Well, the problem is that using a furnace requires fuel, and while the flint and steel does cost flint and iron, it is still overpowered because you can use 1 durability of the flint and steel to burn down a forest and get stacks of charcoal.Not to mention this is far faster. The only way this could be feasible is if there was a loss factor of at least 50%.
Why? This really doesn't give much advantage.
Assuming a 1:1 drop rate for burn logs to charcoal, a stack of logs will grant a stack of charcoal... but only if all the charcoal survives. Keep in mind that fire destroys dropped items. Light up a forest, and you can expect much of the potential drops to be lost. To get full drops, one must be careful in the spacing of logs such that one will never burn the other's drops. this will destroy any time advantage gained.
You don't gain all that much from full returns, anyways. it costs one c.coal to cook 8 logs into 8 c.coal, so you will get 7 c.coal for every 8 logs. Burning would grant 8 for 8, a 14.3% increase in yield. That's not much, given the increased complexity and time spent to get the improved yield.
This would be great, but when wood gets burned there should be a 15% chance of charcoal appearing, not 100%
Could you explain why the drop rate should be such? As I mentioned above, I believe that the concept functions properly as it is.
As an aside, it may be worth reading at least the last page or two of comments in a topic before you post, so that you can contribute to any existing discussion related to your response.
OFFICIAL POSTING/REPLYING GUIDELINES
UNOFFICIAL POSTING GUIDE (PRT)
UNOFFICIAL REPLYING GUIDE (FTC)
Why? This really doesn't give much advantage.
Assuming a 1:1 drop rate for burn logs to charcoal, a stack of logs will grant a stack of charcoal... but only if all the charcoal survives. Keep in mind that fire destroys dropped items. Light up a forest, and you can expect much of the potential drops to be lost. To get full drops, one must be careful in the spacing of logs such that one will never burn the other's drops. this will destroy any time advantage gained.
You don't gain all that much from full returns, anyways. it costs one c.coal to cook 8 logs into 8 c.coal, so you will get 7 c.coal for every 8 logs. Burning would grant 8 for 8, a 14.3% increase in yield. That's not much, given the increased complexity and time spent to get the improved yield.
I used to be chocolate cake.. but then new Minecraft Forums happened..
Could you explain why the drop rate should be such? As I mentioned above, I believe that the concept functions properly as it is.
As an aside, it may be worth reading at least the last page or two of comments in a topic before you post, so that you can contribute to any existing discussion related to your response.