The purpose of this suggestion is to get a new use for clocks. Clocks are not useful unless they are used as decoration in item frames. Even then, it should be very obvious what time of day it is. For this suggestion, clocks can be used in ways that make them more useful.
Clocks can be used to load chunks when the player is not nearby. To do this, get a beacon and open the gui, and place the clock in the slot. Different sizes of pyramids will load larger chunks. A small beacon only loads the chunk it is in, a medium loads a 3x3 chunk area, and a large loads 5x5 area. This could be used to grow your farms even on the other side of the world.
Clocks can also be used to activate redstone from far away. Simply place a gold block, and right click the gold block with it. The clock will be bound to the gold block, so the gold block gives off a redstone pulse as long as the clock is right clicked. This means you could open a secret door by using your remote clock, and no other clock can open it because they aren't bound to the gold block.
These two simple mechanics allow a wide range of uses, from remote controlled cannons, to nether wart farms that grow in the nether even when the player isn't there.
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Support
If they add chunkloaders they should make netherwart again only grow in the nether.
Only support to wireless redstone if it has limited range (100-300 blocks?)
I don't really now if chunk loaders are a good idea. You could easily lag even bigger servers when to many are used.
They are very expensive, and only load a small area.
Also remember that players load much larger area than pyramids, so you need many pyramids to cause the same amount of lag as 1 player.
The chunk loading idea doesn't seem like something mojang would go for considering they just released a new update a while which recoded the game just get rid of lag and all this would do is add more lag. Remember, mojang aims to make Minecraft be able to run on all computers, no matter how bad the specs are. On one of those bad computers, this would both lag a single player game and have the potential to overload a server.
No wireless redsone. Command blocks do the job well.
And how do you plan to get a Command Block in survival?
Anyway, as for the suggestion, chunk loading should not be a controllable feature. I don't even know what made you think of that. For wireless redstone however... meh... partial support!
50 people playing on a survival server. They all make a small pyramid to load up their own base.
At the same time, several decide to go on an adventure, while their bases remain loaded.
Now do you see what I mean?
Small pyramid loads 1 chunk 50 beacons = 50 chunks
Player loads 10x10 chunks on multiplayer (If I remember right)
50 players = 5000 chunks loaded
50 more chunks is only 1% increase, and less than another player, and most players will likely never build a beacon pyramid.
Now I think that each beacon should be limited to loading 1 chunk. (Or at least an option for servers to limit it)
Clocks can be used to load chunks when the player is not nearby. To do this, get a beacon and open the gui, and place the clock in the slot. Different sizes of pyramids will load larger chunks. A small beacon only loads the chunk it is in, a medium loads a 3x3 chunk area, and a large loads 5x5 area. This could be used to grow your farms even on the other side of the world.
Clocks can also be used to activate redstone from far away. Simply place a gold block, and right click the gold block with it. The clock will be bound to the gold block, so the gold block gives off a redstone pulse as long as the clock is right clicked. This means you could open a secret door by using your remote clock, and no other clock can open it because they aren't bound to the gold block.
These two simple mechanics allow a wide range of uses, from remote controlled cannons, to nether wart farms that grow in the nether even when the player isn't there.
If they add chunkloaders they should make netherwart again only grow in the nether.
Only support to wireless redstone if it has limited range (100-300 blocks?)
Also remember that players load much larger area than pyramids, so you need many pyramids to cause the same amount of lag as 1 player.
No support for the activating redstone far away, command blocks do that.
No wireless redsone. Command blocks do the job well.
- C.C.
And how do you plan to get a Command Block in survival?
Anyway, as for the suggestion, chunk loading should not be a controllable feature. I don't even know what made you think of that. For wireless redstone however... meh... partial support!
Player loads 10x10 chunks on multiplayer (If I remember right)
50 players = 5000 chunks loaded
50 more chunks is only 1% increase, and less than another player, and most players will likely never build a beacon pyramid.
Now I think that each beacon should be limited to loading 1 chunk. (Or at least an option for servers to limit it)