Kay so, with 1.6, they added baby zombies, spawning what I think to be randomly, they are a menace as the title explains, a huge menace.
my suggestion is that they make them half the speed or 1/3 the damage that they do now, or ATLEAST burn in the daylight like regular zombies
I've lost 5 hardcore worlds, all to one thing, baby zombies.
FIVE WORLDS of which I wouldn't have lost in 1.5, I would consider this a game breaker.
I put this in suggestions because it will be considerably a Feature to have them function correctly, and that mojang MIGHT see this. but probably not.
and no, I can't put it on mojira because the mods there are rude, unresponsive, and don't believe me on bugs, they literally just resolve them pretty much automatically, and bugs seem to have priority in there, obviously I bet somebody reported baby zombies as a bug by now so say like how horses move Very laggy? that will get pushed to the back while furnace texture in an item frame is top priority on fixing bugs. mojira is still a pretty bad system.
so what's wrong with them?
-they're fast, pretty much 5 times faster than normal zombies
-they do just as much damage as full grown zombies, but are tiny, this is an unfair advantage
-they drop NO reward, exp, or even worthless zombie flesh, they're just a detriment and a game breaker
-they DON'T BURN IN THE DAYLIGHT
-if they pick up an item of yours, they keep it even after death.
when 1.6 came out, I asked my friend if they were implimented as a glitch, but they weren't I guess, they're glitchy, they're TOO POWERFUL.
now, don't get me wrong, I LOVE the new feature of 1.6, the mobs are everywhere, it turns into a battlefield at night, going out at night is something you regret, and that's how minecraft is supposed to be, like alpha, ever since alpha I wanted HOARDS of zombies to come at me because well, they're zombies.
and this is finally true, now you have to have skill to go out at night, so remember, I'm not complaining about any other mobs OTHER THAN baby zombies.
but the one thing that puts a peg in all of this is when I lose a hardcore world to baby zombies, I even lost a world in the daytime because one didn't burn and got me.
one final point- this is just another reason why mojang needs to start releasing snapshots again, to adjust the bugs from 1.6 like baby zombies, can't shift click while on a horse etc
it's no effort for them to upload the snapshot so I HOPE it's for some kind of reason that they're not adding any, if its really just because they were taking a break then that is pretty disappointing.
edit: thanks for the overwhelming support of 26 rep<3 lol
honestly, hardcore worlds are for those who expect to lose them sooner or later. its a game mode for people who see challenges like that and say 'seriously? thats the best you can do?' its a game mode for masochists, really.
just play a regular hard map. difficulty is subjective, and changing 'hard' to be easier just so you can feel manly when you tell your friends you play on hard isnt a good enough reason.
I agree with both of the above.
Hardmode is just stupid. Since it was released, I've only played 2 hardmode worlds. Gotten to the point I had full diamond armor and got bored, because I couldn't risk myself.
However, baby zombies are stupid. Their speed health and damage, if a bit much, would be fine with me. But they don't burn. I hate that.
If you don't like them, then don't play in hard. I think they are a fun challenge in the otherwise mundane Minecraft combat system. They're also really cute.
honestly, hardcore worlds are for those who expect to lose them sooner or later. its a game mode for people who see challenges like that and say 'seriously? thats the best you can do?' its a game mode for masochists, really.
just play a regular hard map. difficulty is subjective, and changing 'hard' to be easier just so you can feel manly when you tell your friends you play on hard isnt a good enough reason.
this reply is inferior, how do you know I'm not a masochist?
I play for the reward of defeating the ender dragon without dying once, kinda like being legendarily good, it's rewarding in it's own way, kinda like feeling more realistic, you die and you're done, if you can make it to the dragon, you're awesome.
and this is completely besides the point, the baby zombies are overpowered and broken, saying "just don't play hardcore" is equal to microsoft saying "buy a 360 if you don't want your xbox to always be connected" or "#dealwithit"
and see how that turned out?
They don't spawn randomly, they have a very controlled spawn condition - if player x (x = you) is being a boring old chap and sitting around in his base all day every day, we need to make the game harder or he will
a) get bored,
or
have life too easy
So what happens is the game spawns more powerful mobs. More armour, baby zombies, you get the idea. If you actualy read the patch notes, you'd have known.
that definitely clears things up, but when I took this screenshot, it was in the daytime, and I was riding my horse through a snow biome, and uhh horses don't exactly keep you in one place for too long, it's kinda sorta what they were implemented for? I don't know maybe they were implimented for MLP fans to wank to or something.
so the mechanic is broken in my opinion,
not to mention, they drop NO items, no exp, no reward, no worthless zombie flesh.
-they're fast, pretty much 5 times faster than normal zombies
-they do just as much damage as full grown zombies, but are tiny, this is an unfair advantage
-they drop NO reward, exp, or even worthless zombie flesh, they're just a detriment and a game breaker
-they DON'T BURN IN THE DAYLIGHT
-They're only 50% faster, not 500% faster.
-They use the same exact hitbox model as their adult form, like all baby creatures. (unless this was changed. However I hit baby zombies above their model, and damage still lands)
-They only make up 5% of natural zombie spawns, if this is game breaking somehow, then I don't know what to tell you.
- Neither do zombies with helmets, which appear a lot more frequently than baby zombies once you stay in an area for long periods of time.
I personally think they're a great feature as is. It's nice to have something different every once in awhile when fighting Zombies. I have not been killed a single time by them, they are pretty damn easy to kill.
What I hate is that they can steal your gear and not give it back. They need to remove the ability for baby zombies to pick up items.
Mobs have the "persistence" tag added to them if they pick up an item off the ground, which prevents them from despawning. They also have a 100% chance of dropping the item they picked up.
-They're only 50% faster, not 500% faster.
-They use the same exact hitbox model as their adult form, like all baby creatures.
-They only make up 5% of natural zombie spawns, if this is game breaking somehow, then I don't know what to tell you.
- Neither do zombies with helmets, which appear a lot more frequently than baby zombies once you stay in an area for long periods of time.
I personally think they're a great feature as is. It's nice to have something different every once in awhile when fighting Zombies. I have not been killed a single time by them, they are pretty damn easy to kill.
Mobs have the "persistence" tag added to them if they pick up an item off the ground, which prevents them from despawning. They also have a 100% chance of dropping the item they picked up.
wrong. zombies actually RARELY spawn with armor, making them probably 2% of all zombies and they're a single, slow target.
you CAN'T say they're good as is, they need to do less damage, and drop the items that they pick up and drop EXP then maybe they'll be acceptable
and burn in the day unless they have a helmet, but mind you the helmet rapidly loses durability so your statement is also invalid to some degree.
wrong. zombies actually RARELY spawn with armor, making them probably 2% of all zombies and they're a single, slow target.
Except the chances of zombies (and skeletons) spawning with armor is subject to regional difficulty, and the lunar cycle. It's been reported that after max difficulty time has been reached, the armor spawn rates are around 35%, not counting the phase the moon is in.
you CAN'T say they're good as is, they need to do less damage, and drop the items that they pick up and drop EXP then maybe they'll be acceptable. If they're not dropping picked up items upon death, then that is a bug and should infact be fixed. Their damage however is fine. I suppose they could drop exp, but it won't change much. It would probably make an even smaller difference than if bats dropped exp.
and burn in the day unless they have a helmet, but mind you the helmet rapidly loses durability so your statement is also invalid to some degree. Most Zombies dye from the player or despawn before the helmet loses its durability, it doesn't really matter in the end. I don't think the durability even decreases in the first place.
and burn in the day unless they have a helmet, but mind you the helmet rapidly loses durability so your statement is also invalid to some degree.
Actually, zombies don't physically lose natural spawned armor durability at all. It is just random in which durability it has left. Basically, they can't lost their armor.
That's on purpose so it's clearly defined which part of your post I'm responding too, which is why my text is in bold. It's more efficient than filling half the webpage with quote bubbles.
Why, you've created a monster which actually poses a viable threat! IN A SURVIVAL GAME!
How very dare you make it a challenge to survive in a survival game!
That's on purpose so it's clearly defined which part of your post I'm responding too, which is why my text is in bold. It's more efficient than filling half the webpage with quote bubbles.
In quantity it's inefficient, as people will try to quote an unquotable wall of text.
I agree that the baby zombies being better than normal zombies is silly, but I like the way they make zombie hordes more dangerous. Previously you could open you door at night and kill zombies one at a time until there was none left. Now opening the door lets baby zombies in which decimate you. I like the roll they play, just not the fact they're babies.
my suggestion is that they make them half the speed or 1/3 the damage that they do now, or ATLEAST burn in the daylight like regular zombies
I've lost 5 hardcore worlds, all to one thing, baby zombies.
FIVE WORLDS of which I wouldn't have lost in 1.5, I would consider this a game breaker.
I put this in suggestions because it will be considerably a Feature to have them function correctly, and that mojang MIGHT see this. but probably not.
and no, I can't put it on mojira because the mods there are rude, unresponsive, and don't believe me on bugs, they literally just resolve them pretty much automatically, and bugs seem to have priority in there, obviously I bet somebody reported baby zombies as a bug by now so say like how horses move Very laggy? that will get pushed to the back while furnace texture in an item frame is top priority on fixing bugs. mojira is still a pretty bad system.
so what's wrong with them?
-they're fast, pretty much 5 times faster than normal zombies
-they do just as much damage as full grown zombies, but are tiny, this is an unfair advantage
-they drop NO reward, exp, or even worthless zombie flesh, they're just a detriment and a game breaker
-they DON'T BURN IN THE DAYLIGHT
-if they pick up an item of yours, they keep it even after death.
when 1.6 came out, I asked my friend if they were implimented as a glitch, but they weren't I guess, they're glitchy, they're TOO POWERFUL.
now, don't get me wrong, I LOVE the new feature of 1.6, the mobs are everywhere, it turns into a battlefield at night, going out at night is something you regret, and that's how minecraft is supposed to be, like alpha, ever since alpha I wanted HOARDS of zombies to come at me because well, they're zombies.
and this is finally true, now you have to have skill to go out at night, so remember, I'm not complaining about any other mobs OTHER THAN baby zombies.
but the one thing that puts a peg in all of this is when I lose a hardcore world to baby zombies, I even lost a world in the daytime because one didn't burn and got me.
one final point- this is just another reason why mojang needs to start releasing snapshots again, to adjust the bugs from 1.6 like baby zombies, can't shift click while on a horse etc
it's no effort for them to upload the snapshot so I HOPE it's for some kind of reason that they're not adding any, if its really just because they were taking a break then that is pretty disappointing.
edit: thanks for the overwhelming support of 26 rep<3 lol
honestly, hardcore worlds are for those who expect to lose them sooner or later. its a game mode for people who see challenges like that and say 'seriously? thats the best you can do?' its a game mode for masochists, really.
just play a regular hard map. difficulty is subjective, and changing 'hard' to be easier just so you can feel manly when you tell your friends you play on hard isnt a good enough reason.
Hardmode is just stupid. Since it was released, I've only played 2 hardmode worlds. Gotten to the point I had full diamond armor and got bored, because I couldn't risk myself.
However, baby zombies are stupid. Their speed health and damage, if a bit much, would be fine with me. But they don't burn. I hate that.
I SUPPORT THE TESTIFICATE LANGUAGE
this reply is inferior, how do you know I'm not a masochist?
I play for the reward of defeating the ender dragon without dying once, kinda like being legendarily good, it's rewarding in it's own way, kinda like feeling more realistic, you die and you're done, if you can make it to the dragon, you're awesome.
and this is completely besides the point, the baby zombies are overpowered and broken, saying "just don't play hardcore" is equal to microsoft saying "buy a 360 if you don't want your xbox to always be connected" or "#dealwithit"
and see how that turned out?
that's not a bad idea, they're little tanks but you can bash them in one hit, that would be fair enough if they also burn in the day.
that definitely clears things up, but when I took this screenshot, it was in the daytime, and I was riding my horse through a snow biome, and uhh horses don't exactly keep you in one place for too long, it's kinda sorta what they were implemented for? I don't know maybe they were implimented for MLP fans to wank to or something.
so the mechanic is broken in my opinion,
not to mention, they drop NO items, no exp, no reward, no worthless zombie flesh.
-They're only 50% faster, not 500% faster.
-They use the same exact hitbox model as their adult form, like all baby creatures. (unless this was changed. However I hit baby zombies above their model, and damage still lands)
-They only make up 5% of natural zombie spawns, if this is game breaking somehow, then I don't know what to tell you.
- Neither do zombies with helmets, which appear a lot more frequently than baby zombies once you stay in an area for long periods of time.
I personally think they're a great feature as is. It's nice to have something different every once in awhile when fighting Zombies. I have not been killed a single time by them, they are pretty damn easy to kill.
Mobs have the "persistence" tag added to them if they pick up an item off the ground, which prevents them from despawning. They also have a 100% chance of dropping the item they picked up.
wrong. zombies actually RARELY spawn with armor, making them probably 2% of all zombies and they're a single, slow target.
you CAN'T say they're good as is, they need to do less damage, and drop the items that they pick up and drop EXP then maybe they'll be acceptable
and burn in the day unless they have a helmet, but mind you the helmet rapidly loses durability so your statement is also invalid to some degree.
Responses in bold.
lol you made your typing part of the quote too</3
The same goes for baby zombies.
That depends on regional difficulty.
What's the difficulty in that? Armored zombies and baby zombies have the same chances in not being a single threat.
Is he/she obliged not to?
In your opinion, yes. In his/hers, no.
Actually, zombies don't physically lose natural spawned armor durability at all. It is just random in which durability it has left. Basically, they can't lost their armor.
That's on purpose so it's clearly defined which part of your post I'm responding too, which is why my text is in bold. It's more efficient than filling half the webpage with quote bubbles.
Why, you've created a monster which actually poses a viable threat! IN A SURVIVAL GAME!
How very dare you make it a challenge to survive in a survival game!
No support.
And also...
you CAN'T say they're good as is
Have you ever heard of opinions?
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
In quantity it's inefficient, as people will try to quote an unquotable wall of text.