Really good idea, would make minecraft more dynamic for tree huggers ^.^ . I was gathering wood today when I realised how boring it was, but your idea would make it better.
I must say that after re-reading through all of it I must admit this looks like a really solid idea, and most definitely suited for vanilla. I had a similar idea at one point that leaves should have similar properties as the ones you described, but with a somewhat slowing effect, not nearly as slow as that of cobwebs, but enough to make up for the increased forest-moblity. Maybe if you held down crouch while inside leaves you would not descend, just like with vines?
This suggestion would make for some really interesting forest-traversing, as you could climb your way right through it, and not just jumping from tree to tree but from actual branch to branch.
I am all in favor of this idea. It would give much more depth to the aspect of trees in Minecraft, something that I did not think was necessary up until I read this thread. If you would add me to the supporter-list I would be honored.
Looking forward to hearing Jeb's or Dinnerbone's opinions on this one!
I must say that after re-reading through all of it I must admit this looks like a really solid idea, and most definitely suited for vanilla. I had a similar idea at one point that leaves should have similar properties as the ones you described, but with a somewhat slowing effect, not nearly as slow as that of cobwebs, but enough to make up for the increased forest-moblity. Maybe if you held down crouch while inside leaves you would not descend, just like with vines?
This suggestion would make for some really interesting forest-traversing, as you could climb your way right through it, and not just jumping from tree to tree but from actual branch to branch.
I am all in favor of this idea. It would give much more depth to the aspect of trees in Minecraft, something that I did not think was necessary up until I read this thread. If you would add me to the supporter-list I would be honored.
Looking forward to hearing Jeb's or Dinnerbone's opinions on this one!
Thank you very much! While I am loath to add any slowing effect (the branches would be avoidable for a skilled player, the effect would not) I really like the idea of holding shift not to descend. It would certainly help with mobility in trees, something that was a problem with this system.
On second thought, the reason I wanted a slowing effect was because my original thoughts on this did not involve the branches. However, when bringing that into the equation fully transparent leaves without slowing but instead a random chance to contain a branch seems much more forgiving to the player. And yes, the idea of crouching to negate descension is something I really enjoy with vines. Just thinking of being able to traverse massive quantities of leaves in the same manner, having to dodge branches at the same time seems even better! It has a lot of potential for both nightly exploration of dense forests as well as escape-routes for PvP.
To me this is one of those few really amazing ideas on the forums. The potential is far greater than the additions alone. Minecraft doesn't really need that many more blocks, what it needs is more solid and advanced concepts and mechanics, and this idea certainly fits that description.
On second thought, the reason I wanted a slowing effect was because my original thoughts on this did not involve the branches. However, when bringing that into the equation fully transparent leaves without slowing but instead a random chance to contain a branch seems much more forgiving to the player. And yes, the idea of crouching to negate descension is something I really enjoy with vines. Just thinking of being able to traverse massive quantities of leaves in the same manner, having to dodge branches at the same time seems even better! It has a lot of potential for both nightly exploration of dense forests as well as escape-routes for PvP.
To me this is one of those few really amazing ideas on the forums. The potential is far greater than the additions alone. Minecraft doesn't really need that many more blocks, what it needs is more solid and advanced concepts and mechanics, and this idea certainly fits that description.
Well, gosh, thank you. I knew this idea was good, but amazing... I am humbled by your praise.
Support.
I always disliked how trees were so basic.If I read this correctly, the tree core, which is one block above the surface, decays into dirt when it is separated from the tree? This would lead to forests turning into massive piles of dirt, eventually, which I do not support.
Support.
I always disliked how trees were so basic.
If I read this correctly, the tree core, which is one block above the surface, decays into dirt when it is separated from the tree? This would lead to forests turning into massive piles of dirt, eventually, which I do not support.
Thanks. No, don't worry, the tree core is level with the surface; It is more or less the first part of the root system.
I support this idea.
Adds a lot of realism even though it's complicated.
I can imagine a fire happening and the saplings left behind re-grow the forest.
Though I think a 50% chance of growing is a bit much, that's a lot of trees from one tree. How about 20%?
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I support this idea. Adds a lot of realism even though it's complicated. I can imagine a fire happening and the saplings left behind re-grow the forest. Though I think a 50% chance of growing is a bit much, that's a lot of trees from one tree. How about 20%?
Thank you!
As to the amount of saplings, a small oak has about 71 leaves. Each leaf block (or branch leaf block) has a 5% chance of dropping a sapling. 71 * 5% = 3.55 saplings. 3.55 * 50% = 1.775% planted saplings. And, not to forget, a sapling can't grow if a tree core is within 5 blocks of it (I may change that to a radius of 3 blocks around the tree core). In the end, we only get 1 new tree out of it.
Good idea, your pics give me a really clear thought.(i don't really like reading words xd ).
It looks really cute, but the 2nd and 3rd part is a little complicated. In your 3rd part, you mention that branches replace the leaves. Why did u implement this? Does it happen in real life, or anywhere? Or is it cos its winter and the leaves drop off? Pls tell me.
Good idea, your pics give me a really clear thought.(i don't really like reading words xd ).
It looks really cute, but the 2nd and 3rd part is a little complicated. In your 3rd part, you mention that branches replace the leaves. Why did u implement this? Does it happen in real life, or anywhere? Or is it cos its winter and the leaves drop off? Pls tell me.
Good idea, I like the overall growth of the tree!
Well, what happens is that the leaves "graduate" to branches, then possibly logs. These branches in turn have leaves grow on them, and as such make the tree grow.
If you were wondering why I have branches at all, the answer is threefold:
1. To make up for the slower growing time of the tree (compared to what we have now), the tree needs to have more wood for compensation. Each branch can be crafted into 2 planks.
2. To be a hinderence when walking through leaves; This suggestion gives you the ability to walk through leaves, but as to not make forests too easy in terms of navigation you can't walk through branches. Branches can also be what you jump on while climbing trees.
3. As you said, if winter is added, then the leaves (and the outer coating of the branches) can be removed while not making a forest seem like a colection of wooden pillars.
Why, thank you!
Will do.
I must say that after re-reading through all of it I must admit this looks like a really solid idea, and most definitely suited for vanilla. I had a similar idea at one point that leaves should have similar properties as the ones you described, but with a somewhat slowing effect, not nearly as slow as that of cobwebs, but enough to make up for the increased forest-moblity. Maybe if you held down crouch while inside leaves you would not descend, just like with vines?
This suggestion would make for some really interesting forest-traversing, as you could climb your way right through it, and not just jumping from tree to tree but from actual branch to branch.
I am all in favor of this idea. It would give much more depth to the aspect of trees in Minecraft, something that I did not think was necessary up until I read this thread. If you would add me to the supporter-list I would be honored.
Looking forward to hearing Jeb's or Dinnerbone's opinions on this one!
Thank you!
Thank you very much! While I am loath to add any slowing effect (the branches would be avoidable for a skilled player, the effect would not) I really like the idea of holding shift not to descend. It would certainly help with mobility in trees, something that was a problem with this system.
To me this is one of those few really amazing ideas on the forums. The potential is far greater than the additions alone. Minecraft doesn't really need that many more blocks, what it needs is more solid and advanced concepts and mechanics, and this idea certainly fits that description.
Well, gosh, thank you. I knew this idea was good, but amazing... I am humbled by your praise.
Thank you.
I always disliked how trees were so basic.If I read this correctly, the tree core, which is one block above the surface, decays into dirt when it is separated from the tree? This would lead to forests turning into massive piles of dirt, eventually, which I do not support.
Thanks. No, don't worry, the tree core is level with the surface; It is more or less the first part of the root system.
Adds a lot of realism even though it's complicated.
I can imagine a fire happening and the saplings left behind re-grow the forest.
Though I think a 50% chance of growing is a bit much, that's a lot of trees from one tree. How about 20%?
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Thanks!
Thank you! I decided to stick with the basics for this topic, but I can surely see it as something others could build off.
Thank you!
As to the amount of saplings, a small oak has about 71 leaves. Each leaf block (or branch leaf block) has a 5% chance of dropping a sapling. 71 * 5% = 3.55 saplings. 3.55 * 50% = 1.775% planted saplings. And, not to forget, a sapling can't grow if a tree core is within 5 blocks of it (I may change that to a radius of 3 blocks around the tree core). In the end, we only get 1 new tree out of it.
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Thank you very much!
It looks really cute, but the 2nd and 3rd part is a little complicated. In your 3rd part, you mention that branches replace the leaves. Why did u implement this? Does it happen in real life, or anywhere? Or is it cos its winter and the leaves drop off? Pls tell me.
Good idea, I like the overall growth of the tree!
Well, what happens is that the leaves "graduate" to branches, then possibly logs. These branches in turn have leaves grow on them, and as such make the tree grow.
If you were wondering why I have branches at all, the answer is threefold:
1. To make up for the slower growing time of the tree (compared to what we have now), the tree needs to have more wood for compensation. Each branch can be crafted into 2 planks.
2. To be a hinderence when walking through leaves; This suggestion gives you the ability to walk through leaves, but as to not make forests too easy in terms of navigation you can't walk through branches. Branches can also be what you jump on while climbing trees.
3. As you said, if winter is added, then the leaves (and the outer coating of the branches) can be removed while not making a forest seem like a colection of wooden pillars.
Thank you for your support.