•This suggestion is made by a person (heh) who does NOT and probably WONT own the game for a long time.
•This suggestion deals with a (possibly) major revision to the engine that (likely) CANT and WONT EVER be implemented. I just want to get it out of my head and onto the internets.
•A suggestion similar to this was created about a year ago, but it dealt with an addition to the original engine that went in a different direction than the one I imagine. It can be seen here.
Now that that is over, we can get to the meat of the suggestion. I love playing in Minecraft, and creating giant mega structures in creative is just plain fun! But due to computer constraints, I must keep the fog levels high in order to maintain stable frame rates. With the advent of Infdev, people began to show off screenshots of their own mega structures made possible by the increased availability of land and resources. These people did not use fog, and when they posted, the far away structures began to look more realistic because the blockiness of the cubes in Minecraft began to vanish. See this example from the stickied Cathedral Project in the creative forums.
Notice how the front door and arch are beginning to look curved?
Now, don't take me the wrong way, the blockiness of Minecraft is what (I believe) has kept the thousands of players playing. It is a wonderful style and should never simply be abandoned. I am NOT suggesting the abandonment of the blocks.
My suggestion is that ALL blocks of mine craft be shrunk, effectively doubling the resolution of Minecraft in all three dimensions. This means that each block becomes 1/8 of it's original size. And because we are not changing the size of the character, it would seem as if your character has grown in size, which would take some getting used to.
But what about controls? Would your ability to mine and dig and cut be different? No. You would (hopefully) be able to toggle between affecting an original block size and the new block size. This lets you powermine eight blocks at a time yet finely detail your walls and stairs. I believe Minecraft has hit the sweetspot for crafting size, but I believe it would be better this way. The creatures would not change in size either, so combat would remain unaffected.
Some examples:
Right now, a tree trunk is one trunk block
But in the double resolution edition, you could have a heartwood block 2x2x2 surrounded by bark blocks
(just imagine that the sand = heartwood ok?)
This solves the problem of space for branches in trees too.
Also, landscapes would gain the freedom to curve and appear more organic.
In Conclusion
• I want to have Minecraft's Ingame Resolution of the blocks doubled permanently, abandoning the original block size.
• This will NOT affect combat.
• This will:
+ Easily make construction prettier.
+ Allow (more) organic looking landscapes.
+ Increase the amount of possible structures and change current ones to a more realistic model.
+ Replace the need for the step block (half block) and eliminate the problems associated with it.
- Likely require a huge rewrite of the engine, which takes time.
- Change the feel of Minecraft, which will need to be fallen in love with over agian 8-)
- Ruin all your saves and current structures (or at least make them look terribly blocky compared to the land) :evil:
I haven't even bothered to consider the implications on inventory, item crafting, or level generation, but I'm sure that the creative minds of the Minecraft community can suggest their own variations/opinions/ :idea: s on such below.
Honestly Person, it's a good idea, but to me it sounds a lot like Cube. Now I do think that it would be really cool to have this done, but swaying the opinion of everyone who posts after me may be difficult. The way you explained and laid out your idea is great, and I give you props for that. It's just that it'd be such a major change to what the game is to us as players right now, and a lot of people won't like that. But, I for one, like to hear cool ideas like this, and in the future (not neccessarily very soon), would like to see how this would work out.
I don't like the idea...
It's just not "Minecraft".
Quote from Josrence44 »
Honestly Person, it's a good idea, but to me it sounds a lot like Cube. Now I do think that it would be really cool to have this done, but swaying the opinion of everyone who posts after me may be difficult.
I did say that you would need to learn to love it over again. I know that the minecraft community at large probably wont accept such a huge change, but I'm sure at least a small portion of them would like this, hence the reason for posting. I'm glad you like the game so much to be loyal to the idea that is Minecraft Sealystar, I like it too. It's just that in my world my vision of Minecraft differs slightly :wink.gif:
Quote from Fubukiyo »
Quote from Person »
•This suggestion is made by a person (heh) who does NOT and probably WONT own the game for a long time.
This is where I stopped liking you. D:<
Why? Is it because I must save every penny I earn or because I made a cheesy joke to lighten the heavy tone of my post?
Quote from CG62 »
I believe this has been suggested before.
So, lets say an average save in minecraft's current state is "X" in size.
With your system, that same file would be X*8.
[Snip]
Generating maps would take longer, generating maps on the fly in InfDev would take longer... It's just not worth it.
Yes, something similar was suggested, click the link in the third bulletin at the top of my post. I just thought my idea was separate and distinct and well... newer, to avoid necroposting in an old thread. Also, if each current block is a certain memory set of ... how many different blocks are there? *checks* 50... so you need 7 memory bits to store that info. then there is lighting info, 9 levels so 5 memory bits, in the system I propose you need 8 bits for the storage info added onto that, you also need bits for state, such as plowed or not, wet or not, direction, ect. IMHO I'm seeing yes, those 8 bits are a signifigant addition, but hardly enough to warrent an 8x increase in file size, maybe a 2-3x and probably a 4x, but not 8x. And maybe the space required is worth it, if you like the idea well enough. Do you honestly think that it isn't worth it? Even with all the bonuses I listed?
I think that the Eighth Block Solution is much more elegant and scalable.
Instead of changing the base size, give players the ability to break blocks in eight piece and and place them in any arrangement or combination.
This means only the blocks composed of eighth blocks take more room. Building and such still happens at the macro scale, we all like. But still give the people who want the extra detail or granularity that option.
Hey, this might be added in the (distant) future! Ever tastes Gulliver Mod? It feels Perfectly like that! It's just the fog and the default texture pack. reduce the whole tex to 4x4, maybe? (8*4=32, double native res) This idea could add many possibilities. Like, piling snow, item placement(yes, item), piling leaf, finite water, whole new lighting system (lightrays and suchs), real pure ore block, entity block grid( minecart full with coal? better not spilling it on the way!), and many more! But, even with the 32(*8) render (simulation) will cost a gigantic(huge) slab(chunk) from RAM! I personally think that this kind of render engine will come out at 2020 or 2025, where we will have a 1 TB RAM on our laptop.
Rollback Post to RevisionRollBack
Modest Texturer, Modeler, and Idea Provider. Can someone buy me Terraria, Borderlands 2, Goat Simulator, or Dead Island? Check my Profile for my contents, which includes a(n outdated) texture pack and a mod request! OcD Simple Add-On!
•This suggestion is made by a person (heh) who does NOT and probably WONT own the game for a long time.
•This suggestion deals with a (possibly) major revision to the engine that (likely) CANT and WONT EVER be implemented. I just want to get it out of my head and onto the internets.
•A suggestion similar to this was created about a year ago, but it dealt with an addition to the original engine that went in a different direction than the one I imagine. It can be seen here.
Now that that is over, we can get to the meat of the suggestion. I love playing in Minecraft, and creating giant mega structures in creative is just plain fun! But due to computer constraints, I must keep the fog levels high in order to maintain stable frame rates. With the advent of Infdev, people began to show off screenshots of their own mega structures made possible by the increased availability of land and resources. These people did not use fog, and when they posted, the far away structures began to look more realistic because the blockiness of the cubes in Minecraft began to vanish. See this example from the stickied Cathedral Project in the creative forums.
Notice how the front door and arch are beginning to look curved?
Now, don't take me the wrong way, the blockiness of Minecraft is what (I believe) has kept the thousands of players playing. It is a wonderful style and should never simply be abandoned. I am NOT suggesting the abandonment of the blocks.
My suggestion is that ALL blocks of mine craft be shrunk, effectively doubling the resolution of Minecraft in all three dimensions. This means that each block becomes 1/8 of it's original size. And because we are not changing the size of the character, it would seem as if your character has grown in size, which would take some getting used to.
But what about controls? Would your ability to mine and dig and cut be different? No. You would (hopefully) be able to toggle between affecting an original block size and the new block size. This lets you powermine eight blocks at a time yet finely detail your walls and stairs. I believe Minecraft has hit the sweetspot for crafting size, but I believe it would be better this way. The creatures would not change in size either, so combat would remain unaffected.
Some examples:
Right now, a tree trunk is one trunk block
But in the double resolution edition, you could have a heartwood block 2x2x2 surrounded by bark blocks
(just imagine that the sand = heartwood ok?)
This solves the problem of space for branches in trees too.
Also, landscapes would gain the freedom to curve and appear more organic.
In Conclusion
• I want to have Minecraft's Ingame Resolution of the blocks doubled permanently, abandoning the original block size.
• This will NOT affect combat.
• This will:
+ Easily make construction prettier.
+ Allow (more) organic looking landscapes.
+ Increase the amount of possible structures and change current ones to a more realistic model.
+ Replace the need for the step block (half block) and eliminate the problems associated with it.
- Likely require a huge rewrite of the engine, which takes time.
- Change the feel of Minecraft, which will need to be fallen in love with over agian 8-)
- Ruin all your saves and current structures (or at least make them look terribly blocky compared to the land) :evil:
I haven't even bothered to consider the implications on inventory, item crafting, or level generation, but I'm sure that the creative minds of the Minecraft community can suggest their own variations/opinions/ :idea: s on such below.
I hope you like it :biggrin.gif:
It's just not "Minecraft".
This is where I stopped liking you. D:<
So, lets say an average save in minecraft's current state is "X" in size.
With your system, that same file would be X*8.
My 5.8MB Infdev save would be over 40MB.
Now apply this to, say, a SMP server, and we get a file that would be 50MB, up to 400MB.
Generating maps would take longer, generating maps on the fly in InfDev would take longer... It's just not worth it.
I did say that you would need to learn to love it over again. I know that the minecraft community at large probably wont accept such a huge change, but I'm sure at least a small portion of them would like this, hence the reason for posting. I'm glad you like the game so much to be loyal to the idea that is Minecraft Sealystar, I like it too. It's just that in my world my vision of Minecraft differs slightly :wink.gif:
Why? Is it because I must save every penny I earn or because I made a cheesy joke to lighten the heavy tone of my post?
Yes, something similar was suggested, click the link in the third bulletin at the top of my post. I just thought my idea was separate and distinct and well... newer, to avoid necroposting in an old thread. Also, if each current block is a certain memory set of ... how many different blocks are there? *checks* 50... so you need 7 memory bits to store that info. then there is lighting info, 9 levels so 5 memory bits, in the system I propose you need 8 bits for the storage info added onto that, you also need bits for state, such as plowed or not, wet or not, direction, ect. IMHO I'm seeing yes, those 8 bits are a signifigant addition, but hardly enough to warrent an 8x increase in file size, maybe a 2-3x and probably a 4x, but not 8x. And maybe the space required is worth it, if you like the idea well enough. Do you honestly think that it isn't worth it? Even with all the bonuses I listed?
Instead of changing the base size, give players the ability to break blocks in eight piece and and place them in any arrangement or combination.
This means only the blocks composed of eighth blocks take more room. Building and such still happens at the macro scale, we all like. But still give the people who want the extra detail or granularity that option.
Check out this thread, it has a lot more techinical details on the effects in Minecraft.
http://www.minecraftforum.net/topic/212369-eighth-blocks-ver-03-mod-available/
I was sold when I read it.
Quezax
OcD Simple Add-On!