Peaceful mode is built into the game. Peaceful mode was purposefully coded for the sake of people using it. Peaceful mode thus is not cheating.
Peaceful is made for playing if you choose to without mobs. It isn't made for flipping it off everytime you are scared of dieing.
If you're gonna abuse game mechanics, which is more or less cheating, then just play on peaceful and stop switching between difficulties like it makes the game harder.
I have nothing against people playing peaceful, i have a thing against people that put peaceful on whenever things actually get -hard- then they flip it back up like they're actually playing with a challenge.
I think it depends on the situation. I once found a skeleton in my shelter and i was unprepared so i bust it with my bare hands. When a creeper got in my house one time I turned it to peaceful because I worked hard on my house and don't want it to blow sky high. When entering a cave I ready my bow,sword and torches but when I fell into a cave that just happened to be under my home because of the falling through floors glitch I set it to peaceful and escaped than returned to explore it later. On the topic of cheating, I've only used InvEdit once and it was because of the same falling through floors glitch and suffocating and having my stuff land in lava.
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Bukyou na White Tiger,
Sono na mo DARK HERO AKUTARE!
When entering a cave I ready my bow,sword and torches but when I fell into a cave that just happened to be under my home because of the falling through floors glitch I set it to peaceful and escaped than returned to explore it later.
An example of a time when I think switching to peaceful would be appropriate. Obviously theres going to be glitches because the game is still in beta, so there should be a way to recover from damage caused by a glitch. (why some people backup their worlds)
Guilty. I have done that to. creepers bomb me three night in packs of 3-5. Called ******** and clicked peaceful. Never looked back. not cheating just wussy way out. lol
I don't consider it cheating, but I will consider you a weenie.
Necessity is the mother of invention and you deprived yourself of the chance to figure out a creative way to solve the problem. For instance, you could have dug down a square, dug out 1 block from your wall, and hit their feet. Or you could have dug down underground and tunneled your way out, etc.
I personally support the time-lock idea; I think that being able to change difficulty every day or two would work well for everybody (especially those who, like me, prefer to explore on hard and build on peaceful), while removing only the borderline "cheating" situation mentioned in the OP.
So, when I first started playing, I scurried inside at night and always went out heavily armed to protect myself from scary monsters.
Then, a couple weeks in, I realized I'd reached a point where the mobs added no actual challenge to the game because, well, they just aren't that challenging. They were just an occasional annoyance: "oh, it's night again, guess I'll keep an eye out while I'm working and shoot anything that comes too close".
Then finally I achieved enlightenment and found a way to play that made me, personally, happy:
[*:mdr4h17g]When I feel nomadic and want to walk for a couple days to some unexplored part of the world and start a new base, I turn on Peaceful because there's no point in having to dig a hole and sit around at night, or in pausing to fight mobs every thirty seconds. Once I've found a new place to settle down, I'll toggle the difficulty back up.
[*:mdr4h17g]Once I've got the new base built and mob-proofed, the difficulty level depends on what I feel like doing. If I want to sit on my battlements and watch skeletons fall into my lava moat, or wander outside the walls and pick a fight, hey, I can do that. Otherwise, Peaceful's fine.
[*:mdr4h17g]When I first start exploring a cave system, I'll leave the mobs turned on to at least make it a bit more interesting, and in case I come across a dungeon.
[*:mdr4h17g]Once I've done some initial scouting through a cave system (to find dungeons and identify spots where I want to come back and mine thoroughly), or gotten a mining operation established, I'll usually switch to Peaceful (and toggle it back off if I find a dungeon I'd missed).
This system works for me, because there are times when I want to hack and slash, and times when I just want to mine and explore and not deal with the tedium of fighting off the mobs. At this point it's not like they're really a threat -- the only time I've died in the last month was when I got completely lost and jumped off a mountain to get back to my spawn -- or any sort of a challenge, so I don't see much point to having them around unless I'm in the mood to zap a few of them.
If you're gonna abuse game mechanics, which is more or less cheating, then just play on peaceful and stop switching between difficulties like it makes the game harder.
This is not abusing the game mechanics. Personally i think abusing the game mechanics would be like using a bug and exploiting it, like the "ladder holds up water" trick to make a mob trap.
Just my 2 cents.
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whats with you older peeps all over minecraft?i thought this was a game for people around my age
I only use peacful on some of my worlds. When I work with redstone, shoot videos or build I turn it on. If another creeper finds me, I'll go into a coma.
I would support a setting to "lock" difficulty, perhaps even an option to allow multiple peaceful days at the beginning (technically the first day is always peaceful).
This feature actually exists. It's called turning on peaceful for a few days, then switching the difficulty to something harder. If you think that a feature needs to be implemented in the game because you can't control yourself and you switch the difficulty even though you are opposed to doing so, you need help.
The way I dot it is that I keep two worlds, one Peaceful and one on Normal or whatever I want to play. I find that Peaceful keeps truer(more true?) to the sense of reality, because you're only real threat is lava. Even though, I'd like a "Realism" mode, where you can become dehydrated or hungry, and die from the cold or mis-constructing your shelter.
If you don't claim to be playing on normal or hard or whatev then don't worry about it. Or even if you do say you play on that difficulty it's only cheating in the sense that you're lying about how much monster pressure you deal with.
I don't get what's up with people setting the game to peaceful until they've built their houses though- Are you guys making 20x20 rooms or something? Sand, dirt, or wood I can easily have a 5x5x3 up in the first day.
Threads like these are a waste of space anyway, all the wha wha i can play the game how i want, junkies just jump in and start spamming a perfectly sensible topic anyway. FYI nobody cares if you don't feel like you're cheating, you are.
Peaceful by itself = not cheating.
Flipping to peaceful to remove mobs because you're too chicken to fight them, then back up to hard to feel like a badass = cheating(and really sad)
Threads like these are a waste of space anyway, all the wha wha i can play the game how i want, junkies just jump in and start spamming a perfectly sensible topic anyway. FYI nobody cares if you don't feel like you're cheating, you are.
Peaceful by itself = not cheating.
Flipping to peaceful to remove mobs because you're too chicken to fight them, then back up to hard to feel like a badass = cheating(and really sad)
So using a feature is cheating? Not wanting to get your carefully built structure destroyed is cheating? In a game that doesen't have any rules? In singleplayer when you're all alone?
I always play on peaceful anyway and don't care how other people play, but thick-skulled, self-righteous morons like you really get my nerves.
I enjoy peaceful mode. Besides there's enough danger as it is mining and lava and whatnot. Peaceful mode lets me explore and create and not have to watch my back. Though i was collecting lava on the surface of my newest game the other day and an animal pushed me in and i died. I was a bit frustrated and only managed to salvage 1/10th of what i had in my inventory. Some days im just not feeling the creepers and spiders :smile.gif:
Threads like these are a waste of space anyway, all the wha wha i can play the game how i want, junkies just jump in and start spamming a perfectly sensible topic anyway. FYI nobody cares if you don't feel like you're cheating, you are.
Peaceful by itself = not cheating.
Flipping to peaceful to remove mobs because you're too chicken to fight them, then back up to hard to feel like a badass = cheating(and really sad)
So using a feature is cheating? Not wanting to get your carefully built structure destroyed is cheating? In a game that doesen't have any rules? In singleplayer when you're all alone?
I always play on peaceful anyway and don't care how other people play, but thick-skulled, self-righteous morons like you really get my nerves.
I'm glad i get on your nerves tbh, the whole reason you get so butthurt about it is because you know its cheating.
If it isn't cheating then why is it so many people seem to think it is? Because we're stuck up? Hah, no, theres absolutely no logic to that. Why do people play on hard? Because they like a challenge, because they face the pressure of monsters that do alot of damage, hard is specifically there for you to feel like you're overcoming a greater challenge then anyone playing on peaceful is, TL;DR thats the point of game difficulty.
Playing hard to face monsters and then removing the monsters just to put the difficulty back up, is cheating you are not actually facing the difficulty hard is designed to create, you are avoiding the system.
Don't want your building blown up? Stay on peaceful, don't flip between them and say you play on hard.
As stated i have no issue with people wanting to build without monsters, thats perfectly fine, but flipping between difficulties is stupid.
Peaceful mode is useful for people wanting to just build or test things, but I can't think of any games featuring variable difficulty where it is possible to change it entirely at will. In most cases you select at start and then must re-start to select different.
Obvious console gamer is obvious?
Nearly every game I've played (PC only for me) allows me to change the difficulty by going to the options/game/difficulty or editing the user.ltx (And any variants)
I think each world save should only have one difficulty setting until you delete it and restart it. Switching difficulties in the middle of a game is definitely cheating.
I think it depends on the situation. I once found a skeleton in my shelter and i was unprepared so i bust it with my bare hands. When a creeper got in my house one time I turned it to peaceful because I worked hard on my house and don't want it to blow sky high. When entering a cave I ready my bow,sword and torches but when I fell into a cave that just happened to be under my home because of the falling through floors glitch I set it to peaceful and escaped than returned to explore it later. On the topic of cheating, I've only used InvEdit once and it was because of the same falling through floors glitch and suffocating and having my stuff land in lava.
Sono na mo DARK HERO AKUTARE!
An example of a time when I think switching to peaceful would be appropriate. Obviously theres going to be glitches because the game is still in beta, so there should be a way to recover from damage caused by a glitch. (why some people backup their worlds)
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Necessity is the mother of invention and you deprived yourself of the chance to figure out a creative way to solve the problem. For instance, you could have dug down a square, dug out 1 block from your wall, and hit their feet. Or you could have dug down underground and tunneled your way out, etc.
Then, a couple weeks in, I realized I'd reached a point where the mobs added no actual challenge to the game because, well, they just aren't that challenging. They were just an occasional annoyance: "oh, it's night again, guess I'll keep an eye out while I'm working and shoot anything that comes too close".
Then finally I achieved enlightenment and found a way to play that made me, personally, happy:
[*:mdr4h17g]When I feel nomadic and want to walk for a couple days to some unexplored part of the world and start a new base, I turn on Peaceful because there's no point in having to dig a hole and sit around at night, or in pausing to fight mobs every thirty seconds. Once I've found a new place to settle down, I'll toggle the difficulty back up.
[*:mdr4h17g]Once I've got the new base built and mob-proofed, the difficulty level depends on what I feel like doing. If I want to sit on my battlements and watch skeletons fall into my lava moat, or wander outside the walls and pick a fight, hey, I can do that. Otherwise, Peaceful's fine.
[*:mdr4h17g]When I first start exploring a cave system, I'll leave the mobs turned on to at least make it a bit more interesting, and in case I come across a dungeon.
[*:mdr4h17g]Once I've done some initial scouting through a cave system (to find dungeons and identify spots where I want to come back and mine thoroughly), or gotten a mining operation established, I'll usually switch to Peaceful (and toggle it back off if I find a dungeon I'd missed).
This system works for me, because there are times when I want to hack and slash, and times when I just want to mine and explore and not deal with the tedium of fighting off the mobs. At this point it's not like they're really a threat -- the only time I've died in the last month was when I got completely lost and jumped off a mountain to get back to my spawn -- or any sort of a challenge, so I don't see much point to having them around unless I'm in the mood to zap a few of them.
This is not abusing the game mechanics. Personally i think abusing the game mechanics would be like using a bug and exploiting it, like the "ladder holds up water" trick to make a mob trap.
Just my 2 cents.
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This feature actually exists. It's called turning on peaceful for a few days, then switching the difficulty to something harder. If you think that a feature needs to be implemented in the game because you can't control yourself and you switch the difficulty even though you are opposed to doing so, you need help.
*Goes to the Suggestions forum*
I don't get what's up with people setting the game to peaceful until they've built their houses though- Are you guys making 20x20 rooms or something? Sand, dirt, or wood I can easily have a 5x5x3 up in the first day.
Peaceful by itself = not cheating.
Flipping to peaceful to remove mobs because you're too chicken to fight them, then back up to hard to feel like a badass = cheating(and really sad)
So using a feature is cheating? Not wanting to get your carefully built structure destroyed is cheating? In a game that doesen't have any rules? In singleplayer when you're all alone?
I always play on peaceful anyway and don't care how other people play, but thick-skulled, self-righteous morons like you really get my nerves.
...But that's just my opinion.
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I'm glad i get on your nerves tbh, the whole reason you get so butthurt about it is because you know its cheating.
If it isn't cheating then why is it so many people seem to think it is? Because we're stuck up? Hah, no, theres absolutely no logic to that. Why do people play on hard? Because they like a challenge, because they face the pressure of monsters that do alot of damage, hard is specifically there for you to feel like you're overcoming a greater challenge then anyone playing on peaceful is, TL;DR thats the point of game difficulty.
Playing hard to face monsters and then removing the monsters just to put the difficulty back up, is cheating you are not actually facing the difficulty hard is designed to create, you are avoiding the system.
Don't want your building blown up? Stay on peaceful, don't flip between them and say you play on hard.
As stated i have no issue with people wanting to build without monsters, thats perfectly fine, but flipping between difficulties is stupid.
Obvious console gamer is obvious?
Nearly every game I've played (PC only for me) allows me to change the difficulty by going to the options/game/difficulty or editing the user.ltx (And any variants)
Question;
Who thinks that fog levels and difficulty should be slide bars like volume etc. instead of how they are currently?
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