This is the exact type of idea that is shot down almost instantly in most instances. Hopefully this idea goes over better.
Creeper island is a rarely spawned biome with about the rarity of mooshroom island. So yes, it would be very rare. It would be a very simple island with only sand, centered around a big structure in the middle. This is a Creeper Palace. It is made completely out of sand (just like the island)-- this makes it very difficult to navigate with all the creepers that can (and will) blow up, making the sand collapse. There are many windows, so whether it is light or dark inside depends on the time of day. Torches can be placed and will give off light, but creepers will spawn in creeper places regardless of light. There are creeper spawners every 5 blocks on the right side of the palace, so creepers are fairly common. Luckily, it is impossible for other mobs (hostile, passive, or neutral) to spawn on creeper island.
Creeper palace has a few things other than creepers and sand. One -- a 3x3 pen with 5-7 pigs. Why is it here? Well how else do the creepers eat? The pen is a standard wooden pen. Two -- a ladder going up to the roof. Its a great view, but dont stay up their too long -- there are creeper spawners there too!
Lastly in the middle of the palace, there is a giant room with a double creeper spawner in the middle (I know doubles dont exist, but they can for creeper island. When destructed, it will give out an explosion equivalent to when ender crystals are destroyed -- in other words, a damn big explosion. Once the explosion is done, there are 3 things lying on the ground -- one, a creeper head (like the one in creative). Creepers will not blow up until you are 4 blocks within them with it on, not 8. In addition it can also be used for fireworks. Two, is enough XP for 20 levels. Three, a hole and a ladder going downward -- this leads to a room with a few things -- one a chest. It can have the following items in it:
All the items can be found on the island (besides melon seeds and name tags with cannot be found anywhere) which was the intention. Two a picture on the wall with a creeper. It is different than the existing pictures of creepers. You can take it home and it will ONLY show that picture. Three, a portal at leads to your spawning point. Your adventure is now done.
Thoughts? Dont tell me its too easy
Alternate idea by spaceboot1:
I also have a few problems with the implementation of this biome. If you want a "land of the creepers" type of thing, I'd suggest a larger biome, no structures or spawners, very rare treasure. Think about it: "the land of the creepers" contains a perfectly intact castle ready for looting? No no no, the land of the creepers should start off as a cratery mess. Imagine:
You're travelling through your world in unexplored chunks, and you happen upon a creeper crater. You're pretty sure you've never been here before to set off any creepers, but there it is, clear as day: creeper hole. You travel a bit farther, the biome is sort of indistinct, like a mild version of Extreme Hills, the grass is a serene bluish-green. Soon you encounter another creeper hole. The dirt at the bottom is fresh, no grass grown on it. You're starting to doubt your sanity. Are you sure you've never been here? You check your coordinates; you're extremely far from zero zero. Or maybe it's one of those game glitches that stitches your old worlds into your new world, and maybe this is an old save.
Curious, you press on. You see creepers spawning in nearby areas, though you are careful to avoid them, you're curious because it's daytime, and creepers shouldn't be spawning in the daytime. More creeper holes. What grass there is has turned a whitish colour. Now there's several craters layered on top of each other, like somebody had a small wither fightor something. Next you see something on the horizon. It's a black, tall, and twisting tree, no leaves, but singular white, cottony blocks protrude from it. The bark is a dark colour, and it looks like twisted rope, and when you approach, it glistens with silver bits. You decide to try and break one of the cottony blocks.
Bad move.
Immediately a creeper bursts forth from the cottony block, exploding your face. Luckily, the blast doesn't hurt much, partly because you're wearing enchanted iron armour, but you get the feeling that was just a baby creeper. You decide to ignore the creeper tree and press on into the land of the creepers. By now you're literally fighting your way through creepers, as they're spawning frequently now. What natural holes were in the landscape are added to by the creepers you don't manage to cut down before they explode. You pillar up with some cobblestone to get your breath and regain some health. As you watch the landscape below churn with creepers, you notice one creeper standing still for a few seconds, then it performs the hissing animation, but instead of exploding, it replaces itself with a twisted Creeper Tree, the one with the black, ropy trunk, and white cottony leaves. The Creeper Tree plants itself directly on solid stone, and then just stands there as more creepers wander around its base.
Having healed most of the way and eaten some carrots, you decide to carry on. There's not much more to see. You reach a place where there are Creeper Trees in all directions, but soon you leave the area, and the creeper craters get less dense. Gradually, the landscape transitions back into an Extreme Hills biome. You still see the occasional creeper now, but that's because it has become night, and you are relieved to see your familiar friends, the skeletons and zombies. The End.
You could make that arguement for many other things too that are in the game...
That's true, and I think any sort of generated structure needs to prove itself that it's worthy of being a part of the generated terrain.
Villages work well because they're small and rare, and varied enough that each one is different.
Mineshafts are not as good, because they're far too common, and you'd expect if such a huge portion of the planet was explored, there would be a lot more people on the surface.
Strongholds, I wouldn't support strongholds either, except that one thing it does is create a different kind of maze, a different kind of navigational challenge for the player, something which didn't generate via natural caves.
Desert temples are not very good, because once you've explored one, you've seen them all. If you've played long enough to have discovered multiple desert temples, then you don't really need the meager loot they offer.
Witch huts are great, because it's like a mob has its own little house. My only problem is that the witch is never home...
Rollback Post to RevisionRollBack
I think you are going to love my Survival Let's Play series on YouTube! It's called Spaceboot1's Garden. I make pretty things.
That's true, and I think any sort of generated structure needs to prove itself that it's worthy of being a part of the generated terrain.
Villages work well because they're small and rare, and varied enough that each one is different.
Mineshafts are not as good, because they're far too common, and you'd expect if such a huge portion of the planet was explored, there would be a lot more people on the surface.
Strongholds, I wouldn't support strongholds either, except that one thing it does is create a different kind of maze, a different kind of navigational challenge for the player, something which didn't generate via natural caves.
Desert temples are not very good, because once you've explored one, you've seen them all. If you've played long enough to have discovered multiple desert temples, then you don't really need the meager loot they offer.
Witch huts are great, because it's like a mob has its own little house. My only problem is that the witch is never home...
Okay okay thats true but how is it not worthy? Its super rare, a nice challenge, and has a nice reward you cannot get elsewhere.
I think that the creeper island should be added, but also some kind of creeper boss, like a gigantic mutant creeper or something?
Thanks! And I have been thinking about a overworld boss suggestion for a while, idk how to implement it though thats the only thing. And it would involve creepers.
Btw changed the creeper mask in the OP to creeper head so it can utilize those creative only mob heads. And also a name tags to the chest.
No. It's pointless, and it defeats every thing in the game. Why aren't there creeper dungeons? Infinite tnt to grief infinitely. Why isn't there an island with dozens of creeper spawners? Same reason. Why are people so obssessed with dumping creepers all over the place? Side note- A place made of sand with creepers would make the whole island a crater in minutes. This would not be fun. This would not fit in the game (unless they did the same thing with every other mob).
This would enable easy grinding, griefing and xp. This would destroy the game.
That should be a slogan XD
Rollback Post to RevisionRollBack
Why Minecraft mobs should NEVER have multiple attacks:
- No other PC mobs do. - Mob behaviour is intended to be simple.
Why you should NOT name new "special ability" weapons as "XXX Swords":
- No other swords have special abilities. - Make a new kind of weapon.
No. It's pointless, and it defeats every thing in the game. Why aren't there creeper dungeons? Infinite tnt to grief infinitely. Why isn't there an island with dozens of creeper spawners? Same reason. Why are people so obssessed with dumping creepers all over the place? Side note- A place made of sand with creepers would make the whole island a crater in minutes. This would not be fun. This would not fit in the game (unless they did the same thing with every other mob).
This would enable easy grinding, griefing and xp. This would destroy the game.
That should be a slogan XD
Nonononono. First off, it would give you a decent amount of gunpowder, but at a high price -- defeating all the creepers would be hard! Plus there's not much reason to go back, just like theres not much reason to spawn another Wither (unless you are a griefer or want another beacon star). And yes my intention was making it extra hard by making it out of sand, you if a creeper exploded, you would have to dodge the falling sand. And I think the reason there are no creeper dungeons is because it would be so damn hard...
Gosh, more hostile biomes... Do people actually like making their world inhospitable through islands full of dangerous creatures?
It would be a rather optional biome with the same rarity as a mushroom biome...microscopic chance of spawning on one, and you dont have to visit it if you dont want.
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llamaglama, dunklestein and burningleaf777 are friends at school. Sometimes we all use the school computers. Please don't ban us for alt accounts.
Sounds like a good mod idea. Beside, if it was that rare despite being packed with attraction, wouldn't it be little waste? It should be more accessible.
Meanwhile, I would prefer much more creepers being super natural being not bound to any kind of system nor establishment in vanilla.
I also have a few problems with the implementation of this biome. If you want a "land of the creepers" type of thing, I'd suggest a larger biome, no structures or spawners, very rare treasure. Think about it: "the land of the creepers" contains a perfectly intact castle ready for looting? No no no, the land of the creepers should start off as a cratery mess. Imagine:
You're travelling through your world in unexplored chunks, and you happen upon a creeper crater. You're pretty sure you've never been here before to set off any creepers, but there it is, clear as day: creeper hole. You travel a bit farther, the biome is sort of indistinct, like a mild version of Extreme Hills, the grass is a serene bluish-green. Soon you encounter another creeper hole. The dirt at the bottom is fresh, no grass grown on it. You're starting to doubt your sanity. Are you sure you've never been here? You check your coordinates; you're extremely far from zero zero. Or maybe it's one of those game glitches that stitches your old worlds into your new world, and maybe this is an old save.
Curious, you press on. You see creepers spawning in nearby areas, though you are careful to avoid them, you're curious because it's daytime, and creepers shouldn't be spawning in the daytime. More creeper holes. What grass there is has turned a whitish colour. Now there's several craters layered on top of each other, like somebody had a small wither fight or something. Next you see something on the horizon. It's a black, tall, and twisting tree, no leaves, but singular white, cottony blocks protrude from it. The bark is a dark colour, and it looks like twisted rope, and when you approach, it glistens with silver bits. You decide to try and break one of the cottony blocks.
Bad move.
Immediately a creeper bursts forth from the cottony block, exploding your face. Luckily, the blast doesn't hurt much, partly because you're wearing enchanted iron armour, but you get the feeling that was just a baby creeper. You decide to ignore the creeper tree and press on into the land of the creepers. By now you're literally fighting your way through creepers, as they're spawning frequently now. What natural holes were in the landscape are added to by the creepers you don't manage to cut down before they explode. You pillar up with some cobblestone to get your breath and regain some health. As you watch the landscape below churn with creepers, you notice one creeper standing still for a few seconds, then it performs the hissing animation, but instead of exploding, it replaces itself with a twisted Creeper Tree, the one with the black, ropy trunk, and white cottony leaves. The Creeper Tree plants itself directly on solid stone, and then just stands there as more creepers wander around its base.
Having healed most of the way and eaten some carrots, you decide to carry on. There's not much more to see. You reach a place where there are Creeper Trees in all directions, but soon you leave the area, and the creeper craters get less dense. Gradually, the landscape transitions back into an Extreme Hills biome. You still see the occasional creeper now, but that's because it has become night, and you are relieved to see your familiar friends, the skeletons and zombies. The End.
Forgot about that...
Sounds like a good mod idea. Beside, if it was that rare despite being packed with attraction, wouldn't it be little waste? It should be more accessible.
Meanwhile, I would prefer much more creepers being super natural being not bound to any kind of system nor establishment in vanilla.
It could be a popular mod.
True, but what about the people that only can play vanilla? Plus mooshroom islands are super rare and no one ever complains that theyre too inaccessible.
I also have a few problems with the implementation of this biome. If you want a "land of the creepers" type of thing, I'd suggest a larger biome, no structures or spawners, very rare treasure. Think about it: "the land of the creepers" contains a perfectly intact castle ready for looting? No no no, the land of the creepers should start off as a cratery mess. Imagine:
You're travelling through your world in unexplored chunks, and you happen upon a creeper crater. You're pretty sure you've never been here before to set off any creepers, but there it is, clear as day: creeper hole. You travel a bit farther, the biome is sort of indistinct, like a mild version of Extreme Hills, the grass is a serene bluish-green. Soon you encounter another creeper hole. The dirt at the bottom is fresh, no grass grown on it. You're starting to doubt your sanity. Are you sure you've never been here? You check your coordinates; you're extremely far from zero zero. Or maybe it's one of those game glitches that stitches your old worlds into your new world, and maybe this is an old save.
Curious, you press on. You see creepers spawning in nearby areas, though you are careful to avoid them, you're curious because it's daytime, and creepers shouldn't be spawning in the daytime. More creeper holes. What grass there is has turned a whitish colour. Now there's several craters layered on top of each other, like somebody had a small wither fight or something. Next you see something on the horizon. It's a black, tall, and twisting tree, no leaves, but singular white, cottony blocks protrude from it. The bark is a dark colour, and it looks like twisted rope, and when you approach, it glistens with silver bits. You decide to try and break one of the cottony blocks.
Bad move.
Immediately a creeper bursts forth from the cottony block, exploding your face. Luckily, the blast doesn't hurt much, partly because you're wearing enchanted iron armour, but you get the feeling that was just a baby creeper. You decide to ignore the creeper tree and press on into the land of the creepers. By now you're literally fighting your way through creepers, as they're spawning frequently now. What natural holes were in the landscape are added to by the creepers you don't manage to cut down before they explode. You pillar up with some cobblestone to get your breath and regain some health. As you watch the landscape below churn with creepers, you notice one creeper standing still for a few seconds, then it performs the hissing animation, but instead of exploding, it replaces itself with a twisted Creeper Tree, the one with the black, ropy trunk, and white cottony leaves. The Creeper Tree plants itself directly on solid stone, and then just stands there as more creepers wander around its base.
Having healed most of the way and eaten some carrots, you decide to carry on. There's not much more to see. You reach a place where there are Creeper Trees in all directions, but soon you leave the area, and the creeper craters get less dense. Gradually, the landscape transitions back into an Extreme Hills biome. You still see the occasional creeper now, but that's because it has become night, and you are relieved to see your familiar friends, the skeletons and zombies. The End.
Thats actually a very interesting idea. I kinda like the boss arena idea I did but I will post this in my main post as an alternite suggestion by you.
Rollback Post to RevisionRollBack
llamaglama, dunklestein and burningleaf777 are friends at school. Sometimes we all use the school computers. Please don't ban us for alt accounts.
Creeper island is a rarely spawned biome with about the rarity of mooshroom island. So yes, it would be very rare. It would be a very simple island with only sand, centered around a big structure in the middle. This is a Creeper Palace. It is made completely out of sand (just like the island)-- this makes it very difficult to navigate with all the creepers that can (and will) blow up, making the sand collapse. There are many windows, so whether it is light or dark inside depends on the time of day. Torches can be placed and will give off light, but creepers will spawn in creeper places regardless of light. There are creeper spawners every 5 blocks on the right side of the palace, so creepers are fairly common. Luckily, it is impossible for other mobs (hostile, passive, or neutral) to spawn on creeper island.
Creeper palace has a few things other than creepers and sand. One -- a 3x3 pen with 5-7 pigs. Why is it here? Well how else do the creepers eat? The pen is a standard wooden pen. Two -- a ladder going up to the roof. Its a great view, but dont stay up their too long -- there are creeper spawners there too!
Lastly in the middle of the palace, there is a giant room with a double creeper spawner in the middle (I know doubles dont exist, but they can for creeper island. When destructed, it will give out an explosion equivalent to when ender crystals are destroyed -- in other words, a damn big explosion. Once the explosion is done, there are 3 things lying on the ground -- one, a creeper head (like the one in creative). Creepers will not blow up until you are 4 blocks within them with it on, not 8. In addition it can also be used for fireworks. Two, is enough XP for 20 levels. Three, a hole and a ladder going downward -- this leads to a room with a few things -- one a chest. It can have the following items in it:
20-40 Sand (100% chance)
3-5 Gunpowder (25% chance)
3-5 TNT (20% chance)
1-3 porkchops (13% chance)
1-3 cooked porkchops (10% chance)
3-5 melon seeds (10% chance)
2-5 name tags (9% chance)
1-8 iron ingots (7% chance)
1-8 redstone (6% chance)
1-8 gold (5%)
1-5 lapus (4%)
1-5 diamond (3%)
All the items can be found on the island (besides melon seeds and name tags with cannot be found anywhere) which was the intention. Two a picture on the wall with a creeper. It is different than the existing pictures of creepers. You can take it home and it will ONLY show that picture. Three, a portal at leads to your spawning point. Your adventure is now done.
Thoughts? Dont tell me its too easy
Alternate idea by spaceboot1:
I also have a few problems with the implementation of this biome. If you want a "land of the creepers" type of thing, I'd suggest a larger biome, no structures or spawners, very rare treasure. Think about it: "the land of the creepers" contains a perfectly intact castle ready for looting? No no no, the land of the creepers should start off as a cratery mess. Imagine:
You're travelling through your world in unexplored chunks, and you happen upon a creeper crater. You're pretty sure you've never been here before to set off any creepers, but there it is, clear as day: creeper hole. You travel a bit farther, the biome is sort of indistinct, like a mild version of Extreme Hills, the grass is a serene bluish-green. Soon you encounter another creeper hole. The dirt at the bottom is fresh, no grass grown on it. You're starting to doubt your sanity. Are you sure you've never been here? You check your coordinates; you're extremely far from zero zero. Or maybe it's one of those game glitches that stitches your old worlds into your new world, and maybe this is an old save.
Curious, you press on. You see creepers spawning in nearby areas, though you are careful to avoid them, you're curious because it's daytime, and creepers shouldn't be spawning in the daytime. More creeper holes. What grass there is has turned a whitish colour. Now there's several craters layered on top of each other, like somebody had a small wither fightor something. Next you see something on the horizon. It's a black, tall, and twisting tree, no leaves, but singular white, cottony blocks protrude from it. The bark is a dark colour, and it looks like twisted rope, and when you approach, it glistens with silver bits. You decide to try and break one of the cottony blocks.
Bad move.
Immediately a creeper bursts forth from the cottony block, exploding your face. Luckily, the blast doesn't hurt much, partly because you're wearing enchanted iron armour, but you get the feeling that was just a baby creeper. You decide to ignore the creeper tree and press on into the land of the creepers. By now you're literally fighting your way through creepers, as they're spawning frequently now. What natural holes were in the landscape are added to by the creepers you don't manage to cut down before they explode. You pillar up with some cobblestone to get your breath and regain some health. As you watch the landscape below churn with creepers, you notice one creeper standing still for a few seconds, then it performs the hissing animation, but instead of exploding, it replaces itself with a twisted Creeper Tree, the one with the black, ropy trunk, and white cottony leaves. The Creeper Tree plants itself directly on solid stone, and then just stands there as more creepers wander around its base.
Having healed most of the way and eaten some carrots, you decide to carry on. There's not much more to see. You reach a place where there are Creeper Trees in all directions, but soon you leave the area, and the creeper craters get less dense. Gradually, the landscape transitions back into an Extreme Hills biome. You still see the occasional creeper now, but that's because it has become night, and you are relieved to see your familiar friends, the skeletons and zombies. The End.
Yay! Thanks you!
Thanks!
Its minecraft logic. Same logic that allows floating trees
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Yup! That was my point!
You could make that arguement for many other things too that are in the game...
That's true, and I think any sort of generated structure needs to prove itself that it's worthy of being a part of the generated terrain.
Villages work well because they're small and rare, and varied enough that each one is different.
Mineshafts are not as good, because they're far too common, and you'd expect if such a huge portion of the planet was explored, there would be a lot more people on the surface.
Strongholds, I wouldn't support strongholds either, except that one thing it does is create a different kind of maze, a different kind of navigational challenge for the player, something which didn't generate via natural caves.
Desert temples are not very good, because once you've explored one, you've seen them all. If you've played long enough to have discovered multiple desert temples, then you don't really need the meager loot they offer.
Witch huts are great, because it's like a mob has its own little house. My only problem is that the witch is never home...
Want to play Minecraft SSP like Spaceboot1? Try my modpack, all mods made by me, Spaceboot1!
I think that the creeper island should be added, but also some kind of creeper boss, like a gigantic mutant creeper or something?
Thanks!
Okay okay thats true but how is it not worthy? Its super rare, a nice challenge, and has a nice reward you cannot get elsewhere.
Thanks! And I have been thinking about a overworld boss suggestion for a while, idk how to implement it though thats the only thing. And it would involve creepers.
Btw changed the creeper mask in the OP to creeper head so it can utilize those creative only mob heads. And also a name tags to the chest.
This would enable easy grinding, griefing and xp. This would destroy the game.
That should be a slogan XD
- No other PC mobs do. - Mob behaviour is intended to be simple.
Why you should NOT name new "special ability" weapons as "XXX Swords":
- No other swords have special abilities. - Make a new kind of weapon.
Nonononono. First off, it would give you a decent amount of gunpowder, but at a high price -- defeating all the creepers would be hard! Plus there's not much reason to go back, just like theres not much reason to spawn another Wither (unless you are a griefer or want another beacon star). And yes my intention was making it extra hard by making it out of sand, you if a creeper exploded, you would have to dodge the falling sand. And I think the reason there are no creeper dungeons is because it would be so damn hard...
It would be a rather optional biome with the same rarity as a mushroom biome...microscopic chance of spawning on one, and you dont have to visit it if you dont want.
Meanwhile, I would prefer much more creepers being super natural being not bound to any kind of system nor establishment in vanilla.
It could be a popular mod.
You're travelling through your world in unexplored chunks, and you happen upon a creeper crater. You're pretty sure you've never been here before to set off any creepers, but there it is, clear as day: creeper hole. You travel a bit farther, the biome is sort of indistinct, like a mild version of Extreme Hills, the grass is a serene bluish-green. Soon you encounter another creeper hole. The dirt at the bottom is fresh, no grass grown on it. You're starting to doubt your sanity. Are you sure you've never been here? You check your coordinates; you're extremely far from zero zero. Or maybe it's one of those game glitches that stitches your old worlds into your new world, and maybe this is an old save.
Curious, you press on. You see creepers spawning in nearby areas, though you are careful to avoid them, you're curious because it's daytime, and creepers shouldn't be spawning in the daytime. More creeper holes. What grass there is has turned a whitish colour. Now there's several craters layered on top of each other, like somebody had a small wither fight or something. Next you see something on the horizon. It's a black, tall, and twisting tree, no leaves, but singular white, cottony blocks protrude from it. The bark is a dark colour, and it looks like twisted rope, and when you approach, it glistens with silver bits. You decide to try and break one of the cottony blocks.
Bad move.
Immediately a creeper bursts forth from the cottony block, exploding your face. Luckily, the blast doesn't hurt much, partly because you're wearing enchanted iron armour, but you get the feeling that was just a baby creeper. You decide to ignore the creeper tree and press on into the land of the creepers. By now you're literally fighting your way through creepers, as they're spawning frequently now. What natural holes were in the landscape are added to by the creepers you don't manage to cut down before they explode. You pillar up with some cobblestone to get your breath and regain some health. As you watch the landscape below churn with creepers, you notice one creeper standing still for a few seconds, then it performs the hissing animation, but instead of exploding, it replaces itself with a twisted Creeper Tree, the one with the black, ropy trunk, and white cottony leaves. The Creeper Tree plants itself directly on solid stone, and then just stands there as more creepers wander around its base.
Having healed most of the way and eaten some carrots, you decide to carry on. There's not much more to see. You reach a place where there are Creeper Trees in all directions, but soon you leave the area, and the creeper craters get less dense. Gradually, the landscape transitions back into an Extreme Hills biome. You still see the occasional creeper now, but that's because it has become night, and you are relieved to see your familiar friends, the skeletons and zombies. The End.
Want to play Minecraft SSP like Spaceboot1? Try my modpack, all mods made by me, Spaceboot1!
True, but what about the people that only can play vanilla? Plus mooshroom islands are super rare and no one ever complains that theyre too inaccessible.
Thats actually a very interesting idea. I kinda like the boss arena idea I did but I will post this in my main post as an alternite suggestion by you.