It's mostly the shader (Kuda shaders) plus optifine. The shader in particular has a really nice reflective quality especially on stained glass, which I always use instead of regular glass. Light grey stained glass is a nice replacement for the default glass.
Local difficulty: 3.63 (Current location: Horse & Donkey barn area)
Current XP: 13
The Countdown to the Wither!
At the moment there's no point starting large new projects or continuing ongoing large projects until I go and defeat the wither on day 2555, my official in-game day for playing this world for 7 years. I am currently at day 2500 now with only 55 in-game days to go!
In the meantime, I'm doing what I see as "Smaller projects", including starting the new minecart tunnel that runs parallel to the left of the existing one to the Half-way House sub-station. The existing one becoming a secure nature-floored tunnel exclusive for donkeys and horses eventually. It wasn't too bad - on one day I dug on either side of the tunnel leaving a big chunk down trhe middle, then on another day did the left and right sides of the middle piece leaving a one block with wall all the way along.
There will of course more to the outside of the large glass window, with decoration around it and pillars eventually. Also the cobble for the top of the tunnel walls are a temporary place holder for now, like the underground part of the underwater minecart tunnel there will be a colored stripe all the way along separting the two different building blocks decor. The ceiling inside will not remain flat either.
The other thing I've been thinking about over the last month is relocating the farm animals - sheep, pig and cows. I've been weighing up whether I want to separate the sheep from one big pen into seprarate pens for each color. On my creative copy of the world I built a barn into the mountain wall behind the pig and cow pens - but I didn't like that. Within the last week it came to me.
At the horse and donkey barn there is plenty of room for expansion there for other barns. The only trouble is there's a bit of a sand pit there and always has been.
On my creative copy, I test built down in the sand pit, but for the actual survival world; I have decided to terraform and "Build it up" with layers of dirt to give me more flat room to build. In the end it took three layers of dirt to cover it up.
surveying the land:
after 1 minecraft day:
Last haul & final map:
I died a good few times during the night - mainly when trying to go get my stuff back empty handed. For the last level I had found a bow with mending in storage that I didn't know I even had! Suffice to say I killed mobs with the sword, switched to bow and then collected the xp - it's fixed already. I've also been trying to get a new sword ready as my one is almost spent, had to do some grinding at the mob farm to do that. (Fun as I died there too as there were a lot of mobs around the farm and at one point and a creeper exploded - took the zombies with him but exposed lava behind the walls. Had fun cleaning that up!)
I also took pictures of the newly terraformed land in the other seasons resource packs of painterly I have - as I wanted a clear shot in other seasons to see what it looked like before anything gets built on it.
Right now my sword has: Bane of Anthropods IV (No separate sword for it soon!), Fire Aspect II, Looting III, Unbreaking III. 1.6 attack speed and 7 attack damage - same as my single Bane of Anthropods sword, which is in the orange of durability currently.
I will most likekly split the reast of the time between the tunnel and the new future additional barns.