Now that cacti have been implemented, I suggest that we be able to get their needles.
Green = Cactus.
[] []
[] = 4 Cactus Spines.
With these spines, you can do all sorts of neat things. The main idea is that they're spiky right from the get-go.
1. Right-click to place them. They will stick out of wherever you place them, be they ceilings, floors, walls and pits. These are much smaller than the blocks themselves, yet still painful. Touching them causes half a point of damage.
2. Craft them in to arrows. Cactus spines are sharp, of course. They're also small and aerodynamic. They can be used to make less-damaging, cheaper arrows.
3. SPINY ARMOR. Open up a crafting table and surround a piece of armor by 8 spines. You now have armor that damages enemies when they hit you. This can only be done to armor. And of course, it would only hurt you as much as if you punched a cactus.
Rollback Post to RevisionRollBack
I am NOT going to see friend requests, so stop sending them.
Was just about to post something to the effect. :biggrin.gif:
Another thing to consider is cacti growing until they reach three blocks tall, and the ability to cook them in the furnace for a food that heals five hearts.
Crafting cacti to make spike traps is all well and good, but would there be any other means of creating such a trap? I imagine not all would-be dungeoneers would live in cactus-desert areas. Either there would need to be a non-desert equivalent, or other biomes would need their own unique trap types. Snow-covered holes comes to mind as one example, but that's the result of a repeated bug with signs and the like.
Also, once Cacti are plantable, natural fencing. :biggrin.gif:
Edit:
Quote from Warlord255 »
Crafting cacti to make spike traps is all well and good, but would there be any other means of creating such a trap? I imagine not all would-be dungeoneers would live in cactus-desert areas. Either there would need to be a non-desert equivalent, or other biomes would need their own unique trap types. Snow-covered holes comes to mind as one example, but that's the result of a repeated bug with signs and the like.
Bamboo shoots for temperate/jungle zones, and maybe introduce another material to mine for winter-based areas. Or add Narwhals as a sea animal and harvest the horn.
Seriously though, for Snow I think saplings could be of use for more than just agriculture.
Where = Saplings:
= 1x thatched hole cover
Combine 9 saplings like so to make a square meter of thatched material for use as either roofing or a pitfall cover. It breaks when any creature puts full weight on it, or when en entity is not contacting any of the 8 blocks surrounding it, it blocks snow from falling into a hole and water below from turning to ice. Maybe let it act as a trigger for another even as well?
If a Snow-based mob is released, like a Yeti or something, maybe Blubber or fish nearby draws aggro, thus making a snow-based pitfall more dangerous to other players in SMP in a Snow biome?
Rollback Post to RevisionRollBack
GENERATION 18: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
The thatch pitfall sounds good, though covering it might be hard.
I guess we'd need to see more biomes before determining what counts as a biome-related hazard/trap. I'd imagine a swamp with "liquid" or lava-like mud would be one such thing.
Ooh, I like this topic. Cactus shield? Blowguns + cactus spine darts? Cactus caltrops?
I just read this post. This would be AWESOME. well, kind-of. maybe if you took a cactus spine mat and attached it to a normal shield, it would be a cactus shield, damaging the attacker. but it should only last for a few hits before reverting to a normal shield.
Rollback Post to RevisionRollBack
Would you dare to meet the gaze of the basilisk, or face the flames as the phoenix burns?
Crafting cacti to make spike traps is all well and good, but would there be any other means of creating such a trap? I imagine not all would-be dungeoneers would live in cactus-desert areas. Either there would need to be a non-desert equivalent, or other biomes would need their own unique trap types. Snow-covered holes comes to mind as one example, but that's the result of a repeated bug with signs and the like.
I see no reason for having equivalents of everything in every biome. If biomes will have some differences, it will encourage people to more trade over long distance and to build multiple settlements (that may cooperate).
I agree, different biomes should have different things available. Some may achieve similar effects, but be different, perhaps more effective.
Crafting cacti to make spike traps is all well and good, but would there be any other means of creating such a trap? I imagine not all would-be dungeoneers would live in cactus-desert areas. Either there would need to be a non-desert equivalent, or other biomes would need their own unique trap types. Snow-covered holes comes to mind as one example, but that's the result of a repeated bug with signs and the like.
I see no reason for having equivalents of everything in every biome. If biomes will have some differences, it will encourage people to more trade over long distance and to build multiple settlements (that may cooperate).
I agree, different biomes should have different things available. Some may achieve similar effects, but be different, perhaps more effective.
I also agree. Each biome should be as diverse as possible and have it's own unique resources so the players can choose where they want to settle down. Traveling to acquire something exotic sounds fun too!
[] []
[] []
[] [] To make a blowgun, then the spines can be used as darts. also, you should be able to poison the darts with whichever mushroom it is that hurts you
[]
[] where =cactus needles
Rollback Post to RevisionRollBack
I think we can put our differences behind us. For science. You monster.
Quote from Krelos »
I think we can all agree that Minecraft does not strictly follow the known laws of physics.
[] []
[] []
[] [] To make a blowgun, then the spines can be used as darts. also, you should be able to poison the darts with whichever mushroom it is that hurts you
[]
[] where =cactus needles
Seconding poisoned darts.
Quote from radonschism »
I want cactus armor and barbed swords.
Not sure about barbed swords, cactus needles are kind of delicate, they would just break off. Cactus armor is just crazy enough to work, it could be durable as stone and do as much damage as a stone sword.
Idea to add onto this! Use 3 sugarcane (in a vertical pattern) to create a blowgun, use cactus spine and feather (crafted like arrows but without the stick, good for if you don't have a workbench) to create a dart. Blowgun + dart functions like bow + arrows, perhaps more/less range (not quite sure :tongue.gif:), and/or more/less damage (again, this would be for notch to decide).
Rollback Post to RevisionRollBack
[SSSS]
^My "Received text" ringtone is the creeper hissing noise. I generally freak out whenever I get a text.
3. SPINY ARMOR. Open up a crafting table and surround a piece of armor by 8 spines. You now have armor that damages enemies when they hit you. This can only be done to armor. And of course, it would only hurt you as much as if you punched a cactus.
I love this idea, now we can be druids! Would this be a temporary enhancement, like returns XXX numbers of damage then turns into normal armor?
I think it would be interesting to make this into a separate consumable item that you could apply to your armor and it wears off. The damage is multiplied the more pieces have it applied. Then you could create a decent market for cactus needles and a new profession: Cactus Herder.
Green = Cactus.
[] []
[] = 4 Cactus Spines.
With these spines, you can do all sorts of neat things. The main idea is that they're spiky right from the get-go.
1. Right-click to place them. They will stick out of wherever you place them, be they ceilings, floors, walls and pits. These are much smaller than the blocks themselves, yet still painful. Touching them causes half a point of damage.
2. Craft them in to arrows. Cactus spines are sharp, of course. They're also small and aerodynamic. They can be used to make less-damaging, cheaper arrows.
3. SPINY ARMOR. Open up a crafting table and surround a piece of armor by 8 spines. You now have armor that damages enemies when they hit you. This can only be done to armor. And of course, it would only hurt you as much as if you punched a cactus.
Another thing to consider is cacti growing until they reach three blocks tall, and the ability to cook them in the furnace for a food that heals five hearts.
How about spine pads, instead can be placed on surfaces.
= :||||:X2
seed = spines
cloth = string
There's a spine pad.
Defend your words flexibly.
Change your words fittingly.
Let prejudice, popular opinion, and preconception be free from your judgments.
Also, once Cacti are plantable, natural fencing. :biggrin.gif:
Edit:
Bamboo shoots for temperate/jungle zones, and maybe introduce another material to mine for winter-based areas. Or add Narwhals as a sea animal and harvest the horn.
Seriously though, for Snow I think saplings could be of use for more than just agriculture.
Where = Saplings:
= 1x thatched hole cover
Combine 9 saplings like so to make a square meter of thatched material for use as either roofing or a pitfall cover. It breaks when any creature puts full weight on it, or when en entity is not contacting any of the 8 blocks surrounding it, it blocks snow from falling into a hole and water below from turning to ice. Maybe let it act as a trigger for another even as well?
If a Snow-based mob is released, like a Yeti or something, maybe Blubber or fish nearby draws aggro, thus making a snow-based pitfall more dangerous to other players in SMP in a Snow biome?
I guess we'd need to see more biomes before determining what counts as a biome-related hazard/trap. I'd imagine a swamp with "liquid" or lava-like mud would be one such thing.
I just read this post. This would be AWESOME. well, kind-of. maybe if you took a cactus spine mat and attached it to a normal shield, it would be a cactus shield, damaging the attacker. but it should only last for a few hits before reverting to a normal shield.
I agree, different biomes should have different things available. Some may achieve similar effects, but be different, perhaps more effective.
I also agree. Each biome should be as diverse as possible and have it's own unique resources so the players can choose where they want to settle down. Traveling to acquire something exotic sounds fun too!
[] []
[] [] To make a blowgun, then the spines can be used as darts. also, you should be able to poison the darts with whichever mushroom it is that hurts you
[]
[] where =cactus needles
Seconding poisoned darts.
Not sure about barbed swords, cactus needles are kind of delicate, they would just break off. Cactus armor is just crazy enough to work, it could be durable as stone and do as much damage as a stone sword.
nope.avi
Click here to see the list of awesome ideas I support!
^My "Received text" ringtone is the creeper hissing noise. I generally freak out whenever I get a text.
I love this idea, now we can be druids! Would this be a temporary enhancement, like returns XXX numbers of damage then turns into normal armor?
I think it would be interesting to make this into a separate consumable item that you could apply to your armor and it wears off. The damage is multiplied the more pieces have it applied. Then you could create a decent market for cactus needles and a new profession: Cactus Herder.