As we all know, Leather and Golden Armor are completely obsolete, as they are harder to get and are weaker than Iron armor. Therefore, I would like to give them some, erm, special effects that only work on that particular armor.
Here is the list:
Leather
Bow charge slow reduced by 2/3*
Bow charge time reduced by 1/3*
Gold/Chain
There is a 10% chance to redirect all damage dealt to you to your food bar upon being damaged.*
Golden armor (and tools) will consume your saturation to repair itself if they are on you. The number of durability regained per saturation consumed is increased by the level of Unbreaking the armor has.
Maximum levels of enchantments on Golden armor are increased by 1.
OR
Leather
Crafting any armor of a higher tier requires the leather padding and the unpadded (unwearable) armor. If the armor breaks, it turns into the padding (with durability and all).
It can be uncrafted to use the padding for another armor.
Leather drop rate increased from 0-2 to 4-9.
Gold/Chain
New Gold/Chain-specific enchantment: Lifelink. It is a high-cost enchantment that has a (2*level)% chance to redirect all damage dealt on the player to his saturation bar, provided his hunger is above 9 or he has saturation left. This takes place after the damage reduction calculation. It has a maximum level of 5 (effectively 8).
Unbreaking causes Golden/Chain tools, weapons and armor to consume 1 saturation each second to repair itself, provided that the player's hunger is above 9 or he has saturation left. The number of durability regained per saturation consumed is (10*level). It has a maximum level of 5 (effectively 8).
Maximum levels of enchantments on Golden armor are increased by 3.
The leather armor's effect on bows doesn't make sense. And the Gold/Chain armor would be more of a nuisance than anything.
Leather can be dyed, that's what unique about it. The Gold and armors are obsolete, I agree, but the suggestions are way too overpowered.
It doesn't make sense. And the Gold/Chain armor would be more of a nuisance than anything.
Leather can be dyed, that's what unique about it. The Gold and armors are obsolete, I agree, but the suggestions are way too overpowered.
Don't give it to Iron, it's already OP by virtue of both being very powerful AND being the easiest armor tier to obtain (unless you spawn surrounded by pigs and cows). If anything, give it a penalty or something.
Otherwise, I quite like this, though gold tools should only consume saturation to repair durability if they are in your hotbar. It'd also be nice if gold had an exclusive enchantment that increased the amount of durability regenerated per point of saturation consumed, as wearing a full suit of damaged gold armor and having half-broken gold tools in your inventory would devour your hunger.
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Did something happen to you in your childhood to give you this unreasonable fear of rutabaga?
Don't give it to Iron, it's already OP by virtue of both being very powerful AND being the easiest armor tier to obtain (unless you spawn surrounded by pigs and cows). If anything, give it a penalty or something.
At first I was thinking of buffing the player's movement speed by 50% and making Iron and Diamond armor reduce it to its previous level. However, it will be pretty annoying to casuals (everyone with the exception of CTM players and LPers).
Otherwise, I quite like this, though gold tools should only consume saturation to repair durability if they are in your hotbar. It'd also be nice if gold had an exclusive enchantment that increased the amount of durability regenerated per point of saturation consumed, as wearing a full suit of damaged gold armor and having half-broken gold tools in your inventory would devour your hunger.
Sorry I am giving no support due to the fact that sure the leather may be a good idea but what would do good of only upgrading enchant levels by one level? Do you mean level as in like 31 or as in Protection 5?
And also why would it drain hunger to repair your armor?
Does it mean that I can turn food into gold by eating to repair my armor?
Sorry I am giving no support due to the fact that sure the leather may be a good idea but what would do good of only upgrading enchant levels by one level? Do you mean level as in like 31 or as in Protection 5?
Protection 5, Smite 6, etc. Of course, these enchantments would have a lower chance of being enchanted due to the higher 'hidden enchantment cost'. However, given Gold's natural high enchantability, it will not be much of a problem.
No, they are called low-tier armours for a reason. If you want more defensive armour, then use the higher tiers. Gold also has a much higher enchantment index, and leather is supposed to be weak.
Leather is the only armor that can be dyed, Gold armor has the highest enchantibility of any armor, and Chain armor is only avaible through Villager trades and Zombie drops, making it trophy gear. More uniqueness isn't really necessary right now. No support.
Leather may be the only armor that can be dyed, but you have to go WAY out of your way to get it (whereas all the other armors save for chain are on the main progression path, whereas leather comes AFTER diamond on the main progression path) and it offers very little protection. Unarmored, in comparison, offers a LOT more customization than dying leather and doesn't waste rare resources to create, but is only slightly worse than leather.
Gold may be the most enchantable armor, but even enchanted it's inferior to diamond and to some extent iron and it breaks in a flash. It's much more ideal to enchant diamond armor, since unlike gold armor it will actually last and it better than gold on it's own.
No, they are called low-tier armours for a reason. If you want more defensive armour, then use the higher tiers. Gold also has a much higher enchantment index, and leather is supposed to be weak.
No support!
I'd be more inclined to agree with you if iron wasn't the easiest armor tier to obtain. The lower tier armors are both worse than AND harder to get than iron in nearly all situations.
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Did something happen to you in your childhood to give you this unreasonable fear of rutabaga?
I'd be more inclined to agree with you if iron wasn't the easiest armor tier to obtain. The lower tier armors are both worse than AND harder to get than iron in nearly all situations.
Then I would rather see those armours be more common rather than buffing them.
Rebalancing the flow would be ideal to give people an actual reason to kill cattle. Something like making it much more common and having iron armour be more expensive (maybe iron blocks in certain areas).
As we all know, Leather and Golden Armor are completely obsolete, as they are harder to get and are weaker than Iron armor. Therefore, I would like to give them some, erm, special effects that only work on that particular armor.
Here is the list:
Leather
Bow charge slow reduced by 2/3*
Bow charge time reduced by 1/3*
Gold/Chain
There is a 10% chance to redirect all damage dealt to you to your food bar upon being damaged.*
Golden armor (and tools) will consume your saturation to repair itself if they are on you. The number of durability regained per saturation consumed is increased by the level of Unbreaking the armor has.
Maximum levels of enchantments on Golden armor are increased by 1.
*Set Bonus
so all golden/chain armor has a permanent thorns effect? No thanks.
Gold and leather armor have a lot of good uses in adventure maps, race for the wool, etc....
so all golden/chain armor has a permanent thorns effect? No thanks.
Gold and leather armor have a lot of good uses in adventure maps, race for the wool, etc....
Not thorns. It is more like a chance to cause damage dealt to you to drain hunger instead of health.
Except that if you make iron rarer, nobody will make armor. Ever.
Do you know how many cows you must kill to make a set of leather armor? A lot.
1. He didn't mean rarer than diamond. Plus, armor wouldn't be obsolete if iron was a bit rarer. It would be harder to make it, but people still WOULD. Stop speaking for everyone when it's just your opinion. And he wasn't even suggesting to make iron rarer. He was saying "I could see iron being rarer" not "make iron rarer".
2. Ok, that remains true. But a lot of beginners want the beef anyways. A lot of the time when I start a new world I quickly kill enough cows to supply me with a few MC day's food and a full set of leather armor. Sure, it takes a lot of cows, but that doesn't mean leather armor is completely worthless.
Except that if you make iron rarer, nobody will make armor. Ever.
Do you know how many cows you must kill to make a set of leather armor? A lot.
Your argument that nobody would make armour is completely invalid. You have no way of knowing if other people would make it or not. So, you would rather walk around with no armour? Diamond is extremely rare, and people still make armour. People would search for as much iron as they could to make armour. Making it slightly more rare could actually be good for it.
Bottom line is that, they are called "low-tier" armours, because they are weak variants. Iron can easily be made slightly more scarce, like maybe you would have to go a bit deeper to find iron.
And like sc1020 said; beginners would usually not go mining for a few days, and obtain enough leather from cows to make armour. Just because it takes a lot of cows to make it, doesn't mean that it is bad.
Your argument that nobody would make armour is completely invalid. You have no way of knowing if other people would make it or not. So, you would rather walk around with no armour? Diamond is extremely rare, and people still make armour. People would search for as much iron as they could to make armour. Making it slightly more rare could actually be good for it.
Bottom line is that, they are called "low-tier" armours, because they are weak variants. Iron can easily be made slightly more scarce, like maybe you would have to go a bit deeper to find iron.
And like sc1020 said; beginners would usually not go mining for a few days, and obtain enough leather from cows to make armour. Just because it takes a lot of cows to make it, doesn't mean that it is bad.
Yes. I would rather walk armorless until I find enough diamonds. People only make diamond armor because they are the best. The very BEST. Even then, wearing unenchanted diamond armor is pretty much a waste of diamonds.
That makes absolutely no sense. The materials aren't magic. Why not make diamonds turn you invincible for 60 if you right-click with one in your hand?
1. He didn't mean rarer than diamond. Plus, armor wouldn't be obsolete if iron was a bit rarer. It would be harder to make it, but people still WOULD. Stop speaking for everyone when it's just your opinion. And he wasn't even suggesting to make iron rarer. He was saying "I could see iron being rarer" not "make iron rarer".
2. Ok, that remains true. But a lot of beginners want the beef anyways. A lot of the time when I start a new world I quickly kill enough cows to supply me with a few MC day's food and a full set of leather armor. Sure, it takes a lot of cows, but that doesn't mean leather armor is completely worthless.
1. It is a number nerf.
2. Gold has the highest enchantability. Ever. Therefore, it is magic (leather is, too).
3. The only way to make iron rarer than leather is to make it rarer than diamond, since leather is about as rare as diamonds.
4. Good luck going through 999 worlds finding cows next to your spawn. Besides, pork is beginner food, as pigs are nearly unbreedable and not worth the effort to breed. Farming beef, on the other hand, is actually viable due to beef giving the highest saturation and leather (for bookcases).
As we all know, Leather and Golden Armor are completely obsolete, as they are harder to get and are weaker than Iron armor. Therefore, I would like to give them some, erm, special effects that only work on that particular armor.
Here is the list:
Leather
Leather
*Set Bonus
Remind me why the Minecraft community cannot comprehend anything more complicated than clicking a button.
Leather can be dyed, that's what unique about it. The Gold and armors are obsolete, I agree, but the suggestions are way too overpowered.
No Support.
I knew it needed some nerfs.
Remind me why the Minecraft community cannot comprehend anything more complicated than clicking a button.
Otherwise, I quite like this, though gold tools should only consume saturation to repair durability if they are in your hotbar. It'd also be nice if gold had an exclusive enchantment that increased the amount of durability regenerated per point of saturation consumed, as wearing a full suit of damaged gold armor and having half-broken gold tools in your inventory would devour your hunger.
At first I was thinking of buffing the player's movement speed by 50% and making Iron and Diamond armor reduce it to its previous level. However, it will be pretty annoying to casuals (everyone with the exception of CTM players and LPers).
I made the enchantment Unbreaking.
Remind me why the Minecraft community cannot comprehend anything more complicated than clicking a button.
And also why would it drain hunger to repair your armor?
Does it mean that I can turn food into gold by eating to repair my armor?
Protection 5, Smite 6, etc. Of course, these enchantments would have a lower chance of being enchanted due to the higher 'hidden enchantment cost'. However, given Gold's natural high enchantability, it will not be much of a problem.
#1: Balance. #2: Magic.
Remind me why the Minecraft community cannot comprehend anything more complicated than clicking a button.
No support!
Leather may be the only armor that can be dyed, but you have to go WAY out of your way to get it (whereas all the other armors save for chain are on the main progression path, whereas leather comes AFTER diamond on the main progression path) and it offers very little protection. Unarmored, in comparison, offers a LOT more customization than dying leather and doesn't waste rare resources to create, but is only slightly worse than leather.
Gold may be the most enchantable armor, but even enchanted it's inferior to diamond and to some extent iron and it breaks in a flash. It's much more ideal to enchant diamond armor, since unlike gold armor it will actually last and it better than gold on it's own.
I'd be more inclined to agree with you if iron wasn't the easiest armor tier to obtain. The lower tier armors are both worse than AND harder to get than iron in nearly all situations.
They used to be the only armor that can get Protection V. Enchantability is now obsolete once you have a book farm.
Remind me why the Minecraft community cannot comprehend anything more complicated than clicking a button.
Then I would rather see those armours be more common rather than buffing them.
People will still rush Iron.
Remind me why the Minecraft community cannot comprehend anything more complicated than clicking a button.
No support.
There are people out there that rush diamond, and iron could be easily made rarer. Gold needs a buff, definitely! However leather, I don't think so.
so all golden/chain armor has a permanent thorns effect? No thanks.
Gold and leather armor have a lot of good uses in adventure maps, race for the wool, etc....
Not thorns. It is more like a chance to cause damage dealt to you to drain hunger instead of health.
Except that if you make iron rarer, nobody will make armor. Ever.
Do you know how many cows you must kill to make a set of leather armor? A lot.
Remind me why the Minecraft community cannot comprehend anything more complicated than clicking a button.
That makes absolutely no sense. The materials aren't magic. Why not make diamonds turn you invincible for 60 if you right-click with one in your hand?
1. He didn't mean rarer than diamond. Plus, armor wouldn't be obsolete if iron was a bit rarer. It would be harder to make it, but people still WOULD. Stop speaking for everyone when it's just your opinion. And he wasn't even suggesting to make iron rarer. He was saying "I could see iron being rarer" not "make iron rarer".
2. Ok, that remains true. But a lot of beginners want the beef anyways. A lot of the time when I start a new world I quickly kill enough cows to supply me with a few MC day's food and a full set of leather armor. Sure, it takes a lot of cows, but that doesn't mean leather armor is completely worthless.
Your argument that nobody would make armour is completely invalid. You have no way of knowing if other people would make it or not. So, you would rather walk around with no armour? Diamond is extremely rare, and people still make armour. People would search for as much iron as they could to make armour. Making it slightly more rare could actually be good for it.
Bottom line is that, they are called "low-tier" armours, because they are weak variants. Iron can easily be made slightly more scarce, like maybe you would have to go a bit deeper to find iron.
And like sc1020 said; beginners would usually not go mining for a few days, and obtain enough leather from cows to make armour. Just because it takes a lot of cows to make it, doesn't mean that it is bad.
Yes. I would rather walk armorless until I find enough diamonds. People only make diamond armor because they are the best. The very BEST. Even then, wearing unenchanted diamond armor is pretty much a waste of diamonds.
1. It is a number nerf.
2. Gold has the highest enchantability. Ever. Therefore, it is magic (leather is, too).
3. The only way to make iron rarer than leather is to make it rarer than diamond, since leather is about as rare as diamonds.
4. Good luck going through 999 worlds finding cows next to your spawn. Besides, pork is beginner food, as pigs are nearly unbreedable and not worth the effort to breed. Farming beef, on the other hand, is actually viable due to beef giving the highest saturation and leather (for bookcases).
Remind me why the Minecraft community cannot comprehend anything more complicated than clicking a button.