I'm not sure why you can't achieve most (if not all) of these things by changing the way you play the game, without having to create an entirely new game mode.
Deleting the world could present problems though: if you delete part of the world, then return to it it will be exactly as it was before you arrived the first time. This allows the possibility of endlessly travelling in a circle of easy-to-survive terrain.
Support, even though this thread underwent necromancy.
(That said, I never actually lost any of the thrill of exploration. I play Modded Survival, I've got OP gear and weapons and tools and all that, but I still just like to venture out and explore what I can. I don't truly NEED anything anymore, but it's always fun to go out, explore new landscapes, and fight stuff.)
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A man who dares to waste an hour of his life has not yet discovered the value of time. A man who dares waste ten hours of his life has obviously discovered the internet.
I played like this in Hardcore Mode once, and while it was a good exploration experience and taught me several valuable things that I use while playing today, it's difficult to enforce exploration like this without exploring getting boring.
Several problems I noticed in my Nomadic Mode Hardcore run that eventually caused me to settle down:
1. Food stacks. It's too easy to survive in a single place for long periods of time, even without farming or breeding. Two stacks of steak is nothing. Without the need to move around to keep getting food, it's difficult to remain motivated.
2. Lack of the new. Experienced Minecraft players know about every single item in the game. It's hard to be fascinated by the items in the world if you know all of them. Why explore, then? Well, the only thing that's always new is land generation. That leads us to number three.
3. Looking for interesting land generation gets boring if it's the only thing you're doing. "Oh, look! That's cool!... Okay, moving on. Hey, that looks cool!... Moving on. Oh, wow!" -This gets old, really fast, especially if you're one of those people who prefers old 1.8 Beta generation to new.
4. Prioritizing, since you mentioned it. This is fun sometimes. When you have a base, and have found a mineshaft, and have collected its loot, but you need more space, and you only have valuable things... that's fun to try and decide what to keep and what to leave. But when your only goal is to survive, and maybe to have some tools... you need significantly less. You may keep some sort of treasures if you think they're valuable, despite never having a situation in which you'll use them (like different kinds of hardened clay), but ultimately you won't prioritize as much, and what you do prioritize will be easily dealt with.
Conclusion: There are only three ways to make this Game Mode fun that I can see.
First, play it with a friend. The interaction and conversation will likely make your experiences more interesting, as well as providing a "watching each other's backs" feel.
Second, make it your goal to get to the End. It's more difficult to do as a nomad.
And third, change a few things about the game mode itself. Get rid of the ability to stack food, or make it able to stack only to 16 or something. Provide some sort of steps-walked-based or biomes-explored thing in the generator that gives a reward of a unique structure or generation to anyone who plays this mode. Manipulate or partially randomize certain aspects of terrain generation when playing with the mode. Decrease the amount of inventory to increase prioritizing in this mode. Perhaps none of these things would work, but your suggestion needs more to it to make it the way you seem to be trying to make it.
No, in other words, it just requires a simple gamerule to control respawning rather than entirely new gamemode which is essentially Survival but with certain things disabled and changed respawning. Granted, one has hardcore mode but the fact that this mode seems to simply be a random combination of what the OP believes to the 'nomadic' means I don't like it. Since when do nomads not farm? Do they not replant seeds, leave the area and then come back after a year? Just because nomads do not settle down in a fixed area does not mean they do not farm or use containers.
Now, I know this is overused and does provoke some hoarding, but players should start off with a backpack and can't be able to place or make a new one. this allows a slightly easier adventure. also, Mc needs some more natural structures, such as more dungeons/temples to explore.
I played like this in Hardcore Mode once, and while it was a good exploration experience and taught me several valuable things that I use while playing today, it's difficult to enforce exploration like this without exploring getting boring.
Several problems I noticed in my Nomadic Mode Hardcore run that eventually caused me to settle down:
1. Food stacks. It's too easy to survive in a single place for long periods of time, even without farming or breeding. Two stacks of steak is nothing. Without the need to move around to keep getting food, it's difficult to remain motivated.
2. Lack of the new. Experienced Minecraft players know about every single item in the game. It's hard to be fascinated by the items in the world if you know all of them. Why explore, then? Well, the only thing that's always new is land generation. That leads us to number three.
3. Looking for interesting land generation gets boring if it's the only thing you're doing. "Oh, look! That's cool!... Okay, moving on. Hey, that looks cool!... Moving on. Oh, wow!" -This gets old, really fast, especially if you're one of those people who prefers old 1.8 Beta generation to new.
4. Prioritizing, since you mentioned it. This is fun sometimes. When you have a base, and have found a mineshaft, and have collected its loot, but you need more space, and you only have valuable things... that's fun to try and decide what to keep and what to leave. But when your only goal is to survive, and maybe to have some tools... you need significantly less. You may keep some sort of treasures if you think they're valuable, despite never having a situation in which you'll use them (like different kinds of hardened clay), but ultimately you won't prioritize as much, and what you do prioritize will be easily dealt with.
Conclusion: There are only three ways to make this Game Mode fun that I can see.
First, play it with a friend. The interaction and conversation will likely make your experiences more interesting, as well as providing a "watching each other's backs" feel.
Second, make it your goal to get to the End. It's more difficult to do as a nomad.
And third, change a few things about the game mode itself. Get rid of the ability to stack food, or make it able to stack only to 16 or something. Provide some sort of steps-walked-based or biomes-explored thing in the generator that gives a reward of a unique structure or generation to anyone who plays this mode. Manipulate or partially randomize certain aspects of terrain generation when playing with the mode. Decrease the amount of inventory to increase prioritizing in this mode. Perhaps none of these things would work, but your suggestion needs more to it to make it the way you seem to be trying to make it.
Wow! thanks guys! I forgot about this post for a while...I'm glad some ppl are like me, and if you tryed it as a gamerule style, I hope it brightened and freshened your minecraft experience for a few days! It certainly did mine. The new generation of temples/monuments/etc, has made this a little cooler now too.
Thanks Chameleon, I appreciate the detailed thought. After seeing the recurring comment, I can concede that so few changes are needed, this could conceivably be a mod more easily than a gamemode. However, it would be nice if there was a way to reduce file sizes by having minecraft delete chunks that are long past >1000 away or so. I've actually found I can manually do this in the saves folder now though, (check it, it saves areas as large, seperate files in the regions folder with the coordinates in the name, so you can delete old ones!) so a journey to the Far Lands is now a reality for me! And it wouldn't loop terrain that way. Also, your player file contains your original spawn, so you could edit this on the fly for a simple Nomadic mode mod.
I have only played this mode with a friend and it was pretty fun. So yeah, I agree that probably made it more fun. As the author of this post I feel bad admitting this but on my first game we did eventually settle down in an area of amazing-looking terrain when we had our fill of running around. We also left trail-signs in case the game ever glitched the spawn and we needed a way to get back to our base way the heck out there. Being near-death at multiple times and seeing all the new crazy biomes from the past terrain update has made this mode even more fun in my opinion now!
One protip/variation:
Some players after playing this way and having fun on non-hardcore mode find themselves wanting to settle down with their elite loot in a really cool/unique place they find after several days of this kind of gameplay. I'm not discouraging this and it can be a fun way to start a game to freshen things up. Like someone mentioned food stacks up rather quickly due to the large herds of cows/pigs you find yourself slaughtering through constantly. So this can be a great way to collect some rare supplies, food, etc. before finding a cool looking place to settle down. If you play this hybrid way, I'd recommend creating a bed immediately and never sleeping in another place or touching that location. Because if your new spawn is ever obstructed you go way the heck back to where you started. NOT FUN. If you are fine with commands you can also just record the new location and tp there if this travesty ever happens.
Someone mentioned an idea I tried out: created a moving bed cascade to save your position. So the idea is you run into sheep herds pretty constantly. With just 2 iron you have shears and thus infinite beds on the go. You can keep these supplies and every new night just sleep in a new bed to update your spawn. This removes one of the two problem playing this in vanilla, though is only necessary if you are playing non-hardcore.
Space Expedition to EPIC 204:Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
Although this post is from last year lollI'm not sure why you can't achieve most (if not all) of these things by changing the way you play the game, without having to create an entirely new game mode.
Deleting the world could present problems though: if you delete part of the world, then return to it it will be exactly as it was before you arrived the first time. This allows the possibility of endlessly travelling in a circle of easy-to-survive terrain.
artist, writer, content producer.
(That said, I never actually lost any of the thrill of exploration. I play Modded Survival, I've got OP gear and weapons and tools and all that, but I still just like to venture out and explore what I can. I don't truly NEED anything anymore, but it's always fun to go out, explore new landscapes, and fight stuff.)
A man who dares to waste an hour of his life has not yet discovered the value of time. A man who dares waste ten hours of his life has obviously discovered the internet.
Several problems I noticed in my Nomadic Mode Hardcore run that eventually caused me to settle down:
1. Food stacks. It's too easy to survive in a single place for long periods of time, even without farming or breeding. Two stacks of steak is nothing. Without the need to move around to keep getting food, it's difficult to remain motivated.
2. Lack of the new. Experienced Minecraft players know about every single item in the game. It's hard to be fascinated by the items in the world if you know all of them. Why explore, then? Well, the only thing that's always new is land generation. That leads us to number three.
3. Looking for interesting land generation gets boring if it's the only thing you're doing. "Oh, look! That's cool!... Okay, moving on. Hey, that looks cool!... Moving on. Oh, wow!" -This gets old, really fast, especially if you're one of those people who prefers old 1.8 Beta generation to new.
4. Prioritizing, since you mentioned it. This is fun sometimes. When you have a base, and have found a mineshaft, and have collected its loot, but you need more space, and you only have valuable things... that's fun to try and decide what to keep and what to leave. But when your only goal is to survive, and maybe to have some tools... you need significantly less. You may keep some sort of treasures if you think they're valuable, despite never having a situation in which you'll use them (like different kinds of hardened clay), but ultimately you won't prioritize as much, and what you do prioritize will be easily dealt with.
Conclusion: There are only three ways to make this Game Mode fun that I can see.
First, play it with a friend. The interaction and conversation will likely make your experiences more interesting, as well as providing a "watching each other's backs" feel.
Second, make it your goal to get to the End. It's more difficult to do as a nomad.
And third, change a few things about the game mode itself. Get rid of the ability to stack food, or make it able to stack only to 16 or something. Provide some sort of steps-walked-based or biomes-explored thing in the generator that gives a reward of a unique structure or generation to anyone who plays this mode. Manipulate or partially randomize certain aspects of terrain generation when playing with the mode. Decrease the amount of inventory to increase prioritizing in this mode. Perhaps none of these things would work, but your suggestion needs more to it to make it the way you seem to be trying to make it.
If you are planning to make a suggestion, please read this.
If you want to know more, you can read this.
For those who complain about post-Beta generation, you might want to see this.
No Support.
In other words, it can't currently be done.
Wow! thanks guys! I forgot about this post for a while...I'm glad some ppl are like me, and if you tryed it as a gamerule style, I hope it brightened and freshened your minecraft experience for a few days! It certainly did mine. The new generation of temples/monuments/etc, has made this a little cooler now too.
Thanks Chameleon, I appreciate the detailed thought. After seeing the recurring comment, I can concede that so few changes are needed, this could conceivably be a mod more easily than a gamemode. However, it would be nice if there was a way to reduce file sizes by having minecraft delete chunks that are long past >1000 away or so. I've actually found I can manually do this in the saves folder now though, (check it, it saves areas as large, seperate files in the regions folder with the coordinates in the name, so you can delete old ones!) so a journey to the Far Lands is now a reality for me! And it wouldn't loop terrain that way. Also, your player file contains your original spawn, so you could edit this on the fly for a simple Nomadic mode mod.
I have only played this mode with a friend and it was pretty fun. So yeah, I agree that probably made it more fun. As the author of this post I feel bad admitting this but on my first game we did eventually settle down in an area of amazing-looking terrain when we had our fill of running around. We also left trail-signs in case the game ever glitched the spawn and we needed a way to get back to our base way the heck out there. Being near-death at multiple times and seeing all the new crazy biomes from the past terrain update has made this mode even more fun in my opinion now!
One protip/variation:
Some players after playing this way and having fun on non-hardcore mode find themselves wanting to settle down with their elite loot in a really cool/unique place they find after several days of this kind of gameplay. I'm not discouraging this and it can be a fun way to start a game to freshen things up. Like someone mentioned food stacks up rather quickly due to the large herds of cows/pigs you find yourself slaughtering through constantly. So this can be a great way to collect some rare supplies, food, etc. before finding a cool looking place to settle down. If you play this hybrid way, I'd recommend creating a bed immediately and never sleeping in another place or touching that location. Because if your new spawn is ever obstructed you go way the heck back to where you started. NOT FUN. If you are fine with commands you can also just record the new location and tp there if this travesty ever happens.
Someone mentioned an idea I tried out: created a moving bed cascade to save your position. So the idea is you run into sheep herds pretty constantly. With just 2 iron you have shears and thus infinite beds on the go. You can keep these supplies and every new night just sleep in a new bed to update your spawn. This removes one of the two problem playing this in vanilla, though is only necessary if you are playing non-hardcore.
Download and play my new Survival Map!
Space Expedition to EPIC 204: Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!