-progress shot, showcasing the length of the settlement (I use a render distance of 12 chunks)
This settlement is across a small channel from my main settlement, with it's huge wall.
Current Situation:
The walls are finished. The gatehouses need to be given their final rooves, and one of the gates needs to be finished (the gate is not done, nor is the roof). The interior has not been completely flattened, so that still needs to be finished. 9 ships are almost finished, just needing their coverings.
Plan:
1) Finish the gate, gatehouses, and boats (only problem will be getting the needed red wool)
2) Flatten the interior completely
3) Build the docks
4) Build a few small forester camps in the nearby pine forest
5) Build a small dock for loading/unloading harvested pine from the aforementioned camps (2 ships will be able to dock at a time, only 1 will be built docked)
This project was highly influenced by Ice0later's wall and boat, with some changes.
Update 7:
Since my last update, I've been working on some more warehouses, harvested materials, continuing building the desert settlement, worked on an underground building project (details in the next update), and built a taiga forestry settlement.
Warehouses:
There are now 18 finished warehouses, with plans for 2 more. The surrounding land needs to be flattened, but that is currently of low priority.
Taiga Forestry Settlement:
The major building project since the previous update is the new settlement. This is a forestry settlement, with a specialized boat to transport the logs to the main settlement. From the left: rest house (back), log pile (front), mess hall (back), food storage (front), dock.
The rest house has seven bunks to host the settlement’s population.
The mess hall also contains the kitchen and tool storage area.
The food storage is a small woolen tent, which would be allowed to cool to freezing temperatures.
The docks for resupply and export.
The specialized boat for transporting harvested logs.
A few additional pictures:
Plan:
1) Apply finishing touches to the desert settlement, to complete the goals mentioned in the previous update.
2) Finish the current underground building project.
3) Finish the current major wall segment.
4) Write Update 8.
The eighth update should be finished over the next few days, as a number of finishing touches are needed before posting.
Since my last update, I've been organizing my materials, worked on an underground building project, and applied the finishing touches to the desert settlement, finishing the goals set forward in Update 6.
Carthage (Capital):
I retook the first screenshot in this thread to show the updates since posting this thread. This screenshot was taken using a 17 chunk render distance.
I built a bridge over the former quarry, which will be turned into an internal lake. I’m not sure if I like the design, and would be highly interested in feedback regarding it.
Desert Settlement:
The land has been flattened, the initial dock has been designed, and the ships, towers and walls have been finished.
Underground Railroad:
The underground building project is a powered railroad between the main settlement (Tyre), island trade post/fortress (Utica), and the mining settlement (Lilybaeum). The majority of the tunnel is like the second picture, with only a relatively small portion being like the first picture.
Plan:
1) Design buildings to be used in the desert settlement.
2)Flatten the small island besides the main settlement.
3)Finish the current wall segment.
4) Write Update 9.
Any feedback is great, and would especially like feedback regarding the bridge.
I currently have the stockpiled amounts of a few highly used materials if anyone would like to see the numbers.
The Meaning of Life, the Universe, and Everything.
Join Date:
5/20/2012
Posts:
77
Location:
Ylisse
Minecraft:
San_David
Member Details
Can I just say that I love the names that you're using for your cities? Aside from Tyre, the Carthaginian theme that you've got going on is pretty cool.
I built a bridge over the former quarry, which will be turned into an internal lake. I’m not sure if I like the design, and would be highly interested in feedback regarding it.
You could try using a 2nd type of wood, like birch or jungle tree, in alternating strips or as a center stripe, or in a checkerboard pattern like a parquet floor. This would add some visual character.
First, I would like to note that I have switched the names of my capital and initial city (which hasn't been built). This means that my capital is Carthage and the initial city is now Tyre. The previous posts have been updated to this new naming system.
Second, I have decided to name the tundra settlement Nora, and the desert settlement Hippo Regius.
Can I just say that I love the names that you're using for your cities? Aside from Tyre, the Carthaginian theme that you've got going on is pretty cool.
I'm really bad at coming up with names, so I decided to use the name of my favourite ancient civilization. Tyre does fit the Carthaginian theme, being the founding nation of Carthage, especially with the name change.
You could try using a 2nd type of wood, like birch or jungle tree, in alternating strips or as a center stripe, or in a checkerboard pattern like a parquet floor. This would add some visual character.
I'm going to keep it as is, bar a slight change to make it symmetrical. If I wasn't going for a somewhat realistic medieval look, I would go with that idea for the increased visual appeal.
Pardon the delay in the reply, I've been playing Stellaris (4x/Grand Strategy mixture by Paradox Interactive. Great game, just released on Monday) constantly since Monday.
What an incredible build! You have a determination and a patience I don't have for anything but painting miniatures, haha. And I agree with Davidan, giving your cities Carthaginian names is absolutely brilliant. The desert settlement is probably my favorite so far, what with the theme reminding me very heavily of the unique design the building sprites in Age of Empires II had, which is coincidentally one of my favorite RTS games of all time. I can't wait to see the progress you make in the future, and I'll be staying tuned!
Rollback Post to RevisionRollBack
Friendliest wolfshark thing you'll meet. Maybe.
'Tis better to die for the Emperor than to live for yourself!
Wow! This is awesome! I'm starting something like this tody or tomorrow! Thanks for the motivation, but how do you not get bored? Like Fozz said I have the patience and determination, but I have a somewhat average attention span.
What an incredible build! You have a determination and a patience I don't have for anything but painting miniatures, haha. And I agree with Davidan, giving your cities Carthaginian names is absolutely brilliant. The desert settlement is probably my favorite so far, what with the theme reminding me very heavily of the unique design the building sprites in Age of Empires II had, which is coincidentally one of my favorite RTS games of all time. I can't wait to see the progress you make in the future, and I'll be staying tuned!
I can only take partial credit on the walls, having been significantly influenced by Ice0later's design. However, I did put my personal twist on them. I personally preferred AoE III, which is my favourite RTS game.
What type of miniatures? I have a Warhammer 40k collection, but never much patience regarding painting.
Wow! This is awesome! I'm starting something like this today or tomorrow! Thanks for the motivation, but how do you not get bored? Like Fozz said I have the patience and determination, but I have a somewhat average attention span.
I have a significantly below average attention span. I use this as a way to keep mostly concentrated on whatever show I'm watching. Doing two things at once is a way I can keep my attention for a long period of time.
Yup! I currently run a Space Marine army in 40k, though I have been dabbling lately in a Chaos-centered army. As for the painting, I can spend 4 or more hours sitting in front of a desk lamp, painting the intrinsic details of the models.
Rollback Post to RevisionRollBack
Friendliest wolfshark thing you'll meet. Maybe.
'Tis better to die for the Emperor than to live for yourself!
Since my last update, I've been terra sculpting, building, and started to think about the front fortress.
Carthage (Capital):
Front Fortress:
The front fortress is at little more than the initial planning stage. The plan is for the floors to be 4 blocks of empty space high (similar to the towers), bar the second floor (the middle in the picture). The second floor will be 5 blocks high, and contain the dining hall and the main hall.
Rear Tower:
The next three spoilers contain two images each. The first pictures show the outline of the tower before the internal blocks were harvested (bar an external line, to show where the ground level will be).
And this is what it looked like after the mining was completed. I attempted to use the same angle for the two ‘after’ shots as I did with the two ‘before’ shots. The ‘staircase’ in the top-center of the second picture is where I took the two pictures at that angle.
The tower with the internal walls built, with an outline of each of the floors. Each of the floors are the standard 4 empty blocks high. Therefore, the tower from the floor to the upper battlements is 26 blocks high.
The walking bridge between the rear tower and the mainland has had its surface finished, but it still needs support towers along with side guards.
Plan:
1) Build the fishing pier on the old quarry.
2) Flatten the small island besides the main settlement. This island is pictured in the image following the plan.
3) Finish the terra sculpting on the land near the old quarry (this will likely covered in the next update, as it is nearly complete).
4) Complete the rear tower (this is probably a multiple update goal, as I currently require thousands of blocks of gravel to finish the outer walls).
5) Finish the bridge between Carthage and the mainland near Lilybaeum.
6) Design buildings for the desert settlement.
7) Write Update 10.
Other:
I found this statistic interesting. In the worst case scenario, I need to harvest 64 blocks of cobblestone, 8 pieces of coal and 87 blocks of gravel to increase the length of the wall by one block (with the regular thickness). The average is probably around 55 blocks of cobblestone and 75 blocks of gravel per block.
I really shouldn’t predict how long it will be between updates, because it really depends on what I decide to focus on. The plan is a group of general topics I am currently focusing on, but what I end up writing about depends on what I feel like doing.
Any feedback is great, thanks for all the replies!
This is really nice, but I have to ask. Did you go for efficiency or design for this project? Because I love the aesthetics but since we didn't get many inside views I couldn't tell what setup you were using for the builds.
Ah.
Update 5:
Since my last update, I've finished uncovering the ocean monument, found an interesting mountain formation, continued work on the wall, and have harvested a ton of goods (to the point of having to start building the initial warehouses to hold them).
While exploring, I found a floating piece of land. It's been a long time since I've last seen a floating piece of land this size (and hundreds of thousands of blocks, at the minimum).
Building:
I've almost finished building the moat, have built the second bridge across the moat, have cleared some more area and have started building warehouses.
This is the second picture from this view, which can be used to see the changes between the two (first is in the original post, under Lilybaeum).
The second bridge and the start of the warehouses is here. I'm not sure what to put in each of them, with my only decision being that the one to the furthest right is going to hold dirt.
This is my next task, flattening that large hill to build some warehouses. The moat is shown, before I have added water to it.
I also made some minor additions to the wall, and continued to build the tower next to the barracks. (almost finished the outside, just need to smelt some more stone bricks)
Ocean Monument:
I've finished surfacing the monument, and have started to mine. One of the front wings has been completely mined.
Any feedback is great, thanks for all the replies
I play on peaceful, as the combat in Minecraft isn't very good and I got bored of it after a year or so (turned it off in Beta 1.8 and have only looked back once).
I haven't built a mob farm in years, so I'm not sure about the rest.
Update 6:
Since my last update, I've been working on some more warehouses (plans now call for 20, 7 of which have been finished and 5 are in various stages of construction), harvested some more cobblestone (got ~13k saved up, with enough coal to turn that all into bricks), alongside other resources, and have been building the desert settlement.
Desert Settlement:
The end of the first day working on the desert settlement. The Pyramid was later leveled to provide building materials, as was much of the ground.
A second in-progress shot, showcasing the length of the settlement (I use a render distance of 12 chunks)
This settlement is across a small channel from my main settlement, with it's huge wall.
Current Situation:
The walls are finished. The gatehouses need to be given their final rooves, and one of the gates needs to be finished (the gate is not done, nor is the roof). The interior has not been completely flattened, so that still needs to be finished. 9 ships are almost finished, just needing their coverings.
Plan:
1) Finish the gate, gatehouses, and boats (only problem will be getting the needed red wool)
2) Flatten the interior completely
3) Build the docks
4) Build a few small forester camps in the nearby pine forest
5) Build a small dock for loading/unloading harvested pine from the aforementioned camps (2 ships will be able to dock at a time, only 1 will be built docked)
This project was highly influenced by Ice0later's wall and boat, with some changes.
Any feedback is great, thanks for all the replies
Want to read some awesome journals? Try this: Survival Journals/Worlds list
"The only way to do great work is to love what you do" - Steve Jobs
I spend 15 minutes to 30 minutes a day harvesting materials (normally listening to music)
I normally build on the weekends (listening to the Co-optional Podcast), about 3 hours that day.
However, this recent building was done with pre-harvested materials, so I spent most of my time just building.
@Xilioth
Thanks!
Update 7:
Since my last update, I've been working on some more warehouses, harvested materials, continuing building the desert settlement, worked on an underground building project (details in the next update), and built a taiga forestry settlement.
Warehouses:
There are now 18 finished warehouses, with plans for 2 more. The surrounding land needs to be flattened, but that is currently of low priority.
Taiga Forestry Settlement:
The major building project since the previous update is the new settlement. This is a forestry settlement, with a specialized boat to transport the logs to the main settlement. From the left: rest house (back), log pile (front), mess hall (back), food storage (front), dock.
The rest house has seven bunks to host the settlement’s population.
The mess hall also contains the kitchen and tool storage area.
The food storage is a small woolen tent, which would be allowed to cool to freezing temperatures.
The docks for resupply and export.
The specialized boat for transporting harvested logs.
A few additional pictures:
Plan:
1) Apply finishing touches to the desert settlement, to complete the goals mentioned in the previous update.
2) Finish the current underground building project.
3) Finish the current major wall segment.
4) Write Update 8.
The eighth update should be finished over the next few days, as a number of finishing touches are needed before posting.
Any feedback is great, thanks for all the replies
Update 8:
Since my last update, I've been organizing my materials, worked on an underground building project, and applied the finishing touches to the desert settlement, finishing the goals set forward in Update 6.
Carthage (Capital):
I retook the first screenshot in this thread to show the updates since posting this thread. This screenshot was taken using a 17 chunk render distance.
I built a bridge over the former quarry, which will be turned into an internal lake. I’m not sure if I like the design, and would be highly interested in feedback regarding it.
Desert Settlement:
The land has been flattened, the initial dock has been designed, and the ships, towers and walls have been finished.
Underground Railroad:
The underground building project is a powered railroad between the main settlement (Tyre), island trade post/fortress (Utica), and the mining settlement (Lilybaeum). The majority of the tunnel is like the second picture, with only a relatively small portion being like the first picture.
Plan:
1) Design buildings to be used in the desert settlement.
2)Flatten the small island besides the main settlement.
3)Finish the current wall segment.
4) Write Update 9.
Any feedback is great, and would especially like feedback regarding the bridge.
I currently have the stockpiled amounts of a few highly used materials if anyone would like to see the numbers.
Thanks for all the replies
Can I just say that I love the names that you're using for your cities? Aside from Tyre, the Carthaginian theme that you've got going on is pretty cool.
You could try using a 2nd type of wood, like birch or jungle tree, in alternating strips or as a center stripe, or in a checkerboard pattern like a parquet floor. This would add some visual character.
First, I would like to note that I have switched the names of my capital and initial city (which hasn't been built). This means that my capital is Carthage and the initial city is now Tyre. The previous posts have been updated to this new naming system.
Second, I have decided to name the tundra settlement Nora, and the desert settlement Hippo Regius.
I'm really bad at coming up with names, so I decided to use the name of my favourite ancient civilization. Tyre does fit the Carthaginian theme, being the founding nation of Carthage, especially with the name change.
I'm going to keep it as is, bar a slight change to make it symmetrical. If I wasn't going for a somewhat realistic medieval look, I would go with that idea for the increased visual appeal.
Pardon the delay in the reply, I've been playing Stellaris (4x/Grand Strategy mixture by Paradox Interactive. Great game, just released on Monday) constantly since Monday.
What an incredible build! You have a determination and a patience I don't have for anything but painting miniatures, haha. And I agree with Davidan, giving your cities Carthaginian names is absolutely brilliant. The desert settlement is probably my favorite so far, what with the theme reminding me very heavily of the unique design the building sprites in Age of Empires II had, which is coincidentally one of my favorite RTS games of all time. I can't wait to see the progress you make in the future, and I'll be staying tuned!
Friendliest wolfshark thing you'll meet. Maybe.
'Tis better to die for the Emperor than to live for yourself!
Wow! This is awesome! I'm starting something like this tody or tomorrow! Thanks for the motivation, but how do you not get bored? Like Fozz said I have the patience and determination, but I have a somewhat average attention span.
I can only take partial credit on the walls, having been significantly influenced by Ice0later's design. However, I did put my personal twist on them. I personally preferred AoE III, which is my favourite RTS game.
What type of miniatures? I have a Warhammer 40k collection, but never much patience regarding painting.
I have a significantly below average attention span. I use this as a way to keep mostly concentrated on whatever show I'm watching. Doing two things at once is a way I can keep my attention for a long period of time.
Next update in a few days, maybe up to a week.
Yup! I currently run a Space Marine army in 40k, though I have been dabbling lately in a Chaos-centered army. As for the painting, I can spend 4 or more hours sitting in front of a desk lamp, painting the intrinsic details of the models.
Friendliest wolfshark thing you'll meet. Maybe.
'Tis better to die for the Emperor than to live for yourself!
Update 9:
Since my last update, I've been terra sculpting, building, and started to think about the front fortress.
Carthage (Capital):
Front Fortress:
The front fortress is at little more than the initial planning stage. The plan is for the floors to be 4 blocks of empty space high (similar to the towers), bar the second floor (the middle in the picture). The second floor will be 5 blocks high, and contain the dining hall and the main hall.
Rear Tower:
The next three spoilers contain two images each. The first pictures show the outline of the tower before the internal blocks were harvested (bar an external line, to show where the ground level will be).
And this is what it looked like after the mining was completed. I attempted to use the same angle for the two ‘after’ shots as I did with the two ‘before’ shots. The ‘staircase’ in the top-center of the second picture is where I took the two pictures at that angle.
The tower with the internal walls built, with an outline of each of the floors. Each of the floors are the standard 4 empty blocks high. Therefore, the tower from the floor to the upper battlements is 26 blocks high.
The walking bridge between the rear tower and the mainland has had its surface finished, but it still needs support towers along with side guards.
Plan:
1) Build the fishing pier on the old quarry.
2) Flatten the small island besides the main settlement. This island is pictured in the image following the plan.
3) Finish the terra sculpting on the land near the old quarry (this will likely covered in the next update, as it is nearly complete).
4) Complete the rear tower (this is probably a multiple update goal, as I currently require thousands of blocks of gravel to finish the outer walls).
5) Finish the bridge between Carthage and the mainland near Lilybaeum.
6) Design buildings for the desert settlement.
7) Write Update 10.
Other:
I found this statistic interesting. In the worst case scenario, I need to harvest 64 blocks of cobblestone, 8 pieces of coal and 87 blocks of gravel to increase the length of the wall by one block (with the regular thickness). The average is probably around 55 blocks of cobblestone and 75 blocks of gravel per block.
I really shouldn’t predict how long it will be between updates, because it really depends on what I decide to focus on. The plan is a group of general topics I am currently focusing on, but what I end up writing about depends on what I feel like doing.
Any feedback is great, thanks for all the replies!
This is really nice, but I have to ask. Did you go for efficiency or design for this project? Because I love the aesthetics but since we didn't get many inside views I couldn't tell what setup you were using for the builds.
.