I bet it'd be hard to do but it'd be neat if the world really WAS square, and when you came to an edge and walked over the camera would flip to adjust to the new gravity, :wink.gif:
love has round worlds, but right on the poles all the cubes end up being more like rhombuses and whatnot. it makes for very interesting 3-way construction, but i dont think it would fit in with the way minecraft works.
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Quote from TurtleeyMC »
Matt, seriously, stop trolling. So can you please shut the **** up and go troll the infdev forums about how much you want to get 10 bucks from your hobo house?
With that mechanic, the world isn't actually round, but it's so big it loops, without a noticeable repetition effect.
That could be a solution for InfdevMP: limit the filesize of the randomly generated world, to like 10MB (or let the server owner decide that) and make it a fake-round world.
How do we know the Minecraft world is flat anyway? What if it actually does loop around at the end? And if it doesn't, couldn't it still be shaped like crescent?
Until we get infinite view, we will never know. Or until Notch tells us.
having the blocks be diagonal is enough to make it seem weird. just having the map edges repeat would be fine, I say. and this does then behave like a square texture wrapped around a torus, you see, which was my original point.
almost everyone completely misinterpreted what i said
NOT round worlds!
Wrap around worlds!
In other words, you walk to the right and come out the left, they don't need to be connected in any manner. but connected by sight would be nice. either way, the world does not need to be round to achieve this.
This. Minecraft is based around cubes. Why shouldn't the world itself be cubic?
guess what happens when you have a cubed world with an end where three of the square sides meet.
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Quote from TurtleeyMC »
Matt, seriously, stop trolling. So can you please shut the **** up and go troll the infdev forums about how much you want to get 10 bucks from your hobo house?
Level wrapping like this is the bane of random level generators, though.
Err, why? If sampled from a periodic noise function (which noise functions usually are) some random generators are well suited to producing seamless wrapping.
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Never attribute to malice what can adequately be explained by incompetence.
even if the random generators in question are not well suited to seamless wrapping, there's a number of tricks one can do to allow it anyway. Using a gradient-like blend of two maps that are offset by half in each direction, for example. I don't think this idea would be too much of a problem, really, in a game like minecraft.
(sheepish) Sorry if this thread's a bit old, but I'd also happily sacrifice might-as-well-be-infinite worlds for insane cubic planets. Or perhaps if/when the indev map generator makes a return, cuboid worlds could be an option.
I concede there could be some difficulty and discomfort with the gravity planes once structures go over the edge of the world, but it does make some sense in the diagram above.
Think of the 8-bit Dyson spheres cubes we could create!
A Gmod-spacebuild-style game mode could also then be possible utilising a cluster of these planets... though some way of getting between them beyond astral bridges/ladders may need to be considered for sanity's sake...
EDIT: Apparently the search didn't work when I searched before, I get hits on it now, oh well.
For NON infinite worlds, where you specify a world size, it would be cool if there was also an option to have the world be wrap around as well.
NOTE: NOT ROUND! Wrap around.
AWAY WITH YOU, HEATHEN!
I thought it said WARP not WRAP... :roll:
My answer is no...
MineCraft is flat and we will have none of this round nonsense in this game... No offense...
I Support Mama Luigi!
Either way, I think wants flat worlds.
toroidal worlds are so much cooler, though.
Which is what this would technically be. A torus-shaped world. I approve.
http://dl.dropbox.com/u/4861882/1st.png
With that mechanic, the world isn't actually round, but it's so big it loops, without a noticeable repetition effect.
That could be a solution for InfdevMP: limit the filesize of the randomly generated world, to like 10MB (or let the server owner decide that) and make it a fake-round world.
Until we get infinite view, we will never know. Or until Notch tells us.
Yellow = Gravity change
Red = lava center
NOT round worlds!
Wrap around worlds!
In other words, you walk to the right and come out the left, they don't need to be connected in any manner. but connected by sight would be nice. either way, the world does not need to be round to achieve this.
**props to those who did understand.
This. Minecraft is based around cubes. Why shouldn't the world itself be cubic?
Level wrapping like this is the bane of random level generators, though.
guess what happens when you have a cubed world with an end where three of the square sides meet.
Err, why? If sampled from a periodic noise function (which noise functions usually are) some random generators are well suited to producing seamless wrapping.
I concede there could be some difficulty and discomfort with the gravity planes once structures go over the edge of the world, but it does make some sense in the diagram above.
Think of the 8-bit Dyson
spherescubes we could create!A Gmod-spacebuild-style game mode could also then be possible utilising a cluster of these planets... though some way of getting between them beyond astral bridges/ladders may need to be considered for sanity's sake...
DEFINITELY a good idea. Should be an option though so people can have wrap around and endless worlds. And they can set how big the world can be.