I know there is the doDaylightCycle gamerule, but please, PLEASE, read the whole suggestion, especially the comparison section of this post. Also, this thread is older than 1.6, and it was created before the doDaylightCycle gamerule was even announced. Thank you.
No it's not some crazy machine that will stop the flow of time and that will let you do whatever you want without being noticed. It's actually a new, simple command that can be entered via chat.
The Command
So, to get started, the command is as follows:
/time stop [0-24000 | day | night]
"What does it do?"
It does... well, it obviously stops the time. BUT!Time will not completely stop! Actually, blocks affected by gravity will keep falling, water and lava will keep flowing, weather will still be able to change, chunks will keep updating, mobs will still be able to move, as well as clouds and particles. Or, in short, only the day-night cycle will stop.
You will be able to stop the time using the command, followed by a number from 0 to 24000 (or higher, but this isn't necessary), which will determine at what time of the day time will be stopped at, or the words "day" or "night".
"But, how do I resume the day-night cycle?"
Well, it's actually pretty simple. All you have to do, is entering the following command in the chat:
/time resume
And there you go! Day-night cycle is back to business!
Comparison with the doDaylightCycle gamerule
Okay, here, I will compare the two commands:
doDaylightCycle "stops" the time when entered. No specific time can be chosen directly; you must wait, or do /time set [0-24000], and then /gamerule doDaylightCycle false.
/time stop [0-24000 | day | night] "stops" time at a specific time using numbers or 'day' or 'night'. Not writing anything after 'stop' "stops" when the command is entered, like the doDaylightCycle gamerule.
But wait! There's more!
Not only can you stop the day-night cycle, but you can control its speed! Amazing isn't it? Heheh, I'm a genius.
"How? Tell me!" It's not very difficult. The command is as follows:
/time speed [1-1440 | default]
Now that you know the command, let's explain what in the world are those numbers for. The numbers determine the amount of time it takes to complete one day-night cycle, where 1 means it will take 1 minute, and where 1440 means it will take 24 hours. Entering "default" instead of a number will set back the speed of time to normal (1 day-night cycle = 20 minutes).
Notes!
These commands can be activated with the console, in the chat and using Command Blocks.
The speed of time could be modified through NBT tags, too.
That's all, Folks! *Insert Looney Tunes ending song here*
What do you think about control over the flow of time? Is it Awesome, Cool, Kinda cool, Meh, Not cool or Pure crapiness?
Support
Want to support this idea? Say "I support" in the comments or click the in the bottom-right corner of this post. You can do both if you want.
List of Supporters (18 supporters ('+1s' included)):
- I actually got this idea while building some sort of replica of the Secret Mine in Luigi's Mansion: Dark Moon (or Luigi's Mansion 2), a Nintendo 3DS game.
- I haven't searched for similar suggestions in the search bar. I hope this suggestion will go well.
- In Minecraft, day (including half of dawn and dusk) is 1.3529411764705882(...) times longer than night (including the other halves).
Would we be able to control this via command blocks as well? I could see a lot of adventure maps benefiting from this.
Support cause this would make a ton of custom maps even better.
Actually, some map already use that 'feature' by using the "/time set" command and a lot of Redstone reapeaters. A lot.
I simply decided to suggest this because I thought it would be convenient.
Actually, some map already use that 'feature' by using the "/time set" command and a lot of Redstone reapeaters. A lot.
I simply decided to suggest this because I thought it would be convenient.
Less space = less time to build = Release of the maps sooner. (theoretically)
Rollback Post to RevisionRollBack
Hey, if you want to make sure I saw what you said, quote me on it.
I suppose your talking about improving the "doDaylightCycle" gamerule? Because we can just do that and it does everything you said. I really don't see the point of this?
This suggestion is older than the doDaylightCycle, so suggesting this was necessary to me at the time.
Though if my idea was implemented instead of the doDaylightCycle gamerule, I'm pretty sure it would have been better. My opinion, of course.
The Meaning of Life, the Universe, and Everything.
Join Date:
9/2/2011
Posts:
93
Minecraft:
Scorpi15
Member Details
This would make adventure maps so much more interesting, for example a land which is always night or a desert that is forever sunny. Would it be too hard to make a proper time-stop? for example /time stop would stop the day/night cycle, but also sand physics, water, lava, mobs etc...
Also, I think having to write /Gamerule doDaylightCycle false every time you want to freeze the day-night cycle is a bit much.
Rollback Post to RevisionRollBack
In the beginning the universe was created. This has made a lot of people very angry and has been widely regarded as a bad move.
-Douglas Adams, Restaurant at the End of the Universe
There is already a command for that!!! You do
/gamemode doDayNightcycle false
or something like that. Everything will be the same except that it will stay what time it is when you do it. You can even do a time while in it to change what time it stays at.
No support. You can already do it.
EDIT: The only part I support is the time speed. You can already do the rest. Please listen to me before this gets locked. Erase all but the time speed. Since the rest can already be done, this could be locked. There isn't a point the rest.
There is already a command for that!!! You do
/gamemode doDayNightcycle false
or something like that. Everything will be the same except that it will stay what time it is when you do it. You can even do a time while in it to change what time it stays at.
No support. You can already do it.
Did you guys even read the whole suggestion? Did you even take the time to realize that this suggestion is older than 1.6? I bet you didn't.
Did you guys even read the whole suggestion? Did you even take the time to realize that this suggestion is older than 1.6? I bet you didn't.
Whoops. It confuses me when people bring up really old topics. Sorry. But this will probably be locked. The time speed is a good idea. Since you can do the rest, you should just leave that one. It will make sure it doesn't get locked, and it would be a cool add.
Thank you.
No it's not some crazy machine that will stop the flow of time and that will let you do whatever you want without being noticed. It's actually a new, simple command that can be entered via chat.
The Command
So, to get started, the command is as follows:
"What does it do?"
It does... well, it obviously stops the time. BUT! Time will not completely stop! Actually, blocks affected by gravity will keep falling, water and lava will keep flowing, weather will still be able to change, chunks will keep updating, mobs will still be able to move, as well as clouds and particles. Or, in short, only the day-night cycle will stop.
You will be able to stop the time using the command, followed by a number from 0 to 24000 (or higher, but this isn't necessary), which will determine at what time of the day time will be stopped at, or the words "day" or "night".
"But, how do I resume the day-night cycle?"
Well, it's actually pretty simple. All you have to do, is entering the following command in the chat:
And there you go! Day-night cycle is back to business!
Comparison with the doDaylightCycle gamerule
Okay, here, I will compare the two commands:
doDaylightCycle "stops" the time when entered. No specific time can be chosen directly; you must wait, or do /time set [0-24000], and then /gamerule doDaylightCycle false.
/time stop [0-24000 | day | night] "stops" time at a specific time using numbers or 'day' or 'night'. Not writing anything after 'stop' "stops" when the command is entered, like the doDaylightCycle gamerule.
But wait! There's more!
Not only can you stop the day-night cycle, but you can control its speed! Amazing isn't it? Heheh, I'm a genius.
"How? Tell me!" It's not very difficult. The command is as follows:
Now that you know the command, let's explain what in the world are those numbers for. The numbers determine the amount of time it takes to complete one day-night cycle, where 1 means it will take 1 minute, and where 1440 means it will take 24 hours. Entering "default" instead of a number will set back the speed of time to normal (1 day-night cycle = 20 minutes).
Notes!
These commands can be activated with the console, in the chat and using Command Blocks.
The speed of time could be modified through NBT tags, too.
That's all, Folks!
*Insert Looney Tunes ending song here*
What do you think about control over the flow of time? Is it Awesome, Cool, Kinda cool, Meh, Not cool or Pure crapiness?
Support
Want to support this idea? Say "I support" in the comments or click the in the bottom-right corner of this post. You can do both if you want.
List of Supporters (18 supporters ('+1s' included)):
blue_bear_94
PORKCH0PZ
Metamorphic_Fish
The_catmaker
Humululu
jimmybobby
Dwarvenhero81
Pencilshavings5
04Leonhardt
dirtminer6
TwentyFive
_Furnace_
sc1020
Shadss
king_tnerb
KasaiShi
Fizz21z
Rainwalker
"Fun" Facts
- I haven't searched for similar suggestions in the search bar. I hope this suggestion will go well.
- In Minecraft, day (including half of dawn and dusk) is 1.3529411764705882(...) times longer than night (including the other halves).
Maybe there's one... but I think the search function is broken. Well, it was when I searched for similar suggestions yesterday.
Would we be able to control this via command blocks as well?I could see a lot of adventure maps benefiting from this.Support cause this would make a ton of custom maps even better.
Actually, some map already use that 'feature' by using the "/time set" command and a lot of Redstone reapeaters. A lot.
I simply decided to suggest this because I thought it would be convenient.
Less space = less time to build = Release of the maps sooner. (theoretically)
Support.
Don't forget the "/time speed" command. For 'real-time' maps! Or even real real-time servers! Even better!
This suggestion is older than the doDaylightCycle, so suggesting this was necessary to me at the time.
Though if my idea was implemented instead of the doDaylightCycle gamerule, I'm pretty sure it would have been better. My opinion, of course.
You can not imagine how much this would help me.
*Updates to 1.6.2*
/Gamerule doDaylightCycle false
pretty good mod. try it.
Also, I think having to write /Gamerule doDaylightCycle false every time you want to freeze the day-night cycle is a bit much.
-Douglas Adams, Restaurant at the End of the Universe
/gamemode doDayNightcycle false
or something like that. Everything will be the same except that it will stay what time it is when you do it. You can even do a time while in it to change what time it stays at.
No support. You can already do it.
EDIT: The only part I support is the time speed. You can already do the rest. Please listen to me before this gets locked. Erase all but the time speed. Since the rest can already be done, this could be locked. There isn't a point the rest.
Please read these two threads:
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2572194-please-read-this-before-making-a-suggestion-v2-0
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/44180-for-the-critics-ftc
Did you guys even read the whole suggestion? Did you even take the time to realize that this suggestion is older than 1.6? I bet you didn't.
Whoops. It confuses me when people bring up really old topics. Sorry. But this will probably be locked. The time speed is a good idea. Since you can do the rest, you should just leave that one. It will make sure it doesn't get locked, and it would be a cool add.
Please read these two threads:
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2572194-please-read-this-before-making-a-suggestion-v2-0
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/44180-for-the-critics-ftc