No it isn't. Think about it. If Mojang was willing to add slight alteration gamemodes, they would've added ones that were more elaborate than yours. There's hundreds of gamemode mods out there that servers host, most of them being the most well-known and addicting ones ever created - ones that Mojang probably knows about, so what makes you think that your gamemode is the one that deserves to be in vanilla?
A "need"? Well no, it isn't a need, because the game won't collapse and suddenly become horrible without your idea.
Stop saying its my gamemode. Its a gamemode that I happened to suggest. Of course it isn't a need. In fact, there is no need for creative mode, or survival, or horses, or endermen, or toggled fog, or anything, so that is really irrelevant. Also, the game did not collapse, but I do currently think the game, though not suddenly, has become horrible, since I don't have a taste for cosmetics, and if I did, would rather pursue some graphic design software or something. The suggestion does rely on the prediction that many other people feel the same, and not necessarily that it makes the game horrible, but at least less good than it should be.
So why does it deserve to be in vanilla?
First, the main effect of this mode is on what blocks can be planted and destroyed. This, although as you might say less radical, follows the trend with other gamemodes that it controls what you can create and destroy, with other modifications if necessary. In adventure mode you cannot destroy anything. In survival mode you can destroy anything given the time and easy to obtain tools necessary to do so and build whatever you destroyed. In creative you can absolutely destroy anything or build anything, and also fly.
This is meant to fill in the gap between survival and adventure. In my opinion, and hopefully in the opinions of others, the leap between adventure and survival is too large, going from nothing destructible to everything easily breakable even by hand. This is a problem for people who want to build, but also want the building to actually stop the path of another human. So it is a mode between adventure and survival in that stone cannot be destroyed without an explosion.
Why is a mod or plugin unsatisfactory?
Because for it to get the full effect, there must be one set of physics acknowledged by the community, like the canon to star trek or zelda or what you will. It is simply not worth innovating technology for the physics of one server, when it may be run entirely different on another. Also, with a centralized set of physics for war, war will naturally become more popular and with more people, bigger armies can form that have enough people to man a base 24/7 (i.e. at least one out of 100 in a clan online at a time).
To make a cobble generator you need a bucket, that you craft using iron. Gems and ores are mineable, but stone is not. You need cobblestone to mine iron to make a bucket, so you can build a cobble generator.
I have since changed it so that the person spawns with 20 cobble, so that he can make stone tools.
The permanent death and locked difficulty do make a huge difference in the long run. There's a difference between deleting your own world by choice and having it ripped from you all of a sudden. Some people enjoy the constant paranoia of having their world they worked on for 4 months suddenly ripped from them, and it's a nice step up from normal hard mode. There's none of that "Uh oh! I'm in trouble! I better switch it to Peaceful real quick!"
There's a difference between a difficulty mode and a slightly altered survival mode.
The issue is that for every other optional update, you are explaining the difference it makes by the effect of what is changed, where for this, you are judging the difference by what the changes themselves are. You are also kind of generalizing when you are calling this a slightly modified survival mode. In survival, mining stone is a big part; taking it away makes a large difference on how one can approach the game, and that difference is what is intended. People will no longer be able to mindlessly click at stone, but are now challenged to develop machines that expedite work for them, previously unchallenged to do so.
Plugins are by definition additions that are specifically designed to fit the needs of individual servers.
Vanilla Minecraft is by definition supposed to be vanilla, the main set of content and features that a person needs to enjoy most of the game.
You're absolutely right. I guess the definitions are pretty important.
I love this, someone trying to improve minecraft pvp. However, while current walls are next to useless, sky forts can actually be pretty effective. In order to attack a sky fortress, one must pillar up, which makes them vulnerable to having tnt dropped on them. However, fortresses like this are seldom seen in minecraft, and similarly assaults on indestructable walled settlements would seldom occur. The reason why is because in Minecraft, since players can't spend all of their time online, all you have to do to raid a base is to wait until it's inhabitants are offline, and then sneaking in and griefing the place. Usually though players just make hidden bases that nobody else ever finds, make all of this pointless. If you manage to solve all those problems, then maybe this would be worth it. Then again, what's stopping someone from just tunneling under the walls...
Also, waterproof tnt is unnecessary, tnt cannons can already be made to be water resistant, by using a little trick with putting the tnt into a sand block.
There's hundreds of gamemode mods out there that servers host, most of them being the most well-known and addicting ones ever created - ones that Mojang probably knows about, so what makes you think that your gamemode is the one that deserves to be in vanilla?
^ Could you actually answer this question please? You skipped the question completely just to bring up the "it's not my gamemode" part and then talked about something else. Honestly, I'm very eager to see your answer on this.
Stop saying its my gamemode. Its a gamemode that I happened to suggest. Of course it isn't a need. In fact, there is no need for creative mode, or survival, or horses, or endermen, or toggled fog, or anything, so that is really irrelevant.
Dude, please stop making these comparisons as they're getting you nowhere and they aren't changing opinions on your suggestion. Do not compare the prominence and importance of those things compared to your idea.
Also, the game did not collapse, but I do currently think the game, though not suddenly, has become horrible, since I don't have a taste for cosmetics, and if I did, would rather pursue some graphic design software or something.
Alright, see this? This is a very obvious mistake right here. Okay, YOU think Minecraft has become horrible, but does the rest of the world? Probably not. Don't base something solely off of your own thoughts like we're all supposed to just be on board and not ask questions. It doesn't work that way.
First, the main effect of this mode is on what blocks can be planted and destroyed. This, although as you might say less radical, follows the trend with other gamemodes that it controls what you can create and des-
I'll continue this conversation once you answered my first question: Out of all the gamemode ideas out there, why should Mojang suddenly gives your idea the magical vanilla approval badge?
Rollback Post to RevisionRollBack
Hey, you there. Yes, you! Are you thinking about posting a suggestion on the forums anytime soon? If so, please read this before doing so.
Have you ever tried Adventure Mode? It has similar function to the suggestion (Can only break stone with pickaxe, break wood with axe, break dirt with shovel)
In fact, there is no need for creative mode, or survival, or horses, or endermen, or toggled fog, or anything, so that is really irrelevant.
I just... Ok Alex, I'll take "Comparisons that don't and will never ever work" for 400.
Creative Mode: There for people who want to just build, build and build (people like to do this sometimes, you know). Or maybe tinker around with infinite possibilities. Tons of players wanted it and tons of players use it. Also why there's a whole forum based on it here.
Survival: A mode with an actual challenge where one can make predetermined goals with, again... infinite possibilities.
Endermen: An original mob with original behaviors. Eventually got their own original dimension.
Toggled Fog: How is this not needed? Players can alter the view distance and improve performance with this. Think before you post dude.
And then there's your idea, which is survival mode but some X's turned into Y's. Not a very good concept for a brand new gamemode. This is one of those moments where it's best to just pack it in, because these sophisticated comparisons and theories aren't actually helping you.
Stop saying its my gamemode. Its a gamemode that I happened to suggest. Of course it isn't a need. In fact, there is no need for creative mode, or survival, or horses, or endermen, or toggled fog, or anything, so that is really irrelevant. Also, the game did not collapse, but I do currently think the game, though not suddenly, has become horrible, since I don't have a taste for cosmetics, and if I did, would rather pursue some graphic design software or something. The suggestion does rely on the prediction that many other people feel the same, and not necessarily that it makes the game horrible, but at least less good than it should be.
So why does it deserve to be in vanilla?
First, the main effect of this mode is on what blocks can be planted and destroyed. This, although as you might say less radical, follows the trend with other gamemodes that it controls what you can create and destroy, with other modifications if necessary. In adventure mode you cannot destroy anything. In survival mode you can destroy anything given the time and easy to obtain tools necessary to do so and build whatever you destroyed. In creative you can absolutely destroy anything or build anything, and also fly.
This is meant to fill in the gap between survival and adventure. In my opinion, and hopefully in the opinions of others, the leap between adventure and survival is too large, going from nothing destructible to everything easily breakable even by hand. This is a problem for people who want to build, but also want the building to actually stop the path of another human. So it is a mode between adventure and survival in that stone cannot be destroyed without an explosion.
Why is a mod or plugin unsatisfactory?
Because for it to get the full effect, there must be one set of physics acknowledged by the community, like the canon to star trek or zelda or what you will. It is simply not worth innovating technology for the physics of one server, when it may be run entirely different on another. Also, with a centralized set of physics for war, war will naturally become more popular and with more people, bigger armies can form that have enough people to man a base 24/7 (i.e. at least one out of 100 in a clan online at a time).
I have since changed it so that the person spawns with 20 cobble, so that he can make stone tools.
The issue is that for every other optional update, you are explaining the difference it makes by the effect of what is changed, where for this, you are judging the difference by what the changes themselves are. You are also kind of generalizing when you are calling this a slightly modified survival mode. In survival, mining stone is a big part; taking it away makes a large difference on how one can approach the game, and that difference is what is intended. People will no longer be able to mindlessly click at stone, but are now challenged to develop machines that expedite work for them, previously unchallenged to do so.
You're absolutely right. I guess the definitions are pretty important.
Also, waterproof tnt is unnecessary, tnt cannons can already be made to be water resistant, by using a little trick with putting the tnt into a sand block.
^ Could you actually answer this question please? You skipped the question completely just to bring up the "it's not my gamemode" part and then talked about something else. Honestly, I'm very eager to see your answer on this.
Dude, please stop making these comparisons as they're getting you nowhere and they aren't changing opinions on your suggestion. Do not compare the prominence and importance of those things compared to your idea.
Alright, see this? This is a very obvious mistake right here. Okay, YOU think Minecraft has become horrible, but does the rest of the world? Probably not. Don't base something solely off of your own thoughts like we're all supposed to just be on board and not ask questions. It doesn't work that way.
I'll continue this conversation once you answered my first question: Out of all the gamemode ideas out there, why should Mojang suddenly gives your idea the magical vanilla approval badge?
I just... Ok Alex, I'll take "Comparisons that don't and will never ever work" for 400.
The Unofficial Suggestion Guide - Everything you need to know to not make goofy mistakes in a suggestion! Honestly though, you should really go there.