Imagine this, your Minecraftian family has recently settled in the Nopiglandian Forest, years and years of pig hunting have left the land scarce of pigs, the nearby villages only resource of food. The shortage of food has caused death, sadness, and the lingering smell of what once was pigs roasting on an open fire. The villagers know they are to blame, yet worship the Pork God and ask for forgiveness and for the pigs to come back. But they will not come back, because they are extinct. This land will forever be desolate of pigs, because you have been irresponsible and have unbalanced the ecosystem.
In-Depth
I believe a great way to improve Minecraft, and add a more challenging way of survival, would be an ecosystem. It would go something like this; The Wolf population hunts Zombies and keeps them under control, whilst the population of Spiders are the natural predator of Wolves. If you kill off too many Spiders, the Wolf population will become to large, causing the Zombie population to drop. But the Zombies eat Creepers during feeding hour, which lowers the number of Creepers you deal with during the day. See what I'm getting at? The number of animals dictates the numbers that spawn/de-spawn. If there's only two pigs left, than those pigs will de-spawn quicker, and spawn slower, and unless you breed pigs, you won't have anymore left.
So that's my idea!
Questions? Comments? Concerns? Love Notes? Death Threats?
Imagine this, your Minecraftian family has recently settled in the Nopiglandian Forest, years and years of pig hunting have left the land scarce of pigs, the nearby villages only resource of food. The shortage of food has caused death, sadness, and the lingering smell of what once was pigs roasting on an open fire. The villagers know they are to blame, yet worship the Pork God and ask for forgiveness and for the pigs to come back. But they will not come back, because they are extinct. This land will forever be desolate of pigs, because you have been irresponsible and have unbalanced the ecosystem.
In-Depth
I believe a great way to improve Minecraft, and add a more challenging way of survival, would be an ecosystem. It would go something like this; The Wolf population hunts Zombies and keeps them under control, whilst the population of Spiders are the natural predator of Wolves. If you kill off too many Spiders, the Wolf population will become to large, causing the Zombie population to drop. But the Zombies eat Creepers during feeding hour, which lowers the number of Creepers you deal with during the day. See what I'm getting at? The number of animals dictates the numbers that spawn/de-spawn. If there's only two pigs left, than those pigs will de-spawn quicker, and spawn slower, and unless you breed pigs, you won't have anymore left.
So that's my idea!
Questions? Comments? Concerns? Love Notes? Death Threats?
All are appreciated!
(may be a bit hard to code as well)
No Support
half support.
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i Agree just as much
minecraft is not meant to be that complicated