i want to suggest an idea that could improve SMP and came accross this:
-An item bag (i call it) for example: http://users.stlcc.edu/mfuller/novgorod ... rPouch.jpg
when a player is killed, why not have an item bag drop on the ground with their previous inventory before dying. Then, other players can go and right click the bag to view the contents that the victim had and transfer anything wanted to their inventories. This will also keep the drops organized and add more adventure/realism to SMP.
Tell me what you think.
It would probably be better if people could just simply right click and loot the corpse of the dead player. A pouch would need to come from somewhere it can't just "appear".
So how do you expect players to hold 20~40 slots of Swords? With a bag of course! Instead of it being a normal bag or a sack (which can be VERY heavy and notch doesn't want realism or anything to screw the fun), maybe it can be a rucksack.
What's a rucksack? Look up harvest moon, they got those.
its not gonna be for carrying... its just an object that falls to the ground when u die and shows your previous inventory which can be looted by other players. its not going to weigh down anyone. it doesnt have to be visible on the player, just an inventory bag that shows what that person has.
Rucksacks, often refered to by the more common name of Backpack, is a different thing than the poster is suggesting. Item bags would simply be the dead player's inventory. This was suggested in the form of tombstones, and someone mentioned just having a corpse to loot, all of these would work.
Some people think our items shouldn't be easily recovered, though. Dying means that it's entirely possible that your items will evaporate. Personally, this seems like the sort of thing that difficulty modes should affect. On hard mode, the dead ought to lose their stuff. On easy, the dead should have every opertunity to get their stuff back, in my opinion.
(It'd be nice, too, to have a Difficulty setting in a game that was more clever than just number of clips of ammo/healthpacks laying around and the strength and number of monsters)
Rucksacks, often refered to by the more common name of Backpack,
Really? I never say backpack, I only ever say rucksack. Maybe its an english thing.
On-topic: I don't really see the point of these bags when you could just loot the body. Keeping your items safe after death would be a different matter though.
It would probably be better if people could just simply right click and loot the corpse of the dead player. A pouch would need to come from somewhere it can't just "appear".
if we can punch down trees, climb up waterfalls, and find cages that somehow spawn pigs, i dont think pouches appearing from absolutely nowhere when someone dies would be a problem.
As for the idea, i think it would be nice purely for the looks.
Rucksacks, often refered to by the more common name of Backpack,
Really? I never say backpack, I only ever say rucksack. Maybe its an english thing.
On-topic: I don't really see the point of these bags when you could just loot the body. Keeping your items safe after death would be a different matter though.
Do players even have a death animation? And why make it interactable with a body when a player already respawned?
Cause it makes you wonder if a dead player should even have a corpse, seeing how they respawn a moment later.
plus if alot of people die, it could lag up the server, and having bodies disappear out of nowhere wouldn't give anyone enough time to find them. The bag would just be a visual replacement for the dead person's inventory and it fits in the medieval theme of the game.
there is no significant difference between a bag and a body. they're both entity objects. As long as they disappear once 'emptied' they wouldn't lag a server too badly... I don't even see why non-moving entities of any amount should lag a server, really... Can anyone confirm or deny this claim?
They shouldn't lag up anything any more than a chest. I'm not a programmer, but it sounds like common sense can be implemented here without screwing things up too badly.
-An item bag (i call it) for example: http://users.stlcc.edu/mfuller/novgorod ... rPouch.jpg
when a player is killed, why not have an item bag drop on the ground with their previous inventory before dying. Then, other players can go and right click the bag to view the contents that the victim had and transfer anything wanted to their inventories. This will also keep the drops organized and add more adventure/realism to SMP.
Tell me what you think.
What's a rucksack? Look up harvest moon, they got those.
Some people think our items shouldn't be easily recovered, though. Dying means that it's entirely possible that your items will evaporate. Personally, this seems like the sort of thing that difficulty modes should affect. On hard mode, the dead ought to lose their stuff. On easy, the dead should have every opertunity to get their stuff back, in my opinion.
(It'd be nice, too, to have a Difficulty setting in a game that was more clever than just number of clips of ammo/healthpacks laying around and the strength and number of monsters)
Really? I never say backpack, I only ever say rucksack. Maybe its an english thing.
On-topic: I don't really see the point of these bags when you could just loot the body. Keeping your items safe after death would be a different matter though.
if we can punch down trees, climb up waterfalls, and find cages that somehow spawn pigs, i dont think pouches appearing from absolutely nowhere when someone dies would be a problem.
As for the idea, i think it would be nice purely for the looks.
"Just because you can doesn't mean you should."
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Do players even have a death animation? And why make it interactable with a body when a player already respawned?
Cause it makes you wonder if a dead player should even have a corpse, seeing how they respawn a moment later.