What I'm proposing: The ability to use creative mode to get mob spawners (we can get them, but they are only pig spawners) without having to hastle with 3rd party programs, like TMI or NEI. It would aslo help to have them in the creative interface (and as an extension, be able to right click on them in creative mode to "set" the mob inside to wear certian armor, hold certain tools/weapons, and have diff. debuffs/buffs. I know this can be done (no exactly this way) in programs like MCEdit and the filters that you can get, but not every map maker likes/knows how to use those programs, and they do take awhile to get the hang of.
If this post is redundant, I'm telling you I went through the search bar and nothing came up, so not my fault.
I'm not sure how this is vague. I stated my suggestion quite clearly.Could you tell me in what way it's vague?And i checked the search bar. If it is redundant, they didn't use good tags.
I searhced it, i didn't see anything. And here- The base spawners could be found under 'Misc' in the creative mode block selection thing-y.
Once placed, You could right click on it in creative mode to bring up a large screen which had options, like one for base mob, another for potion affects, and a few more for potions and armor. Possibly an option to expand the spawnig radius, and/or to set a location where ap layer would be to trigger spawning. There?Basically, you cna get a spawner via creative modee, probably via the misc tab. When placed, if you are in creative mode you can right vlick on it to open up a menu, which has diff. options and pull down menus that control the specs of the spawning mob. I'd say that's pretty specific.
I searhced it, i didn't see anything. And here- The base spawners could be found under 'Misc' in the creative mode block selection thing-y.
Once placed, You could right click on it in creative mode to bring up a large screen which had options, like one for base mob, another for potion affects, and a few more for potions and armor. Possibly an option to expand the spawnig radius, and/or to set a location where ap layer would be to trigger spawning. There?
Basically, you cna get a spawner via creative modee, probably via the misc tab. When placed, if you are in creative mode you can right vlick on it to open up a menu, which has diff. options and pull down menus that control the specs of the spawning mob. I'd say that's pretty specific.
Pretty useless because mob natural spawns are pretty good. Also you can create mob farms which is why this full topic is just useless...
(also, why would the OP need more detail? It is both clear and a simple suggestion, negating the need for massive blocks of text with pictures, which is what you people seem to be asking for here)
(also, why would the OP need more detail? It is both clear and a simple suggestion, negating the need for massive blocks of text with pictures, which is what you people seem to be asking for here)
Thank you, astrotrap! Besides, even if it is redundant, I haven't seen any supprt for it for awhile.
No support. It'll be used for greifing on servers. Also if you are map making, MCEdit/other mods should be used anyways to speed up and map making easier..
And i checked the search bar. If it is redundant, they didn't use good tags.
Oh wow, then one of two things happened.
You didn't use the search bar properly
You didn't use the search bar properly.
These threads have been made long before you even signed up to this forum, and the tags don't have a damn thing to do with it. Your best bet is just stick with the third party tools.
Rollback Post to RevisionRollBack
Hey, you there. Yes, you! Are you thinking about posting a suggestion on the forums anytime soon? If so, please read this before doing so.
The ability to use creative mode to get mob spawners (we can get them, but they are only pig spawners) without having to hastle with 3rd party programs, like TMI or NEI. It would aslo help to have them in the creative interface (and as an extension, be able to right click on them in creative mode to "set" the mob inside to wear certian armor, hold certain tools/weapons, and have diff. debuffs/buffs. I know this can be done (no exactly this way) in programs like MCEdit and the filters that you can get, but not every map maker likes/knows how to use those programs, and they do take awhile to get the hang of.
If this post is redundant, I'm telling you I went through the search bar and nothing came up, so not my fault.
Please Improve your posts.
One of my posts got removed and I checked the search bar the moderator said it was redundant.
Extremely vague, come on! Add more detail, be creative.
Once placed, You could right click on it in creative mode to bring up a large screen which had options, like one for base mob, another for potion affects, and a few more for potions and armor. Possibly an option to expand the spawnig radius, and/or to set a location where ap layer would be to trigger spawning. There?Basically, you cna get a spawner via creative modee, probably via the misc tab. When placed, if you are in creative mode you can right vlick on it to open up a menu, which has diff. options and pull down menus that control the specs of the spawning mob. I'd say that's pretty specific.
Pretty useless because mob natural spawns are pretty good. Also you can create mob farms which is why this full topic is just useless...
No Support.
(also, why would the OP need more detail? It is both clear and a simple suggestion, negating the need for massive blocks of text with pictures, which is what you people seem to be asking for here)
Oh wow, then one of two things happened.
Locked.