No thanks. Sorry, as it looks like you spent some time on the image, but magic should stay in mods, not vanilla.
it fine you don't like it
but enchanting, potions, walking skeletons, dragon, teleporting 3 meter tall beings from some pocket dimension, the nether, pigmen, witches,& magic apples
its kinda already is in vanilla, just half way and mostly against you.
it fine you don't like it
but enchanting, potions, walking skeletons, dragon, teleporting 3 meter tall beings from some pocket dimension, the nether, pigmen, witches, magic apples
kinda already is in vanilla, just have way and mostly against you.
I didn't really like enchanting when it first came out, or endermen. Basically the Nether is not 'magic,' or pigmen, dragons, skeletons. I find witches annoying and kind of pointless also. Maybe some of those things are kind of magic, but this is talking about making people into wizards, with magical staffs that shoot mystic lightenings. Not walking skeletons.
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I used to be chocolate cake.. but then new Minecraft Forums happened..
I didn't really like enchanting when it first came out, or endermen. Basically the Nether is not 'magic,' or pigmen, dragons, skeletons. I find witches annoying and kind of pointless also. Maybe some of those things are kind of magic, but this is talking about making people into wizards, with magical staffs that shoot mystic lightenings. Not walking skeletons.
the nether is a plane of existence void of water and completely underground.
skeletons can not animate without muscle
Dragons aren't real and no, dinosaurs and dragons would be two completely different things, not to mention this particular dragon is healed by magic crystals
the nether is a plane of existence void of water and completely underground.
skeletons can not animate without muscle
Dragons aren't real and no, dinosaurs and dragons would be two completely different things, not to mention this particular dragon is healed by magic crystals.
And you are claiming those aren't magic?
When did I mention dinosaurs?
Also, magic staffs are a completely different kind of magic to living skeletons. One that can be utilised.
Also, magic staffs are a completely different kind of magic to living skeletons. One that can be utilised.
you didn't that was just to stop the usual "dragons could be real because dinosaurs existed argument" sorry for the confusion
and that part I understand, but I made a note at the bottom, that I should have added before hand that the staffs are neither cheap or practical being that only two deal direct damage, and the should not have great durability, hence why those to infinity like enchants should be rare.
still okay if you don't like it thats cool, I thought you were going to be one of those stubborn types that would argue there is no magic in minecraft. and I was gearing up for a debate
not very well balanced. Work it out and it could be a cool idea.
However, there needs to be some sort of counter, as of right now in Minecraft, these staffs would completely overshadow every last alternate combat form.
I don't like it. All of the staffs seem too random and overpowered. The glass staff basically replaces the bow, and it doesn't even cost arrows! The fire staff is even worse - it replaces flame bows. The rose staff replaces bonemeal completely and the enderpearl staff replaces enderpearls. And worse of all, they're CHEAPER than the lesser versions!
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Why Minecraft mobs should NEVER have multiple attacks:
- No other PC mobs do. - Mob behaviour is intended to be simple.
Why you should NOT name new "special ability" weapons as "XXX Swords":
- No other swords have special abilities. - Make a new kind of weapon.
While I like that you actually took some effort on making the graphics and that whole image, I'm not sure the concept as a whole would suit Minecraft, and I don't really think we need a whole new batch of weapons, magic or not. I did like the graphics and all the ideas you had, but I'm not really into it, sorry, no support.
well from what I getting people still think they're over powered
so lets see if anyone want to help balance them.
the fire staff would be useless in rain, or if the opponent is resistant to fire as it only ignites targets
the lightning staff would be useless underground, at close range, and against creepers
the poison staffs projectile moves slow making it easy to dodge
If each staff had individual durability, draw speed, in addition to not being able to repair them without losing the enchants would the be considered fair then
I'm taking back to the drawing board try to rebalance the whole idea and make it fit more into vanilla minecraft
I used to be chocolate cake.. but then new Minecraft Forums happened..
No Support.
Loving the no support reason, Deonyi.
The wise words from the Suggestion Master!
I used to be chocolate cake.. but then new Minecraft Forums happened..
it fine you don't like it
but enchanting, potions, walking skeletons, dragon, teleporting 3 meter tall beings from some pocket dimension, the nether, pigmen, witches,& magic apples
its kinda already is in vanilla, just half way and mostly against you.
I didn't really like enchanting when it first came out, or endermen. Basically the Nether is not 'magic,' or pigmen, dragons, skeletons. I find witches annoying and kind of pointless also. Maybe some of those things are kind of magic, but this is talking about making people into wizards, with magical staffs that shoot mystic lightenings. Not walking skeletons.
I used to be chocolate cake.. but then new Minecraft Forums happened..
the nether is a plane of existence void of water and completely underground.
skeletons can not animate without muscle
Dragons aren't real and no, dinosaurs and dragons would be two completely different things, not to mention this particular dragon is healed by magic crystals
and you are claiming those aren't magic
*cough*whenwasithesuggestionmaster.zippyisthesuggestionmaster*cough*
I simply do not like the concept. It does not appeal to me. Thus, making me not support it.
When did I mention dinosaurs?
Also, magic staffs are a completely different kind of magic to living skeletons. One that can be utilised.
*cough*whateveryouknowwhatimean*cough*
Anyways, do you have a cold or something? I swear that your coughing on every suggestion topic I've seen you on.
I used to be chocolate cake.. but then new Minecraft Forums happened..
you didn't that was just to stop the usual "dragons could be real because dinosaurs existed argument" sorry for the confusion
and that part I understand, but I made a note at the bottom, that I should have added before hand that the staffs are neither cheap or practical being that only two deal direct damage, and the should not have great durability, hence why those to infinity like enchants should be rare.
still okay if you don't like it thats cool, I thought you were going to be one of those stubborn types that would argue there is no magic in minecraft. and I was gearing up for a debate
However, there needs to be some sort of counter, as of right now in Minecraft, these staffs would completely overshadow every last alternate combat form.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
- No other PC mobs do. - Mob behaviour is intended to be simple.
Why you should NOT name new "special ability" weapons as "XXX Swords":
- No other swords have special abilities. - Make a new kind of weapon.
so lets see if anyone want to help balance them.
the fire staff would be useless in rain, or if the opponent is resistant to fire as it only ignites targets
the lightning staff would be useless underground, at close range, and against creepers
the poison staffs projectile moves slow making it easy to dodge
If each staff had individual durability, draw speed, in addition to not being able to repair them without losing the enchants would the be considered fair then
Want to create your own resource pack? Well this program is for you then:
http://www.minecraft...e-pack-creator/