Everyone loves to see variety in minecraft with trees, clays, glasses.
But what about one more addition to the trees?
There is always more to explore.
What about "Dead Trees"?
So, when i talk about "Dead Trees", I mean Actually dead. Naturally generated and bare to the log.
Those pesky leaves always get in your way, refusing to de-spawn a single floating block of leaf.
While the bigger trees have their tiers and logs, the logs will stay the same structure only without the leaves, the smaller trees will just have their poles.
Well what will come of this you ask?
Well the end result is Rot Wood. Rot wood is great for easy fire starting (as in rapid spreading so dont mess with it unless you want to get burned). It burns Hot but Fast in the real world. When you place rot wood in a furnace it burns double the speed and cooks faster, but when rot wood is exposed to fire in Minecraft, Fire-spread is rapid and almost uncontrollable unless it hits a patch of living trees or the edge of the biome. But watch out when you break one of these dead rot logs. Inside are pests:The silverfish. There is a chance that a silverfish will pop out of an interfered or broken log.
These sound pretty good hmm?
How about we get to where they spawn and how they spawn.
These Dead trees spawn in groups or in solitary due to silverfish infestations. Some spawn single in a forest just lonely and dead. Overturned Trees could be a feature in this. It makes the tree rot while all of the bugs get to it. After one tree falls a sapling will take its place, and the dead tree will fertilize the area indicated by mushrooms around the tree as it decays (And no i'm not talking about swamps). Trees wouldnaturally fall after a certain lifespan which I would like to call it a cycle. From sapling, to tree, to dead, to rot, to fertilizer, and mushrooms, and or sapling in the dead tree's place.
Heck we could make a biome out of this.
So why not? "Death Forest"
How about that?
We could have dead forests now!
Trees Deader than ever, maybe Dense, maybe underwater, Barren, loss in sense of humanity, and Perfect for a game of Hide And Go Seek, or a primitive version of parkour.
Here are the conceptual screenshots of dead trees:
Feel free to give them a look and give me your input.
Sorry, I can't figure out how to texture my resource packs it's been so long, but the fallen trees are supposed to have rot wood within their stripped trunks.
Thank you for the support if you give me any and i will update this soon enough once i can get my textures to work. Feel free to give your opinion.
Charred Trees - Charred trees are trees burnt by lighting strike. During lighting storms, there's a slight chance that a tree gets hits by a lighting and become a charred tree.the tree would be black or darkened depending on the type of tree.Chopping into a Charred tree would give you an instant but rare source of charcoal.
I Supportthis topic because dead trees would be a good addition to Minecraft with another evolution of trees. But anyway I didn't seem to get what the photo of The Dead Tree Forest was. You should change it so that we can actually get a good glimpse of The Dead Tree Forest.
I Supportthis topic because dead trees would be a good addition to Minecraft with another evolution of trees. But anyway I didn't seem to get what the photo of The Dead Tree Forest was. You should change it so that we can actually get a good glimpse of The Dead Tree Forest.
you should have read the caption at the bottom:
Sorry the not a dark and spooky enough scene. It should have been foggy but my fault for not placing it close enough to bedrock, and sorry the logs aren't rot because I cant find a way to re-texture my logs but the way they should look like is stripped of bark and a bit lighter.
I was about to suggest dead trees but i used the search engine first. Im not sure about dead trees having silverfish inside and i dont quite understand what do you mean with "easier fire starting" that could mean a lot of things in game. Anyways, i think forests in general should have dead trees but mainly spread as different types of trees grow and not in groups (well acidentally it might happen that they do spawn in groups.
As for the young trees i consider that some little oaks and birch are kind of younger trees and the taller they are they are older, so this is not much an addition for me. About the different stage of growth it might add some realism but i dont see a solid reason to be added.
Finally i would like to suggest charred trees. Charred trees are trees burnt by lighting strike. On lighting storms theres a slight chance that a tree gets hits by a lighting and become a charred tree. When you break th echarred wood - this is what this tree is made off, a blackins type of wood - you get charcoal instead of wood and maybe a stick.
This idea makes sense, especially since PE already has dead/overturned trees. But I think that the Dead Trees should have a more "rotten" feel to them, like vines, or maybe a texture overlay that makes them look festering.
Everyone loves to see variety in minecraft with trees, clays, glasses.
But what about one more addition to the trees?
There is always more to explore.
What about "Dead Trees"?
So, when i talk about "Dead Trees", I mean Actually dead. Naturally generated and bare to the log.
Those pesky leaves always get in your way, refusing to de-spawn a single floating block of leaf.
While the bigger trees have their tiers and logs, the logs will stay the same structure only without the leaves, the smaller trees will just have their poles.
Well what will come of this you ask?
Well the end result is Rot Wood. Rot wood is great for easy fire starting (as in rapid spreading so dont mess with it unless you want to get burned). It burns Hot but Fast in the real world. When you place rot wood in a furnace it burns double the speed and cooks faster, but when rot wood is exposed to fire in Minecraft, Fire-spread is rapid and almost uncontrollable unless it hits a patch of living trees or the edge of the biome. But watch out when you break one of these dead rot logs. Inside are pests: The silverfish. There is a chance that a silverfish will pop out of an interfered or broken log.
These sound pretty good hmm?
How about we get to where they spawn and how they spawn.
These Dead trees spawn in groups or in solitary due to silverfish infestations. Some spawn single in a forest just lonely and dead. Overturned Trees could be a feature in this. It makes the tree rot while all of the bugs get to it. After one tree falls a sapling will take its place, and the dead tree will fertilize the area indicated by mushrooms around the tree as it decays (And no i'm not talking about swamps). Trees would naturally fall after a certain lifespan which I would like to call it a cycle. From sapling, to tree, to dead, to rot, to fertilizer, and mushrooms, and or sapling in the dead tree's place.
Heck we could make a biome out of this.
So why not? "Death Forest"
How about that?
We could have dead forests now!
Trees Deader than ever, maybe Dense, maybe underwater, Barren, loss in sense of humanity, and Perfect for a game of Hide And Go Seek, or a primitive version of parkour.
Here are the conceptual screenshots of dead trees:
Feel free to give them a look and give me your input.
Thank you for the support if you give me any and i will update this soon enough once i can get my textures to work. Feel free to give your opinion.
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Public additions:
Charred Trees - Charred trees are trees burnt by lighting strike. During lighting storms, there's a slight chance that a tree gets hits by a lighting and become a charred tree.the tree would be black or darkened depending on the type of tree.Chopping into a Charred tree would give you an instant but rare source of charcoal.
-Inspired by: Ttzara-
you should have read the caption at the bottom:
Sorry the not a dark and spooky enough scene. It should have been foggy but my fault for not placing it close enough to bedrock, and sorry the logs aren't rot because I cant find a way to re-texture my logs but the way they should look like is stripped of bark and a bit lighter.
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As for the young trees i consider that some little oaks and birch are kind of younger trees and the taller they are they are older, so this is not much an addition for me. About the different stage of growth it might add some realism but i dont see a solid reason to be added.
Finally i would like to suggest charred trees. Charred trees are trees burnt by lighting strike. On lighting storms theres a slight chance that a tree gets hits by a lighting and become a charred tree. When you break th echarred wood - this is what this tree is made off, a blackins type of wood - you get charcoal instead of wood and maybe a stick.
I know its been a long time since i've come back, but I like your idea of charred trees. I would love to add it
This idea makes sense, especially since PE already has dead/overturned trees. But I think that the Dead Trees should have a more "rotten" feel to them, like vines, or maybe a texture overlay that makes them look festering.
Partial Support