I suggest adding a new "Sea Grass" block, which would function like grass, except underwater. It would have a wavy green texture on top, meant to suggest seaweed on the ocean floor.
Sea Grass would spread onto dirt blocks underwater, but die out on land. It would still require light to live, but just a minimum of light level 1, allowing it to exist even deep underwater, as long as it isn't pitch black.
Patches of dirt with sea grass could form in some parts of ocean biomes, as well as the bottom of some rivers, to give the appearance of underwater plant life.
Breaking a sea grass block would drop dirt, unless you use a silk touch tool.
Excellent idea, but dried seaweed and seaweed bits would have to have a purpose..Hm..What would their purpose be?Also, there would have to be different colours of seaweed, green, red and brown.Seaweed could spawn in colonies, but be rare-ish and a use for it could you could add seaweed bits to bonemeal to produce fertilizer. This would have a more beneficial effect on plants than bonemeal. You could put three wheat in a crafting table with three dried seaweed to make seaweed bread(Note: In real life this is called averbread)
How about using bone meal on sea grass to make seaweed which could grow to be about 10 blocks until it reaches the surface? Fishing in a seaweed block would give a better chance to get fish (treasure and junk stay at the same percentages).Seaweed can also spawn naturally.
How about using bone meal on sea grass to make seaweed which could grow to be about 10 blocks until it reaches the surface? Fishing in a seaweed block would give a better chance to get fish (treasure and junk stay at the same percentages).
Seaweed can also spawn naturally.
That is a good plan that takes in both DerpyVillager's and Hexahedron's ideas..My only idea for it would be that the seaweed would have to eventually go back to being sea grass and would be immune to bonemeal for a while.
Also, Sea grass would be found rarely along the shore.
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Would sea grass behave as if surrounded by water, unlike sugar cane, which you can breathe inside of?
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Well if Hexahedron likes the ideas of DerpyVillager then yes, it would. To me it'd look like a cross of planted wheat seeds and tall grass, except underwater on sand or dirt.
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Would sea grass behave as if surrounded by water, unlike sugar cane, which you can breathe inside of?
Yes, it would be surrounded by water. Sea grass would not create an air pocket. That's because sea grass is just a change in texture to the dirt block it transformed. The water goes directly on top of it. You can breathe inside things like ladders and signs that are underwater because they're separate blocks, forcing the water to go around them, creating an air pocket even though it makes no sense.
I really like this idea, but then again i find any improvements to oceans favorable. Support.
Just a thought, as it would add to the risk factor of drowning, but have you considered giving the sea grass or a variant block properties similar to that of real kelp? In this case, the sea grass or variant there of would function like a spider web block and slow the player greatly while swimming through it, just like the danger of getting tangled up in kelp beds while diving in the real world.
Presumably, shears or a sword would be the only way to break the blocks and free yourself soon enough to prevent drowning in the case of getting stuck in a section of water with many kelp blocks. That is, if you do not have potions of water breathing or a respiration enchanted helmet while you sluggishly pass through them.
Sea grass seems unneeded. If we could just make seaweed generate on sand and dirt underwater, that would be fine.
I would also prefer seaweed/coral that grow on sand and dirt, like flowers and cacti do in the overworld, over sea grass. However there are some technical problems with that.
If you place a block underwater, it deletes the water from that spot. The water is forced to go around that square, even if the block's hitbox doesn't take up the entire square, forming a weird air bubble. That's why we have sign and ladder forcefields that hold water away. A seaweed plant placed underwater would run into the same issue.
So sea grass is a compromise designed to avoid that air pocket problem. You get underwater plants, perhaps not as satisfying as a 3D kelp plant, but it still adds some color and variety to the ocean floor. And if Mojang ever comes up with a technical solution to the air pocket problem, sea grass would still look nice, even if actual seaweed plants were added growing out of it.
Well, no since it would be relatively easy to code the seaweed thing to have a water entity on it, which duplicates the average of the four blocks around it are.
I suggest adding a new "Sea Grass" block, which would function like grass, except underwater. It would have a wavy green texture on top, meant to suggest seaweed on the ocean floor.
Sea Grass would spread onto dirt blocks underwater, but die out on land. It would still require light to live, but just a minimum of light level 1, allowing it to exist even deep underwater, as long as it isn't pitch black.
Patches of dirt with sea grass could form in some parts of ocean biomes, as well as the bottom of some rivers, to give the appearance of underwater plant life.
Breaking a sea grass block would drop dirt, unless you use a silk touch tool.
Hmm, Its kinda like the seaweed concept
(Nice idea though)
Well, no since it would be relatively easy to code the seaweed thing to have a water entity on it, which duplicates the average of the four blocks around it are.
I'm sure it can be done, but if it was easy or simple to fix I'm sure Mojang would have gotten rid of the sign/ladder glitch by now. A block water can flow through is pretty complicated. It has to not only adjust to water around it, but the water has to adjust too. It would require a major overhaul in the way waterflow is determined.
They can still work on that, if they want. But until they're ready to tackle that challenge, this would be nice to have. And it would be handy afterward too.
The sign and ladder thing is completely different. I would assume that this plant has to be completely submerged in water to live, else it dies. Therefore, it can just visually 'connect' to the water without the need for water physics.
The sign and ladder thing is completely different. I would assume that this plant has to be completely submerged in water to live, else it dies. Therefore, it can just visually 'connect' to the water without the need for water physics.
It depends whether Mojang wants the plant to interfere with water flow or not. For example, if a hole opens up in a wall behind the plant, can water flow out or does the plant act as a plug? Can it act as a source water block to make more source blocks? When several currents meet does their flow extend to the seaweed? Can it freeze in cold biomes?
All solvable, but it requires some work and bugfixing afterward.
I think underwater grass would be nice to have even after they solve it though. And in the meantime it gives us something down there.
Sea Grass would spread onto dirt blocks underwater, but die out on land. It would still require light to live, but just a minimum of light level 1, allowing it to exist even deep underwater, as long as it isn't pitch black.
Patches of dirt with sea grass could form in some parts of ocean biomes, as well as the bottom of some rivers, to give the appearance of underwater plant life.
Breaking a sea grass block would drop dirt, unless you use a silk touch tool.
The bold/italic part is the relevant part to this topic
That is a good plan that takes in both DerpyVillager's and Hexahedron's ideas..My only idea for it would be that the seaweed would have to eventually go back to being sea grass and would be immune to bonemeal for a while.
Also, Sea grass would be found rarely along the shore.
Also, here is an awesome suggestion I had: http://www.minecraftforum.net/topic/1745550-biome-effects/
Yes, it would be surrounded by water. Sea grass would not create an air pocket. That's because sea grass is just a change in texture to the dirt block it transformed. The water goes directly on top of it. You can breathe inside things like ladders and signs that are underwater because they're separate blocks, forcing the water to go around them, creating an air pocket even though it makes no sense.
Just a thought, as it would add to the risk factor of drowning, but have you considered giving the sea grass or a variant block properties similar to that of real kelp? In this case, the sea grass or variant there of would function like a spider web block and slow the player greatly while swimming through it, just like the danger of getting tangled up in kelp beds while diving in the real world.
Presumably, shears or a sword would be the only way to break the blocks and free yourself soon enough to prevent drowning in the case of getting stuck in a section of water with many kelp blocks. That is, if you do not have potions of water breathing or a respiration enchanted helmet while you sluggishly pass through them.
I would also prefer seaweed/coral that grow on sand and dirt, like flowers and cacti do in the overworld, over sea grass. However there are some technical problems with that.
If you place a block underwater, it deletes the water from that spot. The water is forced to go around that square, even if the block's hitbox doesn't take up the entire square, forming a weird air bubble. That's why we have sign and ladder forcefields that hold water away. A seaweed plant placed underwater would run into the same issue.
So sea grass is a compromise designed to avoid that air pocket problem. You get underwater plants, perhaps not as satisfying as a 3D kelp plant, but it still adds some color and variety to the ocean floor. And if Mojang ever comes up with a technical solution to the air pocket problem, sea grass would still look nice, even if actual seaweed plants were added growing out of it.
This is great.
Hmm, Its kinda like the seaweed concept
(Nice idea though)
I'm sure it can be done, but if it was easy or simple to fix I'm sure Mojang would have gotten rid of the sign/ladder glitch by now. A block water can flow through is pretty complicated. It has to not only adjust to water around it, but the water has to adjust too. It would require a major overhaul in the way waterflow is determined.
They can still work on that, if they want. But until they're ready to tackle that challenge, this would be nice to have. And it would be handy afterward too.
It depends whether Mojang wants the plant to interfere with water flow or not. For example, if a hole opens up in a wall behind the plant, can water flow out or does the plant act as a plug? Can it act as a source water block to make more source blocks? When several currents meet does their flow extend to the seaweed? Can it freeze in cold biomes?
All solvable, but it requires some work and bugfixing afterward.
I think underwater grass would be nice to have even after they solve it though. And in the meantime it gives us something down there.