Ok, I'm starting on a project tomarrow. A minecraft rpg! Better then all of them! Quest craft, Ripoff of questcraft, Ect.
THE CATCH!!
I'm making this rpg. But YOU are making the ideas. It will be up by sunday. Please bump this thread with your posts! and ideas! I Need your ideas on what too make!
Examples
~ Fire castle
~Water slide?
~ very hard jumping obstacles?
~ No redstone ideas plz i hate them :tongue.gif:
Also!
Should this be an evil rpg? or a normal sunny castle one!
Any ideas are appericated! When its uploaded on sunday you might see YOUR idea! ( picking 20 for courses :biggrin.gif: )
BTW~~ Dont make it a theme the polls for that. I need you too share obstacles! ( Be original and creative! ) AKA like crossing a pool of fire, Diving into water from the sky. ECT
Not to be mean or anything, but I didn't ripp-off Questcraft. the only thing I did was use the basic idea of an RPG, to be honest, I didn't even play questcraft, and still havent
What development software are you using and/or what are the limitations on design? Or maybe a better question is, how are you going to develop it.?
Anyway, here's a couple of ideas that popped off the top of my head:
1. Dynamic world alignment based on your choices and actions.
- Dynamic textures as your alignment.
- NPCs change behavior and interactions
2. Skill/Crafting tree...some examples
- Weapons/Armor/Tools Wood->Stone->Gold->Iron->Diamond
- Each "type" of item that needs crafting is something that needs skill points to use.
3. For a storyline, I was thinking the "alternate dimension/reality" would work well. Think of Tron or the Matrix.
4. Goals/Quest types should have multiple motivations and overlap each other. Examples...
- A quest to learn "harvesting" could be tied in with the quest to gain knowledge about the world your character finds themselves in.
- A quest to learn archery make bows could be tied into a different quest to save a village from a deadly pack of spiders
5. Final goals, though fatalist, realize there is no returning from where you came from so I'd better get used to it.
Rollback Post to RevisionRollBack
Thanks a lot Notch. Now how am I supposed to get anything done?
THE CATCH!!
I'm making this rpg. But YOU are making the ideas. It will be up by sunday. Please bump this thread with your posts! and ideas! I Need your ideas on what too make!
Examples
~ Fire castle
~Water slide?
~ very hard jumping obstacles?
~ No redstone ideas plz i hate them :tongue.gif:
Also!
Should this be an evil rpg? or a normal sunny castle one!
Any ideas are appericated! When its uploaded on sunday you might see YOUR idea! ( picking 20 for courses :biggrin.gif: )
BTW~~ Dont make it a theme the polls for that. I need you too share obstacles! ( Be original and creative! ) AKA like crossing a pool of fire, Diving into water from the sky. ECT
/small rant
Like the idea, but they are alot harder to do then they seem
Not to be mean or anything, but I didn't ripp-off Questcraft. the only thing I did was use the basic idea of an RPG, to be honest, I didn't even play questcraft, and still havent
Anyway, here's a couple of ideas that popped off the top of my head:
1. Dynamic world alignment based on your choices and actions.
- Dynamic textures as your alignment.
- NPCs change behavior and interactions
2. Skill/Crafting tree...some examples
- Weapons/Armor/Tools Wood->Stone->Gold->Iron->Diamond
- Each "type" of item that needs crafting is something that needs skill points to use.
3. For a storyline, I was thinking the "alternate dimension/reality" would work well. Think of Tron or the Matrix.
4. Goals/Quest types should have multiple motivations and overlap each other. Examples...
- A quest to learn "harvesting" could be tied in with the quest to gain knowledge about the world your character finds themselves in.
- A quest to learn archery make bows could be tied into a different quest to save a village from a deadly pack of spiders
5. Final goals, though fatalist, realize there is no returning from where you came from so I'd better get used to it.