One of the more tedious parts of crafting, but especially inventory management, is dragging items, one at a time between the inventory, chests, and crafting areas. Click to pick it up, drag, click to put it down.
I've been playing Torchlight a lot in the last few months, and have gotten extremely attached to a mechanic that is used there.
This is how it works: -Shift-click an item, it jumps over to the other screen.
Simple.
Now, in Torchlight, there are distinct "left" and "right" screens. All shops and extra-personal inventories are on the right side, while the player's inventory is on the left. Minecraft isn't organized like that, but it shouldn't be a problem.
In Minecraft it could be used to quickly pop items out of your quick-bar, into the inventory and vice versa.
When chests are open, it can be used to very quickly move items between your inventory and a chest. If you just returned to base with a huge load of stone and dirt, all you have to do is shift-click each block to store them in the chest. This would be much less time-consuming than drag-and-dropping them to each slot.
With crafting areas, the advantage isn't as extreme, but it would allow you to rapidly move items into the crafting area. All you'll have to do then is arrange the items into the correct slots.
It would also be a huge boon when crafting items whose materials can produce stacks larger than 64. A full stack of torch materials can produce 4 stacks of torches, but you have to pause multiple times during crafting to dump your stacks. With a shift-clicking system, you could hold shift, click as usual, but instead of forming a stack in your hand, the stack is formed directly in your inventory, moving over to the next available slot once a stack tops out.
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Player menus are on the right side in Torchlight. Just saying.
but on topic FUND IT!
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Have you ever had a dream that you, um, you had, your, you- you could, you’ll do, you- you wants, you, you could do so, you- you’ll do, you could- you, you want, you want them to do you so much you could do anything? - Best. Quote. Ever.
nNa: I'm pretty sure it would be really annoying in the middle of the night when you are walking around your courtyard in the castle and an army of skeletons shoots arrows over the wall.
I was going to post about this (THANKS SEARCH OPTION), but Bump For +1 Epicness
This is needed.
Cut down so much Point and Click adventure time
I was thinking about posting this!
OP: Excellent idea!
I would suggest more ideas but I don't want the game to get too "convenient" next thing we will have is free teleports back to our base at death, and not losing our items. Don't forget when the game hits multiplayer that things such as how long it takes to loot a chest, player, or w/e would be a feature not an inconvenience.
I was going to post about this (THANKS SEARCH OPTION), but Bump For +1 Epicness
This is needed.
Cut down so much Point and Click adventure time
I was thinking about posting this!
OP: Excellent idea!
I would suggest more ideas but I don't want the game to get too "convenient" next thing we will have is free teleports back to our base at death, and not losing our items. Don't forget when the game hits multiplayer that things such as how long it takes to loot a chest, player, or w/e would be a feature not an inconvenience.
I don't think changes making the interface easier to use will lead to things making the game easier.
I don't think changes making the interface easier to use will lead to things making the game easier.
Think about it, if you could pick up an entire chest worth of goods instantly it means that someone could just run through your base and steal an entire chest without much effort. Or maybe your exploring you find a chest and you just grab it all instantly and just run from monsters. It reduces the to be careful and thoughtful of grabbing items, imho you should be quite vulnerable when looting something.
Shift-Click to jump items from your inventory to the first available chest slot and back, and Shift-Click to craft the maximum number of items... this suggestion has my full support.
Maybe if you place a pattern of blocks in the crafting table, Shift clicking on a stack will evenly distribute the stack over the placed blocks on the table.
+1
Rollback Post to RevisionRollBack
You are totally thinking about this signature right now. Read a book.
Shift-clicking items to move them from inventory to chest and back, I think, is a great suggestion. It would drastically reduce a lot of the duller aspects of gameplay, and is probably low-hanging fruit for Notch compared to most other suggestions. +1!
Torghlight gave me the exact same idea, it would be wicked if this was implemented into Minecraft.
Depending on the context, where items would move could be different.
Inventory - Shift click in inventory moves to hotbar, s-click in hotbar moves to inventory. S-click in crafting space or output moves to inventory. This will leave a way to move from inventory to crafting space missing, however.
Crafting Table - S-click in inventory moves to crafting grid. S-click in crafting grid moves to inventory. S-click in output moves to inventory.
Furnace - S-click in inventory moves item to the top square if empty, otherwise item moves to fuel space instead. S-click in output square moves to inventory.
EDIT: Also, to prevent the looting issue, perhaps an adjustment could be made to the way chests are handled. When they are created, they get assigned some value that is unique to each player. If you're opening a chest that matches your number, ie, one you made, you can shift click to speed move items. If you're opening someone else's chest, shift-clicking is disabled. This compromise lets you benefit from moving your inventory faster, and not having it stolen quicker.
People often forget that, if a griefer intended to steal all the items in a chest, he could do so most quickly by simply breaking the chest and standing on the contents, regardless of whether or not this shortcut is added.
The first thing I tried to do when I made that first chest was shift- and ctrl-click to quickly move items between the inventory and the chest. I was amazed it wasn't there.
I've been playing Torchlight a lot in the last few months, and have gotten extremely attached to a mechanic that is used there.
This is how it works:
-Shift-click an item, it jumps over to the other screen.
Simple.
Now, in Torchlight, there are distinct "left" and "right" screens. All shops and extra-personal inventories are on the right side, while the player's inventory is on the left. Minecraft isn't organized like that, but it shouldn't be a problem.
In Minecraft it could be used to quickly pop items out of your quick-bar, into the inventory and vice versa.
When chests are open, it can be used to very quickly move items between your inventory and a chest. If you just returned to base with a huge load of stone and dirt, all you have to do is shift-click each block to store them in the chest. This would be much less time-consuming than drag-and-dropping them to each slot.
With crafting areas, the advantage isn't as extreme, but it would allow you to rapidly move items into the crafting area. All you'll have to do then is arrange the items into the correct slots.
It would also be a huge boon when crafting items whose materials can produce stacks larger than 64. A full stack of torch materials can produce 4 stacks of torches, but you have to pause multiple times during crafting to dump your stacks. With a shift-clicking system, you could hold shift, click as usual, but instead of forming a stack in your hand, the stack is formed directly in your inventory, moving over to the next available slot once a stack tops out.
but on topic FUND IT!
Have you ever had a dream that you, um, you had, your, you- you could, you’ll do, you- you wants, you, you could do so, you- you’ll do, you could- you, you want, you want them to do you so much you could do anything? - Best. Quote. Ever.
One day I will learn my directions. One day >_>
This is needed.
Cut down so much Point and Click adventure time
www.filepak.com
nNa: I'm pretty sure it would be really annoying in the middle of the night when you are walking around your courtyard in the castle and an army of skeletons shoots arrows over the wall.
I was thinking about posting this!
OP: Excellent idea!
I would suggest more ideas but I don't want the game to get too "convenient" next thing we will have is free teleports back to our base at death, and not losing our items. Don't forget when the game hits multiplayer that things such as how long it takes to loot a chest, player, or w/e would be a feature not an inconvenience.
I don't think changes making the interface easier to use will lead to things making the game easier.
Think about it, if you could pick up an entire chest worth of goods instantly it means that someone could just run through your base and steal an entire chest without much effort. Or maybe your exploring you find a chest and you just grab it all instantly and just run from monsters. It reduces the to be careful and thoughtful of grabbing items, imho you should be quite vulnerable when looting something.
Lol exactly. Keypads would be epic and spy-movie-ish
+1
Depending on the context, where items would move could be different.
Inventory - Shift click in inventory moves to hotbar, s-click in hotbar moves to inventory. S-click in crafting space or output moves to inventory. This will leave a way to move from inventory to crafting space missing, however.
Crafting Table - S-click in inventory moves to crafting grid. S-click in crafting grid moves to inventory. S-click in output moves to inventory.
Furnace - S-click in inventory moves item to the top square if empty, otherwise item moves to fuel space instead. S-click in output square moves to inventory.
EDIT: Also, to prevent the looting issue, perhaps an adjustment could be made to the way chests are handled. When they are created, they get assigned some value that is unique to each player. If you're opening a chest that matches your number, ie, one you made, you can shift click to speed move items. If you're opening someone else's chest, shift-clicking is disabled. This compromise lets you benefit from moving your inventory faster, and not having it stolen quicker.
What do you mean it doesn't work? - Flint Generator
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Ready! Set! Go! - Speedboat Racecourse
Look out below! - Death From Above
Please implement this easy enhancement.