I agree, that seems like a server.properties thing.
What's the difference between /fly, and /gamerule survivalFly really?
It is player-relative, meaning some players can have it active while others don't. It also allows use with permissions, and to suit those that do not want it enabled, or vice versa.
It is player-relative, meaning some players can have it active while others don't. It also allows use with permissions, and to suit those that do not want it enabled, or vice versa.
I'm thinking about adding a "player" selector, where you can do certain gamerules to certain players. But that wouldn't really be called a gamerule. It would be more like a command.
Do you mean modifying the hardness of blocks? If so, it should be blockHardness, and it wouldn't make sense to add that, and not add one for blast resistance (blockResistance).
However, I would rather a text-based way through a file to do that.
I think this is well thought out, although, rename /gamerule nohunger (true or false) to /gamerule hunger (true or false) Due to nohunger indicating false being enabled.
Also, can i suggest another command? /gamerule stamina (true or false) If true; Sprinting will be disabled after x amount of hunger. If false; Sprint will not be limited to >x amount of hunger.
/gamerule doSkinLoading true/false
Forces the client to not load multiplayer skins (could be useful(?)). Probably better as a client option, and gamerules apply to everyone.
/gamerule mobInvincibility true/false
Makes all mobs invincible. You can use the Invincible tag.
/gamerule allowEnchantments true/false
Disallows enchantments/enchanting. I do see uses for this; I guess an adventure map, where you cannot enchant until you reach a specific point. However, then again, you could just deny access to the table until that point.
/gamerule allowCrafting true/false
Disallows crafting See above.
/gamerule allowCooking true/false
Disallows cooking/use of a furnace. See above.
/gamerule allowBrewing true/false
Disallows brewing. See above.
/gamerule allowArmour true/false
Disallows the use of armour. I think that you can remove items from a player's inventory that are in a specific slot.
I'm willing to support this. It could make for another interesting generation of adventure maps, with a clean distinction from the earlier ones like Calmere Nightmare. (Still a good map mind you, but now really showing its age...) More fine-tuning would be possible, and that seems to make for cleaner maps.
How about:
/gamerule potionPVP [true/false]
Disables/enables damage/effects caused by throwing splash potions on players.
For example, if a player throws a splash potion of poison on another player, he won't be affected from it.
I think that would be better suited as a server setting (server.properties) than a gamerule.
Also, I would prefer a /fly command rather than a gamerule for flying in survival.
I agree, that seems like a server.properties thing.
What's the difference between /fly, and /gamerule survivalFly really?
It is player-relative, meaning some players can have it active while others don't. It also allows use with permissions, and to suit those that do not want it enabled, or vice versa.
I'm thinking about adding a "player" selector, where you can do certain gamerules to certain players. But that wouldn't really be called a gamerule. It would be more like a command.
/gamerule disableEnd (True or false)Enables or disables the End dimension.
/gamerule disableNether (True or false)Enables or disables the Nether dimension.
They already have that option for servers, and I don't see much point for it with adventure and survival.
Adventure maps. Like, what if you wanted to disable players to go to the nether until they unlock something? I can see tons of uses for this.
But then the adventure map would prevent them from creating a nether portal in the first place.
Do you mean modifying the hardness of blocks? If so, it should be blockHardness, and it wouldn't make sense to add that, and not add one for blast resistance (blockResistance).
However, I would rather a text-based way through a file to do that.
Also, can i suggest another command? /gamerule stamina (true or false) If true; Sprinting will be disabled after x amount of hunger. If false; Sprint will not be limited to >x amount of hunger.
Anywho,
Support!
I think it would be useful.
Yay!44 SUPPORTERS!!!
By the way, it wasn't me, in case you are suspicious. I am not being sarcastic here, I am actually sympathetic of that.
Yeah it is. I wish they posted why though. (I'm not suspicious of you or anything) But at least I still have 98% support.
/gamerule potionPVP [true/false]
Disables/enables damage/effects caused by throwing splash potions on players.
For example, if a player throws a splash potion of poison on another player, he won't be affected from it.
(Click on one of them :P)