Cubic Chunks: Reduced lag, infinite height, and more [The #1 Suggestion Thread of all time!][Updated! 6/14]
Poll: Which parts of this system do you like?
Ended May 15, 2014
Poll: Which parts of this system do you NOT like?
Ended May 15, 2014
Poll: Do you support this system's implementation overall? (If yes, if
Ended May 15, 2014
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That's doubtful. Minecraft has used 16x16x16 chunks for rendering for a long time.
I think we're likely to see a working cubic chunk system happen in mods before Mojang decides to implement it.
The pseudo-CC system (aka Anvil format) was added in 1.2, and it was Mojang implementing a small portion of this idea (from the original suggestion). The way it works is that the game can recognize mini-chunks that are entirely air, and it doesn't perform any calculations on those air chunks, which saves the game from calculating updates for blocks that only exist as filler. If you go into a external editing program (like MCEdit) and replace all the blocks in a chunk with air, you can see that the game/ program recognizes that chunk as an "air chunk", and ignores it for calculations. The Anvil format is the same idea, but on 1/16 the scale. The difference between that and true CC is that Anvil can't unload each individual mini-chunk.
Hope that explanation helps clear things up for those who were confused.
Also could even do a space layer. Obviously wouldn't be in vanilla I'm sure but a mod could more easily add a "Orbit" and "Deep Space" with later spawning random asteriods and both airless (I suppose they could be donw for vanilla, build up to it. Would have to do air cabins or the sign trick trick like is done for underwater). Outside those two I would think you would need to do some vehicle/portal thing to travel to any "worlds" such as the moon given the nature of it all.
Connecting them would also break the 1:8 distance ratio system thing (I don't really know what to call it) that currently exists.
also you should check out Link Removed
On galacticraft, you must reach layer 1200 to "get off the atmosphere", but how would this work with cubic chunks?
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You can set the height limit. Galacticraft could probably make it automatically choose that same height as the maximum.
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Just mentioning, this idea improves performance, so of course it's not an issue.
I have a new account called "Mushroomsock" now, so please do not send me PMs.
also you should check out Link Removed
The same way. The game still stores your overall Y value, just as it does for X and Z.
The only way you could make a perfect sphere out of cubes is to make the sphere infinitely big, but that would give it zero curvature, thus ruining that idea.
also you should check out Link Removed
However, I have always liked the idea of putting the Nether under the overworld's bedrock layer. While it would ruin the 8:1 coordinate displacement, it could create a number of interesting scenarios. It would be excellent as a mod for a cubic chunks world, to be certain.
also you should check out Link Removed
Seems like it would work... it would increase file size however...
As far as a bit of research shows, the largest is 3.6gigs uncompressed(the entirety of great britain, 23 billion blocks).
Kurt's Far Lands or Bust world is probably around 15 GB if this out-of-date page is any indication (about 7 GB when they were around 700,000 blocks out; the last coordinate given was around , plus a couple more months of travel).
In any case though the majority of people probably don't go more than a few thousand blocks from spawn; at least the furthest I've ever gone is about 3,000; in a continuous path, not teleporting or using the Nether (as file size is only based on chunks that were actually generated).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?