If you don't want to be able to switch to Peaceful, then don't switch.
If you don't want other people to switch to Peaceful on their private world, too bad. It is their decision and they can play however they want. It does not affect you.
Someone on YouTube does this? Then don't watch them. If other people want to watch them regardless of how they play it isn't any of your concern.
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The whole point of the peaceful difficulty is to allow players to roam the world, well, peacefully. I don't see any need to interfere with that considering the mode is limited to single-player only. If people want to cheat death, then let them.
This way the "survival experts" could run around saying that they played "L3g1t H4rdm0d3," while the "noobs" could run around on Interchangeable difficulty and cheat whenever they get near death. This would allow mapmakers to pre-set a difficulty for their map, and it would allow people to proclaim what they played on just like they proclaim gamemode nowadays. (e.g.,"I did it in survival.")
How about instead the player can only change his gamemode under certain conditions?
1. You have to be at least 15 blocks away from a hostile mob or if a mob is within 15 blocks it can't see you.
2. You have to have not taken damage in the last 10 seconds.
3. Hunger bar has to be more than 3 bars full.
4. There has to be no Ghast, Wither, or Enderdragon within 50 blocks of you.
But I don't really want constrictions. This is Minecraft... you know? The game where you can do whatever you want?
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Minecraft is good for universal and easy use. So basically my 6 year old sister can play and not die. #peaceful /gamerule keepInventory.
Don't you think you should be worrying about more important topics than a change like this?
Was there a time were you were surrounded by mobs, and to get rid of them, you turned it on peaceful mode and switched it back to whatever mode you were on immediately?
My thoughts are that this should be gone.
Simply because it's not right to do so.
"peaceful moding" is unfair and should be prevented.
Unfair to who? Joe Blow's single player world has nothing to do with you or anyone.
I'm just going to continue to mind my own business and let people play single player however they want.
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How does it matter to you if Joe Blow, who you've never met, and never will meet, plays a single-player in some way that you personally don't like?
Breaking News: Mary Smith, of 123 Main Street, Homeville, Arkansas, has been known to look at the cards when she's playing Solitaire! Stop the presses! Yes, you heard it here first, folks: someone is looking at the cards when they play Solitaire! That will affect every Solitaire player in the world ... um ... er ...not a bit.
It's the same thing with Minecraft. It doesn't matter to me what mode you play in. It shouldn't matter to you what mode I play in. And it shouldn't matter to either of us what mode someone we've never met plays in, nor whether they switch between modes when they feel like it, or when they're about to die, or because their astrologer told them to. It's not affecting you. Minecraft is a sandbox game, where you play however is fun for you. What's fun for you might not be fun for me. What's fun for me might not be fun for DismalAmoeba. This is not a bad thing. This is why Minecraft has different modes. This is why Minecraft allows you to switch between those modes.
In short: play the game however you want, and don't try to dictate how other people play it.
My brother was playing on Minecraft, and he was going to make some portals to get to his other houses. But he would be attacked, and easily killed, of course so he changed the difficulty. Otherwise, he would have died. With the items dropping into lava. And burning. And being gone FOREVER
Also, what if you initially wanted to play peaceful, then wanted a challenge? Impossible. Anyways;
For this is made the hardcore gamemode. If the player doesn't want to die in single-player, switch to peaceful, it's his world ! In multi-player, he can't change the diff(unless OP).
Quoted for truth.
What it comes down to is whether something affects you or not.
For example, name tags cannot be crafted, only found in chests. This affects you. You might think they should be craftable, or they should stay un-craftable, or they should be craftable but only with really insane materials, but whatever you think, it's valid because it's something that affects you. The ability to craft name tags would change your game.
Peaceful mode, and the ability to switch into it when wanted, does not affect you. If the ability to switch modes at will were taken away from players, it would not change your game.
So play your own bleepin' game and quit trying to dictate how other people you don't even know play games you don't see. If they want to save themselves when they're about to die, it's their game. It's not affecting your game at all.
Actually, I'd like to say less than zero support here.
p.s. Even if the change you want in the way other people play was made, a third-party editing tool (MCEdit or equivalent) would make it possible to switch modes anyway. The information is stored in the game files somewhere, and what can be stored can be changed. So what you'd really be doing is condemning only newbies to death, and merely inconveniencing everyone else. Is that really a good thing for Minecraft? Is it worth Mojang's time to do something that makes the game harder for players just starting, annoys existing players, and doesn't affect you at all?
If someone feels it is unfair, then they can... not switch to peaceful? It's called willpower. I don't see the reason in creating this whole new mechanic when the means to not switch to Peaceful mode is already there in your brain. Just don't. (How other people choose to play is none of anyone's business.) Maybe someone can make a special gamerule for people with no willpower who feel a great moral weight upon their shoulders playing this blocky videogame.
In single player who cares what people do in their own game? And in multiplayer where it would matter you can't pause and switch the difficulty anyway. No support.
I believe that you should be able to select whether or not you will be able to switch difficulty levels, when you create the world. Much like how we currently select whether or not we want cheats, when creating a new world. If it was done this way, it'd keep people like me, with no will power lol, happy, whilst also keeping those happy who'd like to be able to change any time they like.
I really think this is a good, and simple solution. Here's hoping.
Its amazing how people take something so easy and simple, and turn it into something so awful. I'm sorry but this is one of the worst threads in the suggestions forum.
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The whole point of the peaceful difficulty is to allow players to roam the world, well, peacefully. I don't see any need to interfere with that considering the mode is limited to single-player only. If people want to cheat death, then let them.
No support.
1. Peaceful.
2. Easy.
3. Normal.
4. Hard.
5. Interchangeable.
This way the "survival experts" could run around saying that they played "L3g1t H4rdm0d3," while the "noobs" could run around on Interchangeable difficulty and cheat whenever they get near death. This would allow mapmakers to pre-set a difficulty for their map, and it would allow people to proclaim what they played on just like they proclaim gamemode nowadays. (e.g.,"I did it in survival.")
"Wake me, when you need me."
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How about instead the player can only change his gamemode under certain conditions?
1. You have to be at least 15 blocks away from a hostile mob or if a mob is within 15 blocks it can't see you.
2. You have to have not taken damage in the last 10 seconds.
3. Hunger bar has to be more than 3 bars full.
4. There has to be no Ghast, Wither, or Enderdragon within 50 blocks of you.
But I don't really want constrictions. This is Minecraft... you know? The game where you can do whatever you want?
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Don't you think you should be worrying about more important topics than a change like this?
No.
No.
No.
Unfair to who? Joe Blow's single player world has nothing to do with you or anyone.
I'm just going to continue to mind my own business and let people play single player however they want.
Does that knowledge enrage you? To know that there's things outside your scope of control?
Is it unfair that they are able to flatulate freely?
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Hey, guys. Quote me if you want me to respond. Otherwise I'll have no idea what the hell you want with me.
Friend Code: 1263-6258-8121 (Poison)
Friend Safaris: Poison: Swalot, Whirlipede, Seviper.
How does it matter to you if Joe Blow, who you've never met, and never will meet, plays a single-player in some way that you personally don't like?
Breaking News: Mary Smith, of 123 Main Street, Homeville, Arkansas, has been known to look at the cards when she's playing Solitaire! Stop the presses! Yes, you heard it here first, folks: someone is looking at the cards when they play Solitaire! That will affect every Solitaire player in the world ... um ... er ...not a bit.
It's the same thing with Minecraft. It doesn't matter to me what mode you play in. It shouldn't matter to you what mode I play in. And it shouldn't matter to either of us what mode someone we've never met plays in, nor whether they switch between modes when they feel like it, or when they're about to die, or because their astrologer told them to. It's not affecting you. Minecraft is a sandbox game, where you play however is fun for you. What's fun for you might not be fun for me. What's fun for me might not be fun for DismalAmoeba. This is not a bad thing. This is why Minecraft has different modes. This is why Minecraft allows you to switch between those modes.
In short: play the game however you want, and don't try to dictate how other people play it.
The golden age: it's not the game, it's you ⋆ Why Minecraft should not be harder ⋆ Spelling hints
Also, what if you initially wanted to play peaceful, then wanted a challenge? Impossible. Anyways;
No support
EDIT: Actually, possible
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This game is awesome
http://strt.cc/?ref=anVzdGludXNlckBob3RtYWlsLmNvbQ__
Quoted for truth.
What it comes down to is whether something affects you or not.
For example, name tags cannot be crafted, only found in chests. This affects you. You might think they should be craftable, or they should stay un-craftable, or they should be craftable but only with really insane materials, but whatever you think, it's valid because it's something that affects you. The ability to craft name tags would change your game.
Peaceful mode, and the ability to switch into it when wanted, does not affect you. If the ability to switch modes at will were taken away from players, it would not change your game.
So play your own bleepin' game and quit trying to dictate how other people you don't even know play games you don't see. If they want to save themselves when they're about to die, it's their game. It's not affecting your game at all.
Actually, I'd like to say less than zero support here.
p.s. Even if the change you want in the way other people play was made, a third-party editing tool (MCEdit or equivalent) would make it possible to switch modes anyway. The information is stored in the game files somewhere, and what can be stored can be changed. So what you'd really be doing is condemning only newbies to death, and merely inconveniencing everyone else. Is that really a good thing for Minecraft? Is it worth Mojang's time to do something that makes the game harder for players just starting, annoys existing players, and doesn't affect you at all?
The golden age: it's not the game, it's you ⋆ Why Minecraft should not be harder ⋆ Spelling hints
Basically, no support.
I really think this is a good, and simple solution. Here's hoping.
No support.