Cubic Chunks: Reduced lag, infinite height, and more [The #1 Suggestion Thread of all time!][Updated! 6/14]
Poll: Which parts of this system do you like?
Ended May 15, 2014
Poll: Which parts of this system do you NOT like?
Ended May 15, 2014
Poll: Do you support this system's implementation overall? (If yes, if
Ended May 15, 2014
Well then. Some people just don't get it.
I shall try to make this short.
The world CAN have infinite vertical generation, because Minecraft doesn't have to mirror the real world in everything. Technically, one could travel infinitely in every direction, it would just be travel through empty space. But that's beside the point. If we can have infinite world generation on the horizontal plane, we should have it on the vertical one as well. I won't even get into how unrealistic Minecraft is, but I will say that with all its differences from reality, it still works great and makes sense in its own way. It's BLOCKS man.
No one has suggested removing bedrock, to my knowledge. Just giving everyone the OPTION of putting it so far down that one would never have to worry about reaching it. (Someone please correct me if I'm wrong.)
I do not believe the Nether is meant to be beneath the overworld in the way you mean, otherwise why make it only accessible through a portal? Cubic Chunks actually makes it possible to have the Nether literally beneath the overworld. As for the correlation between the bedrock on the bottom of the overworld and the top of the Nether, I believe it was just put there in both cases to have a barrier to prevent players from going outside the bounds of the area the developer(s) intended. (And because the inefficient chunk system they were using prevented it. )
I also think the world should be expanded, but more importantly I believe everyone should be given the OPTION to decide the size of their world vertically. They may keep it how it is. If Cubic Chunks were implemented right now it would not change the terrain generation. I also agree that we should have better terrain generation and more biomes, but that is outside the scope of this suggestion.
You say that adding 1,000 blocks to the top and bottom of a world would work, but where did you get that number? Why not 500 blocks? Why not 500,000? As long as it doesn't change the terrain generation does it matter? You do not have the authority to decide how much it should be. Once again, I say give each individual player the OPTION to decide what they want. We cannot say there should be a vertical limit if we will not say there should be a horizontal one. You say you would suggest even larger numbers for vertical height, but you assume it would change terrain generation. You say a single mountain would take up the space of a single biome, but you forget that biomes are outside the scope of this suggestion. This is primarily a suggestion for the optimization of the chunk system, with a side effect being equal vertical and horizontal terrain generation. Although the infinite height is probably the most popular reason for it's support.
I understand you never wanting to leave your world, but you wouldn't have to do that if Cubic Chunks were implemented. You probably would end up living in a large bowl-shaped area. (But it would be a large bowl-shaped area with less lag. )
You nearly fell out of your chair? That is a somewhat more common reaction than you probably think. Please understand the sinkhole above the cloud layer is simply an example, it probably won't be common. If sinkholes do become somewhat common, they should be very varied. Not all "Filled with water" or "rarely appearing in deserts."
I like the current terrain generation of the Nether too, but I don't understand why you think the ceiling and base (of bedrock, I assume) would be removed. I agree the End is fine how it is also. I don't see it needing any changes.
The idea is nice, we agree. Cubic Chunks is helpful, we agree. Infinite horizontal travel is impractical, we agree. (I mean, what's the point?)
But what we want is the possibility of infinite vertical travel. We already have infinite horizontal travel.
I believe I have answered all of his arguments. If I have missed any, please point it out. Thank you.
The reason I used the word "option" in all caps in this post is because it defeats most of the arguments against Cubic Chunks. Someone may say, "But it changes this and I like it the way it is!" But if you say players have the OPTION to do this or that it completely shuts down all objections to the subject feature. If they don't like it they don't have to deal with it.
Well, so much for being short.
As it will be in the future, it was at the birth of Man
There are only four things certain since Social Progress began.
That the Dog returns to his Vomit and the Sow returns to her Mire,
And the burnt Fool's bandaged finger goes wabbling back to the Fire;
And that after this is accomplished, and the brave new world begins
When all men are paid for existing and no man must pay for his sins,
As surely as Water will wet us, as surely as Fire will burn,
The Gods of the Copybook Headings with terror and slaughter return!
-The Gods Of The Copybook Headings, by Rudyard Kipling.
Hey! My name's Jace, I am really awkward and shy at times, so I stay inside because where better than the internet? ^-^. I'm into games such as Portal 1/2, GMod, Starbound, and of course Minecraft! I'd describe myself as mature and independent, but I do enjoy a conversation. I'm a fangirl too, Doctor Who, Sherlock, Elementary, Teen Wolf, The Vampire Diaries & The Originals are the most favourite TV shows that I like to watch. I'm British *Drinks boiling hot cup of Tea* In Minecraft, redstone & command blocks are my main things that keep me busy. You may also know me as:
Sorry about taking the option part out of context; I simply wanted to review all the points made. I wanted to say that ore generation, biome generation, water, lava, and clouds would need to be changed if a world with more horizontal variation was added. I support the idea of cubic chunks, but it might only be needed if the ceiling was raised; I am currently building a very large house and would take up 64 chunks of space with this system as apposed to 16 chunks it curently takes up. (I know it would not make too much of a difference with a 200w X 200l X 100h house, but I jsut wanted to make a point). Several systems of my house could be seriously messed up I were to build a mine down to below the diamond layer under this system, because crop growth would stop so I would have to return upstairs to wait around until I could harvest more food. Better rendering needs to be incorrperated so the system can handle more of these chunks.
You know, there's an FAQ for a reason. Hell, did you even read any of the first post or did you just read the title?
Even though you could still technically keep going, if flying, the world beyond X/Z 30,000,000 is unusable.
I will have to travel there again in order to make sure I have not forgotten something or mixed up my facts.
Chill man I wasn't bashing your opinion. If anything I was just stating mine. The "imho" means In my honest opinion. And no I am not very new here but new enough ill admit that I have not heard of some of those mods. I have seen enough suggestions (Poorly suggested many of them" that ask for things that are met with responses such as: That's more of a mod thing, you want that go to tekkit, Too advanced Mc is supposed to be medieval, etc...) that back my idea that many people don't want vanilla MC to get that advanced.
Sorry If I offended you but my opinion still stands that I am not a fan of those in Vanilla MC. (Btw your post seemed a little more rambly/rant like more than mine )
I explained the solutions to most of those errors in my previous post.
Thank you for your support.
As it will be in the future, it was at the birth of Man
There are only four things certain since Social Progress began.
That the Dog returns to his Vomit and the Sow returns to her Mire,
And the burnt Fool's bandaged finger goes wabbling back to the Fire;
And that after this is accomplished, and the brave new world begins
When all men are paid for existing and no man must pay for his sins,
As surely as Water will wet us, as surely as Fire will burn,
The Gods of the Copybook Headings with terror and slaughter return!
-The Gods Of The Copybook Headings, by Rudyard Kipling.
Please do, I for one would be interested in talking more on the subject. Deflate / zlib works reasonably well with periodic data, which is what most of the current chunk data is.
Also, I wonder if it would be better to have the network compression and the chunk compression on-disk use the same algorithm, or a different one.
But I know what you meant.
also you should check out Link Removed
Put stuff in the OP, they said.
People will read it, they said.
Image Removed
That is a good question. It might cause some incompatibilities.
I have been watching this topic for a long time, but I haven't gotten around on giving support for this suggestion. This was mainly because I was shy about posting on these forums, until this point.
(I would like to give big thanks for Shibe and others on the CC discussion server for encouraging me to join the minecraft forums)
Just chilling around.
I must point out that the primary purpose of this entire discussion is to have this implemented in vanilla Minecraft. The mod's main purpose is to serve as a proof of concept to show that Cubic Chunks works and will be beneficial to everyone. Remember, the mod is a stepping stone to something greater.
As always, we appreciate your support.
As it will be in the future, it was at the birth of Man
There are only four things certain since Social Progress began.
That the Dog returns to his Vomit and the Sow returns to her Mire,
And the burnt Fool's bandaged finger goes wabbling back to the Fire;
And that after this is accomplished, and the brave new world begins
When all men are paid for existing and no man must pay for his sins,
As surely as Water will wet us, as surely as Fire will burn,
The Gods of the Copybook Headings with terror and slaughter return!
-The Gods Of The Copybook Headings, by Rudyard Kipling.
This thread just became 2x more amazing. So many supporters, too.
Currently, it casts vast shadows for having effectively floating islands to the lands beneath. With these smaller chunks stacked on top of each other... it could be possible for the system to count how many 'empty' air chunks there are and cast sunlight from that point downward. Realistically this could cause problems underground if someone carves out enough space to cause these air chunks to make sunlight unless you have a Z chunk limitation, but hey, it's not like that's the only unrealistic thing in MC. ITSAFEATURE!
Alternatively, you could increase the amount of sunlight by how many empty chunks there are above the target chunk (with a minimum and maximum, of course) This would make for very interesting barely lit underground areas if used creatively by map makers.
Either way, this makes me happy. It increases the amount of world I can climb up and dig down. (current water level is far too low) Just change the rule for redstone/diamonds/other depth related substances.