In the latest snapshot, they made charcoal and coal serperate items. Dinnerbone said "they may have seperate gameplay." First thing, charcoal will still smelt 8 items. Though, the torches made from charcoal will unlight after 20 IRL minutes and will create 6 torches, though normal torches will stay the same, though still give you 4 from crafting.
I like this idea, but I think it needs balancing. I find charcoal to be a more expensive item, in terms of the time it takes me to get.
How about this: coal torches (now eternal, so quite powerful) only yield one torch per piece of coal. Charcoal torches, which burn out, continue to yield 4 per piece of coal.
I think that everything about the normal torches should stay the same. But it would be okay for torches to continue to yield 4 per crafting, and charcoal torches to yield something like 6. Everything else seems pretty cool though.
First thing, charcoal will only smelt 6 items instead of 8.
Seems unnecessary, but I have no problem with it.
Also, the torchs made from charcoal will unlight after 10 minutes, though normal torches will stay the same.
I like this idea, but I think it needs balancing. I find charcoal to be a more expensive item, in terms of the time it takes me to get.
How about this: coal torches (now eternal, so quite powerful) only yield one torch per piece of coal. Charcoal torches, which burn out, continue to yield 4 per piece of coal.
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I like this idea, but I think it needs balancing. I find charcoal to be a more expensive item, in terms of the time it takes me to get.
How about this: coal torches (now eternal, so quite powerful) only yield one torch per piece of coal. Charcoal torches, which burn out, continue to yield 4 per piece of coal.
What I meant was that charcoal and coal were always the same item ID, making coding them different more difficult, and they do have a new texure.
And yes, they should have balancing, so i'll edit that
also some people might ask "what about the jack o' lantern recipe?"
I don't have a strong opinion, but I don't think it would be too serious if you made the jack o' lantern accept both eternal coal torches and burn-out charcoal torches. The main balancing factor with jack o' lanterns, in my opinion, is the pumpkin. This would mean that clever players would figure out that it's more economical to use burn-out torches to craft jack o' lanterns, because you would get 4 eternal light sources per charcoal, while you would only get 1 per coal. At the same time, jack o' lanterns have the drawback of taking up an entire block, which is annoying. Believe me, I've tried caving with jack o' lanterns instead of torches, and it gets old pretty fast.
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I think that everything about the normal torches should stay the same. But it would be okay for torches to continue to yield 4 per crafting, and charcoal torches to yield something like 6. Everything else seems pretty cool though.
EDIT: I think this would be more accepted as a mod. I'm not too sure about a hard-coded vanilla feature.
also some people might ask "what about the jack o' lantern recipe?"
I don't have a strong opinion, but I don't think it would be too serious if you made the jack o' lantern accept both eternal coal torches and burn-out charcoal torches. The main balancing factor with jack o' lanterns, in my opinion, is the pumpkin. This would mean that clever players would figure out that it's more economical to use burn-out torches to craft jack o' lanterns, because you would get 4 eternal light sources per charcoal, while you would only get 1 per coal. At the same time, jack o' lanterns have the drawback of taking up an entire block, which is annoying. Believe me, I've tried caving with jack o' lanterns instead of torches, and it gets old pretty fast.
There not rare at all, there common, i always start a world by getting stone for a furnace and axe, the 2 supplies to get charcoal.
There not rare at all, there common, i always start a world by getting stone for a furnace and axe, the 2 supplies to get charcoal.
Well I think a player like you is somewhat rare, and you would find yourself a bit ahead of the game in this respect. I don't see this as a bad thing.
As for me, I have tried doing the whole charcoal thing, and I much prefer coal. With coal, it's very easy to find, and you only have to "mine" it once and it's ready to go. Whereas with charcoal there's the extra annoying step of cooking the charcoal. I guess if you have lots of time, there's nothing wrong with doing charcoal, but it didn't work for me.
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I think you are going to love my Survival Let's Play series on YouTube! It's called Spaceboot1's Garden. I make pretty things.
Well I think a player like you is somewhat rare, and you would find yourself a bit ahead of the game in this respect. I don't see this as a bad thing.
As for me, I have tried doing the whole charcoal thing, and I much prefer coal. With coal, it's very easy to find, and you only have to "mine" it once and it's ready to go. Whereas with charcoal there's the extra annoying step of cooking the charcoal. I guess if you have lots of time, there's nothing wrong with doing charcoal, but it didn't work for me.
It's true that it can be easy to get coal, someone else mentioned the idea that coal gives 4 and charcoal gives 6, i'll change it
I hope charcoal doesn't get changed.
If it smelts only 6 items, would it be worthwhile to make it? To make three charcoal, you use two planks and three wood. That's fourteen planks in total. Three charcoal would, if changed, smelt 18 blocks. Fourteen planks smelt twenty-one blocks. If the torches are awful and there's no point in making it to smelt items, why bother using charcoal at all? Don't change a feature that works well. :-)
I hope charcoal doesn't get changed.
If it smelts only 6 items, would it be worthwhile to make it? To make three charcoal, you use two planks and three wood. That's fourteen planks in total. Three charcoal would, if changed, smelt 18 blocks. Fourteen planks smelt twenty-one blocks. If the torches are awful and there's no point in making it to smelt items, why bother using charcoal at all? Don't change a feature that works well. :-)
I think that everything about the normal torches should stay the same. But it would be okay for torches to continue to yield 4 per crafting, and charcoal torches to yield something like 6. Everything else seems pretty cool though.
I agree that it would be okay, but not the best. I still think the best balanced option is to nerf the coal torch in terms of crafting output, and nerf the charcoal torch in terms of burn-out. The point being, players will have a choice between super-abundant, cheap torches that burn out quickly, and expensive torches that are guaranteed to last.
If players still have access to abundant coal torches, then there isn't really a choice. Or rather, only an idiot would use the burn-out torches that cost basically the same as the forever torches. (except of course, in projects where you specifically want burn-out torches, like mob grinders)
If you're worried that players will lynch you for nerfing coal torches, perhaps you could go the other direction, keep coal torches at 4:1, but increase charcoal torches to 16:1
EDIT: I think this would be more accepted as a mod. I'm not too sure about a hard-coded vanilla feature.
I would want it as a hard-coded vanilla feature, but I don't know about everyone else.
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I don't really mind the topic at this point. But it worries me very much. Remember in the Halloween Update were they wanted to make all torches finite? I worry that making charcoal torches finite is the first step in making that into a reality
I don't really mind the topic at this point. But it worries me very much. Remember in the Halloween Update were they wanted to make all torches finite? I worry that making charcoal torches finite is the first step in making that into a reality
Actually, I'd say it would indicate the opposite. One of the problems with making torches finite is that players are used to playing with infinite-lasting torches. If there are two distinct kinds of torches in the game, then Mojang won't take either of them out.
As much as I wanted Mojang to remove flower pots, and ignoring Herobrine, once a thing is in the game, it's pretty much in for good.
No. Why? Because although Charcoal is infinite, Wither Skeletons are too, and they drop coal. Therefore, the renew ability argument is out. As for burning out torches, Jack-o-Lanterns as said above can surpass this. In addition, coal would be needed in much bigger quantities, not something that a lot of people would like due to it's already high abundance. Do not create unnecessary complications.
No. Why? Because although Charcoal is infinite, Wither Skeletons are too, and they drop coal. Therefore, the renew ability argument is out.
Have you farmed wither skeletons lately? They might be infinite, but they are not a good source of coal. The main reason people don't mine coal is because they're afraid to go into caves in the early game. If they're afraid of caves, there's no way they're getting to the nether and hunting wither skeletons.
As for burning out torches, Jack-o-Lanterns as said above can surpass this.
It's a good thing if there's a way to surpass the burning-out. I don't want the game to become super extreme hostile. Just one added challenge of working with burning-out torches; or if you really hate them, do a bit of work and get a pumpkin farm going, or do a different bit of work and mine some coal.
In addition, coal would be needed in much bigger quantities, not something that a lot of people would like due to it's already high abundance.
This doesn't even make any sense. Coal wouldn't change. That's the point. Coal pretty much stays the same (unless you go with my tweak of coal only give one torch per craft), while it's charcoal that changes.
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I think you are going to love my Survival Let's Play series on YouTube! It's called Spaceboot1's Garden. I make pretty things.
Have you farmed wither skeletons lately? They might be infinite, but they are not a good source of coal. The main reason people don't mine coal is because they're afraid to go into caves in the early game. If they're afraid of caves, there's no way they're getting to the nether and hunting wither skeletons.
It's a good thing if there's a way to surpass the burning-out. I don't want the game to become super extreme hostile. Just one added challenge of working with burning-out torches; or if you really hate them, do a bit of work and get a pumpkin farm going, or do a different bit of work and mine some coal.
This doesn't even make any sense. Coal wouldn't change. That's the point. Coal pretty much stays the same (unless you go with my tweak of coal only give one torch per craft), while it's charcoal that changes.
I guess coal wouldn't have to change. If fear is the reason for using charcoal, then it would add more fear, if the charcoal torches burned out in supposedly safe areas allowing mobs to spawn, which means the same people terrified of going into the cave, would be terrified of going in a formerly well lit area where the torches burned out.
Thanks to:
For adding to the charcoal.
Though I do not mind having the charcoal get a new texture. You know... to look like burnt wood.
Seems unnecessary, but I have no problem with it.
I like this idea, but I think it needs balancing. I find charcoal to be a more expensive item, in terms of the time it takes me to get.
How about this: coal torches (now eternal, so quite powerful) only yield one torch per piece of coal. Charcoal torches, which burn out, continue to yield 4 per piece of coal.
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What I meant was that charcoal and coal were always the same item ID, making coding them different more difficult, and they do have a new texure.
And yes, they should have balancing, so i'll edit that
I don't have a strong opinion, but I don't think it would be too serious if you made the jack o' lantern accept both eternal coal torches and burn-out charcoal torches. The main balancing factor with jack o' lanterns, in my opinion, is the pumpkin. This would mean that clever players would figure out that it's more economical to use burn-out torches to craft jack o' lanterns, because you would get 4 eternal light sources per charcoal, while you would only get 1 per coal. At the same time, jack o' lanterns have the drawback of taking up an entire block, which is annoying. Believe me, I've tried caving with jack o' lanterns instead of torches, and it gets old pretty fast.
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EDIT: I think this would be more accepted as a mod. I'm not too sure about a hard-coded vanilla feature.
There not rare at all, there common, i always start a world by getting stone for a furnace and axe, the 2 supplies to get charcoal.
Well I think a player like you is somewhat rare, and you would find yourself a bit ahead of the game in this respect. I don't see this as a bad thing.
As for me, I have tried doing the whole charcoal thing, and I much prefer coal. With coal, it's very easy to find, and you only have to "mine" it once and it's ready to go. Whereas with charcoal there's the extra annoying step of cooking the charcoal. I guess if you have lots of time, there's nothing wrong with doing charcoal, but it didn't work for me.
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It's true that it can be easy to get coal, someone else mentioned the idea that coal gives 4 and charcoal gives 6, i'll change it
If it smelts only 6 items, would it be worthwhile to make it? To make three charcoal, you use two planks and three wood. That's fourteen planks in total. Three charcoal would, if changed, smelt 18 blocks. Fourteen planks smelt twenty-one blocks. If the torches are awful and there's no point in making it to smelt items, why bother using charcoal at all? Don't change a feature that works well. :-)
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Ok, never though of that, changed it
I agree that it would be okay, but not the best. I still think the best balanced option is to nerf the coal torch in terms of crafting output, and nerf the charcoal torch in terms of burn-out. The point being, players will have a choice between super-abundant, cheap torches that burn out quickly, and expensive torches that are guaranteed to last.
If players still have access to abundant coal torches, then there isn't really a choice. Or rather, only an idiot would use the burn-out torches that cost basically the same as the forever torches. (except of course, in projects where you specifically want burn-out torches, like mob grinders)
If you're worried that players will lynch you for nerfing coal torches, perhaps you could go the other direction, keep coal torches at 4:1, but increase charcoal torches to 16:1
I would want it as a hard-coded vanilla feature, but I don't know about everyone else.
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Actually, I'd say it would indicate the opposite. One of the problems with making torches finite is that players are used to playing with infinite-lasting torches. If there are two distinct kinds of torches in the game, then Mojang won't take either of them out.
As much as I wanted Mojang to remove flower pots, and ignoring Herobrine, once a thing is in the game, it's pretty much in for good.
Want to play Minecraft SSP like Spaceboot1? Try my modpack, all mods made by me, Spaceboot1!
Have you farmed wither skeletons lately? They might be infinite, but they are not a good source of coal. The main reason people don't mine coal is because they're afraid to go into caves in the early game. If they're afraid of caves, there's no way they're getting to the nether and hunting wither skeletons.
It's a good thing if there's a way to surpass the burning-out. I don't want the game to become super extreme hostile. Just one added challenge of working with burning-out torches; or if you really hate them, do a bit of work and get a pumpkin farm going, or do a different bit of work and mine some coal.
This doesn't even make any sense. Coal wouldn't change. That's the point. Coal pretty much stays the same (unless you go with my tweak of coal only give one torch per craft), while it's charcoal that changes.
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I guess coal wouldn't have to change. If fear is the reason for using charcoal, then it would add more fear, if the charcoal torches burned out in supposedly safe areas allowing mobs to spawn, which means the same people terrified of going into the cave, would be terrified of going in a formerly well lit area where the torches burned out.